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  • 1
    Book
    Book
    Malden, MA :Wiley-Blackwell,
    UID:
    almahu_BV035823075
    Format: 231 S.
    Edition: 1. publ.
    ISBN: 978-1-405-18789-3 , 978-1-405-18788-6
    Series Statement: New directions in aesthetics 10
    Note: Includes bibliographical references and index
    Language: English
    Subjects: Computer Science , Comparative Studies. Non-European Languages/Literatures , Philosophy
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    Keywords: Videospiel ; Computerspiel ; Ästhetik ; Computerspiel ; Videospiel ; Philosophie
    URL: Cover
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  • 2
    Book
    Book
    New York ; London :Routledge,
    UID:
    almafu_BV044927218
    Format: vi, 235 Seiten : , Diagramm.
    ISBN: 978-1-138-62958-5
    Series Statement: Routledge research in aesthetics 2
    Note: Includes bibliographical references and index
    Additional Edition: Erscheint auch als Online-Ausgabe ISBN 978-1-315-21037-7
    Language: English
    Subjects: Computer Science , General works
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    Keywords: Videospiel ; Ästhetik ; Aufsatzsammlung ; Aufsatzsammlung
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  • 3
    Online Resource
    Online Resource
    London :Taylor and Francis,
    UID:
    almahu_9949383865302882
    Format: 1 online resource : , text file, PDF
    Edition: First edition.
    ISBN: 9781315210377 , 1315210371 , 9781351809450 , 1351809458 , 9781351809467 , 1351809466 , 9781351809443 , 135180944X
    Series Statement: Routledge Research in Aesthetics
    Content: "This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most significant developments in the modern popular arts, and it is a topic that is attracting much attention among philosophers of art and aestheticians. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value. The essays in this volume address a number of pressing theoretical issues related to these areas, including but not limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by violence in videogames; and the representation of women in videogames and the gaming community. The Aesthetics of Videogames is an important contribution to analytic aesthetics that deals with an important and growing art form."--Provided by publisher.
    Note: Chapter 1 Introduction / , chapter 2 Ontology and Transmedial Games / , chapter 3 Videogames as Neither Video nor Games -- , A Negative Ontology / , chapter 4 Videogame Ontology, Constitutive Rules, and Algorithms / , chapter 5 Appreciating Videogames / , chapter 6 The Beautiful Gamer? -- , On the Aesthetics of Videogame Performances / , chapter 7 Videogames and Creativity / , chapter 8 Interactivity, Fictionality, and Incompleteness / , chapter 9 Why Gamers Are Not Narrators / , chapter 10 Videogames and Virtual Media / , chapter 11 Videogames and Gendered Invisibility / , chapter 12 Games and the Moral Transformation of Violence / , chapter 13 Videogames and the 2Theater of Love3 / , chapter 14 Pornographic Videogames -- , A Feminist Examination /
    Additional Edition: ISBN 9781351809467
    Additional Edition: ISBN 9781351809450
    Language: English
    Keywords: Electronic books. ; Electronic books.
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  • 4
    Online Resource
    Online Resource
    New York, NY :Routledge,
    UID:
    almahu_9949387077302882
    Format: 1 online resource.
    ISBN: 9781000452129 , 1000452123 , 9781003107644 , 1003107648 , 1000452085 , 9781000452082
    Series Statement: Routledge research in aesthetics
    Content: "This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and worlds, about the value of such things, and indeed, about how they may reshape our understanding of the "real" world. Grant Tavinor finds that approach to be fundamentally mistaken, and that to really account for virtual reality, we must focus on the medium and its uses, and not the hypothetical and speculative instances that are typically the focus of earlier works. He also argues that much of the cultural and metaphysical hype around virtual reality is undeserved. But this does not mean that virtual reality is illusory or uninteresting; on the contrary, it is significant for the altogether different reason that it overturns much of our understanding of how representational media can function and what we can use them to achieve. The Aesthetics of Virtual Reality will be of interest to scholars and advanced students working in aesthetics, philosophy of art, philosophy of technology, metaphysics, and game studies"--
    Additional Edition: Print version: Tavinor, Grant. Aesthetics of virtual reality New York, NY : Routledge, 2022 ISBN 9780367619251
    Language: English
    Subjects: Computer Science
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    Keywords: Electronic books.
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  • 5
    UID:
    gbv_1800722419
    Format: 1 Online-Ressource (viii, 256 Seiten) , Illustrationen
    ISBN: 9781474474481 , 9781474474498
    Content: Shows how aesthetic, ethical, and political questions intersect in a range of art forms as found in traditional mediaAddresses key aesthetic, ethical, and political questions in visual mediaExamines contemporary films, television, photography, painting and new visual media such as videogames, Facebook, and interactive documentariesOffers an international mix of emerging and senior authors with interdisciplinary expertiseThis book investigates the interrelations between aesthetics, ethics and politics in a variety of visual media forms, ranging across art installations, film and television, interactive documentaries, painting, photography, social media and videogames. An international mix of emerging and established authors, with interdisciplinary expertise, explores how different ethical questions, political implications and aesthetic pleasures arise and shape one another in distinct visual media.Investigating themes such as the use of cinema as a medium for ethical and political thought, how documentary subjects both conceal and reveal truth, the new ethical challenges arising from interactive media and the role of images in responding to political events and trauma, this is a groundbreaking work about the interrelations of aesthetic, ethical and political values in visual media
    Note: Frontmatter , CONTENTS , FIGURES , NOTES ON CONTRIBUTORS , INTRODUCTION , PART ONE. AESTHETICS , 1. REPAIR AND THE IRREPARABLE IN CONTEMPORARY ABORIGINAL ART , 2. CIRCULATING BODIES: RETELLING THE TRAUMA OF THE ALGERIAN WAR THROUGH PHOTOGRAPHY AND ART , 3. AN i FOR AN EYE: THE COLLECTIVE SHAPING OF EXPERIENCE IN THE AGE OF MACHINE-MEDIATED ART , PART TWO. ETHICS , 4. THE ETHICS OF FILMMAKING: HOW THE GENETIC HISTORY OF WORKS AFFECTS THEIR VALUE , 5. THE LOOK OF SILENCE AND THE ETHICS OF ATONEMENT , 6. TRUTH, PERFORMANCE AND THE CLOSE-UP: PARADOXICAL CANDOUR IN ERROL MORRIS’S ‘INTERROTRON’ INTERVIEWS , 7. MINDHUNTER: THE POSSIBILITY OF KNOWING EVIL , PART THREE POLITICS , 8. INTERACTIVE DOCUMENTARY, NARRATIVE SCEPTICISM AND THE VALUES OF DOCUMENTARY FILM , 9. WON’T SOMEBODY PLEASE THINK OF THE CHILDREN! ON THE MORALISATION OF VIDEO GAME VIOLENCE , 10. RE-READING PERSONAL INFLUENCE IN AN AGE OF SOCIAL MEDIA , 11. PRINCIPLES OF EXCHANGE: FREE SPEECH IN THE ERA OF FAKE NEWS , INDEX
    Additional Edition: ISBN 9781474474467
    Additional Edition: Erscheint auch als Druck-Ausgabe Truth in visual media Edinburgh : Edinburgh University Press, 2021 ISBN 1474474462
    Additional Edition: ISBN 9781474474467
    Language: English
    Keywords: Massenmedien ; Film ; Fernsehen ; Video ; Fotografie ; Malerei ; Ethik ; Ästhetik ; Politik ; Wahrheit ; Aufsatzsammlung
    URL: Cover
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  • 6
    Online Resource
    Online Resource
    Malden, MA :Wiley-Blackwell,
    UID:
    almahu_9948312896502882
    Format: 231 p.
    Edition: Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
    Series Statement: New directions in aesthetics
    Language: English
    Keywords: Electronic books.
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  • 7
    Online Resource
    Online Resource
    Malden, MA :Wiley-Blackwell,
    UID:
    edocfu_9959327716602883
    Format: 1 online resource (231 pages)
    ISBN: 9781444310184 , 1444310186 , 1405187891 , 9781405187893 , 1405187883 , 9781405187886 , 9781444310177 , 1444310178
    Series Statement: New directions in aesthetics ; 10
    Content: The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames.: Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts; Explores how philosophical theories developed to address traditional art works can also be applied to videogames; Written for a broad audience of both philosophers and videogame enthusiasts by a philosopher who is also an avid gamer; Discusses the relationship between games and earlier artistic and entertainmen.
    Note: The new art of videogames -- What are videogames anyway? -- On definition -- Videogames and fiction -- Stepping into fictional worlds -- Games through fiction -- Videogames and narrative -- Emotion in videogaming -- The morality of videogames -- Videogames as art.
    Additional Edition: Print version: Tavinor, Grant. Art of videogames. Malden, MA : Wiley-Blackwell, 2009 ISBN 9781405187893
    Language: English
    Keywords: Electronic books.
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  • 8
    Online Resource
    Online Resource
    Malden, MA :Wiley-Blackwell,
    UID:
    almahu_9948197491002882
    Format: 1 online resource (231 pages)
    ISBN: 9781444310184 , 1444310186 , 1405187891 , 9781405187893 , 1405187883 , 9781405187886 , 9781444310177 , 1444310178
    Series Statement: New directions in aesthetics ; 10
    Content: The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames.: Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts; Explores how philosophical theories developed to address traditional art works can also be applied to videogames; Written for a broad audience of both philosophers and videogame enthusiasts by a philosopher who is also an avid gamer; Discusses the relationship between games and earlier artistic and entertainmen.
    Note: The new art of videogames -- What are videogames anyway? -- On definition -- Videogames and fiction -- Stepping into fictional worlds -- Games through fiction -- Videogames and narrative -- Emotion in videogaming -- The morality of videogames -- Videogames as art.
    Additional Edition: Print version: Tavinor, Grant. Art of videogames. Malden, MA : Wiley-Blackwell, 2009 ISBN 9781405187893
    Language: English
    Keywords: Electronic books.
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  • 9
    Online Resource
    Online Resource
    Chichester, West Sussex, United Kingdom :Wiley-Blackwell,
    UID:
    edocfu_BV043390792
    Format: 1 Online-Ressource (231 Seiten).
    ISBN: 978-1-4443-1018-4 , 978-1-4443-1017-7
    Series Statement: New directions in aesthetics 10
    Additional Edition: Erscheint auch als Druck-Ausgabe, Hardcover ISBN 978-1-4051-8789-3
    Additional Edition: Erscheint auch als Druck-Ausgabe, Paperback ISBN 978-1-4051-8788-6
    Language: English
    Subjects: Computer Science , Comparative Studies. Non-European Languages/Literatures , Philosophy
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    Keywords: Videospiel ; Computerspiel ; Ästhetik ; Computerspiel ; Videospiel ; Philosophie
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 10
    UID:
    almahu_9949473980702882
    Format: 1 online resource (308 p.)
    ISBN: 9783110326796 , 9783110238570
    Series Statement: Philosophische Analyse / Philosophical Analysis , 38
    Content: The essays collected in this volume are all concerned with the connection between fiction and truth. This question is of utmost importance to metaphysics, philosophy of language, philosophical logic and epistemology, raising in each of these areas and at their intersections a large number of issues related to creation, existence, reference, identity, modality, belief, assertion, imagination, pretense, etc. All these topics and many more are addressed in this collection, which brings together original essays written from various points of view by philosophers of diverse trends. These essays constitute major contributions to the current debates that the connection between truth and fiction continually enlivens, and give a sense of the directions in which research on this question is heading.
    Note: Frontmatter -- , Contents -- , Acknowledgments -- , Introduction -- , Fictional Characters and Indeterminate Identity -- , Two-Dimensionalism and Fictional Names -- , Classical Possibilism and Fictional Objects -- , How Creationism Supports Kripke's Vichianism on Fiction -- , Creating Non-Existents -- , Sweet Nothings: The Semantics, Pragmatics, and Ontology of Fiction -- , Fiction and Acceptance-Relative Truth, Belief and Assertion -- , Fictional Realism and Its Discontents -- , The Fiction of Creationism -- , Virtual Worlds and Interactive Fictions -- , Fiction, Indispensability and Truths -- , References -- , Notes on Contributors -- , Index -- , Backmatter , Issued also in print. , Mode of access: Internet via World Wide Web. , In English.
    In: DGBA Backlist Complete English Language 2000-2014 PART1, De Gruyter, 9783110238570
    In: DGBA Backlist Philosophy 2000-2014 (EN), De Gruyter, 9783110238488
    In: DGBA Philosophy 2000 - 2014, De Gruyter, 9783110636949
    In: eBook Package De Gruyter Ontos 2002-2012, De Gruyter, 9783110331226
    In: eBook Paket De Gruyter Ontos 2002-2012, De Gruyter, 9783110331219
    Additional Edition: ISBN 9783110326505
    Language: English
    URL: Cover
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