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  • 1
    UID:
    almafu_BV047270753
    Format: 1 Online-Ressource (XX, 304 Seiten) : , Illustrationen.
    ISBN: 978-3-030-63205-2
    Series Statement: Human–computer interaction series
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-63204-5
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-63206-9
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-63207-6
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Benutzeroberfläche ; Mensch-Maschine-Kommunikation
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    UID:
    almahu_9948026243802882
    Format: 1 online resource (272 p.)
    ISBN: 1-283-06974-1 , 9786613069740 , 0-12-382095-2
    Content: As physical and digital interactions intertwine, new challenges for digital product designers and developers, as well as, industrial designers and architects are materializing. While well versed in designing navigation, organization, and labelling of websites and software, professionals are faced the crucial challenge of how to apply these techniques to information systems that cross communication channels that link the digital world to the physical world. Pervasive Information Architecture provides examples showing why and how one would: Model and shape information
    Note: Description based upon print version of record. , Front Cover; Pervasive Information Architecture: Designing Cross-Channel User Experiences; Copyright Page; Contents; Contributors; Foreword; Attribution; Introduction; Pervasive; Structure of the book; Structure of the Chapters; Navigating the book; On being lean; The Web Site; Experiencing the Book; Acknowledgments; Part 1: Foundations; Chapter 1: From Multichannel to Cross-channel; Short Story #1: In 1999; Short story #2: in 2011; The Game of the Goose; Challenging Complexity; Across Channels; Resources; Chapter 2: Toward a Pervasive Information Architecture; The Elephant and the Blind Men , From Human-Computer Interaction to Human-Information InteractionA Brief History of Information Architecture; Approaches to Information Architecture; A Definition of Information Architecture; Pervasive Information Architecture; Resources; Part 2: Heuristics; Chapter 3: Heuristics for a Pervasive Information Architecture; Build-a-bear; Dancing with User Experience; Precise and Imprecise; Designing Processes; A Manifesto of Pervasive Information Architecture; Heuristics for a Pervasive Information Architecture; Ubiquitous Computing and Everyware; Resources; Chapter 4: Place-making , Andrea Travels WestBeing there; Space, Place, and Time; Navigating Cyberspace; From Space to Sign; Place-Making in Pervasive Information Architecture; Lessons Learned; Case Studies; Resources; Chapter 5: Consistency; Andrea learns something from gaia; A Chinese Encyclopedia; One Tree, Some Flowers, and a Swede; Right or Wrong, My Classification; Part fish, part bird, part mammal; Classification Wants to Be Used; The Order of Things; Foucault and Lakoff; The Chair and the Rug; Consistency in Pervasive Information Architecture; Lessons Learned; Case studies; Resources; Chapter 6: Resilience , Looking for that special wineHuman-Information Interaction; An Integrated Model of Information Seeking; The Principle of Least Effort; Integrating Approaches; A few implications; Resilience in Pervasive Information Architecture; Lessons learned; Case Studies; Resources; Chapter 7: Reduction; Luca's big adventure with a do-it-yourself scale; The root of the problem; Long Tails and Choice Overload; When More Is Less; Hick's Law; Reduction in Pervasive Information Architecture; Lessons Learned; Case Studies; Resources; Chapter 8: Correlation; Luca introduces a gastronomic interlude , Integrating the Social and the Information LayersThe Case of the Broad Street Pump; Breaking Down the Silos; At the Hawthorne Grill; The frenzy of orlando; Metanarrative; Correlation in Pervasive Information Architecture; Lessons Learned; Case Studies; Resources; Part 3: Synthesis; Chapter 9: Designing Cross-channel User Experiences; The Two Dimensions Of Information Architecture; Beyond Flatland; Into The Fourth Dimension; Bringing It All Back Home; A Codesigned Writable World; Case Studies; Resources; References; Index , English
    Additional Edition: ISBN 0-12-382094-4
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    Online Resource
    Online Resource
    Cham ; s.l. : Springer International Publishing | Imprint: Springer
    UID:
    b3kat_BV042034858
    Format: 1 Online-Ressource (XIII, 156 p.) , Ill.
    Edition: Online-Ausgabe Springer eBook Collection / Computer Science
    ISBN: 9783319064925
    Series Statement: Human-Computer Interaction Series
    Additional Edition: Reproduktion von Resmini, Andrea Reframing Information Architecture 2014
    Additional Edition: Erscheint auch als Druckausgabe ISBN 978-3-319-06491-8
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Informatik ; Informationssystem ; Gestaltung ; Bibliothekswissenschaft
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    Online Resource
    Online Resource
    Amsterdam :Morgan Kaufmann,
    UID:
    almafu_BV046125584
    Format: 1 Online-Ressource (xxi, 250 Seiten) : , Illustrationen.
    ISBN: 978-0-12-382095-2 , 0-12-382095-2
    Content: As physical and digital interactions intertwine, new challenges for digital product designers and developers, as well as, industrial designers and architects are materializing. While well versed in designing navigation, organization, and labelling of websites and software, professionals are faced the crucial challenge of how to apply these techniques to information systems that cross communication channels that link the digital world to the physical world. Pervasive Information Architecture provides examples showing why and how one would: Model and shape information to adapt itself to users' needs, goals, and seeking strategies Reduce disorientation and increase legibility and way-finding in digital and physical spaces Alleviate the frustration associated with choosing from an ever-growing set of information, services, and goods Suggest relevant connections between pieces of information, services and goods to help users achieve their goals. *Master agile information structures while meeting the unique user needs on such devices as smart phones, GPS systems, and tablets *Find out the 'why' and 'how' of pervasive information architecture (IA) through detailed examples and real-world stories *Learn about trade-offs that can be made and techniques for even the most unique design challenges
    Note: Includes bibliographical references
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-0-12-382094-5
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 0-12-382094-4
    Language: English
    Keywords: Software Engineering ; Softwarearchitektur
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    Library Location Call Number Volume/Issue/Year Availability
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  • 5
    UID:
    edoccha_BV047270753
    Format: 1 Online-Ressource (XX, 304 Seiten) : , Illustrationen.
    ISBN: 978-3-030-63205-2
    Series Statement: Human–computer interaction series
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-63204-5
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-63206-9
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-63207-6
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Benutzeroberfläche ; Mensch-Maschine-Kommunikation
    URL: Volltext  (URL des Erstveröffentlichers)
    Library Location Call Number Volume/Issue/Year Availability
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  • 6
    UID:
    edocfu_BV047270753
    Format: 1 Online-Ressource (XX, 304 Seiten) : , Illustrationen.
    ISBN: 978-3-030-63205-2
    Series Statement: Human–computer interaction series
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-63204-5
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-63206-9
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-63207-6
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Benutzeroberfläche ; Mensch-Maschine-Kommunikation
    URL: Volltext  (URL des Erstveröffentlichers)
    Library Location Call Number Volume/Issue/Year Availability
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  • 7
    Online Resource
    Online Resource
    Burlington, MA : Morgan Kaufmann
    UID:
    gbv_1651320047
    Format: Online Ressource
    Edition: Online-Ausg. Amsterdam [u.a.] Elsevier Online-Ressource
    ISBN: 9780123820945 , 0123820944 , 9780123820952 , 0123820952 , 1283069741 , 9781283069748
    Content: PART 1 -- FOUNDATIONS Chapter 1- From Multi-channel to Cross-media Chapter 2- Towards a Pervasive Information Architecture PART 2 -- HEURISTICS Chapter 3- Heuristics for a Pervasive Information Architecture Chapter 4- Place-making Chapter 5- Consistency Chapter 6- Resilience Chapter 7- Reduction Chapter 8- Correlation PART 3 -- SYNTHESIS Chapter 9- Designing Cross-channel User Experiences
    Content: As physical and digital interactions intertwine, new challenges for digital product designers and developers, as well as, industrial designers and architects are materializing. While well versed in designing navigation, organization, and labelling of websites and software, professionals are faced the crucial challenge of how to apply these techniques to information systems that cross communication channels that link the digital world to the physical world. Pervasive Information Architecture provides examples showing why and how one would: Model and shape information to adapt itself to users' needs, goals, and seeking strategies Reduce disorientation and increase legibility and way-finding in digital and physical spaces Alleviate the frustration associated with choosing from an ever-growing set of information, services, and goods Suggest relevant connections between pieces of information, services and goods to help users achieve their goals. *Master agile information structures while meeting the unique user needs on such devices as smart phones, GPS systems, and tablets *Find out the 'why' and 'how' of pervasive information architecture (IA) through detailed examples and real-world stories *Learn about trade-offs that can be made and techniques for even the most unique design challenges
    Note: Includes bibliographical references. - Description based on print version record , PART 1 - FOUNDATIONS Chapter 1- From Multi-channel to Cross-media Chapter 2- Towards a Pervasive Information Architecture PART 2 - HEURISTICS Chapter 3- Heuristics for a Pervasive Information Architecture Chapter 4- Place-making Chapter 5- Consistency Chapter 6- Resilience Chapter 7- Reduction Chapter 8- Correlation PART 3 - SYNTHESIS Chapter 9- Designing Cross-channel User Experiences. , Machine generated contents note: PART 1 - FOUNDATIONS Chapter 1- From Multi-channel to Cross-media Chapter 2- Towards a Pervasive Information Architecture PART 2 - HEURISTICS Chapter 3- Heuristics for a Pervasive Information Architecture Chapter 4- Place-making Chapter 5- Consistency Chapter 6- Resilience Chapter 7- Reduction Chapter 8- Correlation PART 3 - SYNTHESIS Chapter 9- A Unified Model for Human-Information Interaction Chapter 10- Methodologies and deliverables Chapter 11- Implications. , As physical and digital interactions intertwine, new challenges for digital product designers and developers, as well as, industrial designers and architects are materializing. While well versed in designing navigation, organization, and labelling of websites and software, professionals are faced the crucial challenge of how to apply these techniques to information systems that cross communication channels that link the digital world to the physical world. Pervasive Information Architecture provides examples showing why and how one would: Model and shape information to adapt itself to users' needs, goals, and seeking strategies Reduce disorientation and increase legibility and way-finding in digital and physical spaces Alleviate the frustration associated with choosing from an ever-growing set of information, services, and goods Suggest relevant connections between pieces of information, services and goods to help users achieve their goals. *Master agile information structures while meeting the unique user needs on such devices as smart phones, GPS systems, and tablets *Find out the 'why' and 'how' of pervasive information architecture (IA) through detailed examples and real-world stories *Learn about trade-offs that can be made and techniques for even the most unique design challenges
    Additional Edition: ISBN 9780123820945
    Additional Edition: ISBN 0123820944
    Additional Edition: ISBN 9780123820945
    Additional Edition: Erscheint auch als Druck-Ausgabe Resmini, Andrea Pervasive information architecture Burlington, MA : Morgan Kaufmann, 2011
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Electronic books ; Electronic books
    Library Location Call Number Volume/Issue/Year Availability
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  • 8
    UID:
    almahu_BV047629510
    Format: xx, 304 Seiten : , Illustrationen, Diagramme (teilweise farbig).
    ISBN: 978-3-030-63204-5
    Series Statement: Human-computer interaction series
    Additional Edition: Erscheint auch als Online-Ausgabe ISBN 978-3-030-63205-2
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Benutzeroberfläche ; Mensch-Maschine-Kommunikation
    Library Location Call Number Volume/Issue/Year Availability
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  • 9
    Online Resource
    Online Resource
    Amsterdam :Morgan Kaufmann,
    UID:
    edoccha_BV046125584
    Format: 1 Online-Ressource (xxi, 250 Seiten) : , Illustrationen.
    ISBN: 978-0-12-382095-2 , 0-12-382095-2
    Content: As physical and digital interactions intertwine, new challenges for digital product designers and developers, as well as, industrial designers and architects are materializing. While well versed in designing navigation, organization, and labelling of websites and software, professionals are faced the crucial challenge of how to apply these techniques to information systems that cross communication channels that link the digital world to the physical world. Pervasive Information Architecture provides examples showing why and how one would: Model and shape information to adapt itself to users' needs, goals, and seeking strategies Reduce disorientation and increase legibility and way-finding in digital and physical spaces Alleviate the frustration associated with choosing from an ever-growing set of information, services, and goods Suggest relevant connections between pieces of information, services and goods to help users achieve their goals. *Master agile information structures while meeting the unique user needs on such devices as smart phones, GPS systems, and tablets *Find out the 'why' and 'how' of pervasive information architecture (IA) through detailed examples and real-world stories *Learn about trade-offs that can be made and techniques for even the most unique design challenges
    Note: Includes bibliographical references
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-0-12-382094-5
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 0-12-382094-4
    Language: English
    Keywords: Software Engineering ; Softwarearchitektur
    URL: Volltext  (URL des Erstveröffentlichers)
    Library Location Call Number Volume/Issue/Year Availability
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