feed icon rss

Your email was sent successfully. Check your inbox.

An error occurred while sending the email. Please try again.

Proceed reservation?

Export
Filter
Type of Medium
Language
Region
Access
  • 1
    UID:
    almahu_BV041447804
    Format: XXIV, 518 Seiten.
    Edition: First published
    ISBN: 978-0-415-53332-4
    Series Statement: Routledge companions
    Note: Includes bibliographical references and index
    Additional Edition: Äquivalent
    Additional Edition: Erscheint auch als Online-Ausgabe ISBN 978-0-203-11426-1
    Language: English
    Subjects: Computer Science , Education , General works
    RVK:
    RVK:
    RVK:
    Keywords: Videospiel ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 2
    Book
    Book
    Cambridge, Mass. [u.a.] :MIT Press,
    UID:
    almafu_BV042620731
    Format: XIV, 697 S. : , Illustrationen.
    ISBN: 978-0-262-52716-3
    Note: Includes bibliographical references and index , Vorwort englisch und japanisch, Text englisch
    Language: English
    Subjects: General works , Sociology
    RVK:
    RVK:
    Keywords: Videospielemarkt ; Computerspiel ; Internationaler Vergleich ; Aufsatzsammlung ; Aufsatzsammlung
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 3
    Online Resource
    Online Resource
    New York, N.Y. :Routledge,
    UID:
    almahu_9949530757502882
    Format: 1 online resource
    Edition: Second edition.
    ISBN: 9781003214977 , 1003214975 , 9781000886023 , 1000886026 , 9781000885989 , 1000885984
    Series Statement: Routledge media and cultural studies companions
    Content: "A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion includes comprehensive and interdisciplinary models and approaches for analyzing video games, new perspectives on video games both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of video games, and accounts of the political, social, and cultural dynamics of video games. Brand new to this second edition are essays examining topics such as preservation, augmented, mixed and virtual reality, eSports, disability, diversity, and identity, as well as a new section that specifically examines the industrial aspects of video games including digital distribution, game labor, triple-A games, indie games, and globalization. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. A comprehensive overview of the present state of video game studies that will undoubtedly prove invaluable to students, scholars, and game designers alike"--
    Note: Part I -- Technological aspects -- Artifact / Olli Sotamaa -- Artificial intelligence / Robin Johnson -- Controllers / Sheila C. Murphy & Lefloïc-Lebel -- Emulation / Simon Dor -- Interface / Vincent Mauger -- Platforms / Bobby Schweizer -- Preservation / Judd Ruggill & Ken McAllister -- Resolution / Mark J. P. Wolf -- Part II -- Industrial aspects -- Digital distribution / Ashley P. Jones -- Free-to-Play / Jean Paul Simon -- Economy / Aphra Kerr -- Game Labor / Bjarke Liboriussen -- Globalization / Minako O'Hagan -- Indie games / Paolo Ruffino -- Triple-A games / Brendan Keogh -- Part III -- Formal aspects -- Art and aesthetics / Grant Tavinor -- Augmented, mixed, and virtual reality / Lei Chen -- Color / Simon Nidenthal -- Conventions / Bernard Perron -- Design / Richard Rouse III -- Dimensionality / John Sharp -- Levels / Martin Picard -- Perspective / John Sharp -- Sound / Mark Grimshaw-Aagaard -- Worlds / Mark J. P. Wolf -- Part IV -- Playfulness aspects -- Casualness / Julia G. Raz -- Challenge / Robert Furze -- Cheating / Mia Consalvo -- Competition / Co-operation / Emma Witkowski -- Conflict / Marko Siitonen -- Interactivity / Lori Landay -- Ludology / Espen Aarseth -- Objectives / Louis-Martin Guay -- Players / gamers / Frédérique Clément -- Repetition / Christopher Hanson -- Single-player / Multiplayer / Daniel Joseph & Lee Knuttila -- Part V -- Generic aspects -- Action / Dominic Arsenault -- Adventure / Clara Fernandez-Vara -- eSports / Zhouxiang Lu -- Role-playing / Andrew Burn -- Shooting / Gerald Voorhees -- Simulation / Seth Giddings -- Sports games / Andrew Baerg -- Strategy / Simon Dor -- Part VI -- Cultural aspects -- Convergence / Robert Alan Brookey & Charles Ecenbarger -- Culture / Frans Mäyrä -- Cut-scenes / Rune Kelvjer -- Death / Karin Wenz -- Education / Rick Ferdig & Enrico Gandolfi -- Media ecology / Kevin Schut -- Player practices / Ashley ML Guajardo -- Research / David Myers -- Retrogaming / Michael Thomasson -- Violence / Peter Krapp -- Part VII -- Sociological aspects -- Characters / Jessica Aldred -- Community / Carly Kocurek -- Disability sky / LaRell Anderson -- Diversity / Sarah Stang -- Identity / Rosa Mikeal Martey -- Femininity / Stephanie C. Jennings -- Masculinity / Michael Z. Newman & John Vanderhoef -- Performance / Michael Nitsche -- Race / Anna Everett -- Sociology / Andras Lukacs -- Part VIII -- Philosophical aspects -- Cognition / Andreas Gregerson & Dooley Murphy -- Emergence / Joris Dormans -- Fiction / Grant Tavinor -- Ideology / Mark Hayse -- Immersion / Carl Therrien -- Meaning / Christopher Paul -- Ethics / Mark Hayse -- Narratology / Dominic Arsenault -- Ontology / Espen Aarseth -- Transcendence / Mark Hayse.
    Additional Edition: Print version: Routledge companion to video game studies New York, N.Y. : Routledge, 2023 ISBN 9781032081236
    Language: English
    Subjects: General works
    RVK:
    Keywords: Aufsatzsammlung
    URL: Volltext  (URL des Erstveröffentlichers)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 4
    Online Resource
    Online Resource
    Santa Barbara, California ; Denver, Colorado :Greenwood,
    UID:
    almafu_BV047342037
    Format: 1 Online-Ressource (xxxii, 1288 Seiten).
    Edition: Second edition
    ISBN: 978-1-4408-7020-0
    Note: Online-Ausgabe einer mehrteiligen Monografie, die Druck-Ausgabe ist in 3 Bänden erschienen. - Volume 1: A-F. - Volume 2: G-P. - Volume 3: Q-Z
    Additional Edition: Erscheint auch als Druck-Ausgabe, Set ISBN 978-1-4408-7019-4
    Additional Edition: Erscheint auch als Druck-Ausgabe, Vol. 1 ISBN 978-1-4408-7864-0
    Additional Edition: Erscheint auch als Druck-Ausgabe, Vol. 2 ISBN 978-1-4408-7865-7
    Additional Edition: Erscheint auch als Druck-Ausgabe, Vol. 3 ISBN 978-1-4408-7866-4
    Language: English
    Subjects: Computer Science , General works
    RVK:
    RVK:
    RVK:
    Keywords: Videospiel ; Computerspiel ; Wörterbuch ; Wörterbuch
    URL: Volltext  (lizenzpflichtig)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 5
    Online Resource
    Online Resource
    Ann Arbor, Michigan :University of Michigan Press and University of Michigan Library,
    UID:
    almafu_9958939012602883
    Format: 1 online resource (125 pages) : , PDF, digital file(s).
    ISBN: 0-472-07149-1 , 0-472-90032-3
    Series Statement: Landmark video games
    Content: The inaugural title in the Landmark Video Games series.
    Note: Includes index. , Also available in print form.
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 6
    Online Resource
    Online Resource
    New York :Routledge/Taylor & Francis Group,
    UID:
    almahu_9949384342402882
    Format: 1 online resource (xviii, 402 pages)
    ISBN: 9781315442679 , 1315442671 , 9781315442686 , 131544268X , 9781315442655 , 1315442655 , 9781315442662 , 1315442663
    Series Statement: Routledge media and cultural studies companions
    Content: "While so many books on technology look at new advances and digital technologies, The Routledge Companion to Media Technology and Obsolescence looks back at analog technologies that are disappearing, considering their demise and what it says about media history, pop culture, and the nature of nostalgia. From card catalogs and typewriters to stock tickers and cathode ray tubes, contributors examine the legacy of analog technologies, including those, like vinyl records, that may be experiencing a resurgency. Each essay includes a brief history of the technology leading up to its peak, an analysis of the reasons for its decline, and a discussion of its influence on newer technologies"--Provided by publisher
    Note: Cover; Half Tilte; Title Page; Copyright Page; Table of Contents; About the Contributors; Preface; Analog Sunset; Types of Obsolescence; Notes; Acknowledgments; Chapter 1: Paper Slips: The Long Reign of the Index Card and Card Catalog; From Library Catalogs to Accounting and Business; From the Scholarly to the Literary Card Index; From Individual Collections to Art Installations; Notes; Chapter 2: From Hero to Zero: The Rise and Fall of the Slide Rule as the Calculating Tool of Choice; Genesis; Evolution; Development; Demise; Slide Rule Mathematics; Conclusion; References , Chapter 3: The History of Punched Cards: Using Paper to Store InformationHeading toward Computers; Punched Paper Tape; What Need Did They Fill?; Importance; Different Types of Cards; Two Parts Needed; Why Did Punched Cards Fall Out of Use?; Current and Future Uses; Notes; Chapter 4: A History of the Electrical Signal: From the Atlantic Telegraph Cable to the Quest for Artificial Intelligence; Submarine Telegraph Cables and the Dawn of Signal Processing; Telephone Network Engineering, Early Electronics, and Information Theory; The Digital Turn; Conclusion; Notes , Chapter 5: The Life, Death, and Rebirth of the TypewriterA Brief History of Typewriters; The Technological Legacy of the Typewriter; Typewriting in the 21st Century; Notes; Chapter 6: The Lure of the Ticker; A Brief History of the Stock Ticker; Modernity and the Ticker; The Speculative Subject; The Ticker Tape Parade and the Materiality of Information; The Tapering of the Ticker Tape; Notes; References; Chapter 7: The Overhead Projector: Visuality and Materiality; Mechanism; Why Projection?; Early Days; The Development Years; Riding High; Two Pathways to Decline , Cause of Obsolescence #1: The Digital ProjectorCause of Obsolescence #2: The Document Camera; Materiality; Notes; References; Chapter 8: Flammable Workhorse: A History of Nitrate Film from the Screen to the Vault; The Celluloid Boom; Developing Celluloid as a Photographic Base; Celluloid Goes to the Movies; Regulating the Dangerous Cinematograph; Non-Flam Film; Nitrate in the Archives; Conclusion; Notes; Chapter 9: Farewell to the Phosphorescent Glow: The Long Life of the Cathode-Ray Tube; CRTs for the Lab and Home: Oscilloscopes and "Magic Eye Tubes"; More CRTs for the Home: Television , CRTs for Information Display: Military and Medical ImagingCRTs as Computer Memory: The First Random-Access Digital Storage Device; CRTs for Interaction: Computers, Art, Video Games, and Beyond; LCD Screen Technology Eclipses the CRT; The Decline (and Death?) of the CRT; Notes; Chapter 10: The Moviola and Other Analog Film Editing Machines; What Is the Moviola? The Flatbed? What Is the Purpose?; Working on the Moviola Made Editing Physical and Social; Inventing the Moviola; Editing Machines, Rhythm, and Thought; The Three-Headed Monster and Television Editing; Moviolas and Flatbeds
    Additional Edition: Print version: Routledge companion to media technology and obsolescence. New York : Routledge/Taylor & Francis Group, 2019 ISBN 9781138216266
    Language: English
    Keywords: Electronic books. ; Electronic books. ; History.
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 7
    Online Resource
    Online Resource
    New York, NY :Routledge,
    UID:
    almahu_9949385981402882
    Format: 1 online resource (xi, 158 pages) : , illustrations
    ISBN: 9780429242861 , 0429242867 , 9780429516016 , 0429516010 , 9780429519444 , 0429519443 , 9780429512582 , 0429512589
    Content: "With contributions from a distinguished group of world-builders, including, academics, writers and designers, this anthology of essays describes the process and discusses the nature of subcreation and the construction of worlds. From Oz to MUD, Walden to Rockall, all the worlds featured in this volume share one thing in common; they began in someone's imagination, grew from there, and became worlds built with the assistance of multiple authors and a variety of different ideas and media, including designs, imagery, sound, music, stories, and more. This book examines this development, with examples and discussions pertaining to the process and final product of the building of imaginary worlds, including some transmedial worlds. World-Builders on World-Building is a fascinating deep dive into the practical problems of world-building, as well as the theoretical aspects. It is ideal for students, scholars and even practitioners interested in media studies, game studies, subcreation studies, franchise studies, transmedia studies, and pop culture"--
    Note: "Matter, anti-matter, doesn't matter" : Designing Lost in Oz / Henry Jenkins -- The making of MUD : Three stories of Genesis / Richard A. Bartle -- Rockall : A liminal, transauthorial world founded on the Atlantis myth / Mark Sebanc.
    Additional Edition: Print version: World-builders on world-building New York, NY : Routledge, 2020. ISBN 9780367197254
    Language: English
    Keywords: Electronic books. ; Electronic books.
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 8
    UID:
    gbv_716311836
    ISBN: 9780313379369 , 9780313379376
    Note: Includes bibliographical references and index , v. 1. A-L -- v. 2. M-Z.
    Language: English
    Subjects: Computer Science , General works
    RVK:
    RVK:
    Keywords: Computerspiel ; Videospiel ; Geschichte ; Wörterbuch
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 9
    UID:
    gbv_1606208276
    Format: xxiv, 518 Seiten , Illustrationen, Diagramme , 26 cm
    ISBN: 9781138657052 , 9780415533324
    Series Statement: Routledge companions
    Content: "The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has not yet produced a comprehensive reference work. The Routledge Companion to Video Game Studies, by well-known video game scholars Mark Wolf and Bernard Perron, aims to address the on-going theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies. Features include: -comprehensive and interdisciplinary models and approaches for analyzing video games; -new perspectives on video games both as art form and cultural phenomenon; -explorations of technical and creative dimensions of video games; -accounts of the economical, political, social, and cultural dynamics of video games"--
    Note: Literaturangaben , Hier auch später erschienene, unveränderte Nachdrucke
    Additional Edition: ISBN 9780203114261
    Language: English
    Subjects: Computer Science , Education , General works
    RVK:
    RVK:
    RVK:
    RVK:
    Keywords: Computerspiel ; Forschung ; Videospiel ; Einführung ; Aufsatzsammlung
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 10
    Book
    Book
    Austin :Univ. of Texas Press,
    UID:
    almafu_BV014501893
    Format: XVI, 203 S. : , Ill.
    Edition: 1. ed..
    ISBN: 0-292-79148-8 , 0-292-79150-X , 978-0-292-79150-3
    Content: This text considers the video game as a cultural entity, object of museum curation, and repository of psychological archetypes. It offers a historical, formal analysis of video games.
    Note: Hier auch später erschienene, unveränderte Nachdrucke
    Language: English
    Subjects: Computer Science , General works
    RVK:
    RVK:
    Keywords: Videospiel
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
Close ⊗
This website uses cookies and the analysis tool Matomo. Further information can be found on the KOBV privacy pages