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  • 1
    UID:
    almahu_9949301298302882
    Format: 1 online resource (327 pages)
    ISBN: 9789813344006
    Note: Intro -- Preface -- Committees -- Honorary Advisors -- Organization Committees -- Scientific Committees (list by surname) -- Contents -- Machine Thinking -- Machinic Phylum and Architecture -- 1 Nips and Bites -- 2 Ducks and Rabbits -- References -- Pipes of AI - Machine Learning Assisted 3D Modeling Design -- 1 Principle of CNN -- 1.1 Principle and Applications of Style Transfer -- 1.2 Project Goal -- 2 2D Image Representation of 3D Volume -- 2.1 The Effect of Style Weight in Style Transfer -- 2.2 Transformation of Image to Geometry -- 2.3 Algorithm Analysis of Geometry Generation Between Adjacent Layers -- 3 Result of Section Plans -- 3.1 Result of Perspective View -- 4 Conclusion -- References -- Developing a Digital Interactive Fabrication Process in Co-existing Environment -- 1 Introduction -- 2 Related Work -- 2.1 Fabrication Process of Maker -- 2.2 Towards Co-existing Environment -- 2.3 Automation Digital Fabrication Tools -- 2.4 Summary -- 3 Methodology -- 4 The Experiment -- 5 Conclusions -- References -- Real-Time Defect Recognition and Optimized Decision Making for Structural Timber Jointing -- 1 Introduction -- 2 Defect Recognition and Removal -- 2.1 Pre-process the Image for Segmentation -- 2.2 Preparation of the Classifier -- 2.3 Preparation of the Classifier -- 3 Decision Making for Joining Timber Segments -- 4 User Interface -- 5 Discussion and Future Development -- 6 Conclusion -- References -- On-Site BIM-Enabled Augmented Reality for Construction -- 1 Introduction -- 1.1 Motivation -- 1.2 Related Work -- 1.3 Our Solution -- 2 AR Application -- 2.1 Model Overlay Using Augmented Reality -- 2.2 Model Interaction as Query System -- 2.3 Abstraction of Drawings -- 2.4 Additional Features -- 3 Data Pipeline -- 3.1 BIM Pre-processing, Custom Parameter Creation and Population. , 3.2 Construction Document Export and Metadata Post-processing -- 4 Unity Reflect -- 5 Results -- 5.1 Case Study/User Testing -- 5.2 Future Development -- 5.3 Connections -- References -- Recycling Construction Waste Material with the Use of AR -- 1 Introduction -- 2 Aims -- 3 Method -- 3.1 Method 1 | Mass Customisation and Working to a Fixed Digital Model -- 3.2 Mass Customized Aggregation Geometry -- 3.3 Holographic Part Nesting -- 3.4 Mixed Reality Interface -- 3.5 Jointing -- 3.6 Fabrication and Fixing Methods -- 3.7 Method 2 | Working to a Flexible Digital Model -- 3.8 Results -- 4 Discussion -- 4.1 Future Development -- References -- Growing Shapes with a Generalised Model from Neural Correlates of Visual Discrimination -- 1 Introduction -- 2 Methods -- 3 Results -- 4 Conclusion -- References -- Cyborgian Approach of Eco-interaction Design Based on Machine Intelligence and Embodied Experience -- 1 Tracing Cyborgian Theory and Embodied Cognition -- 1.1 A Hybrid of Part Clock Part Swarm [10] -- 1.2 The Importance of the Presence and the Bodily Experience -- 2 How Cyborgian Approach Activates Plants? -- 2.1 How They Sense -- 2.2 How They Think -- 2.3 How They Actuate -- 3 How Cyborgian Approach Encourages Human Participation? -- 3.1 Experience Level -- 3.2 Experience Assessment -- 4 Design an Interactive Outdoor Environment -- 4.1 Challenges and Opportunities of Outdoor Interaction -- 4.2 A Cyborgian Eco-interaction Design Model -- 5 Conclusion and Outlook -- References -- Machine Seeing -- A Large-Scale Measurement and Quantitative Analysis Method of Façade Color in the Urban Street Using Deep Learning -- 1 Introduction -- 2 Literature Review -- 2.1 Urban Color Planning -- 2.2 Façade Color Measurements -- 2.3 Quantitative Analysis of Visual Quality in Urban Street -- 3 Methodology -- 3.1 Study Area and Workflow -- 3.2 Street View Data Acquisition. , 3.3 Building Façade Segmentation and Data Cleaning -- 3.4 Façade Color Calculation -- 4 Results -- 5 Discussion and Conclusion -- References -- Suggestive Site Planning with Conditional GAN and Urban GIS Data -- 1 Introduction -- 2 Related Works -- 3 Methodology -- 3.1 Data Acquisition and Feature Engineering -- 3.2 Machine Learning -- 3.3 Visualization -- 4 Case Study: Taking Boston as Example -- 4.1 Data Acquisition and Feature Engineering -- 4.2 Model Building and Training -- 4.3 Results and Visualization -- 5 Summary -- References -- Understanding and Analyzing the Characteristics of the Third Place in Urban Design: A Methodology for Discrete and Continuous Data in Environmental Design -- 1 Background -- 2 Methodology -- 2.1 Data and Data Structure for Manipulation -- 2.2 Pixel Structure for Continuous Data and Blending Data with Neighbors -- 2.3 Graph Structure for Discrete Data -- 3 Case Study Implementation -- 3.1 Site Selection -- 3.2 Parse Third Place Data and Visualization -- 3.3 Generate Data Structures and Inspect with Visualizations -- 3.4 Comparisons and Results -- 4 Discussion -- 5 Conclusion -- 6 Future Work -- References -- Sensing the Environmental Neighborhoods -- 1 Introduction -- 1.1 Sensing Kit Design -- 1.2 Case Study -- 1.3 Summary -- References -- A Performance-Based Urban Block Generative Design Using Deep Reinforcement Learning and Computer Vision -- 1 Introduction -- 2 Methodology -- 2.1 DRL Based Generative Design Framework -- 2.2 DDPG Agent -- 2.3 Hough Transform -- 3 Case Study -- 3.1 Observation, Action and Reward -- 3.2 Site Information -- 4 Results -- 5 Conclusions and Future Work -- References -- The Development of 'Agent-Based Parametric Semiology' as Design Research Program -- 1 Theory Background -- 2 Why We Need Agent-Based Life-Process Crowd Simulation. , 3 The Intelligence Upgrading of Agent-Based Crowd Simulation -- 3.1 Crowd Behaviour Pattern Analysis -- 3.2 Intelligent Agents -- 3.3 Semantic Virtual Environment -- 4 Quantitative Analysis, Evaluation, and Optimization -- 4.1 Methodology and Toolset -- 4.2 Scenario and Example -- 5 Discussion -- References -- Machine Learning -- Machine Learning Aided 2D-3D Architectural Form Finding at High Resolution -- 1 Introduction -- 2 Relative Work -- 3 Method -- 4 Results -- 4.1 Training Data Preparation -- 4.2 Main Network Training -- 4.3 Multiple Network Training -- 5 Conclusion -- References -- Exploration of Campus Layout Based on Generative Adversarial Network -- 1 Introduction -- 2 Related Work in the Field of Architectural Layout -- 3 Methods -- 4 Experimental Results and Analysis -- 5 Discussion -- Appendix -- References -- A Preliminary Study on the Formation of the General Layouts on the Northern Neighborhood Community Based on GauGAN Diversity Output Generator -- 1 Introduction -- 2 Research -- 2.1 AI Application in Architecture -- 2.2 Deep Learning Architectural Plan Generator Application -- 3 Methodology -- 3.1 GauGAN -- 3.2 Step Training -- 4 Machine Learning for the General Layout Shapes of the Northern Neighborhoods in China -- 4.1 Morphological Analysis -- 4.2 Data Conversion -- 4.3 Model Architecture -- 4.4 Vectorization and 3D Procedural Modeling -- 4.5 Experiment Result -- 5 Conclusion -- 5.1 GauGAN Is More in Line with Architectural Design Needs Than Pix2pix (Pix2pixHD) -- 5.2 The Use of Step Training Can Improve the Clarity of Generated Results and Allow the Later Vectorization to Be More Convenient -- References -- Artificial Intuitions of Generative Design: An Approach Based on Reinforcement Learning -- 1 Introduction -- 1.1 Contemporary Algorithmic Generative System -- 1.2 Artificial Intuitions -- 2 Background. , 2.1 Machine Learning with Generative Design -- 2.2 Reinforcement Learning -- 3 Methodology -- 3.1 Intuitive Random Walk Formation -- 3.2 RL Actions Definition -- 3.3 RL Observations Definition -- 3.4 RL Reward Definition -- 4 Discussions -- 4.1 Training Process and Outcomes -- 4.2 Further Research -- 5 Conclusions -- References -- Collection to Creation: Playfully Interpreting the Classics with Contemporary Tools -- 1 Introduction: Generations to Generative -- 2 Process: Beyond Codified Interaction -- 3 User Analysis -- 4 Media Creation -- 5 Synthetic Text Descriptions -- 6 Thoughts -- 7 Conclusion -- References -- embedGAN: A Method to Embed Images in GAN Latent Space -- 1 Introduction -- 2 Related Work -- 2.1 Regenerating Data in GAN -- 2.2 GAN Latent Walk -- 3 Method -- 3.1 Principle -- 3.2 Architecture -- 3.3 Training Details -- 4 Application -- 5 Evaluation -- 6 Conclusion -- References -- Research on Architectural Form Optimization Method Based on Environmental Performance-Driven Design -- 1 Introduction -- 2 Performance-Driven Design and Its Advantages -- 2.1 Performance-Driven Design Theory -- 2.2 Performance-Driven Design Advantages Compared with Bionic Form Design -- 3 Performance-Driven Architectural Form Optimization Method -- 3.1 Combined with Parametric Design -- 4 Form Optimization Simulation Process Establishment -- 5 Design Practice -- 5.1 Project Background -- 5.2 Design Parameters Selection and Numerical Constraint -- 5.3 Setting Simulation Parameters -- 5.4 Form Optimization Process Diagram -- 5.5 Result Analysis -- 6 Conclusion -- References -- Optimization and Prediction of Design Variables Driven by Building Energy Performance-A Case Study of Office Building in Wuhan -- 1 Introduction -- 2 Research Method -- 2.1 Research Objectives -- 2.2 Research Method. , 2.3 Multi-Island Genetic Algorithm (MIGA) and Radial Basis Functions Artificial Neural Networks (RBF-ANNs).
    Additional Edition: Print version: Yuan, Philip F. Proceedings of the 2020 DigitalFUTURES Singapore : Springer Singapore Pte. Limited,c2021 ISBN 9789813343993
    Language: English
    Subjects: Computer Science , Engineering
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    Keywords: Electronic books. ; Konferenzschrift ; Electronic books.
    URL: Volltext  (kostenfrei)
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  • 2
    UID:
    b3kat_BV048919003
    Format: 1 Online-Ressource
    ISBN: 9789811986376
    Series Statement: Computational design and robotic fabrication
    Additional Edition: Erscheint auch als Druck-Ausgabe, Hardcover ISBN 978-981-19-8636-9
    Additional Edition: Erscheint auch als Druck-Ausgabe, Paperback ISBN 978-981-19-8639-0
    Language: English
    Keywords: Konferenzschrift ; Electronic books. ; proceedings (reports) ; Conference papers and proceedings ; Conference papers and proceedings. ; Actes de congrès.
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
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  • 3
    UID:
    almahu_9949281350602882
    Format: 1 online resource (401 p.)
    ISBN: 981-16-5983-4
    Content: This open access book is a compilation of selected papers from 2021 DigitalFUTURES—The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021). The work focuses on novel techniques for computational design and robotic fabrication. The contents make valuable contributions to academic researchers, designers, and engineers in the industry. As well, readers encounter new ideas about understanding material intelligence in architecture.
    Note: Description based upon print version of record. , Intro -- Preface -- Organization -- Committees -- Honorary Advisors -- Organization Committees -- Scientific Committees -- Contents -- Computation and Formation -- Serlio and Artificial Intelligence: Problematizing the Image-to-Object Workflow -- 1 Influence of the Disciplinary Treatise -- 2 Analogical and Digital Flux -- 3 Analog-to-Digital Information Processing -- 4 Problematizing the Image-to-Object Workflow -- 5 Operative Model: Portico -- 5.1 Intelligence Beyond Serlio -- References -- A Generative Approach to Social Ecologies in Project [Symbios]City -- 1 Introduction , 2 Topological Optimization as a Method of Parametric Semiology -- 2.1 Background -- 2.2 TO Software and Its Potential to Achieve Tower Semiology -- 2.3 Benchmark Post Processing and Materialization -- 3 Ground Design and Flood Simulation -- 3.1 Flood Simulation -- 3.2 Tower Arrangement -- 3.3 Podium Design and Network Theory -- 4 From Programmatic Distribution to Neighborhood Ecologies -- 4.1 Typical Program Classification and Distribution -- 4.2 Dynamic Programs and Micro-structures -- 5 Façade Development and Sunlight Optimization -- 6 Conclusion -- References , Using CycleGAN to Achieve the Sketch Recognition Process of Sketch-Based Modeling -- 1 Introduction -- 2 Related Works -- 3 Methodology -- 3.1 Network Architecture -- 3.2 Data Preparation -- 3.3 Training Process -- 4 Results -- 4.1 Recognition of Sketch and Generation of Corresponding Building Image -- 4.2 Sketch Reconstruction -- 4.3 Building Images to Sketches -- 5 Conclusion and Discussion -- References -- Exploration on Machine Learning Layout Generation of Chinese Private Garden in Southern Yangtze -- 1 Introduction -- 2 Background -- 3 Research Method -- 3.1 Network Architecture , 3.2 Dataset -- 3.3 Processing and Labelling Based on Analysis -- 4 Training and Analysis -- 4.1 First Training -- 4.2 Second Training -- 4.3 Third Training -- 4.4 Result Analysis -- 5 Discussion -- References -- Command2Vec: Feature Learning of 3D Modeling Behavior Sequence-A Case Study on "Spiral-stair" -- 1 Introduction -- 2 Related Work -- 3 Methodologies -- 3.1 Data Preparing -- 3.2 Embedding -- 3.3 Command2Vec -- 3.4 Clustering -- 4 Experiment -- 5 Results -- 5.1 Experiment Results -- 5.2 Evaluation -- 6 Conclusion and Discussion -- References , Exploring in the Latent Space of Design: A Method of Plausible Building Facades Images Generation, Properties Control and Model Explanation Base on StyleGAN2 -- 1 Introduction -- 2 Related Work -- 2.1 Image Generation Research via GAN in Computer Science -- 2.2 Plan Drawing Generation Research -- 2.3 Building Facades and Other Perspective Architectural Images Generation Research -- 3 Methodology -- 3.1 Training Building Facades Generation Model by StyleGAN2 -- 3.2 Exploration and Explanation of Latent Space -- 3.3 High-Level Prosperity Control , 3.4 Project Novel Image into Existing Model Instance , English
    Additional Edition: ISBN 981-16-5982-6
    Language: English
    Subjects: Computer Science , Engineering
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    Keywords: Konferenzschrift
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    URL: Volltext  (kostenfrei)
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  • 4
    UID:
    b3kat_BV049527480
    Format: 1 Online-Ressource
    ISBN: 9789819984053
    Series Statement: Computational design and robotic fabrication
    Additional Edition: Erscheint auch als Druck-Ausgabe, Hardcover ISBN 978-981-99-8404-6
    Additional Edition: Erscheint auch als Druck-Ausgabe, Paperback ISBN 978-981-99-8407-7
    Language: English
    Keywords: Konferenzschrift
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
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  • 5
    UID:
    almahu_9949708073902882
    Format: 1 online resource (548 pages)
    Edition: 1st ed.
    ISBN: 9789819984053
    Series Statement: Computational Design and Robotic Fabrication Series
    Note: Intro -- Preface -- Organization -- Contents -- Computation and Formation -- Deep Mining Authorship -- 1 Introduction-An Ontology of Authorship -- 2 Debate-Authorship, Authority and Language -- 3 What is Authorship in the Age of AI? -- 4 Conclusion: The Future of Authorship -- References -- Diffusion Probabilistic Model Assisted 3D Form Finding and Design Latent Space Exploration: A Case Study for Taihu Stone Spacial Transformation -- 1 Introduction -- 1.1 Traditional Cultural Imagery Transformation in Modern Chinese Architecture -- 1.2 Diffusion Probabilistic Models -- 2 Related Works: Form Finding and AI Creativity -- 3 Method -- 3.1 The Back-End -- 3.2 The Front-End -- 4 Discussions -- References -- Text Semantics to Image Generation: A Method of Building Facades Design Base on Stable Diffusion Model -- 1 Introduction -- 2 Methodology -- 2.1 Network Architecture -- 2.2 LoRA and ControlNet -- 2.3 Training Process -- 3 Results -- 3.1 Generation with Different Style Semantic Base on LoRA -- 3.2 Generation of Different Control Model Base on ControlNet -- 3.3 Final Generation Experiments -- 4 Conclusion and Discussion -- References -- Research on Image-to-Image Generation and Optimization Methods Based on Diffusion Model Compared with Traditional Methods: Taking Façade as the Optimization Object -- 1 Introduction -- 2 Methodology -- 2.1 Introduction to Diffusion Training Methods -- 3 Experiments -- 3.1 Comparison of Façades Generated by Pix2Pix and Latent Diffusion Model -- 3.2 Comparison of Images Generated by Different Prompts -- 3.3 Comparison of Images Generated by Sampling Method, Sampling Steps, Classifier Free Guidance Scale, Img-to-Img Redraw Amplitude -- 3.4 Comparison of Images Generated by the Training Methods: Textual Inversion, Hypernetwork, DreamBooth, LoRA -- 3.5 Using Loopback Method to Optimize Images. , 3.6 Using ControlNet to Guide the Façade Generation Process -- 4 Conclusion and Discussion -- References -- Feedback-Based Design Method for Spatially-Informed and Structurally-Performative Column Placement in Multi-Story Construction -- 1 Introduction -- 1.1 Integration in Multi-story Construction -- 1.2 Computational Design for Integration -- 2 Research Aim and Scope -- 3 Relevant Work -- 4 Methodology -- 4.1 Input Variables -- 4.2 Algorithms, Solvers, and Outputs -- 4.3 Testing Setup -- 5 Results -- 6 Discussions and Outlook -- References -- On the Development of Timber Structures Based on 3D Interactive Vector-Based Graphic Statics (VGS) -- 1 Context and Scope -- 1.1 The Design of Structures as a Multi-factorial Problem -- 1.2 Graphic Statics and the Design of Structures -- 1.3 Timber as a Construction Material for the Present and the Future -- 2 Theoretical Framework -- 2.1 Theory of Plasticity -- 2.2 Lower Bound Theorem -- 2.3 Plastic Design and STM Approaches -- 2.4 Characterisation and Applicability of STM for Timber -- 3 Research by Design-A Case Study -- 3.1 Research-By-Design -- 3.2 Research Objectives -- 3.3 Results -- 4 Discussions and Future Work -- References -- An Exploration on the Form Design of Movable Structures Based on Uniform Convex Polyhedral Expansion -- 1 Introduction -- 2 Previous Study -- 3 Types of Expansion -- 4 Study on Uniform Convex Polyhedral Expansion -- 4.1 Expandable Uniform Convex Polyhedra -- 4.2 Unexpandable Uniform Convex Polyhedra and Their Solutions -- 4.3 Architectural Applications of Expandable Uniform Convex Polyhedra -- 5 Conclusions -- References -- Biomimetic Form-Finding Study of Bone Needle Microstructure Based on Sponge Regeneration Behavior -- 1 Introduction -- 2 Method -- 2.1 Monolithic Composition -- 2.2 Path Derivation -- 2.3 Epidermal Morphology -- 3 Structural Performance. , 3.1 Forward and Reverse Comparison of Monomers -- 3.2 Group Discrete Aggregate Deduction -- 4 Discussion -- 5 Conclusion -- References -- Threading Cellular Architecture Geometries -- 1 Introduction -- 2 CA from Discrete Points -- 3 To a Three-Dimensional Geometry Beyond Discrete -- 4 Weaving and Knitting as CA Translators -- 5 Knitting Method -- 6 Conclusions -- References -- Auxetic Grammars: An Application of Shape Grammar Using Shape Machine to Generate Auxetic Metamaterial Geometries for Fabricating Sustainable Kinetic Panels -- 1 Introduction -- 2 Methodology -- 3 Conclusion -- References -- Graph Constrained Multiple Schemes Generation for Campus Layout -- 1 Introduction -- 2 Related Work in the Field of Deep Learning Techniques and Buildings Layout Generation -- 3 Methodology -- 3.1 Model Architecture -- 3.2 Training Method -- 4 Database Establishment -- 4.1 Data Collection -- 4.2 Data Selecting -- 4.3 Sample Labelling -- 4.4 Data Augmentation -- 5 Training and Test -- 5.1 Training -- 5.2 Test Results -- 5.3 Result Analysis -- 6 Discussion -- References -- Lightweight and Customized Design via Conformal Parametric Lattice Driven by Stress Fields -- 1 Introduction -- 2 Design Methodology -- 2.1 Tailoring Free Shape Modelling and Defining the Functional Requirement -- 2.2 Field-Driven Agent System -- 3 Physical Experiment and Discussion -- 4 Conclusion -- References -- Simulation and Optimization -- Optimizing for Orientation in Complex Spaces -- 1 Introduction -- 2 Methodology -- 2.1 The Quantitative Definition of Variety -- 2.2 The Evaluation of Ease of Orientation -- 3 Prototype Development and Trade-Off Graph -- 3.1 Atrium Generator Prototype Setup -- 3.2 Trade-Off Graph -- 4 Further Design Iterations -- 4.1 Learnability Experiment -- 4.2 Recognizability Experiments -- 5 Conclusion and Future Work -- References. , A Virtual Reality Window View Evaluation Tool for Shading Devices and Exterior Landscape Design -- 1 Introduction -- 2 Method -- 2.1 Experimental Model -- 2.2 Daylight Model -- 2.3 Generation of VR Window View Evaluation Tool -- 2.4 Experimental Design -- 3 Results Analysis -- 3.1 Daylight Analysis -- 3.2 Window View Analysis -- 4 Conclusion -- References -- Virtual Reality Architecture Teaching Application Based on Unity Platform-Taking a Small Architect's Metaverse Application as an Example -- 1 Introduce -- 2 Background -- 2.1 Current Status of VR Education Development -- 2.2 Introduction of VR Teaching Mode -- 2.3 Feasibility Analysis of VR Education -- 3 Methodology and the Main Procedure -- 3.1 Reality to the Virtual -VR Application Platform Design -- 3.2 Virtual to Reality-Export Cutting Processing Files -- 4 Conclusion and Discussion -- References -- The Embodied Interaction with XR Metaverse Space Based on Pneumatic Actuated Structures -- 1 Introduction -- 2 Methodology and Prototype -- 2.1 XR Interaction Design-Physical Interaction of Digital Wearable -- 2.2 Pneumatic Actuated Structures and Soft Material -- 2.3 Interaction with XR Metaverse Space -- 3 Conclusion and Discussion -- References -- Construction of Recreation Behavior Simulation Model of Public Space in Urban Waterfront-Taking Huangpu River in Shanghai as an Example -- 1 Research Background -- 2 Research Object and Research Path -- 3 Research Key Links -- 4 Behavior Simulation Model Construction Process -- 4.1 Basic Data Collection -- 4.2 Data Analysis and Processing -- 4.3 Simulation Model Construction -- 4.4 Fitting Analysis and Validity Verification -- 5 Model Application -- 6 Conclusion -- References -- Estimating the Impacts of Seasonal Variations of Streetscape on Dockless Bike Sharing Trip with Street View Images and Computer Vision -- 1 Introduction. , 2 Data and Methodology -- 2.1 Study Area and Methodology -- 2.2 Data and Processing -- 2.3 Model Architecture -- 3 Result and Discussion -- 3.1 Models Performance and Diagnosis Results -- 3.2 The Seasonal Variations of the Streetscape -- 3.3 Other Non-seasonal Variables -- 4 Conclusion -- References -- Generation Scheme of IndoorGML Model Based on Building Information Model -- 1 Introduction -- 2 Method -- 2.1 BIM Information Extraction -- 2.2 Geometric Model Construction -- 2.3 Semantic Information Integration -- 3 Case Study -- 3.1 Hospital BIM Model Data Processing -- 3.2 Hospital IndoorGML Model Generation -- 4 Semantic Network Analysis of the Hospital IndoorGML Model -- 4.1 Semantic Network Model Construction -- 4.2 Centrality and Modularity Analysis -- 4.3 Flow Paths Analysis -- 5 Conclusion and Discussion -- References -- Designing a Systematic Experiment to Investigate the Effect of Ambient Smell on Human Emotions in the Indoor Space -- Introducing a Mixed-Method Approach -- 1 Introduction -- 2 Neglect of Smell in Architecture -- 3 Simulation and Study of Ambient Smell -- 4 Designing an Experiment to Study Smell Using a Mixed-Method Approach -- 4.1 Method and Procedure -- 5 Conclusion -- References -- Parametric Sankey: Interactive Mapping of Complex Material Flows for Urban and Architectural Design -- 1 Architecture of Flows -- 2 Parametric Sankey for Mapping Complex Flows -- 2.1 Case Study: Mapping Sewoon Sangga Flows -- 2.2 Parametric Sankey Tool -- 3 Results: Trans-Scalar Flows -- 3.1 Flows as Interactive Diagrams -- 3.2 Flows as Urban Assemblages -- 3.3 Flows as Architecture -- 4 Discussion and Future Developments -- References -- Apply Digital-Twin Model to Optimize the Planning of Equipment Pipeline System in the Laboratory Campus -- 1 Introduction -- 2 Background -- 2.1 Laboratory Equipment Pipeline System Arrangement. , 2.2 Principle of Equipment Pipeline System Planning.
    Additional Edition: Print version: Yan, Chao Phygital Intelligence Singapore : Springer Singapore Pte. Limited,c2024 ISBN 9789819984046
    Language: English
    Keywords: Electronic books. ; Electronic books ; Electronic books
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  • 6
    UID:
    b3kat_BV046083419
    Format: 1 Online-Ressource (xiii, 374 Seiten) , Illustrationen
    ISBN: 9789811381539
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-981-138-152-2
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-981-138-154-6
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-981-138-155-3
    Language: English
    Keywords: Konferenzschrift
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 7
    UID:
    almahu_9949602143402882
    Format: 1 online resource (548 pages)
    Edition: 1st ed.
    ISBN: 9789811986376
    Series Statement: Computational Design and Robotic Fabrication Series
    Additional Edition: Print version: Yuan, Philip F. Hybrid Intelligence Singapore : Springer Singapore Pte. Limited,c2023 ISBN 9789811986369
    Language: English
    Keywords: Electronic books.
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  • 8
    UID:
    almahu_9949497894902882
    Format: 1 online resource (XVII, 538 p. 435 illus., 345 illus. in color.)
    Edition: 1st ed. 2023.
    ISBN: 981-19-8637-1
    Series Statement: Computational Design and Robotic Fabrication,
    Content: This open access book is a compilation of selected papers from DigitalFUTURES 2022—The 4th International Conference on Computational Design and Robotic Fabrication (CDRF 2022). The work focuses on novel techniques for computational design and robotic fabrication. The contents make valuable contributions to academic researchers, designers, and engineers in the industry. As well, readers encounter new ideas about intelligence in architecture.
    Note: Computation and Formation -- Simulation and Optimization -- Data Acquisition and Prediction.-Perception and Interaction -- Materialization and Construction.
    Additional Edition: ISBN 981-19-8636-3
    Language: English
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  • 9
    UID:
    almahu_9949641626602882
    Format: 1 online resource (548 pages)
    Edition: 1st ed. 2024.
    ISBN: 981-9984-05-X
    Series Statement: Computational Design and Robotic Fabrication,
    Content: This open access book is a compilation of selected papers from 2023 DigitalFUTURES — The 5nd International Conference on Computational Design and Robotic Fabrication (CDRF 2023). The work focuses on novel techniques for computational design and robotic fabrication. The contents make valuable contributions to academic researchers, designers, and engineers in the industry. As well, readers will encounter new ideas about understanding intelligence in architecture.
    Note: Computation and Formation -- Simulation and Optimization -- AI in Architecture -- Material and Fabrication.
    Additional Edition: ISBN 981-9984-04-1
    Language: English
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  • 10
    UID:
    gbv_1794591524
    Format: 1 Online-Ressource (394 p.)
    ISBN: 9789811659836
    Content: This open access book is a compilation of selected papers from 2021 DigitalFUTURES—The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021). The work focuses on novel techniques for computational design and robotic fabrication. The contents make valuable contributions to academic researchers, designers, and engineers in the industry. As well, readers encounter new ideas about understanding material intelligence in architecture
    Note: English
    Language: English
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