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  • 1
    UID:
    b3kat_BV040775918
    Format: 214 S.
    ISBN: 9789089643544
    Series Statement: MediaMatters
    Note: Erscheint auch als Open Access bei De Gruyter
    Additional Edition: Erscheint auch als Online-Ausgabe, PDF ISBN 978-90-4851-491-5 10.1515/9789048514915
    Language: English
    Keywords: Mobile Telekommunikation ; Psychologie ; Geschichte
    URL: Volltext  (kostenfrei)
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    UID:
    b3kat_BV045447731
    Format: 1 Online-Ressource (431 Seiten) , Illustrationen
    ISBN: 9789048535200 , 9048535204
    Series Statement: Games and play
    Content: In the last decade, digital media technologies and developments have given rise to exciting new forms of ludic, or playful, engagements of citizens in cultural and societal issues. From the Occupy movement to playful city-making to the gameful designs of the Obama 2008 and Trump 2016 presidential campaigns, and the rise of citizen science and ecological games, this book shows how play is a key theoretical, methodological, and practical principle for comprehending such new forms of civic engagement in a mediatized culture. 'The Playful Citizen' explores how and through what media we are becoming more playful as citizens and how this manifests itself in our ways of doing, living, and thinking. We offer a pluralistic answer to such questions by bringing together scholars from different fields such as game and play studies, social sciences, and media and culture studies
    Note: Erscheint als Open Access bei De Gruyter
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-94-6298-452-3
    Language: English
    Subjects: Political Science , General works , Sociology
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    Keywords: Aufsatzsammlung
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
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  • 3
    UID:
    almahu_9948617020602882
    Format: 1 online resource (217 p.)
    Edition: 1st ed.
    ISBN: 1-280-11825-3 , 9786613522542 , 90-485-1491-6
    Series Statement: MediaMatters
    Content: In this important new study, Imar de Vries take a historical and comparative approach in researching our intimate relationship with present-day mobile wireless technologies. By analyzing the full range of human expectations and behavior in regard to mobile devices, de Vries looks at how wireless gadgets have changed our ideas about communication, while at the same time he demonstrates how modern technology surprisingly repeats the patterns of older media. Applying a far-reaching and archaeological perspective to communication media, Tantalisingly Close looks at human desire to connect and the way that it has both shaped and been shaped by technology, past and present.
    Note: Description based upon print version of record. , Part I. Venturing into the familiar unknown; 1. Discourses of progress and utopia; 2. Communication ideals, communication woes -- Part 2. Where angels speak; 3. The rise ... and rise of mediatechnology; 4. Mobile communication dreams. , English
    Additional Edition: ISBN 90-8964-354-0
    Language: English
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  • 4
    UID:
    gbv_1685983030
    Format: 1 Online-Ressource
    Edition: [Online-Ausg.]
    ISBN: 9789048535200
    Series Statement: Games and Play
    Content: Frontmatter -- Contents -- 1. The playful citizen: An introduction / Glas, René / Lammes, Sybille / Lange, Michiel de / Raessens, Joost / Vries, Imar de -- Part I Ludo-literacies -- Introduction to Part I / Glas, René / Lammes, Sybille / Lange, Michiel de / Raessens, Joost / Vries, Imar de -- 2. Engagement in play, engagement in politics : Playing political video games / Neys, Joyce / Jansz, Jeroen -- 3. Analytical game design : Game-making as a cultural technique in a gamified society / Werning, Stefan -- 4. Re-thinking the social documentary / Uricchio, William -- 5. Collapsus, or how to make players become ecological citizens / Raessens, Joost -- 6. The broken toy tactic: Clockwork worlds and activist games / Schleiner, Anne-Marie -- 7. Video games and the engaged citizen : On the ambiguity of digital play / Hoofd, Ingrid -- Part II Ludo-epistemologies -- Introduction to Part II / Glas, René / Lammes, Sybille / Lange, Michiel de / Raessens, Joost / Vries, Imar de -- 8. Public laboratory: Play and civic engagement / Breen, Jessica / Dosemagen, Shannon / Blair, Don / Barry, Liz -- 9. Sensing the air and experimenting with environmental citizenship / Gabrys, Jennifer -- 10. Biohacking: Playing with technology / Smale, Stephanie de -- 11. Ludo-epistemology: Playing with the rules in citizen science games / Glas, René / Lammes, Sybille -- 12. The playful scientist: Stimulating playful communities for science practice / Schouten, Ben / Spek, Erik van der / Harmsen, Daniël / Bartholomeus, Ellis -- 13. Laborious playgrounds : Citizen science games as new modes of work/play in the digital age / Fizek, Sonia / Dippel, Anne -- Part III Ludo-politics -- Introduction to Part III / Glas, René / Lammes, Sybille / Lange, Michiel de / Raessens, Joost / Vries, Imar de -- 14. On participatory politics as a game changer and the politics of participation / Bunz, Mercedes -- 15. Playing with politics: Memory, orientation, and tactility / Hind, Sam -- 16. Meaningful inefficiencies : Resisting the logic of technological efficiency in the design of civic systems / Gordon, Eric / Walter, Stephen -- 17. Permanent revolution: Occupying democracy / Rushkoff, Douglas -- 18. The playful city: Citizens making the smart city / Lange, Michiel de -- 19. Dissent at a distance / Deuze, Mark / Ems, Lindsay -- 20. Playing with power : Casual politicking as a new frame for political analysis / Gekker, Alex -- Index of names -- Index of subjects
    Content: This edited volume collects current research by academics and practitioners on playful citizen participation through digital media technologies. With the emergence of digital and mobile technologies our conceptions and hopes of what citizen participation entails have changed profoundly. Interactive, networked and affordable technologies have transformed the relationship between knowledge, creativity and power. Citizens use media technologies in playful ways to engage in creative knowledge production and to alter professional roles and power structures.This book, available in Open Access, provides an overview of the potentials and limitations of citizen's engagement in the digital age through a collection of chapters from various academic fields. What connects these contributions is a focus on what we call playful participation. It is through this ludic engagement, we argue, that the contemporary production of knowledge and creative interventions in journalism, research, activism, art, politics, city making, and many other areas, should be understood. The book editors hold positions at Universities in the Netherlands (Utrecht University) and the UK (University of Warwick). They have published widely about digital media technologies, play, and identity
    Note: Mode of access: Internet via World Wide Web. , In English
    Language: English
    URL: Cover
    URL: Cover
    URL: Cover
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  • 5
    UID:
    kobvindex_HPB1088893045
    Format: 1 online resource (431 pages) : , illustrations, map
    ISBN: 9789048535200 , 9048535204
    Content: In the last decade, digital media technologies and developments have given rise to exciting new forms of ludic, or playful, engagements of citizens in cultural and societal issues. From the Occupy movement to playful city-making to the gameful designs of the Obama 2008 and Trump 2016 presidential campaigns, and the rise of citizen science and ecological games, this book shows how play is a key theoretical, methodological, and practical principle for comprehending such new forms of civic engagement in a mediatized culture. 'The Playful Citizen' explores how and through what media we are becoming more playful as citizens and how this manifests itself in our ways of doing, living, and thinking. We offer a pluralistic answer to such questions by bringing together scholars from different fields such as game and play studies, social sciences, and media and culture studies.
    Note: The playful citizen: an introduction / , Engagement in play, engagement in politics: playing political video games / , Analytical game design: game-making as a cultural technique in a gamified society / , Re-thinking the social documentary / , Collapsus, or how to make players become ecological citizens / , The broken toy tactics: clockwork worlds and activist games / , Video games and the engaged citizen: on the ambiguity of digital play / , Public laboratory: play and civic engagement / , Sensing the air and experimenting with environmental citizenship / , Biohacking: playing with technology / , Ludo-epistemology: playing with the rules in citizen science games / , The playful scientist: stimulating playful communities for science practice / , Laborious playgrounds: citizen science games as new modes of work/play in the digital age / , On participatory politics as a game changer and the politics of participation / , Playing with politics: memory, orientation, and tactility / , Meaningful inefficiencies: resisting the logic of technological efficiency in the design of civic systems / , Permanent revolution: occupying democracy / , The playful city: citizens making the smart city / , Dissent at a distance / , Playing with power: casual politicking as a new frame for political analysis / , Undetermined.
    Additional Edition: Print version: Playful citizen. Amsterdam : Amsterdam University Press, [2019] 9462984522
    Language: English
    Keywords: Electronic books.
    URL: JSTOR
    URL: OAPEN
    URL: Image
    Library Location Call Number Volume/Issue/Year Availability
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  • 6
    UID:
    edocfu_9958089952602883
    Format: 1 online resource (217 p.)
    Edition: 1st ed.
    ISBN: 1-280-11825-3 , 9786613522542 , 90-485-1491-6
    Series Statement: MediaMatters
    Content: In this important new study, Imar de Vries take a historical and comparative approach in researching our intimate relationship with present-day mobile wireless technologies. By analyzing the full range of human expectations and behavior in regard to mobile devices, de Vries looks at how wireless gadgets have changed our ideas about communication, while at the same time he demonstrates how modern technology surprisingly repeats the patterns of older media. Applying a far-reaching and archaeological perspective to communication media, Tantalisingly Close looks at human desire to connect and the way that it has both shaped and been shaped by technology, past and present.
    Note: Description based upon print version of record. , Part I. Venturing into the familiar unknown; 1. Discourses of progress and utopia; 2. Communication ideals, communication woes -- Part 2. Where angels speak; 3. The rise ... and rise of mediatechnology; 4. Mobile communication dreams. , English
    Additional Edition: ISBN 90-8964-354-0
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 7
    UID:
    edoccha_9958089952602883
    Format: 1 online resource (217 p.)
    Edition: 1st ed.
    ISBN: 1-280-11825-3 , 9786613522542 , 90-485-1491-6
    Series Statement: MediaMatters
    Content: In this important new study, Imar de Vries take a historical and comparative approach in researching our intimate relationship with present-day mobile wireless technologies. By analyzing the full range of human expectations and behavior in regard to mobile devices, de Vries looks at how wireless gadgets have changed our ideas about communication, while at the same time he demonstrates how modern technology surprisingly repeats the patterns of older media. Applying a far-reaching and archaeological perspective to communication media, Tantalisingly Close looks at human desire to connect and the way that it has both shaped and been shaped by technology, past and present.
    Note: Description based upon print version of record. , Part I. Venturing into the familiar unknown; 1. Discourses of progress and utopia; 2. Communication ideals, communication woes -- Part 2. Where angels speak; 3. The rise ... and rise of mediatechnology; 4. Mobile communication dreams. , English
    Additional Edition: ISBN 90-8964-354-0
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 8
    UID:
    gbv_1669439208
    Format: 431 Seiten , Illustrationen
    ISBN: 9789462984523
    Series Statement: Games and play 1
    Additional Edition: ISBN 9789048535200
    Additional Edition: Erscheint auch als Online-Ausgabe The playful citizen Amsterdam : Amsterdam University Press, 2019 ISBN 9789048535200
    Additional Edition: ISBN 9048535204
    Additional Edition: ISBN 9462984522
    Additional Edition: ISBN 9789462984523
    Additional Edition: Erscheint auch als Online-Ausgabe The playful citizen Amsterdam : Amsterdam University Press, 2019 ISBN 9789048535200
    Language: English
    Subjects: Political Science , Ethnology , General works , Sociology
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    Keywords: Aktivistin ; Aktivist ; Politisches Engagement ; Politisierung ; Zivilgesellschaft ; Digitalisierung ; Aufsatzsammlung
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  • 9
    UID:
    almahu_BV045495972
    Format: 431 Seiten : , Illustrationen.
    ISBN: 978-94-6298-452-3
    Series Statement: Games and play
    Additional Edition: Erscheint auch als Online-Ausgabe ISBN 978-90-4853-520-0
    Language: English
    Subjects: Political Science , General works , Sociology
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    Keywords: Aufsatzsammlung
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