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  • 1
    Online Resource
    Online Resource
    Cham :Palgrave Macmillan,
    UID:
    almahu_9949767292502882
    Format: 1 online resource (192 pages)
    Edition: 1st ed.
    ISBN: 9783031552724
    Series Statement: Palgrave Studies in Creativity and Culture Series
    Note: Intro -- Acknowledgements -- Contents -- Notes on Contributors -- List of Figures -- Part I Creative Applications of Artificial Intelligence in Education -- 1 Creative Application of Artificial Intelligence in Education -- Introduction -- From Human Intelligence Emulation to Human-AI Creativity -- AI in Education, a Critical Domain for the Society -- The Organisation of the Book -- References -- 2 Preserving Teacher and Student Agency: Insights from a Literature Review -- Introduction -- Artificial Intelligence Applied to Education -- AI Through the Prism of the Technological System -- Agency to Understand and Situate Human Activity -- Research Question -- Method: A Literature Review on Ethical Issues -- Results Related to the Agency of Teachers and Students -- Results for Teacher Agency -- Student Agency Results -- Discussion: Some Nuances and Ways to Guard Against Risks -- Discussion of the Technical System -- Discussion in Relation to Agency -- Avenues for the Development of AI-Based Tools that Preserve Agency -- Conclusion -- References -- 3 Learning Artificial Intelligence Through Open Educational Resources -- Introduction -- AI as an Adaptive Learning Tool -- AI as a Model for Understanding Human Learning -- AI and Citizen Education -- A Shift in Our Way of Thinking -- References -- 4 Digital Acculturation in the Era of Artificial Intelligence -- Introduction -- Digital Acculturation from the Lens of Information and Communication Studies -- The Three Levels of Digital Acculturation -- First Level of Digital Acculturation -- Second Level of Digital Acculturation -- Third Level of Digital Acculturation -- Digital Acculturation Within the Integration of Digital Technologies at School -- Perspectives for Digital Acculturation with Regard to the Perspectives of AI in Learning and Education -- References. , 5 Citizenship, Censorship, and Democracy in the Age of Artificial Intelligence -- Introduction -- Current Problems in the Integration of AI into Education -- Discussion -- References -- Part II Artificial Intelligence in K-12 Education -- 6 International Initiatives and Regional Ecosystems for Supporting Artificial Intelligence Acculturation -- Introduction -- AI Acculturation in the House of Artificial Intelligence -- The Outreach Curriculum for the Acculturation to AI -- Entrepreneurship in the Age of AI -- Gender Perspectives in the Acculturation to AI -- The Smart Hive Interdisciplinary Project -- A Regional Ecosystem for Supporting AI Acculturation -- Discussion -- References -- 7 Informal Education Practices for Human-AI Creative Pedagogy for Accessibility and Inclusivity -- Introduction -- Equal Opportunity Through Science -- Collaborations and Projects -- The Scientotheque Library's Educational Approach to AI -- A Catalogue of Educational Resources on AI -- Teacher Support -- Learning Activities for Better Understanding of AI in Education -- Perspectives -- References -- 8 Students' Perspective on the Use of Artificial Intelligence in Education -- Introduction -- Higher Education Students' Perspective on the Use of AI in Education -- Middle Schoolers Perspectives on AI -- The Life Bloom Academy -- Procedure -- Middle Student Perspectives on AI in Education -- Students Perception of the Nature of AI -- Students' Concerns About Privacy and Social Control in the Era of AI -- Students Perception of AI in the Service of Sustainable Development -- Students' Perception of the Potential of AI in Healthcare -- Students' Expectations of AI at the Service of Education -- Discussion -- References -- Part III Artificial Intelligence in Higher Education -- 9 Affordances for AI-Enhanced Digital Game-Based Learning -- Introduction. , Design Affordances for AI Tools in Education -- Pedagogical Affordances in AI Tools for Education -- Social Affordances in AI for Education -- Technical Affordances in AI for Education -- Affordances Perception, Learning Analytics, and Machine Learning -- Discussion -- References -- 10 Generative Artificial Intelligence in Higher Education -- Introduction -- Uses of AI in Higher Education -- AI for Language Learning and Translation -- Chatbots in Higher Education -- Responsible Use of Generative AI Tools in Academia -- References -- 11 Artificial Intelligence in Professional and Vocational Training -- Introduction -- The Use of Professional Analytics in Designing AI Tools -- Exploring AI in Vocational Training: The Case of French Comté Cheese -- AI Support in Simulated Environments: The Silva Numerica Project -- The Challenges of Utilising AI and Intelligent Tutors in Professional Learning -- Conclusion: Navigating the Terrain of AI in the Field of Professional Learning -- References -- 12 Manifesto in Defence of Human-Centred Education in the Age of Artificial Intelligence -- Introduction -- Empowering Students and Teachers as Decision-Makers -- Impact of Artificial Intelligence on Existing Educational Paradigms -- Artificial Intelligence in Human-Centred Education -- Hybrid Intelligence -- Creative Uses of Artificial Intelligence in Education -- Inclusivity and Diversity in Artificial Intelligence -- Advancing Towards an Increased Human-Centred Education in the Age of AI -- References -- Index.
    Additional Edition: Print version: Urmeneta, Alex Creative Applications of Artificial Intelligence in Education Cham : Palgrave Macmillan,c2024 ISBN 9783031552717
    Language: English
    Keywords: Electronic books. ; Aufsatzsammlung
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
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  • 2
    UID:
    almafu_BV047635526
    Format: 1 Online-Ressource : , Illustrationen, Diagramme.
    Edition: Corrected publication
    ISBN: 978-3-030-92182-8
    Series Statement: Lecture notes in computer science 13134
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-92181-1
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-92183-5
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Computerspiel ; Individuelle Datenverarbeitung ; Künstliche Intelligenz ; Bildverarbeitung ; Konferenzschrift ; Konferenzschrift
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 3
    Online Resource
    Online Resource
    Cham :Springer Nature Switzerland :
    UID:
    almahu_9949763171602882
    Format: 1 online resource (192 pages)
    Edition: 1st ed. 2024.
    ISBN: 3-031-55272-5
    Series Statement: Palgrave Studies in Creativity and Culture,
    Content: This open access book explores the synergy between AI and education, highlighting its potential impact on pedagogical practices. It navigates the evolving landscape of AI-powered educational technologies and suggests practical ways to personalise instruction, nurture human-AI co-creativity, and transform the learning experience. Spanning from primary to higher education, this short and engaging volume proposes concrete examples of how educational stakeholders can be empowered in their AI literacy to foster creativity, inspire critical thinking, and promote problem-solving by embracing AI as a tool for expansive learning. Structured in three parts, the book starts developing the creative engagement perspective for learning and teaching to then present practical applications of AI in K-12 and higher education, covering different fields (teacher education, professional education, business education) as well as different types of AI supported tools (games, chatbots and AI assisted assessment). It also delves into the ethical considerations, policy implications, and the central role educators play in harnessing the power of an AI informed educational experience. Alex Urmeneta is a transformational and results-driven Learning Experience Strategist specialising in EdTech and start-up environments. Currently working for the Danish EdTech startup Rotoy ApSFor, he has been developing innovative curricula and leveraging technology and science-backed pedagogical strategies to create impactful educational content for over a decade. He has international experience in the finance, technology and education sectors and has led teams for Microsoft as well as other Fortune 500 entities. Margarida Romero is a full professor at Université Côte d´Azur, France, and associate professor at Université Laval, Canada. Founder of the Laboratoire d’Innovation et Numérique pour l’Education (LINE) research lab, she also coordinates the #Scol_IA Working Group on the educational challenges of artificial intelligence in education and co-directs the international MSc Smart EdTech program. Her research focuses on the study of transversal competencies, particularly in relation to computational thinking and creative problem-solving. .
    Note: PART I Teaching and learning about AI in a creative way -- Chapter 1 Creative uses of AI in education -- Chapter 2 Preserving Teacher and Student Agency: Insights From a Literature Review -- Chapter 3 Massive Open Online Courses for AI literacy -- Chapter 4 Learning AI through open educational resources -- Chapter 5 From AI acculturation to AI techno creative activities -- Chapter 6 AI in education: Creative engagement during the Ukrainian conflict -- PART II Creative pedagogy with AI in K-12 education -- Chapter 7 Acculturating middle schoolers to AI -- Chapter 8 Informal education practices for human-AI creative pedagogy -- Chapter 9 Challenges and opportunities of AI in education: the learners’ perspective -- PART III AI in Higher Education -- Chapter 10 Affordances and AI in playful learning environments -- Chapter 11 Generative AI in Higher Education -- Chapter 12 AI in Professional Training: from simulators to learning analytics -- Chapter 13 AI for business education.
    Additional Edition: ISBN 3-031-55271-7
    Language: English
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  • 4
    Online Resource
    Online Resource
    Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) :IGI Global,
    UID:
    almahu_9947421484802882
    Format: PDFs (338 pages) : , illustrations.
    ISBN: 9781522518839
    Content: "[This book] is a critical source of research for the latest perspectives on the intersection of cross-cultural studies and technology in foreign language learning classrooms. Highlighting pertinent topics across a range of relevant coverage, such as mobile learning, game-based learning, and distance education, this book is ideally designed for educators, researchers, academics, linguists, and upper-level students interested in the latest innovations for language education"--Provided by publisher.
    Note: Encouraging communication through the use of educational social media tools / Melissa Barnes -- English journal writing on Moodle for EFL college learners: an investigation of English self-efficacy and writing performance / Pei-Ling Yang -- Impact of technology-enhanced language learning on the writing skills of engineering students: a case study / Gurleen Ahluwalia, Deepti Gupta -- Multimodal narratives and iPad in second language teaching / Elena Bañares-Marivela, Laura Rayón-Rumayor -- The impact of TED-vodcast on Iranian EFL learners' academic oral proficiency / Aram Reza Sadeghi, Soheila Ghorbani -- Students as producers of digital audio-visual clips in preparation for a study abroad period: collaboration for independent language learning / Odette Rosalie Gabaudan -- Use of the codes of audio-visual media: strengthening the sub-lingual international communication in higher education / Mykola Yeromin, Igor Charskykh -- A sociocultural perspective into intercultural competence and computer-assisted language learning: intercultural competence and computer-assisted language learning / Rahman Sahragard, Hussein Meihami -- Teaching collocations through web-based concordancing: a corpus informed quasi-experimental study / Aysel Sahin Kızıl, Abdurrahman Kilimci -- Mastering technology-enhanced language learning, computer-assisted language learning, and mobile-assisted language learning / Kijpokin Kasemsap -- , Social presence functions in task-based language activities in a virtual classroom in second life / Sedat Akayoglu, Golge Seferoglu -- Technology-enhanced vocabulary development through semantic network development model vs. syntactic structure development model / Javad Kia Heirati, Mehdi Azadsarv, Arash Golzari -- Attitudes of adult EFL learners towards preparing for a language test via CALL / Nilüfer Bekleyen, Serkan Çelik -- Dynamic assessment and multi-media language instruction / Mahnaz Azad -- Computer-assisted learning in Slovakia / Ivana Cimermanova -- Challenges facing e-learning / Vannie Naidoo. , Also available in print. , Mode of access: World Wide Web.
    Additional Edition: Print version: ISBN 1522518827
    Additional Edition: ISBN 9781522518822
    Language: English
    Keywords: Aufsatzsammlung
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 5
    UID:
    b3kat_BV043933543
    Format: 1 Online Ressource (IX, 154 p. 34 illus., 33 illus. in color)
    ISBN: 9783319417974
    Series Statement: Advances in Game-Based Learning
    Additional Edition: Erscheint auch als Druckausgabe ISBN 978-3-319-41795-0
    Language: English
    Subjects: Education
    RVK:
    RVK:
    RVK:
    Keywords: Lebenslanges Lernen ; Computerspiel ; Aufsatzsammlung
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 6
    UID:
    gbv_1753369762
    Format: 196 Seiten , 105 x 148 mm
    Edition: Mikrofiche-Ausgabe Lille Atelier national de reproduction des thèses$h2013 1 microfiche
    Series Statement: Lille-thèses
    Note: Thèse soutenue en co-tutelle , Bibliogr. p. 169-187 , Dissertation Université Toulouse, Jean Jaurès 2010 , Dissertation Universitat autònoma de Barcelona 2010
    Additional Edition: Erscheint auch als Druck-Ausgabe Gestion du temps dans les activités projet médiatisées à distance / Margarida Romero [S.l.] : [s.n.], 2010
    Language: French
    Keywords: Hochschulschrift
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  • 7
    UID:
    gbv_890495807
    ISBN: 9783319417974
    In: Game-Based Learning Across the Lifespan, Cham : Springer International Publishing, 2017, (2017), Seite 65-78, 9783319417974
    In: year:2017
    In: pages:65-78
    Language: Undetermined
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  • 8
    UID:
    gbv_890496129
    ISBN: 9783319417974
    In: Game-Based Learning Across the Lifespan, Cham : Springer International Publishing, 2017, (2017), Seite 79-89, 9783319417974
    In: year:2017
    In: pages:79-89
    Language: Undetermined
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  • 9
    UID:
    gbv_89049312X
    ISBN: 9783319417974
    In: Game-Based Learning Across the Lifespan, Cham : Springer International Publishing, 2017, (2017), Seite 1-11, 9783319417974
    In: year:2017
    In: pages:1-11
    Language: Undetermined
    Library Location Call Number Volume/Issue/Year Availability
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  • 10
    UID:
    edocfu_BV047635526
    Format: 1 Online-Ressource (XIV, 296 p. 78 illus., 72 illus. in color).
    Edition: 1st ed. 2021
    ISBN: 978-3-030-92182-8
    Series Statement: Information Systems and Applications, incl. Internet/Web, and HCI 13134
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-92181-1
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-92183-5
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Computerspiel ; Individuelle Datenverarbeitung ; Künstliche Intelligenz ; Bildverarbeitung ; Konferenzschrift
    URL: Volltext  (URL des Erstveröffentlichers)
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