UID:
almafu_9959229420002883
Format:
1 online resource (xiii, 306 pages) :
,
illustrations
ISBN:
0-295-74419-7
Content:
From #Gamergate to the daily experiences of marginalization among gamers, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line that shapes the production, dissemination, and legitimization of dominant stereotypes within the industry itself, or in the dehumanizing representations often found within game spaces, many video games perpetuate injustice and mirror the inequities and violence that permeate society as a whole. Drawing from the latest research and from popular games such as World of warcraft and Tomb raider, Woke gaming examines resistance to spaces of violence, discrimination, and microaggressions in gaming culture. The contributors of these essays identify strategies to detox gaming culture and orient players toward progressive ends, illustrating the power and potential of video games to become catalysts for social justice.
Note:
Introduction: Not a post-racism and post-misogyny promised land : video games as instruments of (in)justice /
,
Ethics, violence, and oppositional gaming.
,
The corporeal ethics of gaming : vulnerability, mobility, and social gaming /
,
Power, violence and the mask : representations of criminal subjectivities in Grand Theft Auto online /
,
Economics of gaming.
,
The post-feminist politics of the "Everyone can make games movement" /
,
Smart play : social stereotypes, identity building, and counter narratives of gold farmers in China /
,
Feminist gaming.
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The sobering reality of sexism in the video games industry /
,
The perpetual crusade : rise of the Tomb Raider, religious extremism, and the problem of empire /
,
Nancy Drew and the case of girl games /
,
The horrors of transcendent knowledge : a feminist-epistemological approach to video games /
,
Gaming against the grain.
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Playing with pride : claiming space through community building in World of Warcraft /
,
Curate your culture : a call for social justice-oriented game development and community management /
,
The Legends of Zelda : fan challenges to dominant video game narratives /
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Empathetic and inclusive gaming.
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Avatars, addressing racism and racialized address /
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Activism in video games : a new voice for social change /
,
DiscrimiNation : a persuasive board game to challenge discriminatory justifications and prejudices /
Additional Edition:
ISBN 0-295-74417-0
Language:
English
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