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  • 1
    Online Resource
    Online Resource
    Berlin ; Boston :De Gruyter Oldenbourg,
    UID:
    edoccha_(DE-604)BV049024592
    Format: 1 Online-Ressource (X, 234 Seiten).
    ISBN: 978-3-11-131775-5 , 978-3-11-131798-4
    Series Statement: Video games and the humanities Volume 14
    Content: Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies – concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively – highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century.
    Note: Erscheint als Open Access bei De Gruyter , Dissertation Freie Universität Berlin 2022
    Additional Edition: Erscheint auch als Druck-Ausgabe Schoppmeier, Sören Playing American ISBN 978-3-11-124484-6
    Language: English
    Keywords: Kultur ; Rezeption ; Transnationalisierung ; Open-World-Spiel ; Grand Theft Auto V ; Fallstudiensammlung ; Hochschulschrift
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    Berlin ; Boston :De Gruyter Oldenbourg,
    UID:
    edocfu_(DE-604)BV049024592
    Format: 1 Online-Ressource (X, 234 Seiten).
    ISBN: 978-3-11-131775-5 , 978-3-11-131798-4
    Series Statement: Video games and the humanities Volume 14
    Content: Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies – concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively – highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century.
    Note: Erscheint als Open Access bei De Gruyter , Dissertation Freie Universität Berlin 2022
    Additional Edition: Erscheint auch als Druck-Ausgabe Schoppmeier, Sören Playing American ISBN 978-3-11-124484-6
    Language: English
    Keywords: Kultur ; Rezeption ; Transnationalisierung ; Open-World-Spiel ; Grand Theft Auto V ; Fallstudiensammlung ; Hochschulschrift
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    Online Resource
    Online Resource
    Berlin ; Boston : De Gruyter Oldenbourg
    UID:
    b3kat_BV049024592
    Format: 1 Online-Ressource (X, 234 Seiten)
    ISBN: 9783111317755 , 9783111317984
    Series Statement: Video games and the humanities Volume 14
    Content: Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies – concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively – highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century.
    Note: Erscheint als Open Access bei De Gruyter , Dissertation Freie Universität Berlin 2022
    Additional Edition: Erscheint auch als Druck-Ausgabe Schoppmeier, Sören Playing American ISBN 978-3-11-124484-6
    Language: English
    Keywords: USA ; Kultur ; Rezeption ; Transnationalisierung ; Open-World-Spiel ; Grand Theft Auto V ; Fallstudiensammlung ; Hochschulschrift
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    Online Resource
    Online Resource
    Basel/Berlin/Boston :Walter de Gruyter GmbH,
    UID:
    almahu_9949569610402882
    Format: 1 online resource (246 pages)
    Edition: First edition.
    ISBN: 9783111317755
    Series Statement: Video Games and the Humanities Series ; Volume 14.
    Additional Edition: ISBN 9783111244846
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 5
    Book
    Book
    Berlin ; Boston :De Gruyter Oldenbourg,
    UID:
    almafu_BV049322841
    Format: X, 234 Seiten.
    ISBN: 978-3-11-124484-6
    Series Statement: Video games and the humanities volume 14
    Content: Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies – concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively – highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century.
    Note: Erscheint als Open Access bei De Gruyter , Dissertation Freie Universität Berlin 2022
    Additional Edition: Erscheint auch als Online-Ausgabe, EPUB Schoppmeier, Sören Playing American ISBN 9783111317984
    Additional Edition: Erscheint auch als Online-Ausgabe, PDF Schoppmeier, Sören Playing American ISBN 9783111317755
    Language: English
    Keywords: Kultur ; Rezeption ; Transnationalisierung ; Open-World-Spiel ; Grand Theft Auto V ; Hochschulschrift ; Fallstudiensammlung
    Library Location Call Number Volume/Issue/Year Availability
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  • 6
    Online Resource
    Online Resource
    Berlin ; Boston :De Gruyter Oldenbourg,
    UID:
    almafu_BV049024592
    Format: 1 Online-Ressource (X, 234 Seiten).
    ISBN: 978-3-11-131775-5 , 978-3-11-131798-4
    Series Statement: Video games and the humanities Volume 14
    Content: Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies – concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively – highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century.
    Note: Erscheint als Open Access bei De Gruyter , Dissertation Freie Universität Berlin 2022
    Additional Edition: Erscheint auch als Druck-Ausgabe Schoppmeier, Sören Playing American ISBN 978-3-11-124484-6
    Language: English
    Keywords: Kultur ; Rezeption ; Transnationalisierung ; Open-World-Spiel ; Grand Theft Auto V ; Fallstudiensammlung ; Hochschulschrift ; Fallstudiensammlung ; Hochschulschrift ; Fallstudiensammlung ; Hochschulschrift
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    Library Location Call Number Volume/Issue/Year Availability
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  • 7
    Online Resource
    Online Resource
    Basel/Berlin/Boston : Walter de Gruyter GmbH
    UID:
    gbv_1877338907
    Format: 1 online resource (246 pages)
    Edition: 1st ed.
    ISBN: 9783111317755
    Series Statement: Video Games and the Humanities Series v.14
    Content: Intro -- Acknowledgments -- Contents -- Abbreviations of Videogame Titles -- Introduction -- 1 Ambient Operations: An Analytic Focus for the Study of Open-World Videogames -- 2 A Portrait of the Videogame as an Actor-Network: Grand Theft Auto and the Agencies of American Culture -- 3 (Anti-)Black Boxes, Black Bodies, and Surveillance as Gameplay: Watch Dogs' Ambivalent Politics -- 4 Once (+n) Upon A Time, There Was the (Simulated) West: Red Dead Redemption and the Database Western -- Conclusion: Past, Present, and Futures of Playing American -- Works Cited -- Index.
    Note: Description based on publisher supplied metadata and other sources
    Language: English
    Keywords: Electronic books.
    Library Location Call Number Volume/Issue/Year Availability
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  • 8
    UID:
    gbv_1869979044
    Format: 1 Online-Ressource (XI, 229 p.)
    Edition: Issued also in print
    ISBN: 9783111317755
    Series Statement: Video Games and the Humanities 14
    Content: Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies - concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively - highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century
    Note: Diss 2022 FU Berlin , Issued also in print , In English
    Additional Edition: ISBN 9783111317984
    Additional Edition: ISBN 9783111244846
    Additional Edition: Erscheint auch als print ISBN 9783111244846
    Language: English
    Keywords: Hochschulschrift
    URL: Cover
    Library Location Call Number Volume/Issue/Year Availability
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  • 9
    UID:
    almafu_9960727412202883
    Format: 1 online resource (270 p.)
    ISBN: 3-8394-6130-8
    Series Statement: Edition Kulturwissenschaft ; 268
    Content: What are the ›borderlands of narrativity› - the complex and culturally productive area where the symbolic form of narrative meets other symbolic logics, such as data(base), play, spectacle, or ritual? The contributors open up a conversation about the ›beyond‹ of narrative, about the myriad constellations in which narrativity interlaces with, rubs against, or morphs into the principles of other forms. To conceptualize these borderlands, the book introduces the notion of »narrative liminality,« which the 16 articles utilize to engage literature, popular culture, digital technology, historical artifacts, and other kinds of texts from a time span of close to 200 years.
    Note: Frontmatter -- , Contents -- , Acknowledgments -- , Borderlands of Narrativity -- , Numbers, Literature, Aesthetics -- , The Data of Life and the Life of Data -- , The Potentialities of Data -- , Unnecessary Complications? -- , Narrative Liminality, Ambient Operations, and the Database Western in Rockstar Games' Red Dead Redemption Videogames -- , Detecting Liminality -- , "To Live Your Life Again, Turn to Page 1" -- , Multimodality as a Limit of Narrative in Mark Z. Danielewski's The Familiar -- , The Poetics and Politics of Staring -- , "No Show Dissed Quite Like This One" -- , Repetition, Rhythm, and Recital -- , Home Front Autobiographies of the 'War on Terror' -- , Form and/in Modernity -- , Embodying Narrative, Staging Icons -- , Narrating Authorship -- , Endings and Sustainability -- , Contributors , In English.
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 10
    UID:
    gbv_1877771171
    Format: 1 Online-Ressource (229 p.)
    ISBN: 9783111317755 , 9783111244846 , 9783111317984
    Series Statement: Video Games and the Humanities
    Content: Tracing a practice called "playing American" through the stages of videogame development, gameplay, and reception, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Case studies of the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises highlight different figurations of this phenomenon
    Note: English
    Language: Undetermined
    Library Location Call Number Volume/Issue/Year Availability
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