feed icon rss

Your email was sent successfully. Check your inbox.

An error occurred while sending the email. Please try again.

Proceed reservation?

Export
  • 1
  • 2
    UID:
    almahu_9948621536702882
    Format: X, 211 p. 107 illus., 14 illus. in color. , online resource.
    Edition: 1st ed. 2000.
    ISBN: 9783709163443
    Series Statement: Eurographics,
    Content: This volume contains the research papers presented at the Eleventh Eurographics Workshop on Computer Animation and Simulation which took place in Interlaken, Switzerland, August 21-22, 2000. The workshop is an international forum for research in human animation, physically-based modeling, motion control, animation systems, and other key aspects of animation and simulation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 3 members of the international program committee and additional reviewers. Based on the reviews, 14 papers were accepted and the authors were invited to submit a final version for the workshop. We wish to especially thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist. We are grateful to the Eurographics Association and especially to Werner Purgathofer from the Technical University of Vienna, for his support in publishing the workshop as a volume of the Springer-Verlag Eurographics Series. We also thank the Eurographics '2000 organisers, especially David Duce, and Heinrich Miiller from the EG board. We are also very grateful to lerrin Celebi for the organization of the review process and and Josiane Bottarelli for the registration process.
    Note: 1. Facial Animation and Ageing -- A Parametric Tongue Model for Animated Speech -- Simulation of Skin Aging and Wrinkles with Cosmetics Insight -- A Low Bit-rate Web-enabled Synthetic Head with Speech-driven Facial Animation -- 2. Character Animation -- A Grasp-based Motion Planning Algorithm for Character Animation -- Motion Tracking with Dynamic Simulation -- ACE: A Platform for the Real Time Simulation of Virtual Human Agents -- 3. Hair Modelling -- Interactive Hair Styler based on Fluid Flow -- Real-Time Animation of Human Hair Modeled in Strip -- 4. Deformable Models -- Controlling Anisotropy in Mass-Spring Systems -- Realistic Deformation of Human Body Shapes -- Implicit-Explicit Schemes for Fast Animation with Particle Systems -- 5. Modelling and Simulation -- An Accurate Model of Wave Refraction Over Shallow Water -- Animation and Simulation Techniques for VR-Training Systems in Endoscopic Surgery -- Using Cartesian Product for Animation -- Appendix: Colour Illustrations.
    In: Springer Nature eBook
    Additional Edition: Printed edition: ISBN 9783211835494
    Additional Edition: Printed edition: ISBN 9783709163450
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
Close ⊗
This website uses cookies and the analysis tool Matomo. Further information can be found on the KOBV privacy pages