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  • 1
    UID:
    almahu_9949641819102882
    Format: 1 online resource (xii, 243 pages) : , illustrations.
    ISBN: 9781003359494 , 1003359493 , 9781003816034 , 1003816037 , 9781003816072 , 100381607X
    Series Statement: Routledge studies in contemporary philosophy
    Content: "This volume highlights interdisciplinary research on the ethical, metaphysical, and experimental dimensions of extended reality technologies, including virtual and augmented realities. It explores themes connected to the nature of virtual objects, the value of virtual experiences and relationships, experimental ethics, moral psychology in the metaverse, and game/simulation design. Extended Reality (XR) refers to a family of technologies aiming to augment (AR) or virtually replace (VR) human experience. The chapters in this volume represent cutting-edge research on XR experiences from a wide range of approaches including philosophy, psychology, Africana studies, and the cognitive sciences. They are organized around three guiding questions. Part 1, "What is Extended Reality?", contains a series of chapters examining metaphysical questions about virtual objects, actions, and worlds. Part 2, "Is There an Ethics for Extended Realities?", includes chapters that address ethical questions that arise within XR experiences. Finally, Part 3, "What Can We Do with Extended Realities?", features chapters from a diverse group of social scientists on the potential uses of XR as an investigative and educational tool, including its strengths and pitfalls. Exploring Extended Realities will appeal to scholars and advanced students working in philosophy of technology, metaphysics, moral psychology, applied ethics, and game studies"--
    Note: "Back to reality" : the case against Ludo-Fictionalism / Espen Aarseth -- Fictionalism and virtual objects / Mark Silcox -- Against metaphysical interpretations of VR / Grant Tavinor -- The intersecting frontiers of extended reality and neuropsychology / Thomas D. Parsons and Joseph Neisser -- Mediated reality / Michael Madary -- Extended reality, control, and problems of the self : an ethical analysis / Erick Jose Ramirez, Shelby Jennett, Dorian Clay, and Mohit Gandhi -- Moral narratives in virtual worlds / Andrew Kissel -- Virtual reality in experimental moral psychology : identifying and understanding judgmentaction discrepancy / Kathryn. B. Francis -- Moral behavior in virtual reality / Eugy Han and Jeremy N. Bailenson -- Doing good with virtual reality : the ethics of using virtual simulations for improving human morality / Jon Rueda -- Through a glass virtually : on the future of extended realities / Erick Jose Ramirez and Andrew Kissel.
    Additional Edition: Print version: Exploring extended realities New York, NY : Routledge, 2024 ISBN 9781032417325
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    New York, NY :Routledge,
    UID:
    almahu_9949385097402882
    Format: 1 online resource.
    ISBN: 9781000517354 , 1000517357 , 9781003042228 , 1003042228 , 1000517349 , 9781000517347
    Series Statement: Routledge research in applied ethics
    Content: "This book offers new ways of thinking about and assessing the impact of virtual reality on its users. It argues that we must go beyond traditional psychological concepts of VR "presence" to better understand the many varieties of virtual experiences. The author provides compelling evidence that VR simulations are capable of producing "virtually real" experiences in people. He also provides a framework for understanding when and how simulations induce virtually real experiences. From these insights, the book shows that virtually real experiences are responsible for several unaddressed ethical issues in VR research and design. Experimental philosophers, moral psychologists, and institutional review boards must become sensitive to the ethical issues involved between designing "realistic" virtual dilemmas, for good data collection, and avoiding virtually real trauma. Ethicists and game designers must do more to ensure that their simulations don't inculcate harmful character traits. Virtually real experiences, the author claims, can make virtual relationships meaningful, productive, and conducive to welfare but they can also be used to systematically mislead and manipulate users about the nature of their experiences. The Ethics of Virtual and Augmented Reality will appeal to philosophers working in applied ethics, philosophy of technology, and aesthetics, as well as researchers and students interested in game studies and game design"--
    Additional Edition: Print version: Ramirez, Erick Jose. Ethics of virtual and augmented reality New York, NY : Routledge, 2022 ISBN 9780367486266
    Language: English
    Keywords: Electronic books.
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    Book
    Book
    New York, NY :Routledge,
    UID:
    almahu_BV047666428
    Format: viii, 208 Seiten.
    ISBN: 978-0-367-48626-6 , 978-1-032-18147-9
    Series Statement: Routledge research in applied ethics
    Content: "This book offers new ways of thinking about and assessing the impact of virtual reality on its users. It argues that we must go beyond traditional psychological concepts of VR "presence" to better understand the many varieties of virtual experiences. The author provides compelling evidence that VR simulations are capable of producing "virtually real" experiences in people. He also provides a framework for understanding when and how simulations induce virtually real experiences. From these insights, the book shows that virtually real experiences are responsible for several unaddressed ethical issues in VR research and design. Experimental philosophers, moral psychologists, and institutional review boards must become sensitive to the ethical issues involved between designing "realistic" virtual dilemmas, for good data collection, and avoiding virtually real trauma. Ethicists and game designers must do more to ensure that their simulations don't inculcate harmful character traits. Virtually real experiences, the author claims, can make virtual relationships meaningful, productive, and conducive to welfare but they can also be used to systematically mislead and manipulate users about the nature of their experiences. The Ethics of Virtual and Augmented Reality will appeal to philosophers working in applied ethics, philosophy of technology, and aesthetics, as well as researchers and students interested in game studies and game design"--
    Additional Edition: Erscheint auch als Online-Ausgabe Ramirez, Erick Jose Ethics of virtual and augmented reality New York, NY : Routledge, 2022 ISBN 978-1-003-04222-8
    Language: English
    Subjects: Computer Science , General works , Philosophy , Sociology
    RVK:
    RVK:
    RVK:
    RVK:
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    UID:
    gbv_1868953084
    Format: xii, 243 Seiten , Illustrationen, Diagramme
    ISBN: 9781032417325 , 9781032417318
    Series Statement: Routledge studies in contemporary philosophy
    Content: "This volume highlights interdisciplinary research on the ethical, metaphysical, and experimental dimensions of extended reality technologies, including virtual and augmented realities. It explores themes connected to the nature of virtual objects, the value of virtual experiences and relationships, experimental ethics, moral psychology in the metaverse, and game/simulation design. Extended Reality (XR) refers to a family of technologies aiming to augment (AR) or virtually replace (VR) human experience. The chapters in this volume represent cutting-edge research on XR experiences from a wide range of approaches including philosophy, psychology, Africana studies, and the cognitive sciences. They are organized around three guiding questions. Part 1, "What is Extended Reality?", contains a series of chapters examining metaphysical questions about virtual objects, actions, and worlds. Part 2, "Is There an Ethics for Extended Realities?", includes chapters that address ethical questions that arise within XR experiences. Finally, Part 3, "What Can We Do with Extended Realities?", features chapters from a diverse group of social scientists on the potential uses of XR as an investigative and educational tool, including its strengths and pitfalls. Exploring Extended Realities will appeal to scholars and advanced students working in philosophy of technology, metaphysics, moral psychology, applied ethics, and game studies"--
    Note: Literaturangaben , Introducing exploring extended realities : metaphysical, psychological, and ethical challenges / Andrew Kissel and Erick José Ramirez -- "Back to reality" : the case against Ludo-Fictionalism / Espen Aarseth -- Fictionalism and virtual objects / Mark Silcox -- Against metaphysical interpretations of VR / Grant Tavinor -- The intersecting frontiers of extended reality and neuropsychology / Thomas D. Parsons and Joseph Neisser -- Mediated reality / Michael Madary -- Extended reality, control, and problems of the self : an ethical analysis / Erick José Ramirez, Shelby Jennett, Dorian Clay, and Mohit Gandhi -- Moral narratives in virtual worlds / Andrew Kissel -- Virtual reality in experimental moral psychology : identifying and understanding judgmentaction discrepancy / Kathryn. B. Francis -- Moral behavior in virtual reality / Eugy Han and Jeremy N. Bailenson -- Doing good with virtual reality : the ethics of using virtual simulations for improving human morality / Jon Rueda -- Through a glass virtually : on the future of extended realities / Erick José Ramirez and Andrew Kissel.
    Additional Edition: ISBN 9781003359494
    Additional Edition: Erscheint auch als Online-Ausgabe Exploring extended realities New York, NY : Routledge, 2024 ISBN 9781003359494
    Language: English
    Keywords: Mensch-Maschine-Kommunikation ; Philosophie
    Library Location Call Number Volume/Issue/Year Availability
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