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  • 1
    UID:
    kobvindex_INT0005153
    Umfang: 1 electronic resource (12 pages) : , illustrations.
    In: Cumhuriyet'in mekânları, zamanları, insanları / ed. by E. Ergut, B. İmamoğlu : p141-152
    Sprache: Türkisch
    Schlagwort(e): Articles
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 2
    Online-Ressource
    Online-Ressource
    İstanbul, Turkey :Binat İletişim & Danışmanlık,
    UID:
    kobvindex_INT0005150
    Umfang: 1 electronic resource (5 pages) : , illustrations.
    In: Arredamento mimarlık : n248 p66-70
    Sprache: Türkisch
    Schlagwort(e): Articles
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 3
    UID:
    kobvindex_INT0005152
    Umfang: 1 electronic resource (4 pages) : , 1 illustration (colour).
    In: Ayşe Erkmen : Weggefährten / ed. by B. Schmitz, B. Schaschke : p191-194
    Sprache: Deutsch
    Schlagwort(e): Articles
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 4
    Online-Ressource
    Online-Ressource
    İstanbul, Turkey :Verita,
    Dazugehörige Titel
    UID:
    kobvindex_INT0005156
    Umfang: 1 electronic resource ( pages).
    In: Prof. Dr. Ahmet T. Eyüce'ye armağan : mimarlık eğitimi ve düşüncesine dair : anılar, denemeler, yazılar / ed. by N.Ü. Gülmez et al. : p
    Sprache: Türkisch
    Schlagwort(e): Articles
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 5
    Online-Ressource
    Online-Ressource
    Berlin, Germany :Vice Versa,
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    UID:
    kobvindex_INT0005155
    Umfang: 1 electronic resource (8 pages) : , illustrations.
    In: Migrating spaces : architecture and identity in the context of Turkish remigration / ed. by S. Bürkle : p132-139
    Sprache: Englisch
    Schlagwort(e): Articles
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  • 6
    Online-Ressource
    Online-Ressource
    İstanbul, Turkey :İletişim Yayınları,
    Dazugehörige Titel
    UID:
    kobvindex_INT0005154
    Umfang: 1 electronic resource (24 pages) : , illustrations.
    In: İzmir Kültürpark'ın anımsa(ma)dıkları : temsiller, mekânlar, aktörler / ed. by A. Yılmaz et al. : p189-212
    Sprache: Türkisch
    Schlagwort(e): Articles
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  • 7
    UID:
    kobvindex_INTbi00005122
    Umfang: 62 pages : , illustrations ; , 21 × 29.7 cm.
    Inhalt: AI-GENERATED ABSTRACT: Abstract: Parkinson's disease (PD) is a prevalent neurodegenerative disease that primarily affects individuals over the age of 50, with an increasing prevalence due to the global aging population. The symptoms of PD, including tremors, slowness of movement, and stiffness, significantly impact the daily lives of patients and can lead to impairments in activities of daily living. Although there is no permanent cure for PD, assistive products and technology have emerged as potential solutions to help individuals cope with the disease. However, the lack of knowledge and awareness among PD sufferers and their families, as well as other barriers such as user-friendliness and stigma, hinder the effective utilization of these assistive products. This thesis aims to explore mobility-based assistive products designed to address the disability induced by hand tremors in PD patients. The primary objectives are to examine how these devices are designed to improve the quality of life for people with PD and to enhance the design elements of these products to enhance user experience. The research methodology includes an extensive literature review covering the medical background of PD, its impact on health and well-being, and the attitudes and stigma surrounding the disease. Interviews were conducted with PD patients and their caregivers from different geographical locations to gather insights into their lifestyle challenges, intervention methods, and experiences with assistive products. The interviews were carried out through various means such as email, online calls, and paper questionnaires. Additionally, the thesis explores the concept of user-centered design as the best approach for designing assistive devices and analyzes several examples of existing products in terms of their function, design, and market success. Keywords: Parkinson's disease, neurodegenerative disease, assistive products, mobility, hand tremors, user experience, user-centered design, literature review, interviews.
    Anmerkung: DISSERTATION NOTE: Bachelor of Arts thesis in Product Design, Berlin International University of Applied Sciences, 2022. , MACHINE-GENERATED CONTENTS NOTE: Table of Contents 1. Introduction 1.1 Problem statement and aim (Page 3) 1.2 Methodology (Page 3) 2. Understanding Parkinson’s disease 2.1 Pathology and symptoms (Page 5) 2.2 Disease progression (Page 5) 2.3 Speculated causes and prevalence (Page 6) 3. Living with Parkinson’s disease 3.1 Effect on activities of daily living (Page 8) 3.2 Impact on mental health, communication and social life (Page 9) 3.3 Attitudes towards getting Parkinson’s disease (Page 9) 4. Methods used to alleviate Parkinson’s symptoms 4.1 Surgical Interventions (Page 11) 4.2 Drug therapy (Page 11) 4.3 Supportive therapies (Page 12) 4.4 Other technologies (Page 12) 5. Analysis on assistive devices 5.1 Obstacles towards usage of assistive devices (Page 13) 5.2 User needs and design challenges (Page 14) 5.3 Usage of user-centered design in development of assistive devices (Page 15) 5.4 Examples of assistive products for Parkinson’s disease (Pages 16-21) 6. Interviews (Page 22) 7. Conclusion (Page 23) 8. Design project 8.1 Design Brief (Page 24) 8.2 Motivation (Page 24) 8.3 Product development (Page 25) 8.4 Design (Page 26) 8.5 Function and usage (Page 28) 9. References 10. List of figures 11. Appendix
    Sprache: Unbestimmte Sprache
    Schlagwort(e): Academic theses
    URL: FULL
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  • 8
    UID:
    kobvindex_INTbi00005113
    Umfang: 45 pages : , illustrations ; , 21 × 29.7 cm.
    Inhalt: AI-GENERATED ABSTRACT: Abstract: This thesis explores the use of interactive toys in teaching children about sustainability, specifically focusing on water preservation and filtration. The research question addressed is whether an interactive toy in the field of science can effectively educate children about sustainability at a young age. The thesis is divided into four chapters. The first chapter introduces Xochimilco, the contaminated waterlands in Mexico City, which served as inspiration for the design idea. The second chapter delves into water quality, cleaning water, and water pollution to establish a foundation of knowledge for the design process. The third chapter explores Jean Piaget's cognitive development theory, with an emphasis on the concrete operational stage relevant to the target age group. The fourth chapter discusses the design methodology employed in the thesis. The final chapter presents the design project, integrating the information and concepts from the previous chapters. The research methodology used includes analytical research and conclusive research, with a focus on providing practical solutions through product design. The thesis aims to lay a foundation for designing an interactive toy that teaches children about water preservation and filtration. Keywords: interactive toys, sustainability education, water preservation, water filtration, design methodology, cognitive development, children's learning.
    Anmerkung: DISSERTATION NOTE: Bachelor of Arts thesis in Product Design, Berlin International University of Applied Sciences, 2022. , MACHINE-GENERATED CONTENTS NOTE: Table of Contents 4. Introduction 6. Xochimilco 6.1 History of Xochimilco 6.2 Cultural Importance 6.3 Chinampas and Axolotl 12. Water 12.1 Water Quality 12.2 Water Pollution 12.3 Water Filtration 16. Cognitive Development Theory: Jean Piaget 16.1 Sensorimotor Stage 16.2 Preoperational Stage 16.3 Concrete Operational Stage 16.4 Formal Operational Stage 22. Toy Design 22.1 Play 22.2 Aimlessness 22.3 Empathy 22.4 Play Value 28. Design Project: The Water Kit 42. Conclusion
    Sprache: Unbestimmte Sprache
    Schlagwort(e): Academic theses
    URL: FULL
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  • 9
    UID:
    kobvindex_INTbi00005156
    Umfang: 83 pages : , illustrations ; , 21 × 29.7 cm.
    Inhalt: AI-GENERATED ABSTRACT: Abstract: This research paper focuses on the design of children's environments in dense urban settings and the importance of creating community centers that cater to the needs of families and children. The paper explores the challenges faced by modern families, such as hyperactivity in children and a lack of quality time due to the fast-paced urban lifestyle. It also discusses the negative effects of reduced physical activity and digitalization on children's development. The aim of the thesis is to investigate brain-developing activities recommended by neuropsychologists and apply interior design principles to create a child-friendly environment for entertainment and leisure. The paper emphasizes the value of family community centers and the need to enhance communication experiences within families. The methodology includes video analysis, interviews, and the examination of case studies to inform the design proposal for a neighborhood community center in a dense urban area. Keywords: Children's environments, dense urban settings, community centers, interior design, brain development.
    Anmerkung: DISSERTATION NOTE: Master of Arts thesis in Interior Design, Berlin International University of Applied Sciences, 2022. , MACHINE-GENERATED CONTENTS NOTE: Table of Contents 1. INTRODUCTION 1.1 Families with Children in Dense Urban Settings 1.2 Objectives of the Thesis 1.3 Methodology 2. DESIGN AND EDUCATION 2.1 Concepts of Education Developed in the 19-20th Century 2.2 The Interdependence of Educational Concept and Design 2.3 Design Principles Based on Children's Response to Interior Design 3. PLAYGROUND DESIGN 3.1 The History of the Playground 3.2 Between Freedom and Safety (Rules and Regulations of Design of Children's Institutions) 3.3 Positive Examples of Different Playing Areas in Europe, Asia, USA 3.4 The Methodology of Educational Design 4. THE DESIGN OF THE NEIGHBORHOOD COMMUNITY SPACE 4.1 The Impact of Design for Communities 4.2 Positive Examples of Neighborhood Communities 5. DESIGNING THE GAME (The Design Project of an Educative and Playing Environment) 5.1 The Concept of the Project 5.2 Realization of the Project 6. CONCLUSION
    Sprache: Unbestimmte Sprache
    Schlagwort(e): Academic theses
    URL: FULL
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  • 10
    UID:
    kobvindex_INTbi00005155
    Umfang: 99 pages : , illustrations ; , 42 × 29.71 cm.
    Inhalt: AI-GENERATED ABSTRACT: Abstract: The global mindset of environmental friendliness (EF), zero waste (ZW), and the circular economy system (CES) promotes the rethinking of resource life cycles to avoid waste generation and foster sustainability. This thesis explores the EF mindset and its methodology, which mimics the reuse of resources observed in nature. It emphasizes the importance of waste prevention, product design, and the full life cycle of goods. By adopting an EF approach, manufacturing and production networks can be restructured to minimize waste from the outset. The thesis acknowledges the increasing trash generation due to population growth and the need to alleviate strain on limited environmental resources. It also discusses the role of consumers and companies in adopting more sustainable behaviors and implementing eco-friendly practices throughout their operations. A specific focus of this research is on the significance of cardboard as an alternative material within the circular economic system. Cardboard, when properly recycled, presents advantages over single-use plastics and has the potential to be utilized in various design applications. The thesis explores previous works by designers and investigates new approaches to using cardboard, aiming to enhance its acceptance among consumers and designers. By addressing the impact of waste reduction and exploring the potential of cardboard, this research contributes to the development of eco-friendly materials and supports circular economic principles. The methodology comprises literature reviews, research on cardboard materials, recycling processes, and the circular economic system. It examines the flaws and limitations of cardboard, as well as case studies of designers and businesses utilizing cardboard as a primary material in their designs. The theoretical section draws from extensive investigations of books, research papers, and articles. Additionally, a practical chapter presents a design project involving the development of a lounge chair prototype using corrugated cardboard, providing first-hand insights and showcasing the concept's functionality. Keywords: environmental friendliness, zero waste, circular economy system, waste prevention, product design, resource life cycle, cardboard, alternative materials, sustainability, eco-friendly materials, design applications, recycling, literature review, case studies, design project.
    Anmerkung: DISSERTATION NOTE: Bachelor of Arts thesis in Product Design, Berlin International University of Applied Sciences, 2022. , MACHINE-GENERATED CONTENTS NOTE: Table of Contents 1. Introduction (Page 6) 1.1 Problem statement and aim (Page 10) 1.2 Motivation (Page 11) 1.3 Methodology (Page 11) 2. Cardboard Properties (Page 12) 2.1 Introduction and types (Page 15) 2.1.1 Corrugated cardboard (Page 17) 2.1.2 Paperboard (Page 19) 2.1.3 Honeycomb cardboard (Page 21) 2.1.4 Paper tube (Page 23) 2.2 Uses for cardboard in everyday life (Page 25) 2.3 Manufacturing and recycling of cardboard (Page 30) 2.4 Water and fire challenges (Page 32) 3. Cardboard as the primary material in industrial design and architecture (Page 35) 3.1 Cardboard in industrial design (Page 36) 3.1.1 Present-day designs and creators with cardboard (Page 37) 3.1.2 Stange Design (Page 44) 3.1.3 Room in a box (Page 51) 3.2 Cardboard in architecture (Page 55) 3.2.1 Shigeru Ban (Page 57) 3.2.2 Fiction factory (Page 65) 4. Design Project (Page 71) 4.1 Brief (Page 72) 4.2 Requirements and challenges (Page 74) 4.3 User target (Page 74) 4.4 Components and dimensions (Page 76) 4.5 Design (Page 78) 4.6 User journey (Page 86) 5. Conclusion (Page 89) Bibliography (Page 92) List of Figures (Page 94) Appendix (Page 98)
    Sprache: Unbestimmte Sprache
    Schlagwort(e): Academic theses
    URL: FULL
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