Format:
1 Online-Ressource (xii, 180 pages)
,
illustrations
Edition:
First edition
ISBN:
9781350068186
,
9781350068162
,
9781350068179
Series Statement:
The key concepts
Content:
"Design is everywhere. It shapes not only our present but also our future. An essential introductory guide, Design: The Key Concepts covers fundamental design concepts: thinking, service, context, interaction, experience, and systems. Each concept is situated within a broad context, enabling the reader to understand design's contemporary practice and its relationship to issues such as new technology, social and economic development, globalization, and sustainability. Concepts are also explained by use of concise, illustrated case studies of contemporary objects, spaces, systems, and methods such as Uber, the iPhone, Kickstarter and IKEA. Chapter summaries and supporting discussion questions make this an engaging and accessible introduction for students and those new to the field. An annotated bibliography provides direction for further reading."--Bloomsbury Publishing
Content:
Acknowledgements -- Preface -- Introduction -- What is Design? -- Design's Relatives -- Design's History -- The Concepts -- 1. Information -- From Print to Cyberspace -- Making Marks - Case Study 1: Emojis -- Graphic Identities -- Visualizing Data - Case Study 2: Infographics -- Finding our Way -- The Return to Craft -- 2. Things -- From Mechanization to Automation -- Serial Things - Case Study 3: Chairs -- Singular Things -- Materials - Case Study 4: the Moneymaker Pump -- Ethics -- 3. Interactions -- Designing Machines for People -- Affordances and Scripts - Case Study 5: Doors -- Interface -- Software - Case Study 6: the iPhone -- Smart Things -- Robots -- 4. Systems and Services -- Systems -- Mapping Services - Case Study 7: IKEA -- Sharing -- Hackathons and Jams - Case Study 8: Uber -- Social Design -- Government Services -- 5. Experiences -- Interaction and Emotion -- Participation - Case Study 9: Facebook -- Inclusive Experience -- The Experience Economy -- Immersive Entertainment - Case Study 10: Universal Design -- Tourism -- 6. Strategies -- Organizational Design - Case Study 11: IBM -- Strategic Design -- Policy -- Problems and Methods - Case Study 12: IDEO -- Design Thinking -- Conclusion -- Design in the Anthropocene -- Technological Fixations -- Design Futures -- Notes -- Annotated Guide to Further Reading -- Select Bibliography -- Index.
Note:
Compliant with Level AA of the Web Content Accessibility Guidelines. Content is displayed as HTML full text which can easily be resized or read with assistive technology, with mark-up that allows screen readers and keyboard-only users to navigate easily
,
Includes bibliographical references and index
,
Barrierefreier Inhalt: Compliant with Level AA of the Web Content Accessibility Guidelines. Content is displayed as HTML full text which can easily be resized or read with assistive technology, with mark-up that allows screen readers and keyboard-only users to navigate easily
Additional Edition:
ISBN 9781350068155
Additional Edition:
ISBN 9781350068148
Additional Edition:
Erscheint auch als Druck-Ausgabe Design London : Bloomsbury Visual Arts, 2020 ISBN 9781350068148
Additional Edition:
ISBN 9781350068155
Additional Edition:
ISBN 1350068144
Language:
English
Keywords:
Industriedesign
DOI:
10.5040/9781350068186
Bookmarklink