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  • 1
    UID:
    almahu_BV042576456
    Format: XLVI, 302 S. : , Ill., graph. Darst.
    Edition: 1. Aufl., dt. Ausg.
    ISBN: 3-95875-067-2 , 978-3-95875-067-8
    Uniform Title: User story mapping
    Note: Literaturverz. S. 291-292
    Additional Edition: Erscheint auch als Online-Ausgabe, EPUB ISBN 978-3-95875-069-2
    Additional Edition: Erscheint auch als Online-Ausgabe, PDF ISBN 978-3-95875-068-5
    Language: German
    Subjects: Computer Science , Economics
    RVK:
    RVK:
    RVK:
    RVK:
    Keywords: Agile Softwareentwicklung ; Requirements engineering ; Benutzerorientierung ; Computer Supported Cooperative Work ; Projektdokumentation ; Visualisierung
    Author information: Patton, Jeff
    Author information: Economy, Peter 1956-
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Book
    Book
    Beijing ; Köln [u.a.] :O'Reilly,
    UID:
    almahu_BV042194511
    Format: XLIV, 276 S. : , Ill., graph. Darst.
    Edition: 1. ed.
    ISBN: 978-1-491-90490-9 , 1-491-90490-9
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Agile Softwareentwicklung ; Requirements engineering ; Benutzerorientierung ; Computer Supported Cooperative Work ; Projektdokumentation ; Visualisierung
    URL: Cover
    URL: Cover
    Author information: Patton, Jeff
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    UID:
    kobvindex_ZLB34032231
    ISBN: 9781491904862
    Content: " User story mapping is a valuable tool for software development, once you understand why and how to use it. This insightful book examines how this often misunderstood technique can help your team stay focused on users and their needs without getting lost in the enthusiasm for individual product features. Author Jeff Patton shows you how changeable story maps enable your team to hold better conversations about the project throughout the development process. Your team will learn to come away with a shared understanding of what you're attempting to build and why. Get a high-level view of story mapping, with an exercise to learn key concepts quickly Understand how stories really work, and how they come to life in Agile and Lean projects Dive into a story's lifecycle, starting with opportunities and moving deeper into discovery Prepare your stories, pay attention while they're built, and learn from those you convert to working software "
    Content: Rezension(1): " Over his past two decades of experience, Jeff Patton has learned there's no one right way to design and build software, but there's lots of wrong ways. Jeff makes use of over 15 years experience with a wide variety of products from on-line aircraft parts ordering to electronic medical records to help organizations improve the way they work. Where many development processes focus on delivery speed and efficiency, Jeff balances those concerns with the need for building products that deliver exceptional value and marketplace success. Jeff has focused on Agile approaches since working on an early Extreme Programming team in 2000. In particular he specializes in integrating effective user experience design and product management practice with strong engineering practice.Jeff currently works as an independent consultant, agile process coach, product design process coach, and instructor. Current articles, essays, and presentations on variety of topics in Agile product development can be found at www.AgileProductDesign.com and in Alistair Cockburn's Crystal Clear. Jeff is founder and list moderator of the agile-usability Yahoo discussion group, a columnist with StickyMinds.com and IEEE Software, a Certified Scrum Trainer, and winner of the Agile Alliance's 2007 Gordon Pask Award for contributions to Agile Development. "
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    UID:
    kobvindex_ZLB34973250
    Edition: Unabridged
    ISBN: 9781955942430
    Content: "User story mapping is a valuable tool for software development, once you understand why and how to use it. This insightful book examines how this often misunderstood technique can help your team stay focused on users and their needs without getting lost in the enthusiasm for individual product features. Author Jeff Patton shows you how changeable story maps enable your team to hold better conversations about the project throughout the development process. Your team will learn to come away with a shared understanding of what you're attempting to build and why. Get a high level view of story mapping, with an exercise to learn key concepts quickly Understand how stories really work, and how they come to life in Agile and Lean projects Dive into a story's lifecycle, starting with opportunities and moving deeper into discovery Prepare your stories, pay attention while they're built, and learn from those you convert to working software"
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 5
    UID:
    kobvindex_ZLB15934989
    Format: XLVI, 302 Seiten , Illustrationen , 23 cm
    Edition: Deutsche Ausgabe, 1. Auflage
    ISBN: 9783958750678 , 3958750672
    Content: Vorstellung eines speziellen Verfahrens der agilen Softwareerstellung, das eine sehr enge Kommunikation mit dem Kunden in der Sprache des Kundens ermöglicht.
    Note: Literaturangaben
    Language: German
    Keywords: Agile Softwareentwicklung ; Requirements engineering ; Benutzerorientierung ; Computer Supported Cooperative Work ; Projektdokumentation ; Visualisierung
    Author information: Patton, Jeff
    Author information: Economy, Peter
    Library Location Call Number Volume/Issue/Year Availability
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  • 6
    UID:
    kobvindex_INT0002951
    Format: xliv, 276 pages , colour illustrations , 23 x 15.5 cm
    Edition: 1st edition, 1st release
    ISBN: 9781491904909 , 1491904909
    Content: "User story mapping is a valuable tool for software development, once you understand why and how to use it. This insightful book examines how this often misunderstood technique can help your team stay focused on users and their needs without getting lost in the enthusiasm for individual product features. Author Jeff Patton shows you how changeable story maps enable your team to hold better conversations about the project throughout the development process. Your team will learn to come away with a shared understanding of what you're attempting to build and why. * Get a high-level view of story mapping, with an exercise to learn key concepts quickly * Understand how stories really work, and how they come to life in Agile and Lean projects * Dive into a story's lifecycle, starting with opportunities and moving deeper into discovery * Prepare your stories, pay attention while they're built, and learn from those you convert to working software."
    Note: THE BIG PICTURE : The "A" word ; Telling stories, not writing stories ; Telling the whole story ; Gary and the tragedy of the flat backlog ; Talk and doc ; Frame your idea ; Describe your customers and users ; Tell your users' stories ; Explore details and options -- PLAN TO BUILD LESS : Mapping helps big groups build shared understanding ; Mapping helps you spot holes in your story ; There's always too much ; Slice out a minimum viable product release ; Slice out a release roadmap ; Don't prioritize features-prioritize outcomes ; This is magic-really, it is ; Why we argue so much about MVP ; The new MVP isn't a product at all! -- PLAN TO LEARN FASTER : Start by discussing your opportunity ; Validate the problem ; Prototype to learn ; Watch out for what people say they want ; Build to learn ; Iterate until viable ; How to do it the wrong way ; Validated learning ; Really minimize your experiments ; Let's recap -- PLAN TO FINISH ON TIME : Tell it to the team ; The secret to good estimation ; Plan to build piece by piece ; Don't release each slice ; The other secret to good estimation ; Manage your budget ; Iterative and incremental ; Opening-, mid-, and endgame strategy ; Slice out your development strategy in a map ; It's all about risk ; Now what? -- YOU ALREADY KNOW HOW : Write out your story a step at a time ; Organize your story ; Explore alternative stories ; Distill your map to make a backbone ; Slice out tasks that help you reach a specific outcome ; That's it! You've learned all the important concepts ; Do try this at home, or at work ; It's a now map, not a later map ; Try this for real ; With software it's harder ; The map is just the beginning -- THE REAL STORY ABOUT STORIES : Kent's disruptively simple idea ; Simple isn't easy ; Ron Jeffries and the 3 Cs ; Words and pictures ; That's it -- TELLING BETTER STORIES : Connextra's cool template ; Template zombies and the snowplow ; A checklist of what to really talk about ; Create vacation photos ; It's a lot to worry about -- IT'S NOT ALL ON THE CARD : Different people, different conversations ; We're gonna need a bigger card ; Radiators and ice boxes ; That's not what that tool is for -- THE CARD IS JUST THE BEGINNING : Construct with a clear picture in your head ; Build an oral tradition of storytelling ; Inspect the results of your work ; It's not for you ; Build to learn ; It's not always software ; Plan to learn, and learn to plan -- BAKE STORIES LIKE CAKE : Create a recipe ; Breaking down a big cake -- ROCK BREAKING : Size always matters ; Stories are like rocks ; Epics are big rocks sometimes used to hit people ; Themes organize groups of stories ; Forget those terms and focus on storytelling ; Start with opportunities ; Discover a minimum viable solution ; Dive into the details of each story during delivery ; Keep talking as you build ; Evaluate each piece ; Evaluate with users and customers ; Evaluate with business stakeholders ; Release and keep evaluating -- ROCK BREAKERS : Valuable-usable-feasible ; A discovery team needs lots of others to succeed ; The three amigos ; Product owner as producer ; This is complicated -- START WITH OPPORTUNITIES : Have conversations about opportunities ; Dig deeper, trash it, or think about it ; Opportunity shouldn't be a euphemism ; Story mapping and opportunities ; Be picky -- USING DISCOVERY TO BUILD SHARED UNDERSTANDING : Discovery isn't about building software ; Four essential steps to discovery ; Discovery activities, discussions, and artifacts ; Discovery is for building shared understanding -- USING DISCOVERY FOR VALIDATED LEARNING : We're wrong most of the time ; The bad old days ; Empathize, focus, ideate, prototype, test ; How to mess up a good thing ; Short validated learning loops ; How lean startup thinking changes product design ; Stories and story maps? -- REFINE, DEFINE, AND BUILD : Cards, conversation, more cards, more conversations... ; Cutting and polishing ; Workshopping stories ; Sprint or iteration planning? ; Crowds don't collaborate ; Split and thin ; Use your story map during delivery ; Use a map to visualize progress ; Use simple maps during story workshops -- STORIES ARE ACTUALLY LIKE ASTEROIDS : Reassembling broken rocks ; Don't overdo the mapping ; Don't sweat the small stuff -- LEARN FROM EVERYTHING YOU BUILD : Review as a team ; Review with others in your organization ; Enough ; Learn from users ; Learn from release to users ; Outcomes on a schedule ; Use a map to evaluate release readiness
    Language: English
    Keywords: Handbooks and manuals
    Library Location Call Number Volume/Issue/Year Availability
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  • 7
    Online Resource
    Online Resource
    Beijing ; Cambridge ; Farnham ; Köln ; Sebastopol ; Tokyo :O'Reilly,
    UID:
    almahu_BV046346616
    Format: 1 Online-Ressource (XLVI, 302 Seiten) : , Illustrationen, Diagramme (farbig).
    Edition: 1. Auflage
    ISBN: 978-3-95875-068-5 , 978-3-95875-069-2
    Series Statement: Auf dem Cover: "Deutsche Ausgabe. Die Technik für besseres Nutzerverständnis in der agilen Produktentwicklung"
    Uniform Title: User story mapping
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-95875-067-8
    Language: German
    Subjects: Computer Science , Economics
    RVK:
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    Keywords: Agile Softwareentwicklung ; Requirements engineering ; Benutzerorientierung ; Computer Supported Cooperative Work ; Projektdokumentation ; Visualisierung
    Author information: Economy, Peter, 1956-
    Author information: Patton, Jeff
    Library Location Call Number Volume/Issue/Year Availability
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  • 8
    UID:
    edoccha_9960776182202883
    Edition: 1. Aufl.
    ISBN: 9783958750685
    Additional Edition: ISBN 9783958750678
    Language: German
    Library Location Call Number Volume/Issue/Year Availability
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  • 9
    UID:
    gbv_168589951X
    Format: 1 Online-Ressource (XLVI, 302 Seiten) , Illustrationen
    Edition: 1. Auflage
    ISBN: 9783958750685
    Content: User Story Mapping ist in den USA längst ein Bestseller. Die von Jeff Patton entwickelte Methode knüpft an bewährte Ansätze aus der Agilen Entwicklung an und erweitert sie. Die Idee: Die Produktentwicklung wird detailliert am Arbeitsfluss der Nutzer ausgerichtet und in Story Maps kontinuierlich dokumentiert und illustriert. Dadurch entsteht im gesamten Team - bei Entwicklern, Designern und beim Auftraggeber - ein deutlich verbessertes gemeinsames Verständnis vom Gesamtprozess und vom zu entwickelnden Produkt. Gleichzeitig wird die Gefahr reduziert, sich in unwichtigen Details zu verzetteln oder gar ein Gesamtprodukt zu entwickeln, das dem Nutzer nicht hilft.
    Additional Edition: ISBN 9783958750678
    Additional Edition: Erscheint auch als Druckausgabe Patton, Jeff User story mapping Beijing : O'Reilly, 2015 ISBN 3958750672
    Additional Edition: ISBN 9783958750678
    Language: German
    Subjects: Computer Science , Economics
    RVK:
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    Keywords: Agile Softwareentwicklung ; Requirements engineering ; Benutzerorientierung ; Computer Supported Cooperative Work ; Projektdokumentation ; Visualisierung ; Agile Softwareentwicklung
    URL: Cover
    Author information: Patton, Jeff
    Author information: Economy, Peter 1956-
    Library Location Call Number Volume/Issue/Year Availability
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