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  • 1
    Book
    Book
    New York, NY :Oxford University Press,
    UID:
    almahu_BV046740418
    Format: x, 296 Seiten.
    ISBN: 978-0-19-065721-5
    Series Statement: The dialects of North America
    Additional Edition: Erscheint auch als Online-Ausgabe, epub ISBN 978-0-19-065723-9
    Additional Edition: Erscheint auch als Online-Ausgabe, updf ISBN 978-0-19-065722-2
    Language: English
    Subjects: English Studies
    RVK:
    Keywords: Stadtmundart ; Englisch
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Book
    Book
    Montreal ; Kingston ; London ; Chicago :McGill-Queen's University Press,
    UID:
    almahu_BV044962093
    Format: viii, 168 Seiten.
    ISBN: 978-0-7735-5339-2 , 978-0-7735-5338-5
    Content: "The Republic of Games examines the fate of the models of print culture in an age of digitization. Drawing on methods from social-text analysis, platform studies, and game studies, the book examines the digital practice of imbricating game mechanics into other kinds of activities and the effects that these mechanics have had on specific textual communities. It shows that embedding game structures into the operations of digital platforms--even when doing so begins with the addition of a few small mechanics--has large cumulative effects on textual ecosystems. The book also intervenes in discussions of voluntary labor online. In the decades since Richard Barbrook first gave a name to "hi-tech gift culture," media scholars have often appealed to the gift as a framework for understanding free exchange online. The Republic of Games shows that some of the most popular online platforms for the free production of texts utilize game mechanics, which, in combination with higher-order systems of play that users build atop these platforms, can have powerful effects on amateur literary production online. The chapters follow a general thematic progression: the first two chapters examine creators of digital platforms, who are in a privileged position to register changes in the material conditions of textuality online. The third chapter examines amateur writing communities, who build higher-order systems from the mechanics they're given. The final chapter focuses on scholars, who must reconcile their efforts to gain critical distance from the new system with their own structural subordination within it."--
    Note: Play and the platform era -- The republic of games -- The great game -- The printing press as metaphor -- Epilogue
    Additional Edition: Erscheint auch als Online-Ausgabe, ePDF ISBN 978-0-7735-5420-7
    Additional Edition: Erscheint auch als Online-Ausgabe, ePUB ISBN 978-0-7735-5421-4
    Language: English
    Subjects: General works , Sociology
    RVK:
    RVK:
    Keywords: Social Media ; Internet ; Textproduktion ; Gamification
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    Book
    Book
    Stanford, California : stanford briefs, an imprint of Stanford University Press
    UID:
    gbv_1752838963
    Format: 157 pages , illustrations , 21 cm
    ISBN: 9781503604636
    Content: "This is the first book that explores the history of how the cat came to be the undisputed mascot of the internet. Internet cats can differ in dramatic ways, from the goth cats of Twitter to the glamourpusses of Instagram to the giddy, nonsensical silliness of Nyan Cat; but they share a common signification of internettiness. And as such, internet cats offer a useful-and playful-way to investigate the communities of practitioners that surround computing and, more generally, to understand how culture shapes, and is shaped by, technology"--
    Additional Edition: Erscheint auch als Online-Ausgabe Graham, Elyse A unified theory of cats on the internet Stanford, CA : Stanford University Press, 2020 ISBN 9781503614031
    Language: English
    Subjects: General works
    RVK:
    Keywords: Internet ; Popkultur ; Katze
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    UID:
    gbv_1889775630
    ISBN: 9781421444376
    Note: Literaturangaben
    In: Abstractions and embodiments, Baltimore : Johns Hopkins University Press, 2022, (2022), Seite 380-398, 9781421444376
    In: 9781421444369
    In: year:2022
    In: pages:380-398
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 5
    Online Resource
    Online Resource
    Montreal :McGill-Queen's University Press,
    UID:
    edocfu_9959244120002883
    Format: 1 online resource (177 pages)
    Edition: 1st ed.
    ISBN: 0-7735-5420-3 , 0-7735-5421-1
    Content: "The Republic of Games examines the fate of the models of print culture in an age of digitization. Drawing on methods from social-text analysis, platform studies, and game studies, the book examines the digital practice of imbricating game mechanics into other kinds of activities and the effects that these mechanics have had on specific textual communities. It shows that embedding game structures into the operations of digital platforms--even when doing so begins with the addition of a few small mechanics--has large cumulative effects on textual ecosystems. The book also intervenes in discussions of voluntary labor online. In the decades since Richard Barbrook first gave a name to "hi-tech gift culture," media scholars have often appealed to the gift as a framework for understanding free exchange online. The Republic of Games shows that some of the most popular online platforms for the free production of texts utilize game mechanics, which, in combination with higher-order systems of play that users build atop these platforms, can have powerful effects on amateur literary production online. The chapters follow a general thematic progression: the first two chapters examine creators of digital platforms, who are in a privileged position to register changes in the material conditions of textuality online. The third chapter examines amateur writing communities, who build higher-order systems from the mechanics they're given. The final chapter focuses on scholars, who must reconcile their efforts to gain critical distance from the new system with their own structural subordination within it."--
    Note: Play and the platform era -- The republic of games -- The great game -- The printing press as metaphor -- Epilogue.
    Additional Edition: ISBN 0-7735-5338-X
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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