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  • 1
    UID:
    b3kat_BV010997383
    Format: VI, 178 S. , Ill., graph. Darst.
    ISBN: 3211828761
    Series Statement: Springer Computer Science
    Language: English
    Subjects: Computer Science
    RVK:
    RVK:
    RVK:
    Keywords: Multimedia ; Konferenzschrift
    Author information: Urban, Bodo 1953-2022
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    UID:
    almahu_9947364365502882
    Format: XVIII, 194 p. 68 illus. , online resource.
    ISBN: 9783642334665
    Series Statement: Lecture Notes in Computer Science, 7516
    Content: This book constitutes the refereed proceedings of the 7th International Conference on E-Learning and Games, Edutainment 2012, held in conjunction with the 3rd International Conference on Serious Games for Training, Education, Health and Sports, GameDays 2012, held in Darmstadt, Germany, in September 2012. The 21 full papers presented were carefully reviewed and selected for inclusion in this book. They are organized in topical sections named: game-based training; game-based teaching and learning; emerging learning and gaming technologies; authoring tools and mechanisms; and serious games for health.
    Note: Collaborative Virtual Environments for Training: A Unified Interaction Model for Real Humans and Virtual Humans -- Developing a Situated Virtual Reality Simulation for Telerobotic Control and Training -- Game Mastering in Collaborative Multiplayer Serious Games -- Implementing High-Resolution Adaptivity in Game-Based Learning -- Game-Based Teaching and Learning Turning High-Schools into Laboratories? Lessons Learnt from Studies of Instructional Effectiveness of Digital Games in the Curricular Schooling System -- Application of NXT Based Robots for Teaching Java-Based Concurrency -- The Effect of Learning Mechanics Design on Learning Outcomes in a Computer-Based Geometry Game -- A Serious Game for Architectural Knowledge in the Classroom -- Evaluation of Competence Development in WoW -- “This Game Is Girly!” Perceived Enjoyment and Student Acceptance of Edutainment -- Emerging Learning and Gaming Technologies Towards a Social Game Interaction Taxonomy: A Social Gaming Approach towards Peer Knowledge Sharing and Participation in Serious Games -- Mobile Worlds: Mobile Gaming and Learning? -- Science and Technology Communication Activities by Using 3D Image Projection System -- Potentials of a Low-Cost Motion Analysis System for Exergames in Rehabilitation and Sports Medicine -- Authoring Tools and Mechanisms Puzzle-it: An HTML5 Serious Games Platform for Education: Puzzle Based Serious Games for Education -- Authoring of Serious Adventure Games in StoryTec -- Designing an Interactive Storytelling Game -- Towards Puzzle Templates for Multiplayer Adventures -- Context-Sensitive User-Centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work Contexts -- The Impact of Different Gaming Interfaces on Spatial Experience and Spatial Presence – A Pilot Study -- Perceptual and Computational Time Models in Game Design for Time Orientation in Learning Disabilities -- StoryTec: Authoring Adaptive Cross-Platform Games -- Veni, Vidi, VICERO – But Where to Start?
    In: Springer eBooks
    Additional Edition: Printed edition: ISBN 9783642334658
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Konferenzschrift ; Konferenzschrift
    URL: Volltext  (lizenzpflichtig)
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
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  • 3
    UID:
    gbv_1649188927
    Format: Online-Ressource
    ISBN: 9783540362357 , 3540362355
    Series Statement: Lecture Notes in Computer Science 2545
    Content: From a Formal User Model to Design Rules -- A Coloured Petri Net Formalisation for a UML-Based Notation Applied to Cooperative System Modelling -- Adaptive User Interface for Mobile Devices -- Migratable User Interface Descriptions in Component-Based Development -- Task Modelling in Multiple Contexts of Use -- Notational Support for the Design of Augmented Reality Systems -- Tool-Supported Interpreter-Based User Interface Architecture for Ubiquitous Computing -- Combining Compound Conceptual User Interface Components with Modelling Patterns — A Promising Direction for Model-Based Cross-Platform User Interface Development -- Multiple User Interfaces: Towards a Task-Driven and Patterns-Oriented Design Model -- Foundations of Cognitive Support: Toward Abstract Patterns of Usefulness -- User Interface Design Patterns for Interactive Modeling in Demography and Biostatistics -- User Interface Conceptual Patterns -- Monitoring Human Faces from Multi-view Image Sequences -- Improving Mouse Navigation — A Walk through the “Hilly Screen Landscape” -- Designing User Interaction for Face Tracking Applications -- Performance Evaluation as a Tool for Quantitative Assessment of Complexity of Interactive Systems -- Blending Descriptive and Numeric Analysis in Human Reliability Design -- Towards a Ubiquitous Semantics of Interaction: Phenomenology, Scenarios, and Traces -- Architecture Considerations for Interoperable Multi-modal Assistant Systems.
    Content: This book constitutes the thoroughly refereed post-proceedings of the 9th International Workshop on the Design, Specification, and Verification of Interactive Systems, DSV-IS 2002, held in Rostock, Germany in June 2002. The 19 revised full papers presented have gone through two rounds of reviewing, selection, and improvement. All aspects of the design, specification, and verification of interactive systems from the human-computer interaction point of view are addressed. Particular emphasis is given to models and their role in supporting the design and development of interactive systems and user interfaces for ubiquitous computing.
    Additional Edition: ISBN 9783540002666
    Additional Edition: Buchausg. u.d.T. Interactive systems Berlin : Springer, 2002 ISBN 3540002669
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Mensch-Maschine-Kommunikation ; Benutzeroberfläche ; Softwarespezifikation ; Systementwurf ; Mensch-Maschine-Kommunikation ; Mobile Computing ; Mensch-Maschine-Kommunikation ; Softwarespezifikation ; Mensch-Maschine-Kommunikation ; Benutzeroberfläche ; Softwarespezifikation ; Systementwurf ; Kongress ; Mobile Computing ; Konferenzschrift
    URL: Volltext  (lizenzpflichtig)
    URL: Volltext  (lizenzpflichtig)
    URL: Volltext  (lizenzpflichtig)
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
    Author information: Urban, Bodo 1953-2022
    Author information: Forbrig, Peter 1954-
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  • 4
    UID:
    almahu_9948621503202882
    Format: X, 274 p. , online resource.
    Edition: 1st ed. 2002.
    ISBN: 9783540362357
    Series Statement: Lecture Notes in Computer Science, 2545
    Content: This book constitutes the thoroughly refereed post-proceedings of the 9th International Workshop on the Design, Specification, and Verification of Interactive Systems, DSV-IS 2002, held in Rostock, Germany in June 2002. The 19 revised full papers presented have gone through two rounds of reviewing, selection, and improvement. All aspects of the design, specification, and verification of interactive systems from the human-computer interaction point of view are addressed. Particular emphasis is given to models and their role in supporting the design and development of interactive systems and user interfaces for ubiquitous computing.
    Note: From a Formal User Model to Design Rules -- A Coloured Petri Net Formalisation for a UML-Based Notation Applied to Cooperative System Modelling -- Adaptive User Interface for Mobile Devices -- Migratable User Interface Descriptions in Component-Based Development -- Task Modelling in Multiple Contexts of Use -- Notational Support for the Design of Augmented Reality Systems -- Tool-Supported Interpreter-Based User Interface Architecture for Ubiquitous Computing -- Combining Compound Conceptual User Interface Components with Modelling Patterns - A Promising Direction for Model-Based Cross-Platform User Interface Development -- Multiple User Interfaces: Towards a Task-Driven and Patterns-Oriented Design Model -- Foundations of Cognitive Support: Toward Abstract Patterns of Usefulness -- User Interface Design Patterns for Interactive Modeling in Demography and Biostatistics -- User Interface Conceptual Patterns -- Monitoring Human Faces from Multi-view Image Sequences -- Improving Mouse Navigation - A Walk through the "Hilly Screen Landscape" -- Designing User Interaction for Face Tracking Applications -- Performance Evaluation as a Tool for Quantitative Assessment of Complexity of Interactive Systems -- Blending Descriptive and Numeric Analysis in Human Reliability Design -- Towards a Ubiquitous Semantics of Interaction: Phenomenology, Scenarios, and Traces -- Architecture Considerations for Interoperable Multi-modal Assistant Systems.
    In: Springer Nature eBook
    Additional Edition: Printed edition: ISBN 9783662190425
    Additional Edition: Printed edition: ISBN 9783540002666
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 5
    UID:
    almahu_9947920701002882
    Format: X, 274 p. , online resource.
    ISBN: 9783540362357
    Series Statement: Lecture Notes in Computer Science, 2545
    Content: This book constitutes the thoroughly refereed post-proceedings of the 9th International Workshop on the Design, Specification, and Verification of Interactive Systems, DSV-IS 2002, held in Rostock, Germany in June 2002. The 19 revised full papers presented have gone through two rounds of reviewing, selection, and improvement. All aspects of the design, specification, and verification of interactive systems from the human-computer interaction point of view are addressed. Particular emphasis is given to models and their role in supporting the design and development of interactive systems and user interfaces for ubiquitous computing.
    Note: From a Formal User Model to Design Rules -- A Coloured Petri Net Formalisation for a UML-Based Notation Applied to Cooperative System Modelling -- Adaptive User Interface for Mobile Devices -- Migratable User Interface Descriptions in Component-Based Development -- Task Modelling in Multiple Contexts of Use -- Notational Support for the Design of Augmented Reality Systems -- Tool-Supported Interpreter-Based User Interface Architecture for Ubiquitous Computing -- Combining Compound Conceptual User Interface Components with Modelling Patterns — A Promising Direction for Model-Based Cross-Platform User Interface Development -- Multiple User Interfaces: Towards a Task-Driven and Patterns-Oriented Design Model -- Foundations of Cognitive Support: Toward Abstract Patterns of Usefulness -- User Interface Design Patterns for Interactive Modeling in Demography and Biostatistics -- User Interface Conceptual Patterns -- Monitoring Human Faces from Multi-view Image Sequences -- Improving Mouse Navigation — A Walk through the “Hilly Screen Landscape” -- Designing User Interaction for Face Tracking Applications -- Performance Evaluation as a Tool for Quantitative Assessment of Complexity of Interactive Systems -- Blending Descriptive and Numeric Analysis in Human Reliability Design -- Towards a Ubiquitous Semantics of Interaction: Phenomenology, Scenarios, and Traces -- Architecture Considerations for Interoperable Multi-modal Assistant Systems.
    In: Springer eBooks
    Additional Edition: Printed edition: ISBN 9783540002666
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 6
    UID:
    almahu_9947364475302882
    Format: XII, 269 p. 96 illus. , online resource.
    ISBN: 9783642379192
    Series Statement: Lecture Notes in Computer Science, 7775
    Content: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This special issue consists of two parts: the first one features original research papers on interactive digital storytelling in the applied context of edutainment; the second part contains a selection of revised and expanded best papers from the 4th eLearning Baltics (eLBa 2011) conference. The papers on digital storytelling have been split into sections on theory, technology, and case studies; the eLBA 2011 conference papers deal with technology and applications, case studies and mobile applications, and game-based learning and social media.
    Note: Interactive Digital Storytelling – Theory -- Authoring for Engagement in Plot-Based Interactive Dramatic Experiences for Learning -- First Steps towards a Unified Theory for Interactive Digital Narrative -- Interactive Digital Storytelling – Technology -- Contextual Affect Modeling and Detection in Interactive Text-Based Dramatic Improvisation -- A Methodology to Validate Interactive Storytelling Scenarios in Linear Logic -- Interactive Digital Storytelling – Case Studies -- Digital Storytelling and Educational Benefits: Evidences from a Large-Scale Project -- Collecting Aboriginal Stories for Education through Immersion -- Narrative Threads: A Tool to Support Young People in Creating Their Own Narrative-Based Computer Games -- UpStage: An Online Tool for Real-Time Storytelling -- eLBa 2011 – Technology and Applications -- Comprehensive Blended Learning Concept for Teaching Micro Controller Technology Utilising HomeLab Kits and Remote Labs in a Virtual Web Environment -- Cooperative and Self-directed Learning with the Learning Scenario VideoLearn: Engineering Education Using Lecture Recordings -- Applying Computer-Aided Intelligent Assessment in the Context of Mathematical Induction -- eLBa 2011 – Case Studies and Mobile Applications -- Digital Inclusion: Zero to Deuterio Learning and the More Knowing Other -- Human Computation in Mobile Cooperative Learning: A Museum Tour Case Study -- Touching Nametags with NFC Phones: A Playful Approach to Learning to Read -- eLBa 2011 – Game Based Learning and Social Media -- Learning, Reasoning and Modeling in Social Gaming -- Social Media Communication – Social Media Used Both as a Learning Content and as a Learning Style.
    In: Springer eBooks
    Additional Edition: Printed edition: ISBN 9783642379185
    Language: English
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  • 7
    UID:
    almahu_9948621456402882
    Format: VII, 178 p. , online resource.
    Edition: 1st ed. 1996.
    ISBN: 9783709194720
    Series Statement: Eurographics,
    Content: In the last few years multimedia hardware and applications have become widely available on PC and workstations. Moreover, through the tremendous development and the wide usage of the World Wide Web multimedia applications have been brought over the network to many people. This book presents the results of the fourth in a well established series of international workshops on Multimedia organized by the EUROGRAPHICS Association, and held from May 28 to 30, 1996, in Rostock, Germany. The workshop had the special topic Multimedia on the Net and was the follow up of the EUROGRAPHICS Symposium and Workshop on Multimedia held in Graz in June 1994. The workshop program consisted of an invited keynote speech and five technical sessions. The fifteen contributions selected for this volume treat topics of particular interest in current research and address actual problems of the use of multimedia in distributed applications over the network. According to the technical sessions they can be roughly structured in the parts concepts for handling multimedia data, still and motion pictures on the net, WWW and multimedia, collaborative multimedia, and multimedia and education. Concepts for handling multimedia data are addressed in two contributions. The first treats a frame based presentation model for distributed information systems (Kirste), the other one presents a temporal logic formalism for specifying navigational transformation in hypermedia applications (Mere et al.).
    Note: A Flexible Presentation Model for Distributed Information Systems -- Specifying Navigational Transformations in Hypermedia. A Temporal Logic Framework -- Quality and Resource Controlled Transmission of Images -- Components for Video Processing Applications -- Analysing the Quantization Parameters for Quality Assessment of Digital Video -- Three-Dimensional Infoi!nation System on the World Wide Web -- A Multimedia Approach of Information Integration -- World-Wide Conference: An Easy Conference Connection via a Java Application -- Collaborative Multimedia Applications and Platforms Integrated with Videoon-Demand -- Collaboration with Multimedia Documents -- "Media-on-Demand" Multimedia Electronic Mail: An Approach to Support Online Services -- Interactive Teletraining Using Real-Time Computer Mediated Communication: Usability Evaluation from Experiences -- A Content Based Retrieval Video System for Educational Environments -- Evaluation and Communication Techniques in Multimedia Product Design for "On the Net University Education" -- adVISer - Application of a Visualization Paradigm to Multimedia Design.
    In: Springer Nature eBook
    Additional Edition: Printed edition: ISBN 9783211828762
    Additional Edition: Printed edition: ISBN 9783709194737
    Language: English
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  • 8
    UID:
    gbv_1652325220
    Format: Online-Ressource (XII, 269 p. 96 illus, digital)
    ISBN: 9783642379192
    Series Statement: Lecture Notes in Computer Science 7775
    Content: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This special issue consists of two parts: the first one features original research papers on interactive digital storytelling in the applied context of edutainment; the second part contains a selection of revised and expanded best papers from the 4th eLearning Baltics (eLBa 2011) conference. The papers on digital storytelling have been split into sections on theory, technology, and case studies; the eLBA 2011 conference papers deal with technology and applications, case studies and mobile applications, and game-based learning and social media
    Note: Literaturangaben , Interactive Digital Storytelling - Theory -- Authoring for Engagement in Plot-Based Interactive Dramatic Experiences for Learning -- First Steps towards a Unified Theory for Interactive Digital Narrative -- Interactive Digital Storytelling - Technology -- Contextual Affect Modeling and Detection in Interactive Text-Based Dramatic Improvisation -- A Methodology to Validate Interactive Storytelling Scenarios in Linear Logic -- Interactive Digital Storytelling - Case Studies -- Digital Storytelling and Educational Benefits: Evidences from a Large-Scale Project -- Collecting Aboriginal Stories for Education through Immersion -- Narrative Threads: A Tool to Support Young People in Creating Their Own Narrative-Based Computer Games -- UpStage: An Online Tool for Real-Time Storytelling -- eLBa 2011 - Technology and Applications -- Comprehensive Blended Learning Concept for Teaching Micro Controller Technology Utilising HomeLab Kits and Remote Labs in a Virtual Web Environment -- Cooperative and Self-directed Learning with the Learning Scenario VideoLearn: Engineering Education Using Lecture Recordings -- Applying Computer-Aided Intelligent Assessment in the Context of Mathematical Induction -- eLBa 2011 - Case Studies and Mobile Applications -- Digital Inclusion: Zero to Deuterio Learning and the More Knowing Other -- Human Computation in Mobile Cooperative Learning: A Museum Tour Case Study -- Touching Nametags with NFC Phones: A Playful Approach to Learning to Read -- eLBa 2011 - Game Based Learning and Social Media -- Learning, Reasoning and Modeling in Social Gaming -- Social Media Communication - Social Media Used Both as a Learning Content and as a Learning Style.
    Additional Edition: ISBN 9783642379185
    Additional Edition: Erscheint auch als Druck-Ausgabe Transactions on edutainment ; 10 Berlin : Springer, 2013 ISBN 9783642379185
    Language: English
    Subjects: Computer Science
    RVK:
    URL: Volltext  (lizenzpflichtig)
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
    Author information: Petta, Paolo 1963-
    Author information: Urban, Bodo 1953-2022
    Author information: Iurgel, Ido A. 1967-
    Library Location Call Number Volume/Issue/Year Availability
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  • 9
  • 10
    UID:
    gbv_1657436055
    Format: 1 online resource (63 pages)
    ISBN: 9781450342452
    Series Statement: ACM Other conferences
    Language: English
    Keywords: Konferenzschrift
    Author information: Urban, Bodo 1953-2022
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