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  • 1
    Book
    Book
    New York [u.a.] :Peter Lang,
    UID:
    almahu_BV042722923
    Format: X, 191 S. : , Ill., graph. Darst.
    ISBN: 978-1-4331-2002-2 , 978-1-4331-2001-5 , 978-1-4539-1477-9
    Series Statement: Minding the media 11
    Language: English
    Subjects: Education , General works
    RVK:
    RVK:
    Keywords: Computerspiel ; Militarismus ; Massenmedien ; Gesellschaft ; Kriegsspiel ; Computerspiel ; Jugend ; Militarismus ; Sozialisation ; Politische Bildung
    Author information: Martino, John.
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    UID:
    almahu_9949386700802882
    Format: 1 online resource (187 pages)
    ISBN: 9781351700276 , 1351700278 , 9781315173245 , 1315173247 , 9781351700283 , 1351700286 , 9781351700269 , 135170026X
    Content: As thetwenty-first century unfolds society is confronted with the normalization of warfare and political violence and their growing allure for the young. Current global political events highlight the extent to which young people have become the target of both State and non-State actors in the prosecution of war and terror. The conduct of what we can refer to as "social war" has increasingly come to target the young through media (social media, the internet and video games) and more directly through acts of violence (the massacre of children, the reliance on child soldiers, and the use of children in martyrdom operations) as legitimate forms of conduct. The appropriation of the young as political and military materials through the processes of both radicalization and militarization warrants close examination. Drumbeat examines these issues within the context of the ongoing process of militarization and the establishment of a state of perpetual warfare. The book distinguishes between radicalization, which refers to the application of propaganda and ideological methods by non-State agents, and militarization, which refers to the application of propaganda and ideological methods by State agents in order to effectively prosecute war. The focus of this book will be an examination of the mechanisms through which forms of media and other digital and web-based artefacts - social media, video and video games - assist in the militarization and radicalization of the young. There is a growing body of evidence which points to the effectiveness of various forms of media in both the recruitment of young people and the promotion of ideological frames. For example, non-State actors (extremist religious groups and the Alt-Right) have been highly effective in appropriating new mediato project their propaganda messages and their appeal to young people. The book also arguesthat militarization has become a powerful societal force, which is re-configuring the daily conduct of life in the West. Just as radicalization seeks to prepare the young for the conduct of war, militarization also functions to position the broader society for war. This is a new form of the "civilizing process" to which Norbert Elias referred. In this context new media provides the conduits through which this process is legitimized, celebrated and promulgated
    Additional Edition: Print version: ISBN 9781351700276
    Additional Edition: Print version: ISBN 1138043273
    Additional Edition: ISBN 9781138043275
    Language: English
    Keywords: Electronic books.
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    AV-Medium
    AV-Medium
    New York : Sunnyside | [New York] : Gemini Music
    UID:
    kobvindex_ZLB34412203
    Format: 1 CD (62:08 Min.) , 1 Booklet
    Content: TON-U The Music of Billy Strayhorn long thought of as a chapter within the Duke Ellington songbook has become recognized as one of the most important bodies of work in 20th century American music. In Strayhorn's short life time the greater part of recorded examples of his masterworks were by the Ellington Orchestra or groups led by players from that revered organization. In the half century since the death of the man affectionately known as Sweet Pea many of his classic compositions have found their way into the mainstream jazz repertory via recordings by some of the genre's greatest players. Ellington's eulogistic 1968 LP And His Mother Called Him Bill brought into sharp focus the breadth of Strayhorn'swork. Now we can add John DiMartino's uniquely personal interpretations to that illustrious list.
    Note: Englisch , Enthält: Johnny come lately - Lush life - Rain check - Star-crossed lovers (Pretty girl) - Isfahan (Elf) - Chelsea Bridge - Daydream - Passion flower - U.M.M.G. - Blood count - Take the A train - A flower is a lovesome thing - Absinthe (Lament for an orchid) - Lotus blossom.
    Language: English
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  • 4
    UID:
    gbv_1578123046
    Format: 280 Seiten
    Language: English
    Author information: Martino, John
    Library Location Call Number Volume/Issue/Year Availability
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  • 5
    Online Resource
    Online Resource
    New York : Peter Lang Inc., International Academic Publishers
    UID:
    gbv_1046379445
    Format: 1 Online-Ressource (1 online resource)
    Edition: 1st, New ed
    ISBN: 9781453914779
    Series Statement: Minding the Media 11
    Content: The impact that First Person Shooter video games have had on the evolution of youth culture over a decade or more has been the focus of attention from political leaders; medical and legal specialists; and the mass media. Much of the discussion concerning these games has focused on the issues of the violence that is depicted in the games and on the perceived psychological and social costs for individuals and society. What is not widely canvassed in the public debate generated by violent video games is the role that military-themed games play in the wider process of militarization. The significance of this genre of gaming for the creation of a militarized variant of youth culture warrants closer interrogation. War/Play critically examines the role that militarized video games such as Call of Duty play in the lives of young people and the impact these games have had on the evolution of youth culture and the broader society. The book examines and critiques the manner in which the habits and social interactions of young people, particularly boys and young men, have been reconfigured through a form of pedagogy embedded within this genre
    Content: «War/Play is a brilliant analysis not just of how militarization is increasingly embedded in every aspect of society, but how it is pedagogically deployed through video games that parade as entertainment. For John Martino, video games play a crucial role in shaping subjectivity, desire, values, and modes of identification. Violent videos parading as military entertainment promote pedagogical practices which reach far beyond developing a dangerous and ethically problematic insensitivity to violence. More importantly, they shape individuals as the subject of violence itself. This is a crucial book for understanding video games and popular culture as a form of public pedagogy that is in every way as important pedagogically as the schools and the more established modes of education.»(Henry Giroux, McMaster University Professor for Scholarship in the Public Interest; Distinguished Visiting Professor at Ryerson University)«John Martino’s War/Play brings home the importance of critically analyzing digital artifacts as political because of their potential to be used as ‘perception weaponry’ – i.e., propaganda tools that, in this case, work toward normalizing the military and military values in society. His focus on first person shooter military-themed video games exposes how crucial it is to understand militarization as a far- and deep-reaching process intimately tied to the Age of the ‘Information Empire’ and its connection to and impact on our everyday lives. »(Susan T Jackson, Associate Senior Researcher with the SIPRI Arms and Military Expenditure Programme)
    Content: Contents: War Culture – The Militarization of Society – Video Games, Digital Culture, and the Militarization of the Young – Propaganda and Video Games – The First Person Shooter – The Military Habitus – Drone Strike – The «Information Empire» – War without End?
    Additional Edition: ISBN 9781433120022
    Additional Edition: ISBN 9781433120015
    Additional Edition: Available in another form ISBN 9781433120022
    Additional Edition: Available in another form ISBN 9781433120015
    Language: English
    URL: Volltext  (lizenzpflichtig)
    Library Location Call Number Volume/Issue/Year Availability
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  • 6
    Online Resource
    Online Resource
    New York : Peter Lang Inc., International Academic Publishers
    UID:
    almahu_9948664643602882
    Format: 1 online resource (201 p.)
    Edition: 1st, New ed.
    ISBN: 9781453914779
    Series Statement: Minding the Media 11
    Content: The impact that First Person Shooter video games have had on the evolution of youth culture over a decade or more has been the focus of attention from political leaders; medical and legal specialists; and the mass media. Much of the discussion concerning these games has focused on the issues of the violence that is depicted in the games and on the perceived psychological and social costs for individuals and society. What is not widely canvassed in the public debate generated by violent video games is the role that military-themed games play in the wider process of militarization. The significance of this genre of gaming for the creation of a militarized variant of youth culture warrants closer interrogation. War/Play critically examines the role that militarized video games such as Call of Duty play in the lives of young people and the impact these games have had on the evolution of youth culture and the broader society. The book examines and critiques the manner in which the habits and social interactions of young people, particularly boys and young men, have been reconfigured through a form of pedagogy embedded within this genre.
    Content: «War/Play is a brilliant analysis not just of how militarization is increasingly embedded in every aspect of society, but how it is pedagogically deployed through video games that parade as entertainment. For John Martino, video games play a crucial role in shaping subjectivity, desire, values, and modes of identification. Violent videos parading as military entertainment promote pedagogical practices which reach far beyond developing a dangerous and ethically problematic insensitivity to violence. More importantly, they shape individuals as the subject of violence itself. This is a crucial book for understanding video games and popular culture as a form of public pedagogy that is in every way as important pedagogically as the schools and the more established modes of education.» (Henry Giroux, McMaster University Professor for Scholarship in the Public Interest; Distinguished Visiting Professor at Ryerson University) «John Martino’s War/Play brings home the importance of critically analyzing digital artifacts as political because of their potential to be used as ‘perception weaponry’ – i.e., propaganda tools that, in this case, work toward normalizing the military and military values in society. His focus on first person shooter military-themed video games exposes how crucial it is to understand militarization as a far- and deep-reaching process intimately tied to the Age of the ‘Information Empire’ and its connection to and impact on our everyday lives. » (Susan T Jackson, Associate Senior Researcher with the SIPRI Arms and Military Expenditure Programme)
    Note: Contents: War Culture – The Militarization of Society – Video Games, Digital Culture, and the Militarization of the Young – Propaganda and Video Games – The First Person Shooter – The Military Habitus – Drone Strike – The «Information Empire» – War without End?
    Additional Edition: ISBN 9781433120015
    Additional Edition: ISBN 9781433120022
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 7
    UID:
    b3kat_BV045819688
    ISSN: 0004-0975
    In: volume:41
    In: year:2008
    In: pages:411-444
    In: Arethusa, Buffalo, NY, 2008, 41 (2008), 411-444, 0004-0975
    Language: English
    URL: Volltext#Teil  (kostenfrei)
    Author information: Martino, John
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