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  • 1
    UID:
    kobvindex_INTbi00005222
    Format: 45 pages : , illustrations ; , 21 × 29.7 cm.
    Content: AI-GENERATED ABSTRACT: Abstract: The alarming surge in suicide rates in South Korea, especially among the youth, stands in stark contrast to the global downtrend. This upward trend underscores a critical mental health crisis, exacerbated by societal pressures on academic excellence and a pervasive stigma surrounding mental health. South Korea's rank as fourth globally for suicide rates and highest among the 38 OECD nations amplifies the urgency of addressing this issue. While government initiatives have made a dent, the persistently high suicide rates among the youth indicate a need for more targeted interventions. This BA thesis explores a design-oriented solution aimed at alleviating the mental health burden on South Korean students. By leveraging the appeal and accessibility of social media cartoons, the thesis proposes a strategy to reformulate the discourse around mental health among students. Through destigmatization, education, and resource provision, this design project aspires to foster a healthier mental health narrative and provide tangible support to South Korean students struggling in the current system. Keywords: South Korea, Suicide Rates, Youth Mental Health, Social Media Cartoons, Design Solution, Stigma, Mental Health Education, OECD, Academic Pressure, Resource Provision
    Note: DISSERTATION NOTE: Bachelor of Arts thesis in Graphic Design & Visual Communication, Berlin International University of Applied Sciences, 2023. , MACHINE-GENERATED CONTENTS NOTE: Table of Contents 1 Introduction ................................................... 2 1.1 Scope .................................................... 4 1.2 Methodology .............................................. 5 2 Relevance ...................................................... 7 2.1 Poor Mental Health Causes in South Korea ................. 7 2.2 Mental Health Barriers in South Korea .................... 9 3 Mental Health Education ........................................ 11 3.1 Graphic Medicine ......................................... 12 3.1.1 Case Study ......................................... 14 3.2 Mental Health Education Using Social Media .............. 16 4 Data Collection & Analysis ..................................... 20 4.1 Interview With South Korean Students ..................... 21 4.2 Critical Analysis of Graphic Medicine .................... 24 5 Conclusion ..................................................... 29 6 Design Project ................................................. 30 7 References ..................................................... 32 8 Figures ........................................................ 34 9 Appendix ....................................................... 35
    Language: Undetermined
    Keywords: Academic theses
    URL: FULL
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    UID:
    kobvindex_INTbi00005217
    Format: 47 pages : , illustrations ; , 21 × 29.7 cm.
    Content: AI-GENERATED ABSTRACT: Abstract: The representation of war and conflict in comics has traditionally been constrained by the single-panel format, often leading to a simplified, reductionist view of complex geopolitical issues. This thesis proposes that multi-page graphic novels can offer a more nuanced and comprehensive understanding of war's psychological and emotional impact on communities. Unlike single-panel comics, graphic novels provide an extended narrative format that allows for a deeper exploration into the individual and communal experiences of those affected by conflict. The research aims to analyze the effectiveness of graphic novels as a tool for visual communication, specifically in conveying the multifaceted traumas and complexities of war, thereby fostering greater empathy and understanding among readers. Keywords: Graphic Novels, War, Conflict, Visual Communication, Emotional Impact, Psychological Trauma, Empathy, Single-Panel Comics, Narrative, Community Experience
    Note: DISSERTATION NOTE: Bachelor of Arts thesis in Graphic Design & Visual Communication, Berlin International University of Applied Sciences, 2023. , MACHINE-GENERATED CONTENTS NOTE: Table of Contents 1 / Introduction...............................................................p.6 1.1 / Intro.............................................................................p.7 1.2 / Methodology............................................................p.8 1.3 / Disclaimer - Biased Perspectives.........................p.9 2 / Waltz With Bashir.......................................................p.10 2.1 / Context........................................................................p.11 2.2 / Analysis: Pace............................................................p.12 2.3 / Reception and Reach...............................................p.16 3 / Exit Wounds..................................................................p.18 3.1 / Context........................................................................p.19 3.2 / Analysis : Backgrounds..........................................p.20 3.3 / Depictions of Pain and Trauma............................p.22 3.4 / Subtlety Over Intensity..........................................p.23 4 / Palestine.......................................................................p.24 4.1 / Context........................................................................p.25 4.2 / Analysis : Visual and Verbal Density.................p.26 4.3 / Witnessing.................................................................p.27 4.4 / Bias and Empathy......................................................p.28 5 / Findings..........................................................................p.30 5.1 / Simplification and Facial Recognition..............p.31 5.2 / Word and Image Relations.................................p.32 5.3 / Intensity Vs Clarity................................................p.33 6 / Design Project.............................................................p.34 6.1 / Concept........................................................................p.35 6.2 / Viability and Scope.................................................p.36 6.3 / Putting Comics Methods Into Use.......................p.38 6.4 / Reception......................................................................p.40 7 / Conclusion...................................................................p.42
    Language: Undetermined
    Keywords: Academic theses
    URL: FULL
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    UID:
    kobvindex_INTbi00005225
    Format: 47 pages : , illustrations ; , 21 × 29.7 cm.
    Content: AI-GENERATED ABSTRACT: Abstract: The escalating digitalization and urbanization have distanced the modern populace, particularly Generation Z, from nature, impacting their nature connectedness and, consequently, environmental awareness. Inspired by the visual narrative of "Avatar: The Way of Water," this thesis navigates the complex relationship between humans and nature, focusing on Gen Z residing in urban settings like Berlin, Germany. Through a blend of surveys, secondary research, and an exploration of visual communication fields like Technobiophilia and Biodesign, the research aims to bolster the nature connectedness among Gen Z individuals. By delving into the intricacies of nature connectedness and its pivotal role in fostering a pro-environmental mindset, the thesis endeavors to answer how visual communication design can bridge the growing chasm between urbanized Gen Z individuals and nature, potentially catalyzing a ripple effect of heightened environmental consciousness and action against climate change. Keywords: Generation Z, Nature Connectedness, Urbanization, Digitalization, Visual Communication Design, Environmental Awareness, Technobiophilia, Biodesign, Avatar: The Way of Water, Pro-environmental Mindset
    Note: DISSERTATION NOTE: Bachelor of Arts thesis in Graphic Design & Visual Communication, Berlin International University of Applied Sciences, 2023. , MACHINE-GENERATED CONTENTS NOTE: Table of Contents 1 Introduction ................................................... 2 2 Methodology .................................................... 8-9 3 Background ..................................................... 10 3.1 Definition ............................................... 11-14 3.2 History .................................................. 4 Gen Z's Relationship With Nature ............................... 15-19 4.1 Scope .................................................... 4.2 Urbanization & Digitalisation ............................ 4.3 Climate Change ........................................... 5 Nature Connectedness ........................................... 20-24 5.1 Benefits of Nature & Nature Connectedness ................ 5.2 Improving the Relationship ............................... 6 Fields That Aim to Connect With Nature ........................ 25-29 6.1 Technobiophilia .......................................... 30 6.2 Biodesign ................................................ 31-43 6.3 Art Installations ........................................ 7 Conclusion .................................................... 44-47 8 Design Project ................................................ 67 9 Bibliography ..................................................
    Language: Undetermined
    Keywords: Academic theses
    URL: FULL
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    UID:
    gbv_664803334
    ISSN: 0144-686X
    In: Ageing & society, Cambridge [u.a.] : Cambridge Univ. Press, 1981, 31(2011), 6, Seite 953-976, 0144-686X
    In: volume:31
    In: year:2011
    In: number:6
    In: pages:953-976
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 5
    UID:
    kobvindex_INT60875
    Format: 47 pages : , illustrations ; , 21 × 29.7 cm.
    Content: AI-GENERATED ABSTRACT: Abstract: The representation of war and conflict in comics has traditionally been constrained by the single-panel format, often leading to a simplified, reductionist view of complex geopolitical issues. This thesis proposes that multi-page graphic novels can offer a more nuanced and comprehensive understanding of war's psychological and emotional impact on communities. Unlike single-panel comics, graphic novels provide an extended narrative format that allows for a deeper exploration into the individual and communal experiences of those affected by conflict. The research aims to analyze the effectiveness of graphic novels as a tool for visual communication, specifically in conveying the multifaceted traumas and complexities of war, thereby fostering greater empathy and understanding among readers. Keywords: Graphic Novels, War, Conflict, Visual Communication, Emotional Impact, Psychological Trauma, Empathy, Single-Panel Comics, Narrative, Community Experience
    Note: DISSERTATION NOTE: Bachelor of Arts thesis in Graphic Design and Visual Communication, Berlin International University of Applied Sciences, 2023. , MACHINE-GENERATED CONTENTS NOTE: Table of Contents 1 / Introduction...............................................................p.6 1.1 / Intro.............................................................................p.7 1.2 / Methodology............................................................p.8 1.3 / Disclaimer - Biased Perspectives.........................p.9 2 / Waltz With Bashir.......................................................p.10 2.1 / Context........................................................................p.11 2.2 / Analysis: Pace............................................................p.12 2.3 / Reception and Reach...............................................p.16 3 / Exit Wounds..................................................................p.18 3.1 / Context........................................................................p.19 3.2 / Analysis : Backgrounds..........................................p.20 3.3 / Depictions of Pain and Trauma............................p.22 3.4 / Subtlety Over Intensity..........................................p.23 4 / Palestine.......................................................................p.24 4.1 / Context........................................................................p.25 4.2 / Analysis : Visual and Verbal Density.................p.26 4.3 / Witnessing.................................................................p.27 4.4 / Bias and Empathy......................................................p.28 5 / Findings..........................................................................p.30 5.1 / Simplification and Facial Recognition..............p.31 5.2 / Word and Image Relations.................................p.32 5.3 / Intensity Vs Clarity................................................p.33 6 / Design Project.............................................................p.34 6.1 / Concept........................................................................p.35 6.2 / Viability and Scope.................................................p.36 6.3 / Putting Comics Methods Into Use.......................p.38 6.4 / Reception......................................................................p.40 7 / Conclusion...................................................................p.42
    Language: Undetermined
    Keywords: Academic theses
    URL: FULL
    Library Location Call Number Volume/Issue/Year Availability
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  • 6
    UID:
    kobvindex_INT60893
    Format: 47 pages : , illustrations ; , 21 × 29.7 cm.
    Content: AI-GENERATED ABSTRACT: Abstract: The escalating digitalization and urbanization have distanced the modern populace, particularly Generation Z, from nature, impacting their nature connectedness and, consequently, environmental awareness. Inspired by the visual narrative of "Avatar: The Way of Water," this thesis navigates the complex relationship between humans and nature, focusing on Gen Z residing in urban settings like Berlin, Germany. Through a blend of surveys, secondary research, and an exploration of visual communication fields like Technobiophilia and Biodesign, the research aims to bolster the nature connectedness among Gen Z individuals. By delving into the intricacies of nature connectedness and its pivotal role in fostering a pro-environmental mindset, the thesis endeavors to answer how visual communication design can bridge the growing chasm between urbanized Gen Z individuals and nature, potentially catalyzing a ripple effect of heightened environmental consciousness and action against climate change. Keywords: Generation Z, Nature Connectedness, Urbanization, Digitalization, Visual Communication Design, Environmental Awareness, Technobiophilia, Biodesign, Avatar: The Way of Water, Pro-environmental Mindset
    Note: DISSERTATION NOTE: Bachelor of Arts thesis in Graphic Design and Visual Communication, Berlin International University of Applied Sciences, 2023. , MACHINE-GENERATED CONTENTS NOTE: Table of Contents 1 Introduction ................................................... 2 2 Methodology .................................................... 8-9 3 Background ..................................................... 10 3.1 Definition ............................................... 11-14 3.2 History .................................................. 4 Gen Z's Relationship With Nature ............................... 15-19 4.1 Scope .................................................... 4.2 Urbanization and Digitalisation ............................ 4.3 Climate Change ........................................... 5 Nature Connectedness ........................................... 20-24 5.1 Benefits of Nature and Nature Connectedness ................ 5.2 Improving the Relationship ............................... 6 Fields That Aim to Connect With Nature ........................ 25-29 6.1 Technobiophilia .......................................... 30 6.2 Biodesign ................................................ 31-43 6.3 Art Installations ........................................ 7 Conclusion .................................................... 44-47 8 Design Project ................................................ 67 9 Bibliography ..................................................
    Language: Undetermined
    Keywords: Academic theses
    URL: FULL
    Library Location Call Number Volume/Issue/Year Availability
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  • 7
    UID:
    kobvindex_INT60881
    Format: 45 pages : , illustrations ; , 21 × 29.7 cm.
    Content: AI-GENERATED ABSTRACT: Abstract: The alarming surge in suicide rates in South Korea, especially among the youth, stands in stark contrast to the global downtrend. This upward trend underscores a critical mental health crisis, exacerbated by societal pressures on academic excellence and a pervasive stigma surrounding mental health. South Korea's rank as fourth globally for suicide rates and highest among the 38 OECD nations amplifies the urgency of addressing this issue. While government initiatives have made a dent, the persistently high suicide rates among the youth indicate a need for more targeted interventions. This BA thesis explores a design-oriented solution aimed at alleviating the mental health burden on South Korean students. By leveraging the appeal and accessibility of social media cartoons, the thesis proposes a strategy to reformulate the discourse around mental health among students. Through destigmatization, education, and resource provision, this design project aspires to foster a healthier mental health narrative and provide tangible support to South Korean students struggling in the current system. Keywords: South Korea, Suicide Rates, Youth Mental Health, Social Media Cartoons, Design Solution, Stigma, Mental Health Education, OECD, Academic Pressure, Resource Provision
    Note: DISSERTATION NOTE: Bachelor of Arts thesis in Graphic Design and Visual Communication, Berlin International University of Applied Sciences, 2023. , MACHINE-GENERATED CONTENTS NOTE: Table of Contents 1 Introduction ................................................... 2 1.1 Scope .................................................... 4 1.2 Methodology .............................................. 5 2 Relevance ...................................................... 7 2.1 Poor Mental Health Causes in South Korea ................. 7 2.2 Mental Health Barriers in South Korea .................... 9 3 Mental Health Education ........................................ 11 3.1 Graphic Medicine ......................................... 12 3.1.1 Case Study ......................................... 14 3.2 Mental Health Education Using Social Media .............. 16 4 Data Collection and Analysis ..................................... 20 4.1 Interview With South Korean Students ..................... 21 4.2 Critical Analysis of Graphic Medicine .................... 24 5 Conclusion ..................................................... 29 6 Design Project ................................................. 30 7 References ..................................................... 32 8 Figures ........................................................ 34 9 Appendix ....................................................... 35
    Language: Undetermined
    Keywords: Academic theses
    URL: FULL
    Library Location Call Number Volume/Issue/Year Availability
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