feed icon rss

Your email was sent successfully. Check your inbox.

An error occurred while sending the email. Please try again.

Proceed reservation?

Wegen technischer Arbeiten wird die Fernleihe in der Zeit vom 28. März bis voraussichtlich 03. April nicht zur Verfügung stehen.
Export
Filter
Type of Medium
Language
Region
Subjects(RVK)
Access
  • 1
    In: 2
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 2
    In: 1
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 3
    Format: 1 Online-Ressource
    Content: This open access book brings together an international team of experts, The Middle Ages in Modern Culture considers the use of medieval models across a variety of contemporary media – ranging from television and film to architecture – and the significance of deploying an authentic medieval world to these representations. Rooted in this question of authenticity, this interdisciplinary study addresses three connected themes. Firstly, how does historical accuracy relate to authenticity, and whose version of authenticity is accepted? Secondly, how are the middle ages presented in modern media and why do inaccuracies emerge and persist in these works? Thirdly, how do creators of modern content attempt to produce authentic medieval environments, and what are the benefits and pitfalls of accurate portrayals? The result is nuanced study of medieval culture which sheds new light on the use (and misuse) of medieval history in modern media
    Note: English
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 4
    Online Resource
    Online Resource
    London [England] : Bloomsbury | [London, England] : Bloomsbury Publishing
    Format: 1 Online-Ressource (288 pages) , illustrations
    Edition: First edition
    Edition: Also published in print
    ISBN: 9781350167452
    Series Statement: New Directions in Medieval Studies
    Content: Introduction: Accuracy and Authenticity, Karl Alvestad (University of South-Eastern Norway, Norway) and Robert Houghton (University of Winchester, UK) -- Part I. Defining and Claiming Accuracy and Authenticity -- 1. 'History is Our Playground': Accuracy, Authenticity and Historical Media, Andrew Elliot (University of Lincoln, UK) -- 2. The 'Accurate' Deeds of our Fathers: The Changing Narrative of the Foundation of Norway, Karl Alvestad (University of South-Eastern Norway, Norway) -- 3. Medieval Objects in Modern Buildings: Medievalism, Family Identities and Critical Heritage Studies, Linsey Hunter (University of the Highlands and Islands, UK) -- 4. Where do the 'White Middle Ages' Come From? Helen Young (University of Sydney, Australia) -- 5. Modding History: Games Culture and the Constitution of the Authentic/Accurate, Adam Chapman (University of Gothenburg, Sweden) -- Part II. Exploring and Perpetuating (In)Accuracy and (In)Authenticity -- 6. Symbol or Falsehood? The Evolution of the Image of Wallace's Two-Handed Sword, Laura Harrison (University of Edinburgh, UK) -- 7. Authenticity and the Depiction of Medieval Medicine and Science in Modern Film and Television, April Harper (SUNY Oneonta, USA) -- 8. Audience Receptions of the Medieval on the Small and Silver Screen, Sian Beavers (Open University, UK) -- 9. ''Tis But a Scratch': Medieval Martial Arts in Modern Media, Jacob Deacon (University of Leeds, UK) -- 10. Absent Mothers: The Feminized 'Dark Ages' in Modern Board and Card Game Cultures, Daisy Black (University of Wolverhampton, UK) -- Part III. Creating Accuracy and Authenticity -- 11. The Tourist Gaze the 'Medieval' Landscape, Megan Arnott (Western Michigan University, USA) -- 12. Playing at the Crossroads of Religion and Law: Historical Milieu and Context in 'Lost & Found', Owen Gottleib (Rochester Institute of Technology, USA) -- 13. Playing Modding for 'Realism' and 'Accuracy' in Skyrim, Victoria Cooper (University of Leeds, UK) -- 14. Playing the Taskscapes: Representing Medieval Life through Video Games Technologies, Juan Hiriart (Salford University, UK).
    Content: 15. If You're Going to be the King, You'd Better Damn Well Act Like the King: Setting Objectives to Encourage 'Realistic' Play in Grand Strategy Computer Games, Robert Houghton (University of Winchester, UK) -- Part IV. Conclusion Beyond Accuracy and Authenticity, Karl Alvestad (University of South-Eastern Norway, Norway) and Robert Houghton (University of Winchester, UK) -- Bibliography -- Index.
    Content: "Bringing together an international team of experts, The Middle Ages in Modern Culture considers the use of medieval models across a variety of contemporary media - ranging from television and film to architecture - and the significance of deploying an authentic medieval world to these representations. Rooted in this question of authenticity, this interdisciplinary study addresses three connected themes. Firstly, how does historical accuracy relate to authenticity, and whose version of authenticity is accepted? Secondly, how are the middle ages presented in modern media and why do inaccuracies emerge and persist in these works? Thirdly, how do creators of modern content attempt to produce authentic medieval environments, and what are the benefits and pitfalls of accurate portrayals? The result is nuanced study of medieval culture which sheds new light on the use (and misuse) of medieval history in modern media."--
    Note: Includes bibliographical references and index , Also published in print. , Mode of access: World Wide Web.
    Additional Edition: ISBN 9781350167476
    Additional Edition: ISBN 9781788314787
    Additional Edition: ISBN 1788314786
    Additional Edition: ISBN 9781788314787
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 9781788314787
    Language: English
    Keywords: Electronic books
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 5
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press
    Format: 1 online resource (346 pages)
    ISBN: 9789048536207
    Series Statement: Italy in Late Antiquity and the Early Middle Ages Ser. v.3
    Content: Cover -- Table of Contents -- Abbreviations -- Preface -- 1. Introduction -- Discordant Minds and Hostile Nations -- Christopher Heath and Robert Houghton -- The State of the Field -- This Volume -- Bibliography -- Primary Sources -- Secondary Sources -- About the Authors -- 2. Morbidity and Murder -- Lombard Kingship's Violent Uncertainties 568-774 -- Christopher Heath -- Law and Authority in Lombard Italy: The Historical Inheritance -- The Space for Lombard Kingship -- Alboin, Perctarit and Liutprand: Violence and Murder in the Court -- Bibliography -- Primary Sources -- Secondary Sources -- About the Author -- 3. Insurgency and Counterinsurgency in Lombard Italy (c600-700)* -- Guido M. Berndt -- Lombards Entering Italy -- Insurgencies During the 'Warlord-decade' -- Droctulf of Brescello: From Lombard Dux to Byzantine Hypostrategos -- The Rise of the Lombard Kingdom: Flavius rex Authari -- Insurgencies During the Reign of Agilulf -- Insurgencies During the Time of Adaloald and Arioald -- Insurgencies During the Reign of Rothari -- Grimoald in a Lombard 'Game of Thrones' -- Paul the Deacon's Prototype/Prefiguration of an Insurgent: Alahis, filius iniquitatis -- Conclusion -- Bibliography -- Primary Sources -- Secondary Sources -- About the Author -- 4. Troubled Times -- Narrating Conquest and Defiance between Charlemagne and Bernard (774-818) -- Francesco Borri -- Introduction -- Ira Dei super omnes Langobardos -- Roticauso inimico nostro -- Splenduit Italia -- Per tyrannidem imperio usurpare -- Conclusion -- Bibliography -- Primary Sources -- Secondary Sources -- About the Author -- 5. 'Nec patiaris populum Domini ab illis divinitus fulminandis Agarenis discerpi' -- Handling 'Saracen' Violence in Ninth-Century Southern Italy -- Kordula Wolf -- Talking and Writing About Violent 'Saracens' -- Christian 'Counterviolence'.
    Note: Description based on publisher supplied metadata and other sources
    Additional Edition: Erscheint auch als Druck-Ausgabe Conflict and violence in Medieval Italy 568-1154 Amsterdam : Amsterdam University Press, 2022 ISBN 9789462985179
    Additional Edition: ISBN 9789048536207
    Additional Edition: ISBN 9048536200
    Language: English
    Subjects: History
    RVK:
    Keywords: Geschichte 568-1154 ; Geschichte 568-1154 ; Italien ; Bewaffneter Konflikt ; Gewalt ; Konferenzschrift
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 6
    Online Resource
    Online Resource
    London ; New York, NY : Routledge
    Format: 1 Online-Ressource (ix, 112 Seiten)
    ISBN: 9780429293269 , 9781000360264 , 1000360261 , 0429293267 , 9781000360288 , 1000360288
    Series Statement: Engaging the crusades volume 5
    Content: Introduction: Crusades and crusading in modern games / Robert Houghton -- A sacred task, no cross required : the image of crusading in computer gaming-related non-Christian science fiction universes / Roland Wenskus -- 'I'm not responsible for the man you are!' Crusading and masculinities in Dante's inferno / Katherine J. Lewis -- 'Show this fool knight what it is to have no fear' : freedom and oppression in Assassin's creed (2007) / Oana-Alexandra Chirilă -- Crusader kings too? (Mis)representations of the crusades in strategy games / Robert Houghton -- Learning to think historically : some theoretical challenges when playing the crusades / Andreas Körber, Johannes Meyer-Hamme, and Robert Houghton
    Content: "This volume considers the appearance and use of the crusades in modern games; demonstrating that popular memory of the crusades is intrinsically and mutually linked with the design and play of these games. The essays engage with uses of crusading rhetoric and imagery within a range of genres - including roleplaying, action, strategy, and casual games - and from a variety of theoretical perspectives drawing on gender and race studies, game design and theory, and broader discussions on medievalism. Playing the Crusades is invaluable for scholars and students interested in the crusades, popular representations of the crusades, historical games, and collective memory"--
    Additional Edition: Erscheint auch als Druck-Ausgabe, Hardcover ISBN 978-0-367-26441-3
    Language: English
    Subjects: History
    RVK:
    RVK:
    Keywords: Kreuzzüge ; Rezeption ; Spiel ; Aufsatzsammlung
    URL: Volltext  (URL des Erstveröffentlichers)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 7
    Format: XX, 281 S. 8"
    Language: Undetermined
    Keywords: Gladstone, Herbert John Gladstone 1854-1930 ; Großbritannien ; Geschichte ; Biografie
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 8
    Format: 41 S. , 8"
    Note: [Umschlagt.].- Aus: Westminster Gazette, June 1922
    Language: Undetermined
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 9
  • 10
    Format: Ill
    In: 2
    Language: Undetermined
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
Close ⊗
This website uses cookies and the analysis tool Matomo. Further information can be found on the KOBV privacy pages