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  • 1
    UID:
    (DE-627)1806635933
    Format: 1 Online-Ressource (62 p)
    Content: We examine whether user-generated physician ratings from online sources signal physician quality information and affect patients' physician choices. We collect physician rating and review data from Yelp, a leading online physician rating platform, and match the rating data with Medicare claims data. First, we empirically examine information included in physician reviews by using machine learning algorithms and Amazon Mechanical Turk. We find that although reviews primarily describe physicians' service quality and interpersonal skills, ratings are positively associated with important conventional measures of clinical quality, including physicians' credentials, their adherence to clinical guidelines, and their patients' risk-adjusted health outcomes. To examine the effects of online ratings on patients' physician choices, we examine the effects of ratings on patient flow, measured by physicians' patient revenue and patient volume. By instrumenting for physicians' ratings with reviewers' leniency (or harshness) in rating other businesses, we find that a 1-star increase in a physician's average rating increases physicians' patient revenue and volume by 1.9% and 1.2%, respectively. Overall, we find that online physician rating platforms can promote efficiency by disseminating important quality information to patients and directing patients to higher-quality physicians
    Note: Nach Informationen von SSRN wurde die ursprüngliche Fassung des Dokuments March 3, 2021 erstellt
    Language: English
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  • 2
    UID:
    (DE-627)1040942350
    In: Annual meeting of the International Association of Applied Mathematics and Mechanics (88. : Weimar : 2017.03.06-10), 88th Annual Meeting of the International Association of Applied Mathematics and Mechanics (GAMM) : Weimar 2017, Weinheim : WILEY-VCH Verlag GmbH & Co., 2017, (2017), Seite 837-838
    In: year:2017
    In: pages:837-838
    Language: English
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  • 3
    UID:
    (DE-603)41595813X
    Format: 1 Online-Ressource (XIX, 568 Seiten) , 270 illus.
    Edition: 1st ed. 2017
    ISBN: 9783319579870 , 3319579878
    Series Statement: Information Systems and Applications, incl. Internet/Web, and HCI 10280
    Additional Edition: Erscheint auch als Druck-Ausgabe Virtual, Augmented and Mixed Reality Cham : Springer International Publishing, 2017 9783319579863
    Additional Edition: 9783319579863
    Additional Edition: 9783319579887
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Konferenzschrift
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  • 4
    UID:
    (DE-627)1659343070
    Format: Online-Ressource (XIX, 568 p. 270 illus, online resource)
    ISBN: 9783319579870
    Series Statement: Lecture Notes in Computer Science 10280
    Content: This book constitutes the refereed proceedings of the 9th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2017, held as part of HCI International 2017 in Vancouver, BC, Canada. HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process. The 45 papers presented in this volume were organized in topical sections named: developing virtual and augmented environments; interaction techniques in VAMR; VAMR in education and training; virtual worlds and games; user experience in VAMR; and health issues in VR
    Content: Developing Virtual and Augmented Environments. - Analytical Mapping of Linear Walk from Infinite Virtual Space to Finite Real Space -- Leaning-Based 360° Interfaces: Investigating Virtual Reality Navigation Interfaces with Leaning-Based-Translation and Full-Rotation -- Curved Plates Positioning and Flexible Brackets Control in Virtual Shipbuilding Simulation -- Intelligent Virtual Environment using Artificial Neural Networks -- Digital Map Table VR: Bringing an Interactive System to Virtual Reality -- Understanding where to Project Information on the Desk for Supporting Work with Paper and Pen -- Methodology for the Estimation of Effort for a Project of Virtual Reality - A case study: Ennui -- Interaction Techniques in VAMR. - Evaluation of a Low Cost EMG Sensor as a Modality for use in Virtual Reality Applications -- Vitty: Virtual Touch Typing Interface with added Finger Buttons -- Remote Touch: Humanizing Social Interactions in Technology through Multimodal Interfaces -- An Exploratory Comparison of the Visual Quality of Virtual Reality Systems Based on Device-Independent Testsets -- Performance and User Preference of Various Functions for Mapping Hand Position to Movement Velocity in a Virtual Environment -- The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality. -Visual Communication with UAS: Recognizing Gestures from an Airborne Platform -- Subjective Evaluation of Tactile Fidelity for Single-Finger and Whole-Hand Touch Gestures -- VAMR in Education and Training. - VoTrE: A Vocational Training and Evaluation System to Compare Training Approaches for the Workplace -- Effects of Instruction Methods on User Experience in Virtual Reality Serious Games -- Mixed Library - Bridging Real and Virtual Libraries -- Virtual Reality for Training Diagnostic Skills in Anorexia Nervosa - A Usability Assessment -- An Augmented Reality/Internet of Things prototype for just-in-time astronaut training. -Contrasting Instructional Strategies Suited to a Detection Task: Examining Differences in Subjective Workload -- HoloLens for Assembly Assistance - a Focus Group Report. -Playing Both Sides - Analyzing Live-Action-Role-Play as a Method for Simulating Complex Technical Interactions -- Optimizing Performance Outcomes for Emergency Management Personnel through Simulation based Training applications -- Development of a Mobile Tool for Dismounted Squad Team Performance Observations -- Virtual Worlds and Games. - Leveraging A Virtual Environment for Active School Shooting -- SuperJam: Participatory Design for Accessible Games. -User-generated accessibility in virtual world games. - Using Commercial Virtual Reality games to prototype serious games and applications. - A Proposal for the Selection of Eye-tracking Metrics for the Implementation of Adaptive Gameplay in Virtual Reality based Games. - User Experience in VAMR. - An Online User Analysis Regarding the Usage of Mobile Augmented and Virtual Reality Devices in the Field of Robotics -- The Application of Augmented Reality Technology on Museum Exhibition ----A museum display project in Mawangdui Han dynasty tombs. - VIGOR: Virtual-reality Interaction with Gravitational waves to Observe Relativity -- A Virtual Reality Tool applied to improve the Effects on Chronic Diseases - Case: Emotional Effects on T2DM. - Squad-Level Soldier-Robot Dynamics: Exploring Future Concepts Involving Intelligent Autonomous Robots. - Decoding the User Experience in Mobile Virtual Reality Narratives. - ADVICE: Decision Support for Complex Geospatial Decision Making Tasks -- A Real-time Professional Photographing Guiding System through Image Composition Analysis. - Breath Chair: Reduce Fear and Anxiety by Simulating Breathing Movements -- Health issues in VR -- VR Rio 360: the Challenges of Motion Sickness in VR Environments. -Dispelling the Gorilla Arm Syndrome: The Viability of Prolonged Gesture Interactions -- Simulation Sickness Related to Virtual Reality Driving Simulation. - Decreasing Physical Burden using the Following Effect and a Superimposed Navigation System -- Evaluating Factors Affecting Virtual Reality Displays. - Assessing the Relationship between Type of Head Movement and Simulator Sickness using an Immersive Virtual Reality Head Mounted Display: A Pilot Study
    Additional Edition: 9783319579863
    Additional Edition: Erscheint auch als Druck-Ausgabe VAMR (9. : 2017 : Vancouver) Virtual, Augmented and Mixed Reality Cham : Springer, 2017 9783319579863
    Additional Edition: Druckausg. 978-3-319-57986-3
    Additional Edition: Printed edition 9783319579863
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Virtuelle Realität ; Mensch-Maschine-Kommunikation ; Multimodales System
    URL: Volltext  (lizenzpflichtig)
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  • 5
    UID:
    (DE-627)1844618145
    Format: 1 Online-Ressource (circa 29 Seiten) , Illustrationen
    Series Statement: Staff discussion paper / Bank of Canada 2023, 8
    Content: We generate high-frequency and up-to-date indicators to monitor news media coverage of supply (raw, intermediate and final goods) and labour shortages in Canada. We use natural language processing to construct two news-based indicators and time-varying topic narratives to track Canadian media coverage of these shortages from 2000 to 2022. This makes our indicators an insightful alternative monitoring tool for policy. Notably, our indicators track well with monthly price indexes and measures from the Bank of Canada's Business Outlook Survey, and they are highly correlated with commonly tracked indicators of supply constraint. Moreover, the news-based indicators reflect the attention of the public on pressing issues.
    Language: English
    Keywords: Graue Literatur
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  • 6
    UID:
    (DE-605)HT019374283
    Format: 1 Online-Ressource (XIX, 568 p. 270 illus)
    ISBN: 9783319579870
    Series Statement: Lecture Notes in Computer Science 10280
    Additional Edition: Erscheint auch als Druck-Ausgabe 9783319579863
    Language: English
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  • 7
    UID:
    (DE-627)1030464839
    ISSN: 1617-7061
    In: Proceedings in applied mathematics and mechanics, Weinheim : Wiley-VCH, 2002, 17(2017), Seite 837-838, 1617-7061
    In: year:2017
    In: volume:17
    In: pages:837-838
    Language: English
    URL: Volltext  (kostenfrei)
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  • 8
    UID:
    (DE-602)gbv_1659343070
    Format: Online-Ressource (XIX, 568 p. 270 illus, online resource)
    ISBN: 9783319579870
    Series Statement: Lecture Notes in Computer Science 10280
    Content: This book constitutes the refereed proceedings of the 9th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2017, held as part of HCI International 2017 in Vancouver, BC, Canada. HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process. The 45 papers presented in this volume were organized in topical sections named: developing virtual and augmented environments; interaction techniques in VAMR; VAMR in education and training; virtual worlds and games; user experience in VAMR; and health issues in VR
    Content: Developing Virtual and Augmented Environments. - Analytical Mapping of Linear Walk from Infinite Virtual Space to Finite Real Space -- Leaning-Based 360° Interfaces: Investigating Virtual Reality Navigation Interfaces with Leaning-Based-Translation and Full-Rotation -- Curved Plates Positioning and Flexible Brackets Control in Virtual Shipbuilding Simulation -- Intelligent Virtual Environment using Artificial Neural Networks -- Digital Map Table VR: Bringing an Interactive System to Virtual Reality -- Understanding where to Project Information on the Desk for Supporting Work with Paper and Pen -- Methodology for the Estimation of Effort for a Project of Virtual Reality - A case study: Ennui -- Interaction Techniques in VAMR. - Evaluation of a Low Cost EMG Sensor as a Modality for use in Virtual Reality Applications -- Vitty: Virtual Touch Typing Interface with added Finger Buttons -- Remote Touch: Humanizing Social Interactions in Technology through Multimodal Interfaces -- An Exploratory Comparison of the Visual Quality of Virtual Reality Systems Based on Device-Independent Testsets -- Performance and User Preference of Various Functions for Mapping Hand Position to Movement Velocity in a Virtual Environment -- The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality. -Visual Communication with UAS: Recognizing Gestures from an Airborne Platform -- Subjective Evaluation of Tactile Fidelity for Single-Finger and Whole-Hand Touch Gestures -- VAMR in Education and Training. - VoTrE: A Vocational Training and Evaluation System to Compare Training Approaches for the Workplace -- Effects of Instruction Methods on User Experience in Virtual Reality Serious Games -- Mixed Library - Bridging Real and Virtual Libraries -- Virtual Reality for Training Diagnostic Skills in Anorexia Nervosa - A Usability Assessment -- An Augmented Reality/Internet of Things prototype for just-in-time astronaut training. -Contrasting Instructional Strategies Suited to a Detection Task: Examining Differences in Subjective Workload -- HoloLens for Assembly Assistance - a Focus Group Report. -Playing Both Sides - Analyzing Live-Action-Role-Play as a Method for Simulating Complex Technical Interactions -- Optimizing Performance Outcomes for Emergency Management Personnel through Simulation based Training applications -- Development of a Mobile Tool for Dismounted Squad Team Performance Observations -- Virtual Worlds and Games. - Leveraging A Virtual Environment for Active School Shooting -- SuperJam: Participatory Design for Accessible Games. -User-generated accessibility in virtual world games. - Using Commercial Virtual Reality games to prototype serious games and applications. - A Proposal for the Selection of Eye-tracking Metrics for the Implementation of Adaptive Gameplay in Virtual Reality based Games. - User Experience in VAMR. - An Online User Analysis Regarding the Usage of Mobile Augmented and Virtual Reality Devices in the Field of Robotics -- The Application of Augmented Reality Technology on Museum Exhibition ----A museum display project in Mawangdui Han dynasty tombs. - VIGOR: Virtual-reality Interaction with Gravitational waves to Observe Relativity -- A Virtual Reality Tool applied to improve the Effects on Chronic Diseases - Case: Emotional Effects on T2DM. - Squad-Level Soldier-Robot Dynamics: Exploring Future Concepts Involving Intelligent Autonomous Robots. - Decoding the User Experience in Mobile Virtual Reality Narratives. - ADVICE: Decision Support for Complex Geospatial Decision Making Tasks -- A Real-time Professional Photographing Guiding System through Image Composition Analysis. - Breath Chair: Reduce Fear and Anxiety by Simulating Breathing Movements -- Health issues in VR -- VR Rio 360: the Challenges of Motion Sickness in VR Environments. -Dispelling the Gorilla Arm Syndrome: The Viability of Prolonged Gesture Interactions -- Simulation Sickness Related to Virtual Reality Driving Simulation. - Decreasing Physical Burden using the Following Effect and a Superimposed Navigation System -- Evaluating Factors Affecting Virtual Reality Displays. - Assessing the Relationship between Type of Head Movement and Simulator Sickness using an Immersive Virtual Reality Head Mounted Display: A Pilot Study
    Additional Edition: ISBN 9783319579863
    Additional Edition: Erscheint auch als Druck-Ausgabe VAMR (9. : 2017 : Vancouver) Virtual, Augmented and Mixed Reality Cham : Springer, 2017 ISBN 9783319579863
    Additional Edition: Druckausg. ISBN 978-3-319-57986-3
    Additional Edition: Printed edition ISBN 9783319579863
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Virtuelle Realität ; Mensch-Maschine-Kommunikation ; Multimodales System
    URL: Volltext  (lizenzpflichtig)
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  • 9
    UID:
    (DE-627)1751280934
    Format: 1 online resource (576 pages)
    ISBN: 9783319579870
    Series Statement: Lecture Notes in Computer Science Ser. v.10280
    Content: Intro -- Foreword -- HCI International 2017 Thematic Areas and Affiliated Conferences -- Contents -- Developing Virtual and Augmented Environments -- Analytical Mapping of Linear Walk from Infinite Virtual Space to Finite Real Space -- 1 Introduction -- 2 Methods -- 2.1 Length Equivalency Constraint -- 2.2 Directional Constraint -- 2.3 Space Constraint -- 2.4 Virtual Model Viewpoint Constraint -- 3 Experimental Results -- 4 Conclusion -- References -- Leaning-Based 360° Interfaces: Investigating Virtual Reality Navigation Interfaces with Leaning-Base ... -- Abstract -- 1 Introduction -- 2 Related Works -- 2.1 Full-Rotational (360° Degrees) Motion -- 2.2 Leaning-Based Locomotion Interfaces -- 2.3 Leaning-Based 360° Locomotion Interfaces -- 2.4 Predictions and Hypotheses -- 3 Study Methodology -- 3.1 Participants -- 3.2 Experiment Design and Environment -- 3.3 Apparatus and Stimuli -- 3.4 Procedure -- 4 Results -- 4.1 Behavioral Results -- 4.2 Introspective Results -- 4.3 Qualitative Results -- 5 Discussion and Conclusions -- References -- Curved Plates Positioning and Flexible Brackets Control in Virtual Shipbuilding Simulation -- Abstract -- 1 Introduction -- 2 Related Works -- 2.1 Research on Flexible Fixture for Shipbuilding -- 2.2 Computer Simulation Technology in Shipbuilding -- 3 Method -- 3.1 Overview -- 3.2 Build Virtual Environment -- 3.3 Calculate the Pose of Curved Plate -- 3.4 Flexible Brackets Layout -- 3.5 Moving Control of Supporting Pillars -- 4 Results -- 5 Conclusions -- References -- Intelligent Virtual Environment Using Artificial Neural Networks -- Abstract -- 1 Introduction -- 2 Perception and Reasoning -- 3 Intelligent Virtual Environment with Artificial Neural Network -- 3.1 Characterization of Different Types of RNA -- 3.2 Multi-Layer Perceptron ANN (MLP) -- 3.3 Radial Basis Function ANN (RBF) -- 4 Experiments and Results.
    Note: Description based on publisher supplied metadata and other sources
    Additional Edition: 9783319579863
    Additional Edition: Erscheint auch als Druck-Ausgabe 9783319579863
    Language: English
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  • 10
    UID:
    (DE-101)1036957489
    Format: 30 S. , überw. Ill. , 22 cm
    Edition: 6. Aufl.
    ISBN: 9783401704876 , 3401704877
    Series Statement: Der Bücherbär : Vorschule, 1. Klasse
    Uniform Title: Sun, moon and stars dt.
    Language: German
    Keywords: Sonnensystem ; Kindersachbuch ; Kindersachbuch ; Kindersachbuch ; Sachbücher und Sachbilderbücher für Kinder und Jugendliche: Naturwissenschaft, Technik
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