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  • 1
    UID:
    almahu_BV039727872
    Format: xviii, 344 Seiten : , Illustrationen.
    ISBN: 978-2-503-51678-3
    Series Statement: The illustrated prose "Lancelot" of Yale 229
    Note: Text altfranzösisch, Einleitung und begleitende Beiträge englisch
    Language: French, Old (ca. 842-1400)
    Subjects: Romance Studies
    RVK:
    RVK:
    Keywords: Ms. 229 Queste del Saint Graal ; Buchmalerei ; Quelle ; Quelle
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  • 2
    Online Resource
    Online Resource
    London [England] : Bloomsbury Academic | [London, England] : Bloomsbury Publishing
    UID:
    gbv_1816510831
    Format: 1 Online-Ressource (viii, 248 Seiten)
    Edition: First edition
    ISBN: 9781350269743 , 9781350269736
    Content: "Teaching Games and Games Studies in the Literature Classroom offers practical suggestions for educators looking to incorporate ludic media, ranging from novels to video games and from poems to board games, into their curricula. Across the globe, video games and interactive media have already been granted their own departments at numerous larger institutions and will increasingly fall under the purview of language and literature departments at smaller schools. This volume considers fundamental ways in which literature can be construed as a game and the benefits of such an approach. The contributors outline pedagogical strategies for integrating the study of video games with the study of literature and consider the intersections of identity and ideology as they relate to literature and ludology. They also address the benefits (and liabilities) of making the process of learning itself a game, an approach that is quickly gaining currency and increasing interest. Every chapter is grounded in theory, but focuses on practical applications to develop students' critical thinking skills and intercultural competence through both digital and analog gameful approaches."--
    Note: Includes bibliographical references and index , Introduction / Tison Pugh (University of Central Florida, USA) and Lynn Ramey (Vanderbilt University, USA) -- Part I: Theories of the Ludic and Literary Classroom. 1. Developing and Teaching Games-Focused English Courses: A Technological and Curricular Walkthrough / Eric Detweiler (Middle Tennessee State University, USA) ; 2. Gaming Literature: Games as an Accessible Entry into the Study of Literature / Regina Mills (Texas A&M University, USA) ; 3. Techniques and Approaches to Teaching with Digital Literature and Digital Games: Levelling Up / Nolan Bazinet (University of Sherbrooke, Canada) ; 4. Determining Goals and Mechanics in the Game of Literature: How to Play / Mitchell Gunn (University of Toronto, Canada) ; 5. Reverse-Engineering Stories in the Literature Classroom: Linking Video Game and Traditional Narratives to Foster Critical Reading Skills / John Misak (New York Institute of Technology, USA) ; 6. Pwning Tolkien's Trilogy: Game Studies in a MOOC / Jay Clayton (Vanderbilt University, USA) and Don Rodrigues (University of Memphis, USA) -- Part II: Videogames and Interactive Media in the Literature Classroom. 7. Close Reading and Critical Play in a Ludic Century: Explore, Configure, Interpret / Craig Carey (University of Southern Mississippi, USA) ; 8. Teaching Japanese Video Games: Practical Strategies for Analysis and Assessment / Ben Whaley (University of Calgary, Canada) ; 9. From Fortnite to Social Justice? Video Game Streams and/as Literature / Cody Mejeur (University at Buffalo, USA) ; 10. Ethical Simulation Games in the Liberal Arts Classroom: From Sweatshop to Civilization, Harry Brown and Nicole Lobdell (De Pauw University, USA) ; 11. Reading as Play and Text as Player:Using Video Games to Teach Interpretive Influence and Agency / Haerin Shin (Vanderbilt University, USA) and Terrell Taylor (Vanderbilt University, USA) -- Part III: Gaming Identity and Ideology in the Literature Classroom. 12. Playing with Identity, Representation, and Power in the Game Studies Classroom / JenniferMalkowski (Smith College, USA) and Trea Andrea M. Russworm (University of Massachusetts, Amherst, USA) ; 13. Effects of Japanese Horror Games: Reading the Foreign Within / Katsuya Izumi (University at Albany, USA) ; 14. Teaching the Indigenous Video Game Never Alone and/as Literature / Natalie Neill (York University, Canada) ; 15. First Person in Translation: Gaming Perspectives on Multicultural Literature / Jillian Sayre (Rutgers University, USA) ; 16. Rethinking Difference through Interactivity: Playing in the Dark / James K. Harris (Bronx Community College, USA) -- Part IV: Gamifying the Literature Classroom. 17. Edu-Larping: Film and Literature Instruction through Live-Action Games / Evan Torner (University of Cincinnati, USA) ; 18. Pedagogical Games in the Literature Classroom: Play to Learn / Kevin Bourque (Elon University, USA) ; 18. Making Feminist Games in the Gender Studies and Literature Classroom / Gabi Kirilloff (Texas Christian University, USA) ; 19. Detective Fiction Meets Cognitive Science: Games We Play on Paper / Michelle Robinson (University of North Carolina at Chapel Hill, USA) and Marsha Penner (University of North Carolina at Chapel Hill, USA) ; 20. How to Develop Gamified Pedagogical Strategies: A Case Study of Classical Japanese Poetry in the Undergraduate Classroom / Catherine Ryu (Michigan State University, USA) ; 21. Designing and Implementing Ten Years of Role-Playing and Game-Based Courses in an Advanced Language and Literature Curriculum: Challenges and Benefits / Roger Travis (University of Connecticut, USA) ; 22. Thinking Outside the Book: Procedural Bibliography as Textual Pedagogy for Literary Videogames / Caleb Milligan (Pennsylvania State University, USA) -- References -- Index. , Barrierefreier Inhalt: Compliant with Level AA of the Web Content Accessibility Guidelines. Content is displayed as HTML full text which can easily be resized or read with assistive technology, with mark-up that allows screen readers and keyboard-only users to navigate easily
    Additional Edition: ISBN 9781350269750
    Additional Edition: ISBN 9781350269712
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 9781350269750
    Language: English
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  • 3
    Online Resource
    Online Resource
    Gainesville, Florida :University Press of Florida,
    UID:
    almahu_9948320125902882
    Format: 1 online resource (191 pages) : , illustrations
    ISBN: 9780813055046 (e-book)
    Additional Edition: Print version: Ramey, Lynn T. Black legacies : race and the European Middle Ages. Gainesville, Florida : University Press of Florida, c2014 ISBN 9780813060071
    Language: English
    Keywords: Electronic books. ; Electronic books
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  • 4
    Book
    Book
    Gainesville, Fla. [u.a.] : Univ. Press Of Florida
    UID:
    gbv_1494081636
    Format: XII, 176 S. , Ill.
    ISBN: 9780813060071
    Content: Black Legacies looks at color-based prejudice in medieval and modern texts in order to reveal key similarities. Bringing far-removed time periods into startling conversation, this book argues that certain attitudes and practices present in Europe's Middle Ages were foundational in the development of the western concept of race. Using historical, literary, and artistic sources, Lynn Ramey shows that twelfth- and thirteenth-century discourse was preoccupied with skin color and the coding of black as "evil" and white as "good." Ramey demonstrates that fears of miscegenation show up in all medie
    Content: Remaking the Middle Ages -- Medieval race? -- Biblical race -- Medieval miscegenation and the literary imagination -- Mapping the monstrous: humaness in the age of discovery -- Conclusions: Medieval race and the "Golden Age
    Note: Literaturverz. S. [153] - 165
    Language: English
    Subjects: History
    RVK:
    Keywords: Europa ; Rassismus ; Geschichte 500-1500 ; Europa ; Geistesleben ; Rasse ; Verschiedenheit ; Geschichte 500-1500 ; Mittelalter ; Rezeption ; Rassismus ; Geschichte
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  • 5
    Book
    Book
    New York [u.a.] :Palgrave Macmillan,
    UID:
    almafu_BV026752033
    Format: VIII, 228 S. : , Ill.
    Edition: 1. ed.
    ISBN: 1-403-97427-6 , 978-1-403-97427-3
    Series Statement: The new Middle Ages
    Language: English
    Subjects: General works
    RVK:
    Keywords: Film ; Mittelalterbild ; Aufsatzsammlung
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  • 6
    Book
    Book
    New York [u.a.] : Routledge
    UID:
    gbv_323209092
    Format: XIII, 120 S , Ill , 24 cm
    ISBN: 0415930138
    Series Statement: Studies in medieval history and culture [3]
    Content: Machine generated contents note: Chapter 1 -- INTRODUCTION -- Chapter 2 -- DISCOVERY, DESIRE, AND DESTRUCTION: EAST MEETS WEST 7 -- Chapter 3 -- SONGS OF DESIRE: ENCOUNTERS THROUGH CRUSADE 19 -- Chapter 4 -- NEW SONGS WITH NEW RHYTHMS: THE ROMANCE EPIC 35 -- Chapter 5 -- FORGING RELATIONSHIPS: LAW, "HISTORY," AND NATIONAL IDENTITY 53 -- Chapter 6 -- QUESTIONING THE MYTH: OBSTACLE AND REIECTION 67 -- Chapter 7 -- TRANSITIONAL FIGURES 83 -- Chapter 8 -- CONCLUSIONS 101
    Note: Includes bibliographical references and index , Includes bibliographical references (p. 107-115) and index
    Language: English
    Subjects: Romance Studies
    RVK:
    RVK:
    Keywords: Altfranzösisch ; Mittelfranzösisch ; Christ ; Araber ; Geschichte Anfänge-1500
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  • 7
    UID:
    gbv_169642092X
    Format: 1 Online-Resesource (ix, 228 Seiten) , Illustrationen
    ISBN: 9780230603561
    Series Statement: The New Middle Ages
    Content: This book aims to help scholars and aficionados of medieval film think about how the re-creation of an often mythical past performs important cultural work for modern directors and viewers.
    Content: Cover -- Contents -- List of Illustrations -- Introduction: Filming the "Other" Middle Ages -- Part I Multicultural Identities: A Lost Ideal? -- 1 Once, Present, and Future Kings: Kingdom of Heaven and the Multitemporality of Medieval Film -- 2 Chahine's Destiny: Prophetic Nostalgia and the Other Middle Ages -- 3 Reversing the Crusades: Hegemony, Orientalism, and Film Language in Youssef Chahine's Saladin -- 4 Samurai on Shifting Ground: Negotiating the Medieval and the Modern in Seven Samurai and Yojimbo -- Part II: Barbarism and the Medieval Other -- 5 Vikings through the Eyes of an Arab Ethnographer: Constructions of the Other in The 13th Warrior -- 6 Mission Historical, or "[T]here were a hell of a lot of knights": Ethnicity and Alterity in Jerry Bruckheimer's King Arthur -- 7 Inner-City Chivalry in Gil Junger's Black Knight: A South Central Yankee in King Leo's Court -- 8 Queering the Medieval Dead: History, Horror, and Masculinity in Sam Raimi's Evil Dead Trilogy -- Part III: Romantic Values -- 9 In Praise of Troubadourism: Creating Community in Occupied France, 1942-43 -- 10 Sexing Warrior Women in China's Martial Arts World: King Hu's A Touch of Zen -- 11 The Hawk, The Wolf, and The Mouse: Tracing the Gendered Other in Richard Donner's Ladyhawke -- 12 Chaucer's Man Show: Anachronistic Authority in Brian Helgeland's A Knight's Tale -- 13 The "Other" Women of Sherwood: The Construction of Difference and Gender in Cinematic Treatments of the Robin Hood Legend -- Notes on Contributors -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- Y -- Z.
    Note: Description based on publisher supplied metadata and other sources
    Additional Edition: ISBN 9781403974273
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 9781403974273
    Language: English
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  • 8
    Online Resource
    Online Resource
    London :Bloomsbury Academic,
    UID:
    almahu_BV048454952
    Format: 1 Online-Ressource (viii, 240 Seiten) : , Illustrationen.
    ISBN: 978-1-350-26974-3 , 978-1-350-26972-9 , 978-1-350-26973-6
    Content: "Teaching Games and Games Studies in the Literature Classroom offers practical suggestions for educators looking to incorporate ludic media, ranging from novels to video games and from poems to board games, into their curricula. Across the globe, video games and interactive media have already been granted their own departments at numerous larger institutions and will increasingly fall under the purview of language and literature departments at smaller schools. This volume considers fundamental ways in which literature can be construed as a game and the benefits of such an approach. The contributors outline pedagogical strategies for integrating the study of video games with the study of literature and consider the intersections of identity and ideology as they relate to literature and ludology. They also address the benefits (and liabilities) of making the process of learning itself a game, an approach that is quickly gaining currency and increasing interest. Every chapter is grounded in theory, but focuses on practical applications to develop students' critical thinking skills and intercultural competence through both digital and analog gameful approaches."
    Additional Edition: Erscheint auch als Druck-Ausgabe, hbk ISBN 978-1-350-26971-2
    Additional Edition: Erscheint auch als Druck-Ausgabe, pbk ISBN 978-1-350-26975-0
    Language: English
    Subjects: Education , General works
    RVK:
    RVK:
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 9
    UID:
    gbv_1887297979
    Format: 1 Online-Ressource (xiv, 194 Seiten)
    ISBN: 9780813070773
    Series Statement: New perspectives on medieval literature: authors and traditions
    Content: In this book, Lynn Ramey explores the life and works of Jean Bodel, a twelfth-century French poet, playwright, and epic writer, providing translations and summaries of works never published before in English while delving into Bodel's historical and cultural context.
    Note: Description based on publisher supplied metadata and other sources
    Additional Edition: ISBN 9780813079028
    Additional Edition: Erscheint auch als Druck-Ausgabe Ramey, Lynn Tarte, - 1964- An introduction to Jean Bodel Gainesville : University Press of Florida, 2024 ISBN 9780813079028
    Language: English
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  • 10
    Online Resource
    Online Resource
    New York :Palgrave Macmillan,
    UID:
    almahu_9948311400202882
    Format: viii, 228 p. : , ill.
    Edition: Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
    Series Statement: The new Middle Ages
    Language: English
    Keywords: Electronic books.
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