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  • 1
    Online Resource
    Online Resource
    New-York : Printed and sold by H. Gaine, at the printing-office in Queen-Street, between the Fly and Meal-Markets
    UID:
    gbv_554529211
    Format: 12 p , (fol.)
    Edition: [Chester, Vt Readex, a division of Newsbank, Inc 2002- Online-Ressource Early American imprints. First series ; no. 7282
    Note: Includes files in TIFF, GIF and PDF formats with inclusion of keyword searchable text , Attributed to Benjamin Nicoll in Dexter's Yale graduates , Concerning King's College , Evans, 7282 , Microform version available in the Readex Early American Imprints series
    Language: English
    URL: Volltext  (Deutschlandweit zugänglich)
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    Amsterdam :Amsterdam University Press,
    UID:
    almahu_9948619555102882
    Format: 1 online resource (211 pages) : , digital, PDF file(s).
    ISBN: 9789048540303 (ebook)
    Series Statement: Games and play
    Content: Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voices heard; that aggravated against the conventions of the day; and that never enjoyed the commercial success or recognition of their major counterparts. In Minor Platforms in Videogame History, Benjamin Nicoll argues that 'minor' videogame histories are anything but insignificant. Through an analysis of transitional, decolonial, imaginary, residual, and minor videogame platforms, Nicoll highlights moments of difference and discontinuity in videogame history. From the domestication of vector graphics in the early years of videogame consoles to the 'cloning' of Japanese computer games in South Korea in the 1980s, this book explores case studies that challenge taken-for-granted approaches to videogames, platforms, and their histories.
    Note: Title from publisher's bibliographic system (viewed on 20 Nov 2020).
    Additional Edition: Print version: ISBN 9789462988286
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    Online Resource
    Online Resource
    Cham :Springer International Publishing, | Cham :Palgrave Pivot.
    UID:
    almafu_BV046138015
    Format: 1 Online-Ressource (IX, 123 p. 7 illus., 5 illus. in color).
    Edition: 1st ed. 2019
    ISBN: 978-3-030-25012-6
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-25011-9
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-25013-3
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-25014-0
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Unity ; Videospiel ; Kultur
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 4
    UID:
    gbv_1693629658
    Format: ix, 123 pages , illustrations , 22 cm
    ISBN: 9783030250119 , 3030250113
    Series Statement: Palgrave pivot
    Note: Includes bibliographical references and index
    Additional Edition: ISBN 9783030250126
    Additional Edition: ISBN 9783030250126
    Additional Edition: Erscheint auch als ISBN 9783030250126
    Language: English
    Keywords: Unity ; Videospiel ; Kultur
    Library Location Call Number Volume/Issue/Year Availability
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  • 5
    Online Resource
    Online Resource
    Cham :Springer International Publishing :
    UID:
    almahu_9948170583502882
    Format: IX, 123 p. 7 illus., 5 illus. in color. , online resource.
    Edition: 1st ed. 2019.
    ISBN: 9783030250126
    Content: Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry. In particular, the Unity game engine has penetrated all scales of videogame development, from the large studio to the hobbyist bedroom, such that over half of all new videogames are reportedly being made with Unity. This book provides an urgently needed critical analysis of Unity as ‘cultural software’ that facilitates particular production workflows, design methodologies, and software literacies. Building on long-standing methods in media and cultural studies, and drawing on interviews with a range of videogame developers, Benjamin Nicoll and Brendan Keogh argue that Unity deploys a discourse of democratization to draw users into its ‘circuits of cultural software’. For scholars of media production, software culture, and platform studies, this book provides a framework and language to better articulate the increasingly dominant role of software tools in cultural production. For videogame developers, educators, and students, it provides critical and historical grounding for a tool that is widely used yet rarely analysed from a cultural angle.
    In: Springer eBooks
    Additional Edition: Printed edition: ISBN 9783030250119
    Additional Edition: Printed edition: ISBN 9783030250133
    Additional Edition: Printed edition: ISBN 9783030250140
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 6
    Online Resource
    Online Resource
    Cham :Springer International Publishing, | Cham :Palgrave Pivot.
    UID:
    edoccha_BV046138015
    Format: 1 Online-Ressource (IX, 123 p. 7 illus., 5 illus. in color).
    Edition: 1st ed. 2019
    ISBN: 978-3-030-25012-6
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-25011-9
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-25013-3
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-25014-0
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Unity ; Videospiel ; Kultur
    URL: Volltext  (URL des Erstveröffentlichers)
    Library Location Call Number Volume/Issue/Year Availability
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  • 7
    Online Resource
    Online Resource
    Cham :Springer International Publishing, | Cham :Palgrave Pivot.
    UID:
    edocfu_BV046138015
    Format: 1 Online-Ressource (IX, 123 p. 7 illus., 5 illus. in color).
    Edition: 1st ed. 2019
    ISBN: 978-3-030-25012-6
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-25011-9
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-25013-3
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-25014-0
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Unity ; Videospiel ; Kultur
    URL: Volltext  (URL des Erstveröffentlichers)
    Library Location Call Number Volume/Issue/Year Availability
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  • 8
    Book
    Book
    Amsterdam :Amsterdam University Press,
    UID:
    almahu_BV046293260
    Format: 211 Seiten : , Illustrationen ; , 24 cm.
    ISBN: 978-94-6298-828-6 , 9462988285
    Series Statement: Games and play 2
    Content: Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voices heard; that aggravated against the conventions of the day; and that never enjoyed the commercial success or recognition of their major counterparts. In 'Minor Platforms in Videogame History', Benjamin Nicoll argues that 'minor' game histories are anything but insignificant. Through an analysis of transitional, decolonial, imaginary, residual, and minor videogame platforms, Nicoll seeks out moments of difference and discontinuity in game history. From the domestication of vector graphics in the early years of videogame consoles to the proliferation of videogame piracy in South Korea in the 1980s, this book explores case studies that challenge taken-for-granted approaches to videogames, platforms, and their histories
    Additional Edition: Erscheint auch als Online-Ausgabe ISBN 978-90-4854-030-3
    Language: English
    Subjects: General works
    RVK:
    Keywords: Videospiel ; Anwendungsprogramm ; History
    Library Location Call Number Volume/Issue/Year Availability
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  • 9
    UID:
    gbv_1676309454
    Format: 1 Online-Ressource (IX, 123 p. 7 illus., 5 illus. in color)
    Edition: 1st ed. 2019
    ISBN: 9783030250126
    Series Statement: Springer eBooks
    Content: Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry. In particular, the Unity game engine has penetrated all scales of videogame development, from the large studio to the hobbyist bedroom, such that over half of all new videogames are reportedly being made with Unity. This book provides an urgently needed critical analysis of Unity as ‘cultural software’ that facilitates particular production workflows, design methodologies, and software literacies. Building on long-standing methods in media and cultural studies, and drawing on interviews with a range of videogame developers, Benjamin Nicoll and Brendan Keogh argue that Unity deploys a discourse of democratization to draw users into its ‘circuits of cultural software’. For scholars of media production, software culture, and platform studies, this book provides a framework and language to better articulate the increasingly dominant role of software tools in cultural production. For videogame developers, educators, and students, it provides critical and historical grounding for a tool that is widely used yet rarely analysed from a cultural angle
    Additional Edition: ISBN 9783030250119
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-25011-9
    Language: English
    URL: Cover
    Library Location Call Number Volume/Issue/Year Availability
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  • 10
    Online Resource
    Online Resource
    New-York : Printed and sold by H. Gaine, at the printing-office in Queen-Street, between the Fly and Meal-Markets
    UID:
    edocfu_9959802632502883
    Format: Online-Ressource , Includes files in TIFF, GIF and PDF formats with inclusion of keyword searchable text , 12 p , (fol.)
    Edition: Online edition [Chester, Vt Readex, a division of Newsbank, Inc 2002- Includes files in TIFF, GIF and PDF formats with inclusion of keyword searchable text Early American Imprints : Evans 1639-1800 (Series I) / EAI I ; 041019-6 Microform version available in the Readex Early American Imprints series
    Note: Attributed to Benjamin Nicoll in Dexter's Yale graduates , Concerning King's College , Evans, 7282
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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