UID:
almahu_9949708073902882
Format:
1 online resource (548 pages)
Edition:
1st ed.
ISBN:
9789819984053
Series Statement:
Computational Design and Robotic Fabrication Series
Note:
Intro -- Preface -- Organization -- Contents -- Computation and Formation -- Deep Mining Authorship -- 1 Introduction-An Ontology of Authorship -- 2 Debate-Authorship, Authority and Language -- 3 What is Authorship in the Age of AI? -- 4 Conclusion: The Future of Authorship -- References -- Diffusion Probabilistic Model Assisted 3D Form Finding and Design Latent Space Exploration: A Case Study for Taihu Stone Spacial Transformation -- 1 Introduction -- 1.1 Traditional Cultural Imagery Transformation in Modern Chinese Architecture -- 1.2 Diffusion Probabilistic Models -- 2 Related Works: Form Finding and AI Creativity -- 3 Method -- 3.1 The Back-End -- 3.2 The Front-End -- 4 Discussions -- References -- Text Semantics to Image Generation: A Method of Building Facades Design Base on Stable Diffusion Model -- 1 Introduction -- 2 Methodology -- 2.1 Network Architecture -- 2.2 LoRA and ControlNet -- 2.3 Training Process -- 3 Results -- 3.1 Generation with Different Style Semantic Base on LoRA -- 3.2 Generation of Different Control Model Base on ControlNet -- 3.3 Final Generation Experiments -- 4 Conclusion and Discussion -- References -- Research on Image-to-Image Generation and Optimization Methods Based on Diffusion Model Compared with Traditional Methods: Taking Façade as the Optimization Object -- 1 Introduction -- 2 Methodology -- 2.1 Introduction to Diffusion Training Methods -- 3 Experiments -- 3.1 Comparison of Façades Generated by Pix2Pix and Latent Diffusion Model -- 3.2 Comparison of Images Generated by Different Prompts -- 3.3 Comparison of Images Generated by Sampling Method, Sampling Steps, Classifier Free Guidance Scale, Img-to-Img Redraw Amplitude -- 3.4 Comparison of Images Generated by the Training Methods: Textual Inversion, Hypernetwork, DreamBooth, LoRA -- 3.5 Using Loopback Method to Optimize Images.
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3.6 Using ControlNet to Guide the Façade Generation Process -- 4 Conclusion and Discussion -- References -- Feedback-Based Design Method for Spatially-Informed and Structurally-Performative Column Placement in Multi-Story Construction -- 1 Introduction -- 1.1 Integration in Multi-story Construction -- 1.2 Computational Design for Integration -- 2 Research Aim and Scope -- 3 Relevant Work -- 4 Methodology -- 4.1 Input Variables -- 4.2 Algorithms, Solvers, and Outputs -- 4.3 Testing Setup -- 5 Results -- 6 Discussions and Outlook -- References -- On the Development of Timber Structures Based on 3D Interactive Vector-Based Graphic Statics (VGS) -- 1 Context and Scope -- 1.1 The Design of Structures as a Multi-factorial Problem -- 1.2 Graphic Statics and the Design of Structures -- 1.3 Timber as a Construction Material for the Present and the Future -- 2 Theoretical Framework -- 2.1 Theory of Plasticity -- 2.2 Lower Bound Theorem -- 2.3 Plastic Design and STM Approaches -- 2.4 Characterisation and Applicability of STM for Timber -- 3 Research by Design-A Case Study -- 3.1 Research-By-Design -- 3.2 Research Objectives -- 3.3 Results -- 4 Discussions and Future Work -- References -- An Exploration on the Form Design of Movable Structures Based on Uniform Convex Polyhedral Expansion -- 1 Introduction -- 2 Previous Study -- 3 Types of Expansion -- 4 Study on Uniform Convex Polyhedral Expansion -- 4.1 Expandable Uniform Convex Polyhedra -- 4.2 Unexpandable Uniform Convex Polyhedra and Their Solutions -- 4.3 Architectural Applications of Expandable Uniform Convex Polyhedra -- 5 Conclusions -- References -- Biomimetic Form-Finding Study of Bone Needle Microstructure Based on Sponge Regeneration Behavior -- 1 Introduction -- 2 Method -- 2.1 Monolithic Composition -- 2.2 Path Derivation -- 2.3 Epidermal Morphology -- 3 Structural Performance.
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3.1 Forward and Reverse Comparison of Monomers -- 3.2 Group Discrete Aggregate Deduction -- 4 Discussion -- 5 Conclusion -- References -- Threading Cellular Architecture Geometries -- 1 Introduction -- 2 CA from Discrete Points -- 3 To a Three-Dimensional Geometry Beyond Discrete -- 4 Weaving and Knitting as CA Translators -- 5 Knitting Method -- 6 Conclusions -- References -- Auxetic Grammars: An Application of Shape Grammar Using Shape Machine to Generate Auxetic Metamaterial Geometries for Fabricating Sustainable Kinetic Panels -- 1 Introduction -- 2 Methodology -- 3 Conclusion -- References -- Graph Constrained Multiple Schemes Generation for Campus Layout -- 1 Introduction -- 2 Related Work in the Field of Deep Learning Techniques and Buildings Layout Generation -- 3 Methodology -- 3.1 Model Architecture -- 3.2 Training Method -- 4 Database Establishment -- 4.1 Data Collection -- 4.2 Data Selecting -- 4.3 Sample Labelling -- 4.4 Data Augmentation -- 5 Training and Test -- 5.1 Training -- 5.2 Test Results -- 5.3 Result Analysis -- 6 Discussion -- References -- Lightweight and Customized Design via Conformal Parametric Lattice Driven by Stress Fields -- 1 Introduction -- 2 Design Methodology -- 2.1 Tailoring Free Shape Modelling and Defining the Functional Requirement -- 2.2 Field-Driven Agent System -- 3 Physical Experiment and Discussion -- 4 Conclusion -- References -- Simulation and Optimization -- Optimizing for Orientation in Complex Spaces -- 1 Introduction -- 2 Methodology -- 2.1 The Quantitative Definition of Variety -- 2.2 The Evaluation of Ease of Orientation -- 3 Prototype Development and Trade-Off Graph -- 3.1 Atrium Generator Prototype Setup -- 3.2 Trade-Off Graph -- 4 Further Design Iterations -- 4.1 Learnability Experiment -- 4.2 Recognizability Experiments -- 5 Conclusion and Future Work -- References.
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A Virtual Reality Window View Evaluation Tool for Shading Devices and Exterior Landscape Design -- 1 Introduction -- 2 Method -- 2.1 Experimental Model -- 2.2 Daylight Model -- 2.3 Generation of VR Window View Evaluation Tool -- 2.4 Experimental Design -- 3 Results Analysis -- 3.1 Daylight Analysis -- 3.2 Window View Analysis -- 4 Conclusion -- References -- Virtual Reality Architecture Teaching Application Based on Unity Platform-Taking a Small Architect's Metaverse Application as an Example -- 1 Introduce -- 2 Background -- 2.1 Current Status of VR Education Development -- 2.2 Introduction of VR Teaching Mode -- 2.3 Feasibility Analysis of VR Education -- 3 Methodology and the Main Procedure -- 3.1 Reality to the Virtual -VR Application Platform Design -- 3.2 Virtual to Reality-Export Cutting Processing Files -- 4 Conclusion and Discussion -- References -- The Embodied Interaction with XR Metaverse Space Based on Pneumatic Actuated Structures -- 1 Introduction -- 2 Methodology and Prototype -- 2.1 XR Interaction Design-Physical Interaction of Digital Wearable -- 2.2 Pneumatic Actuated Structures and Soft Material -- 2.3 Interaction with XR Metaverse Space -- 3 Conclusion and Discussion -- References -- Construction of Recreation Behavior Simulation Model of Public Space in Urban Waterfront-Taking Huangpu River in Shanghai as an Example -- 1 Research Background -- 2 Research Object and Research Path -- 3 Research Key Links -- 4 Behavior Simulation Model Construction Process -- 4.1 Basic Data Collection -- 4.2 Data Analysis and Processing -- 4.3 Simulation Model Construction -- 4.4 Fitting Analysis and Validity Verification -- 5 Model Application -- 6 Conclusion -- References -- Estimating the Impacts of Seasonal Variations of Streetscape on Dockless Bike Sharing Trip with Street View Images and Computer Vision -- 1 Introduction.
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2 Data and Methodology -- 2.1 Study Area and Methodology -- 2.2 Data and Processing -- 2.3 Model Architecture -- 3 Result and Discussion -- 3.1 Models Performance and Diagnosis Results -- 3.2 The Seasonal Variations of the Streetscape -- 3.3 Other Non-seasonal Variables -- 4 Conclusion -- References -- Generation Scheme of IndoorGML Model Based on Building Information Model -- 1 Introduction -- 2 Method -- 2.1 BIM Information Extraction -- 2.2 Geometric Model Construction -- 2.3 Semantic Information Integration -- 3 Case Study -- 3.1 Hospital BIM Model Data Processing -- 3.2 Hospital IndoorGML Model Generation -- 4 Semantic Network Analysis of the Hospital IndoorGML Model -- 4.1 Semantic Network Model Construction -- 4.2 Centrality and Modularity Analysis -- 4.3 Flow Paths Analysis -- 5 Conclusion and Discussion -- References -- Designing a Systematic Experiment to Investigate the Effect of Ambient Smell on Human Emotions in the Indoor Space -- Introducing a Mixed-Method Approach -- 1 Introduction -- 2 Neglect of Smell in Architecture -- 3 Simulation and Study of Ambient Smell -- 4 Designing an Experiment to Study Smell Using a Mixed-Method Approach -- 4.1 Method and Procedure -- 5 Conclusion -- References -- Parametric Sankey: Interactive Mapping of Complex Material Flows for Urban and Architectural Design -- 1 Architecture of Flows -- 2 Parametric Sankey for Mapping Complex Flows -- 2.1 Case Study: Mapping Sewoon Sangga Flows -- 2.2 Parametric Sankey Tool -- 3 Results: Trans-Scalar Flows -- 3.1 Flows as Interactive Diagrams -- 3.2 Flows as Urban Assemblages -- 3.3 Flows as Architecture -- 4 Discussion and Future Developments -- References -- Apply Digital-Twin Model to Optimize the Planning of Equipment Pipeline System in the Laboratory Campus -- 1 Introduction -- 2 Background -- 2.1 Laboratory Equipment Pipeline System Arrangement.
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2.2 Principle of Equipment Pipeline System Planning.
Additional Edition:
Print version: Yan, Chao Phygital Intelligence Singapore : Springer Singapore Pte. Limited,c2024 ISBN 9789819984046
Language:
English
Keywords:
Electronic books.
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Electronic books
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Electronic books
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