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  • 1
    Online Resource
    Online Resource
    Hershey PA : Information Science Reference, an imprint of IGI Global
    UID:
    b3kat_BV041979576
    Format: 1 Online-Ressource (xiv, 496 Seiten) , Illustrationen
    ISBN: 9781466647749 , 9781466647756
    Series Statement: Advances in game-based learning (AGBL) book series
    Content: "This book addresses issues the potential of games to support learning and change behaviour offering empirical evidence pertaining to the effectiveness of Serious Games in the key areas of psychology, pedagogy, and assessment"..
    Note: Includes bibliographical references (pages 420-480) and index
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-1-4666-4773-2
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 1-4666-4773-6
    Language: English
    Keywords: Videospiel ; Computerspiel ; Pädagogische Psychologie ; Aufsatzsammlung
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 2
    UID:
    almahu_9947420831602882
    Format: PDFs (492 pages).
    ISBN: 9781466647749
    Content: "As the widespread use of digital entertainment has changed not only the ways in which we spend our leisure time but also how we learn and communicate, Serious Games have emerged as an effective tool for the purpose of learning, skill acquisition, and training. This book offers empirical evidence for the effectiveness of Serious Games in the key areas of psychology, pedagogy, and assessment"--Provided by publisher.
    Note: Psychological aspects of serious games / Elizabeth Boyle -- Executive functions in digital games / Elizabeth Boyle, Melody M. Terras, Judith Ramsay, James M. E. Boyle -- The road to critical thinking and intelligence analysis / Michel Rudnianski, Milos Kravcik -- Time factor assessment in game-based learning: time perspective and time-on-task as individual differences between players / Mireia Usart, Margarida Romero -- Neurofeedback and serious games / Manuel Ninaus, Matthias Witte, Silvia E. Kober, Elisabeth V. C. Friedrich, Jürgen Kurzmann, Erwin Hartsuiker, Christa Neuper, Guilherme Wood -- Disrupting the magic circle: the impact of negative social gaming behaviours / Bernd Remmele, Nicola Whitton -- Non-player characters and artificial intelligence / Gonçalo Pereira, António Brisson, João Dias, André Carvalho, Joana Dimas, Samuel Mascarenhas, Joana Campos, Marco Vala, Iolanda Leite, Carlos Martinho, Rui Prada, Ana Paiva -- Individual differences in the enjoyment and effectiveness of serious games / Dawn G. Blasko, Heather C. Lum, Matthew M. White, Holly Blasko Drabik -- Rhetoric of play: utilizing the gamer factor in selecting and training employees / Ben Tran -- Games and social networks / Yulia Bachvarova, Stefano Bocconi -- What is the "learning" in games-based learning? / Karen Orr, Carol McGuinness -- Games for and by teachers and learners / Peter van Rosmalen, Amanda Wilson, Hans G.K. Hummel -- A randomised controlled trial to evaluate learning effectiveness using an adaptive serious game to teach SQL at higher education level / Thomas Hainey, Mario Soflano, Thomas M. Connolly -- The quest for a massively multiplayer online game that teaches physics / Ricardo Javier Rademacher Mena -- Assessment integration in serious games / Thomas Hainey, Thomas M. Connolly, Yaëlle Chaudy, Elizabeth Boyle, Richard Beeby, Mario Soflano -- A Case for integration: assessment and games / Alex Moseley -- A brief methodology for researching and evaluating serious games and game-based learning / Igor Mayer, Geertje Bekebrede, Harald Warmelink, Qiqi Zhou -- Study design and data gathering guide for serious games' evaluation / Jannicke Baalsrud Hauge, Elizabeth Boyle, Igor Mayer, Rob Nadolski, Johann C. K. H. Riedel, Pablo Moreno-Ger, Francesco Bellotti, Theodore Lim, James Ritchie. , Also available in print. , Mode of access: World Wide Web.
    Additional Edition: Print version: ISBN 1466647736
    Additional Edition: ISBN 9781466647732
    Language: English
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  • 3
    Online Resource
    Online Resource
    Abingdon, Oxon ; : Routledge,
    UID:
    almahu_9949420009002882
    Format: 1 online resource
    ISBN: 9781000784367 , 1000784363 , 9781003054887 , 1003054889 , 9781000784381 , 100078438X
    Content: Writing a dissertation in the final year at university can be a highly daunting task for any student, but particularly if the degree is practically oriented and implementation based. This book provides an accessible, concise guide to producing a dissertation in computer science, software engineering, or games development degrees, with research projects typically involving design, implementation, testing, and evaluation. Drawing on the authors' extensive knowledge and experience of supervising dissertation students, the book offers a step-by-step guide to the key areas of writing a dissertation alongside real-life examples. Chapters cover: Producing literature reviews. Formulating research questions. Understanding epistemologies. Selecting methodologies and research methods. Software development life cycle methodologies. Evaluation, statistical analysis, and formulating conclusions. Working methodically through the different stages of writing a dissertation, this is an essential comprehensive guide for all students producing any form of dissertation in computer science, software engineering, or games development.
    Additional Edition: Print version: ISBN 0367517078
    Additional Edition: ISBN 9780367517076
    Language: English
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  • 4
    UID:
    almahu_9949088189602882
    Format: 1 online resource (172 pages) : , illustrations.
    ISBN: 9781787143562 (e-book)
    Series Statement: Journal of Applied Research in Higher Education, Volume 9 Number 1
    Additional Edition: Print version: Reviewing the performance and impact of social media tools in higher education. [Bradford, England] : [Emerald Publishing Limited], c2017 ISBN 9781787143555
    Language: English
    Keywords: Electronic books.
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