UID:
almahu_9947421595802882
Format:
19 PDFs (xiv, 311 pages)
ISBN:
9781522536901
Series Statement:
Advances in educational technologies and instructional design (AETID) book series
Content:
"This book is an essential reference source that examines the impact that games and simulations have within different learning environments. Featuring in-depth discussions on relevant topics including self-reporting surveys, project management techniques, academic training, and game design"--
Note:
Chapter 1. The case for serious games in education -- Chapter 2. Success factors in games for business and project management -- Chapter 3. Problem-based learning for training in project management -- Chapter 4. Academic training -- Chapter 5. The design and development of a TBMR game -- Chapter 6. Team based games for leadership -- Chapter 7. SYNERGIE: a game for innovators and entrepreneurs -- Chapter 8. Knowledge exchange.
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Also available in print.
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Mode of access: World Wide Web.
Additional Edition:
Print version: ISBN 1522536892
Additional Edition:
ISBN 9781522536895
Language:
English
DOI:
10.4018/978-1-5225-3689-5
URL:
Chapter PDFs via platform:
Bookmarklink