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  • 1
    UID:
    almafu_BV044474221
    Format: 1 Online-Ressource (XX, 291 Seiten) : , Illustrationen, Diagramme.
    ISBN: 978-3-319-64798-2
    Series Statement: Lecture Notes in Computer Science 10413
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-319-64797-5
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Mehragentensystem ; Konferenzschrift ; Konferenzschrift
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    Author information: Berndt, Jan Ole 1983-
    Author information: Unland, Rainer
    Author information: Petta, Paolo 1963-
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    Cambridge, Mass. :MIT Press,
    UID:
    almahu_9949253295002882
    Format: 1 online resource (viii, 390 pages) : , illustrations
    ISBN: 9780262285131 , 0262285134 , 0262201429 , 9780262201421
    Content: Emotions as seen, analyzed, and modelled by scientists, artists, philosophers, and engineers.Emotions have been much studied and discussed in recent years. Most books, however, treat only one aspect of emotions, such as emotions and the brain, emotions and well-being, or emotions and computer agents. This interdisciplinary book presents recent work on emotions in neuroscience, cognitive science, philosophy, computer science, artificial intelligence, and software and game development. The book discusses the components of human emotion and how they might be incorporated into machines, whether artificial agents should convey emotional responses to human users and how such responses could be made believable, and whether agents should accept and interpret the emotions of users without displaying emotions of their own. It also covers the evolution and brain architecture of emotions, offers vocabularies and classifications for defining emotions, and examines emotions in relation to machines, games, virtual worlds, and music.
    Language: English
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  • 3
    UID:
    almahu_BV022875433
    Format: X, 205 S. : , Ill., graph. Darst.
    ISBN: 978-3-540-74948-6 , 3-540-74948-9
    Series Statement: Lecture Notes in Computer Science 4687 : Lecture notes in artificial intelligence
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Mehragentensystem ; Konferenzschrift ; Konferenzschrift
    Author information: Petta, Paolo, 1963-
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  • 4
    Book
    Book
    Berlin [u.a.] :Springer,
    UID:
    almahu_BV041698432
    Format: XXII, 792 S. : , Ill., graph. Darst.
    Edition: softcover reprint 1. ed.
    Language: English
    Subjects: Biology
    RVK:
    Keywords: Affective Computing ; Emotionales Verhalten ; Interaktion ; Benutzerfreundlichkeit ; Mensch-Maschine-Kommunikation ; Multimodales System ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung
    Author information: Petta, Paolo, 1963-
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  • 5
    UID:
    almafu_BV026269754
    Format: 239 S.
    Series Statement: Diritto e capitale 2
    Language: Italian
    Author information: Petta, Paolo 1963-
    Library Location Call Number Volume/Issue/Year Availability
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  • 6
    UID:
    b3kat_BV023259776
    Format: X, 205 S. , Ill., graph. Darst.
    ISBN: 9783540749493
    Series Statement: Lecture Notes in Computer Science 4687 : Lecture notes in artificial intelligence
    Additional Edition: Erscheint auch als Druck-Ausgabe, Paperback ISBN 3-540-74948-9
    Additional Edition: Erscheint auch als Druck-Ausgabe, Paperback ISBN 978-3-540-74948-6
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Mehragentensystem ; Konferenzschrift ; Konferenzschrift
    URL: Volltext  (lizenzpflichtig)
    Author information: Petta, Paolo 1963-
    Library Location Call Number Volume/Issue/Year Availability
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  • 7
    Online Resource
    Online Resource
    Heidelberg [u.a.] : Springer
    UID:
    b3kat_BV037297444
    Format: 1 Online-Ressource (XXII, 792 S.) , Ill., graph. Darst.
    ISBN: 9783642151835 , 9783642151842
    Series Statement: Cognitive technologies
    Note: Literaturangaben
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Affective Computing ; Emotionales Verhalten ; Interaktion ; Benutzerfreundlichkeit ; Mensch-Maschine-Kommunikation ; Multimodales System ; Aufsatzsammlung
    Author information: Petta, Paolo 1963-
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  • 8
    UID:
    edocfu_BV044474221
    Format: 1 Online-Ressource (XX, 291 Seiten) : , Illustrationen, Diagramme.
    ISBN: 978-3-319-64798-2
    Series Statement: Lecture Notes in Computer Science 10413
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-319-64797-5
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Mehragentensystem ; Konferenzschrift
    URL: Volltext  (URL des Erstveröffentlichers)
    Author information: Berndt, Jan Ole 1983-
    Author information: Unland, Rainer
    Author information: Petta, Paolo 1963-
    Library Location Call Number Volume/Issue/Year Availability
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  • 9
    UID:
    gbv_1650330723
    Format: Online-Ressource (XIII, 302p. 92 illus, digital)
    ISBN: 9783642166389
    Series Statement: Lecture Notes in Computer Science 6432
    Content: Keynotes -- The Authoring Challenge in Interactive Storytelling -- From a Winter’s Night to a Dragon Age -- Designing Social Worlds - On Intrigue and Interaction in Live Action Role Playing Games (LARPS) -- Characters and Decision Making -- MIST: An Interactive Storytelling System with Variable Character Behavior -- Importance of Well-Motivated Characters in Interactive Narratives: An Empirical Evaluation -- “I Want to Slay That Dragon!” - Influencing Choice in Interactive Storytelling -- Story Evaluation and Analysis -- Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool -- One Tool-Many Paradigm: Creativity and Regularity in Youngsters’ Hyperstories -- Exploring Narrative Interpretation and Adaptation for Interactive Story Creation -- Narrative Annotation and Editing of Video -- Story Generation -- A Story to Go, Please -- Threading Facts into a Collective Narrative World -- Learning Story Marketing through Practical Experience of Story Creation System -- Enhancing Real-Time Sports Commentary Generation with Dramatic Narrative Devices -- Zuzie: Collaborative Storytelling Based on Multiple Compositions -- An Interactive Documentary Manifesto -- Arts and Humanities -- Rhetorics of the Interactive 3D Installation “Virtuelle Mauer/ReConstructing the Wall” -- From Physical to Non-material Art – Design Choices of the Digital Artist -- The iLand of Madeira Location Aware Multimedia Stories -- Narrative Theories and Modelling -- Modeling of Interactive Storytelling and Validation of Scenario by Means of Linear Logic -- An Analysis of Narrative Moves in Improvisational Theatre -- Towards a Theoretical Framework for Interactive Digital Narrative -- Systems -- A Data-Driven Case-Based Reasoning Approach to Interactive Storytelling -- Something’s Gotta Give - Towards Distributed Autonomous Story Appraisal in Improv -- A Simple Intensity-Based Drama Manager -- Applications -- Player Agency and the Relevance of Decisions -- Interactive Storytelling in Academic Teaching -- Teaching English as a Second Language Utilizing Authoring Tools for Interactive Digital Storytelling -- Posters -- Textual vs. Graphical Interaction in an Interactive Fiction Game -- Motivations for Rereading in Interactive Stories: A Preliminary Investigation -- The Haiti Earthquake Experience: A Case Study -- First Person Victim: Developing a 3D Interactive Dramatic Experience -- Combining Explicit and Implicit Interaction Modes with Virtual Characters in Public Spaces -- Louis, Mr. Dog and Rabbit: Metalepsis in Interactive Narrative -- Automated Storytelling in Sports: A Rich Domain to Be Explored -- Level-of-Detail Stories as a Virtual Museum of a Movie -- Establishing Communication Channels for Digital Storytelling Applications -- Agency and the Art of Interactive Digital Storytelling -- Realism and Virtuality: Carmageddon as Contemporary Simulacrum Model -- Demonstrations -- Emohawk: Learning Virtual Characters by Doing -- Crowd-Sourced AI Authoring with ENIGMA -- Using Highly Interactive Drama to Help Young People Cope with Traumatic Situations -- Stories on a Sphere: Hyperglobes as Narrative Platforms for Global Geodata -- Workshops -- Users and Evaluation of Interactive Storytelling -- Workshop: Education in Interactive Digital Storytelling -- Interactive Stories for Health Interventions -- Towards a Shared Vocabulary for Interactive Digital Storytelling -- Storytelling within an Internet of Things -- Just Another Tool for Interactive Digital Storytelling? -- Tutorial -- Tutorial: Introduction to Interactive Story Creation.
    Additional Edition: ISBN 9783642166372
    Additional Edition: Buchausg. u.d.T. Interactive storytelling Berlin : Springer, 2010 ISBN 3642166377
    Additional Edition: ISBN 9783642166372
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Interaktive Medien ; Virtuelle Realität ; Erzählen ; Softwareplattform ; Interaktive Medien ; Drama ; Immersion ; Interaktive Medien ; Virtuelle Realität ; Charakter ; Agent ; Interaktive Medien ; Virtuelle Realität ; Rollenspiel ; Autorensystem ; Konferenzschrift
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
    Author information: Petta, Paolo 1963-
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  • 10
    UID:
    gbv_1647645719
    Format: Online-Ressource (XVII, 667 p. Also available online, digital)
    ISBN: 9783540317319
    Series Statement: Lecture Notes in Computer Science 3690
    Content: Invited Paper -- Palpable Computing and the Role of Agent Technology -- Research Papers -- A Dynamic Joint Protocols Selection Method to Perform Collaborative Tasks -- A Formal Framework for Interaction Protocol Engineering -- Towards a Conversational Language for Artificial Agents in Mixed Community -- Adaptive Mobile Multi-agent Systems -- Agent Encapsulation in a Cognitive Vision MAS -- A Model of Multi-agent System Based on Policies and Contracts -- Case-Based Student Modeling in Multi-agent Learning Environment -- Intelligent Virtual Environments for Training: An Agent-Based Approach -- Patient Driven Mobile Platform to Enhance Conventional Wheelchair, with Multiagent System Supervisory Control -- SECMAP: A Secure Mobile Agent Platform -- What Is Context and How Can an Agent Learn to Find and Use it When Making Decisions? -- A Formal Modelling Framework for Developing Multi-agent Systems with Dynamic Structure and Behaviour -- Discovery of Crises via Agent-Based Simulation of a Transportation System -- Evaluating the Feasibility of Method Engineering for the Creation of Agent-Oriented Methodologies -- Formalizing Compatibility and Substitutability of Rolebased Interactions Components in Multi-agent Systems -- MAS Meta-models on Test: UML vs. OPM in the SODA Case Study -- Programming an Agent as Abstract State Machine -- The PASSI and Agile PASSI MAS Meta-models Compared with a Unifying Proposal -- The Synthesis Stage in the Software Agent Development Process -- Use Case and Actor Driven Requirements Engineering: An Evaluation of Modifications to Prometheus -- Agent-Based Management of Non Urban Road Meteorological Incidents -- Arguing and Negotiating in the Presence of Social Influences -- Cooperative Behavior of Agents Based on Potential Field -- The “Dance or Work” Problem: Why Do not all Honeybees Dance with Maximum Intensity -- Towards an Institutional Environment Using Norms for Contract Performance -- Virtual Games: A New Approach to Implementation of Social Choice Rules -- How Our Beliefs Contribute to Interpret Actions -- The Effect of Flag Introduction on the Explosion of Nogood Values in the Case of ABT Family Techniques -- Toward a Formal Theory of Belief, Capability and Promise Incorporating Temporal Aspect -- A Multi-agent Fuzzy-Reinforcement Learning Method for Continuous Domains -- An Adaptive Approach for the Exploration-Exploitation Dilemma for Learning Agents -- A Multi Agent Approach to Interest Profiling of Users -- vBroker: Artificial Agents Helping to Stock Up on Knowledge -- Cooperative Planning in the Supply Network – A Multiagent Organization Model -- Diagnosis of Plans and Agents -- Dialectical Theory for Multi-agent Assumption-Based Planning -- Keeping Plan Execution Healthy -- Stochastic Reactive Production Scheduling by Multi-agent Based Asynchronous Approximate Dynamic Programming -- Do Agents Make Model Checking Explode (Computationally)? -- Multiagent Resource Allocation in the Presence of Externalities -- On Communication in Solving Distributed Constraint Satisfaction Problems -- Towards Reliable Large-Scale Multi-agent Systems -- Emergent Timetabling Organization -- Experiments in Emergent Programming Using Self-organizing Multi-agent Systems -- A Direct Reputation Model for VO Formation -- Adversarial Behavior in Multi-agent Systems -- Bayesian Dynamic Trust Model -- Behavior Evaluation with Actions’ Sampling in Multi-agent System -- Agent-Based Control of a Municipal Water System -- Agent-Based Framework for Simulation and Support of Dynamic Engineering Design Processes in PSI -- Situated Agents and the Web: Supporting Site Adaptivity -- Short Research Papers -- An Operational Model for Mutual Awareness -- Chomsky: A Content Language Translation Agent -- Roles and Hierarchy in Multi-agent Organizations -- Semantic and Virtual Agents Model in Adaptive Middleware Architecture for Smart Vehicle Space -- Towards an Authority Sharing Based on the Viewpoint Action Model -- Application of Multi-agent Systems and Social Network Theory to Petrol Pricing on UK Motorways -- Combining Rule-Based and Plug-in Components in Agents for Flexible Dynamic Negotiations -- Group Interests of Agents Functioning in Changing Environments -- Policies for Common Awareness in Organized Settings -- Learning in a Multi-agent Approach to a Fish Bank Game -- Modelling of Agents’ Behavior with Semi-collaborative Meta-agents -- Pareto-Q Learning Algorithm for Cooperative Agents in General-Sum Games -- Selection in Scale-Free Small World -- A Multi-agent System Architecture for the Adaptation of User Interfaces -- ACE Agents – Mass Personalized Software Assistance -- Assisting Robotic Personal Agent and Cooperating Alternative Input Devices for Severely Disabled Children -- Building Agent-Based Systems in a Discrete-Event Simulation Environment -- Complexity of Task Coordination for Non Cooperative Planning Agents -- Resource Coordination on MAS Multi-plans Context -- Using Negotiation Techniques as Time-Restricted Scheduling Policies on Intelligent Agents -- Performance Comparison of Multi-agent Systems -- A Complexity Based Feature to Support Emergence in MAS -- Adaptive Document Analysis with Planning -- A Self-configuring Agent-Based Document Indexing System -- Managing Trust for Secure Active Networks -- Short Application Papers -- A Case Study of Agent-Based Virtual Enterprise Modelling -- Agent-Based Support for Open Communities -- Architecture-Centric Development of an AGV Transportation System -- Goodness and Lacks of MAS Methodologies for Manufacturing Domains -- Multiagents Applied to Humanitarian Demining -- Simulating Automatic High Bay Warehouses Using Agents -- Strategies for Distributed Underwater Survey -- The Role of Ontologies in a Multi-agent Based Data Integration System.
    Content: The aim of the CEEMAS conference series is to provide a biennial forum for the presentation of multi-agent research and development results. With its p- ticular geographicalorientation towards Central and Eastern Europe, CEEMAS has become an internationally recognised event with participants from all over the world. After the successful CEEMAS conferences in St. Petersburg (1999), Cracow (2001) and Prague (2003), the 2005 CEEMAS conference takes place in Budapest. The programme committee of the conference series consists of est- lished researchers from the region and renowned international colleagues, sh- ing the prominent rank of CEEMAS among the leading events in multi-agent systems. In the very competitive ?eld of agent oriented conferences and workshops nowadays(suchasAAMAS,WI/IAT,EUMAS,CIA,MATES)thespecialpro?le of CEEMAS is that it is trying to bridge the gap between applied research achievements and theoretical research activities. Our ambition is to provide a forum for presenting theoretical research with an evident application potential, implemented application prototypes and their properties, as well as industrial case studies of successful (but also unsuccessful) agent technology deployments. This is why the CEEMAS proceedings volume provides a collection of research and application papers. The technical research paper section of the proceedings (see pages 11–499) contains pure research papers as well as research results in application settings while the application papers section (see pages 500–530) contains papers focused on application aspects. The goal is to demonstrate the real life value and commercial reality of multi-agent systems as well as to foster communication between academia and industry in this ?eld.
    Note: Includes bibliographical references and index
    Additional Edition: ISBN 9783540290469
    Additional Edition: Buchausg. u.d.T. Multi-agent systems and applications ; 4: 4th International Central and Eastern European Conference on Multi-Agent Systems, CEEMAS 2005, Budapest, Hungary, September 15 - 17, 2005 ; proceedings Berlin : Springer, 2005 ISBN 354029046X
    Additional Edition: ISBN 9783540290469
    Language: English
    Subjects: Computer Science
    RVK:
    URL: Volltext  (lizenzpflichtig)
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
    Author information: Petta, Paolo 1963-
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