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  • 1
    Online Resource
    Online Resource
    [San Rafael] : Morgan & Claypool Publishers
    UID:
    gbv_723616493
    Format: 1 Online-Ressource (122 Seiten)
    Edition: Also available in print
    ISBN: 9781608458677
    Series Statement: Synthesis Lectures on Mobile & Pervasive Computing #9
    Content: Mobile platform development has lately become a technological war zone with extremely dynamic and fluid movement, especially in the smart phone and tablet market space. This Synthesis lecture is a guide to the latest developments of the key mobile platforms that are shaping the mobile platform industry. The book covers the three currently dominant native platforms--iOS, Android and Windows Phone--along with the device-agnostic HTML5 mobile web platform. The lecture also covers location-based services (LBS) which can be considered as a platform in its own right.The lecture utilizes a sample application (TwitterSearch) that the authors show programmed on each of the platforms. Audiences who may benefit from this lecture include: (1) undergraduate and graduate students taking mobile computing classes or self-learning the mobile platform programmability road map; (2) academic and industrial researchers working on mobile computing R&D projects; (3) mobile app developers for a specific platform who may be curious about other platforms; (4) system integrator consultants and firms concerned with mobilizing businesses and enterprise apps; and (5) industries including health care, logistics, mobile workforce management, mobile commerce and payment systems and mobile search and advertisement
    Content: 1. From the Newton to the iPhone -- 1.1 Recent history of mobile platforms -- 1.2 First generation mobile platforms -- 1.3 J2ME and BREW -- 1.4 The stars aligned --
    Content: 2. iOS -- 2.1 Evolution: from iPhone OS to iOS -- 2.2 Direct manipulation through multi-touch -- 2.3 iOS architecture layers -- 2.3.1 Core OS layer -- 2.3.2 Core services layer -- 2.3.3 Media layer -- 2.3.4 Cocoa touch layer -- 2.4 Software development tools -- 2.4.1 Objective C -- 2.4.2 Xcode -- 2.4.3 Interface builder -- 2.4.4 Instruments -- 2.4.5 iOS simulator -- 2.4.6 Writing your first iOS app -- 2.5 iCloud --
    Content: 3. Android -- 3.1 From humble beginnings to top dog -- 3.2 Platform architecture -- 3.2.1 Kernel -- 3.2.2 Android runtime -- 3.2.3 System libraries -- 3.2.4 Application framework -- 3.3 Developing android applications -- 3.4 Anatomy of an android application -- 3.5 The android software development kit -- 3.5.1 Debugging and testing -- 3.5.2 Useful tools -- 3.5.3 Writing your first android application --
    Content: 4. Windows phone -- 4.1 Evolution: from Windows mobile to Windows phone -- 4.2 Metro UI -- 4.3 Platform architecture -- 4.3.1 The kernel -- 4.3.2 Common library -- 4.4 Programming languages and frameworks -- 4.4.1 The silverlight framework -- 4.4.2 The XNA framework -- 4.4.3 Mixing XNA with silverlight -- 4.5 Development tools -- 4.5.1 Visual studio -- 4.5.2 Expression blend -- 4.5.3 Windows phone emulator -- 4.5.4 XNA game studio -- 4.5.5 Silverlight for Windows phone toolkit -- 4.5.6 App hub and marketplace -- 4.5.7 Windows azure toolkit --
    Content: 5. Mobile web -- 5.1 Mobile web evolution -- 5.2 Being mobile friendly -- 5.2.1 Device detection -- 5.2.2 Viewport meta tag -- 5.2.3 CSS media queries -- 5.2.4 Orientation detection -- 5.2.5 Touch and gesture events -- 5.2.6 Open native applications -- 5.2.7 Device APIs -- 5.2.8 Browser fragmentation -- 5.2.9 Data optimization -- 5.3 HTML5 -- 5.4 WebKit -- 5.5 Web vs. native vs. hybrid -- 5.5.1 Web vs. native -- 5.5.2 Hybrid applications -- 5.6 Offline web application -- 5.6.1 HTML5 AppCache -- 5.6.2 W3C widget -- 5.6.3 WAC -- 5.7 Mobile web application frameworks -- 5.8 Development tools --
    Content: 6. Platform-in-platform: location-based services (LBS) -- 6.1 Historical perspective -- 6.2 Evolution of LBS -- 6.3 Mapping the world -- 6.3.1 Outdoor maps -- 6.3.2 Mapping the indoors -- 6.4 iOS LBS support -- 6.4.1 iOS core location framework -- 6.4.2 iOS map kit framework -- 6.4.3 Other LBS/maps support for iOS -- 6.5 Android LBS support -- 6.5.1 Android location manager service -- 6.5.2 Android geocoding service -- 6.5.3 Google map view -- 6.5.4 Other LBS support for android -- 6.6 Windows phone LBS support -- 6.6.1 Windows phone location service -- 6.6.2 Bing maps control -- 6.6.3 Bing maps web services -- 6.6.4 Other LBS support for Windows phone -- 6.7 Mobile web LBS support --
    Content: 7. The future of mobile platforms -- A. TwitterSearch sample application -- iOS code -- Android code -- Windows phone code -- Mobile web code -- Authors' biographies
    Note: Description based upon print version of record , Preface; From the Newton to the iPhone; Recent History of Mobile Platforms; First Generation Mobile Platforms; J2ME and BREW; The Stars Aligned; iOS; Evolution: From iPhone OS to iOS; Direct Manipulation Through Multi-Touch; iOS Architecture Layers; Core OS Layer; Core Services Layer; Media Layer; Cocoa Touch Layer; Software Development Tools; Objective C; Xcode; Interface Builder; Instruments; iOS Simulator; Writing your First iOS App; iCloud; Android; From Humble Beginnings to Top Dog; Platform Architecture; Kernel; Android Runtime; System Libraries; Application Framework , Developing Android ApplicationsAnatomy of an Android Application; The Android Software Development Kit; Debugging and Testing; Useful Tools; Writing your First Android Application; Windows Phone; Evolution: From Windows Mobile to Windows Phone; Metro UI; Platform Architecture; The Kernel; Common Library; Programming Languages and Frameworks; The Silverlight Framework; The XNA Framework; Mixing XNA with Silverlight; Development Tools; Visual Studio; Expression Blend; Windows Phone Emulator; XNA Game Studio; Silverlight for Windows Phone Toolkit; App Hub and Marketplace; Windows Azure Toolkit , Mobile WebMobile Web Evolution; Being Mobile Friendly; Device Detection; Viewport Meta Tag; CSS Media Queries; Orientation Detection; Touch and Gesture Events; Open Native Applications; Device APIs; Browser Fragmentation; Data Optimization; HTML5; WebKit; Web vs. Native vs. Hybrid; Web vs. Native; Hybrid Applications; Offline Web Application; HTML5 AppCache; W3C Widget; WAC; Mobile Web Application Frameworks; Development Tools; Platform-in-Platform: Location-Based Services (LBS); Historical Perspective; Evolution of LBS; Mapping the World; Outdoor Maps; Mapping the Indoors; iOS LBS Support , iOS Core Location FrameworkiOS Map Kit Framework; Other LBS/Maps Support for iOS; Android LBS Support; Android Location Manager Service; Android Geocoding Service; Google Map View; Other LBS/Maps Support for Android; Windows Phone LBS Support; Windows Phone Location Service; Bing Maps Control; Bing Maps Web Services; Other LBS/Maps Support for Windows Phone; Mobile Web LBS Support; The Future of Mobile Platforms; TwitterSearch Sample Application; iOS Code; Android Code; Windows Phone Code; Mobile Web Code; Authors' Biographies; , 6. Platform-in-platform: location-based services (LBS) -- 6.1 Historical perspective -- 6.2 Evolution of LBS -- 6.3 Mapping the world -- 6.3.1 Outdoor maps -- 6.3.2 Mapping the indoors -- 6.4 iOS LBS support -- 6.4.1 iOS core location framework -- 6.4.2 iOS map kit framework -- 6.4.3 Other LBS/maps support for iOS -- 6.5 Android LBS support -- 6.5.1 Android location manager service -- 6.5.2 Android geocoding service -- 6.5.3 Google map view -- 6.5.4 Other LBS support for android -- 6.6 Windows phone LBS support -- 6.6.1 Windows phone location service -- 6.6.2 Bing maps control -- 6.6.3 Bing maps web services -- 6.6.4 Other LBS support for Windows phone -- 6.7 Mobile web LBS support , Also available in print. , System requirements: Adobe Acrobat Reader. , Mode of access: World Wide Web.
    Additional Edition: ISBN 9781608458660
    Additional Edition: Erscheint auch als Druck-Ausgabe Mobile Platforms and Development Environments
    Language: English
    Keywords: Electronic books
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