feed icon rss

Your email was sent successfully. Check your inbox.

An error occurred while sending the email. Please try again.

Proceed reservation?

Export
  • 1
    UID:
    almahu_BV043527317
    Format: xviii, 297 Seiten : , Illustrationen.
    ISBN: 978-1-5013-1060-7 , 978-1-5013-2019-4 , 978-1-5013-1058-4 , 978-1-5013-1057-7
    Note: first paperback edition 2017
    Additional Edition: Erscheint auch als Online-Ausgabe ISBN 978-1-5013-1059-1
    Language: English
    Subjects: Computer Science , General works
    RVK:
    RVK:
    Keywords: Computerspiel ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung
    URL: Volltext  (kostenfrei)
    URL: Cover
    URL: Volltext  (kostenfrei)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 2
    UID:
    gbv_1832247619
    Format: 1 Online-Ressource (288 p.)
    ISBN: 9781501310591 , 9781501310584 , 9781501310577
    Content: This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life. Social, Casual and Mobile Games explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world
    Note: English
    Language: Undetermined
    Subjects: Computer Science , General works
    RVK:
    RVK:
    Keywords: Aufsatzsammlung
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 3
    UID:
    almahu_9949507641102882
    Format: 1 online resource (321 pages) : , illustrations
    ISBN: 1-5013-1059-3 , 1-5013-1057-7
    Content: "Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life. Social, Casual and Mobile Games explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world."--
    Content: "The first collection dedicated to analysing the casual, social, and mobile gaming movements that are changing games the world over"--
    Note: Machine generated contents note: -- Introduction: Casual Games and Mobile Devices: The Shifting Contexts of Gamers and Gaming, Michele Willson and Tama Leaver (Curtin University, Australia) -- Part I: The (New?) Gaming Landscape -- Chapter 1 - Who Are the Casual Gamers?, Lina Eklund (Stockholm University, Sweden)Chapter 2 - Between Aliens, Hackers, and Birds: Non-Casual Mobile Games and Mobile Game Design, Brendan Keogh (RMIT University, Australia)Chapter 3 - Casual Gaming: The Changing Role of the Designer, Laureline Chiapello (University of Montréal, Canada)Chapter 4 - Discussions with Developers: Free2Play and the Changing Landscape of Games Development, Tom Phillips (CREATe/University of East Anglia, UK)Part II: Reasons to Play -- Chapter 5 - The Sociality of Asynchronicity: Social Network Games and Family Bonding, Kelly Bourdreau and Mia Consalvo (Concordia University, Canada)Chapter 6 - The Rise of Affection Games: The Private Lives of Mobile Devices, Lindsay Grace (American University, USA)Chapter 7 - Mobile Games and Ambient Play, Larissa Hjorth (RMIT University, Australia) and Ingrid Richardson (Murdoch University, Australia)Chapter 8 - Affect and Social Value in Freemium Games, Fanny Ramirez (Rutgers University, USA)Part III: Locative Play -- Chapter 9 - Riding in Cars with Strangers: A Comparative Analysis of Chinese and American Teamwork in Ingress, Stacy Blasiola, Miao Feng and Adrienne Massanari (University of Illinois at Chicago, USA)Chapter 10 - COMM [secure]: Locatedness and Pseudo-Anonymity While Playing Ingress, Erin Stark (Curtin University, Australia)Chapter 11 - Rewriting Neighbourhoods: Zombies, Run! and the Runner as Rhetor, Jamie Henthorn (Old Dominion University, USA)Chapter 12 - The De-Gamification of Foursquare?, Rowan Wilken (Swinburne University of Technology, Australia)Part IV: New Markets -- Chapter 13 - Social Games and the Experience Economy, Mark Balnaves (University of Newcastle, Australia) and Gary Madden (Curtin University, Australia)Chapter 14 - Angry Birds as a Social Network Market, Tama Leaver (Curtin University, Australia)Chapter 15 - The Mobile Game Value Network, David Nieborg (University of Amsterdam, The Netherlands and MIT, USA) -- Part V. Cheating, Gambling and Addiction -- Chapter 16 - Gambling and Addiction? Social Casino Apps and Digital Media Practices, Cesar Albarrán-Torres (The University of Sydney, Australia)Chapter 17 - Cheating in Candy Crush Saga, Marcus Carter (The University of Melbourne, Australia) and Staffan Björk (Göteborg University, Sweden)Afterword: Players and the Question of Gender After GamerGate?, Adrienne Shaw (Temple University, USA) and Shira Chess (University of Georgia, USA)Bibliography -- Index. , Also available in print form. , English
    Additional Edition: Print version: ISBN 9781501320194
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 4
    UID:
    b3kat_BV047463454
    Format: 1 Online-Ressource (XV, 341 Seiten) , Illustrationen
    ISBN: 9783030659165
    Series Statement: Children's Well-Being: Indicators and Research 23
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-65915-8
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-65917-2
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-65918-9
    Language: English
    Subjects: Education
    RVK:
    RVK:
    Keywords: Neue Medien ; Kind ; Menschenrecht ; Neue Medien ; Kleinkindpädagogik ; Konferenzschrift
    URL: Volltext  (URL des Erstveröffentlichers)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 5
    UID:
    almafu_BV047463454
    Format: 1 Online-Ressource (XV, 341 Seiten) : , Illustrationen.
    ISBN: 978-3-030-65916-5
    Series Statement: Children's Well-Being: Indicators and Research 23
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-65915-8
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-65917-2
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-65918-9
    Language: English
    Subjects: Education
    RVK:
    RVK:
    Keywords: Neue Medien ; Kind ; Menschenrecht ; Neue Medien ; Kleinkindpädagogik ; Konferenzschrift
    URL: Volltext  (URL des Erstveröffentlichers)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 6
    UID:
    b3kat_BV021553392
    Format: VIII, 250 S.
    ISBN: 0820476137
    Series Statement: Digital formations 28
    Note: Includes bibliographical references (p. [227]-244) and index
    Language: English
    Subjects: Sociology
    RVK:
    Keywords: Informationstechnik ; Internet ; Interaktion
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 7
  • 8
    UID:
    gbv_652959547
    Format: VIII, 200 S. , Ill., graph. Darst. , 230 mm x 160 mm
    ISBN: 1433110628 , 1433110636 , 9781433110627 , 9781433110634
    Series Statement: Digital Formations 66
    Content: "The internet is a complex environment that affronts many practices while constraining others. The challenge is to develop language and tools to critically engage with these environments and to navigate the topology of being a citizen in a technologically mediated environment. This book begins this undertaking." -- Back Cover
    Note: Includes bibliographical references and index
    Language: English
    Subjects: General works
    RVK:
    RVK:
    RVK:
    Keywords: Internet ; Kommunikatives Handeln
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 9
    UID:
    gbv_1769719970
    Format: 1 Online-Ressource (xv, 341 Seiten)
    ISBN: 9783030659165
    Series Statement: Children’s well-being: indicators and research volume 23
    Content: Chapter 1. Introduction (Karen Murcia) -- Part I: The Early Childhood Home. Chapter 2. “The Tablet is my Best Friend!”: Practices and Perceptions of Young Children and Their Parents (Patricia Dias) -- Chapter 3. Family Mediating Practices and Ideologies: Spanish and Portuguese Parents of Children Under Three and Digital Media in Homes (Mitsuko Matsumoto) -- Chapter 4. Digital Parenting and Transnational Migration: Cultural and Emotional Drives for Digital Media Use (Teresa Castro) -- Chapter 5. Children’s Rights To ‘Good’ and ‘Bad’ Screen Time: Parental Narratives of how Children do Family Online (Helga Sadowski) -- Chapter 6. Taking Over the Home: Children's Mobile Media Play in Domestic Space (Will Balmford) Chapter 7. Think of the Parents: Parental Controls in Digital TV and Family Implications (Maureen Mauk) -- Chapter 8. Screening Language Acquisition Skills in a Mediated Childhood (Kylie Stevenson) -- Part II: Learning and Teaching -- Chapter 9. Media Arts in Early Childhood: A Framework for Developing Young Children’s Creative Participation in the Digital World (Judith Dinham) -- Chapter 10. The Impact of Digital Technologies on the Role of the Early Childhood Teacher (Vicki Schriever) -- Chapter 11. Bridging Communities: Developing Digital Literacies and Introducing Digital Technologies in the Montessori Early Childhood Education Classroom (Samantha Owen) -- Chapter 12. Understanding the Mutuality of Play and Media Literacy in Young Children: An Ethnographic Investigation of Pre-Primary School Children’s Perspectives on Media Literacy as Seen Through the Lens of Play (Helle Hovgaard Jørgensen) -- Chapter 13. Digital Technologies and Children: Does more Digital Interactivity make for Better Learning? (Jo Li Marie-Joelle Tay) -- Chapter 14. Disability and Remote Learning During COVID-19 (Katie Ellis) -- Part III: Connected Toys at Home and School -- Chapter 15. Internet of Toys and Forms of Play Early Education: A Longitudinal Study of Preschoolers’ Toy-Based Learning Experiences (Pirita Ihamäki) -- Chapter 16. Digital Play Objects as Part of Preschool Children’s Imaginative Play (Kristín Dýrfjörð) -- Chapter 17. Co-Creating Hybrid Toys as an Approach to Understand Children’s Needs in Play Experience (Tamara Pinos Cisneros) -- Chapter 18. Assessing Developmental Difficulties in Children Through Connected Smart Toys (Diego Rivera) -- Chapter 19. Young Children Learning to Code: A Digital Technologies Framework for the Early Years (Karen Murcia) -- Part IV: Privacy and Protection -- Chapter 20. Researching Representations of Children and Childhood on Instagram: Ethical and Methodological Considerations (Madeleine Dobson) -- Chapter 21. The “Sharent” Trap: Parenting in the Digital Age and a Child’s Right to Privacy (Anna Potter) -- Chapter 22. Santa’s Little Helper and Star of Instagram, Elf on the Shelf: Gendered Labour; Normalising Surveillance and Digitising a Childhood Phenomenon (Catherine Archer) -- Chapter 23.Digital Predictions: Children's Futures, Opportunities and Obstacles (Michele Willson) -- Chapter 24. Research Ethics and Digitising Early Childhood (Madeleine Dobson).
    Content: This volume focuses on very young children’s (aged 0-8) rights in a digital world. It gathers current research from around the globe that focuses on young children’s rights as agental citizens to the provision of and participation in digital devices and content—as well as their right to protection from harm. The UN Digital Rights Framework of 2014 addresses children’s needs, agency and vulnerability to harm in today’s digital world and implies roles and responsibilities for a variety of social actors including the state, families, schools, commercial entities, researchers and children themselves. This volume presents a broad range of research, including chapters on parental supervision and control, the changing forms of play, early childhood education, media and cultural studies, law, design, health, special-needs education, and engineering. Implicit within this book is the acknowledgement that children of various ages, abilities, socioeconomic and geographic backgrounds should have equal access to, and positive / non-harmful experiences with, new digital technologies and content—as well as adult support and expertise that enhances these experiences. This wonderful book has global relevance, balancing children’s embrace of digital content with adult responsibilities for education, privacy and protection. Professor Lelia Green, Professor of Communications, Edith Cowan University, Perth, Western Australia.
    Additional Edition: ISBN 9783030659158
    Additional Edition: ISBN 9783030659172
    Additional Edition: ISBN 9783030659189
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 9783030659158
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 9783030659172
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 9783030659189
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 10
    UID:
    almahu_BV047463454
    Format: 1 Online-Ressource (XV, 341 Seiten) : , Illustrationen.
    ISBN: 978-3-030-65916-5
    Series Statement: Children's Well-Being: Indicators and Research 23
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-65915-8
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-65917-2
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-65918-9
    Language: English
    Subjects: Education
    RVK:
    RVK:
    Keywords: Neue Medien ; Kind ; Menschenrecht ; Neue Medien ; Kleinkindpädagogik ; Konferenzschrift
    URL: Volltext  (URL des Erstveröffentlichers)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
Close ⊗
This website uses cookies and the analysis tool Matomo. Further information can be found on the KOBV privacy pages