feed icon rss

Your email was sent successfully. Check your inbox.

An error occurred while sending the email. Please try again.

Proceed reservation?

Export
  • 1
    UID:
    kobvindex_INTbi00005185
    Format: 31 pages : , illustrations ; , 42 × 29.71 cm.
    Content: AI-GENERATED ABSTRACT: Abstract: Attention-deficit/hyperactivity disorder (ADHD) presents challenges for individuals using modern technology, especially websites and user interfaces, due to difficulties with focus, planning, and impulse control. With a global prevalence of 2.58% to 6.76% among adults, accessibility and inclusivity in design become crucial. This research explores how graphic design principles can enhance digital experiences for individuals with ADHD, creating a more inclusive environment. The study employs semi-structured interviews and case study analyses of the White House and IRS websites, along with literature on ADHD and user interface design. The findings lead to design principles tailored for ADHD users and contribute to a redesign project for the "Berlin Service Portal" government website. Acknowledging limitations, the research aims to improve accessibility and inclusivity for individuals with ADHD. Keywords: Attention-deficit/hyperactivity disorder, ADHD, accessibility, inclusivity, graphic design, user interface design, digital experiences, design principles, semi-structured interviews, case study analysis.
    Note: DISSERTATION NOTE: Bachelor of Arts thesis in Graphic Design & Visual Communication, Berlin International University of Applied Sciences, 2023. , MACHINE-GENERATED CONTENTS NOTE: Table of Contents 1. Introduction 1.1 Scope 1.2 Methodology 1.3 Limitations 2. Theoretical Background 2.1 Adhd: Overview and Implications 2.2 User Interface 2.3 Evolution of Accessible Design 3. Challenges Faced by Adhd Users 3.1 Forgetfulness 3.2 Impulsivity 3.3 Difficulty in Navigating Complex Interfaces 3.4 Sensory Overload 4. Case Studies: Successful Implementations 4.1 the White House 4.2 Irs: Internal Revenue Service 5. Ui Design Guideline 6. Design Project: Redesign of Website Service Postal Berlin- Anmeldung Registration 7. Conclusion 8. References 9. List of Figures 10. Appendix
    Language: Undetermined
    Keywords: Academic theses
    URL: FULL
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 2
    UID:
    kobvindex_INTbi00005187
    Format: 57 pages : , illustrations ; , 21 × 29.7 cm.
    Content: AI-GENERATED ABSTRACT: Abstract: Graffiti has been a subject of debate, with conflicting views on whether it is art or vandalism. This thesis addresses the role of context in shaping the perception of graffiti, considering factors such as location, social norms, and purpose. The central argument is that graffiti can be both art and vandalism, depending on the context in which it is encountered. The research explores the impact of context on people's perception of graffiti and its representation in editorial design, which often promotes opposing messages. The goal is to foster a nuanced understanding of graffiti as a multifaceted art form, going beyond traditional stereotypes. The methodology involves a mixed-method research design, including a literature review, interviews with graffiti artists and experts, and a general survey to gauge public perception. By providing insights into the complexities of graffiti, this research can inform public policy, community initiatives, and design practices. Keywords: Graffiti, art, vandalism, context, perception, editorial design, mixed-method research, literature review, interviews, survey.
    Note: DISSERTATION NOTE: Bachelor of Arts thesis in Graphic Design & Visual Communication, Berlin International University of Applied Sciences, 2023. , MACHINE-GENERATED CONTENTS NOTE: Table of Contents i. Introduction and Connection to the Findings..........................04-05 ii. Context............................................................06-07 A. the Origins of Street Art.......................................08-09 B. the Role of Galleries...........................................10-11 C. the Influence of Culture and History............................12-13 iii. Case Studies......................................................14-15 A. Post Graffiti Vs Times (1983)...................................16-17 B. Abstract Graffiti Magazine Vs Post Graffiti Catalogue (2022)....18-20 C. Case Study Conclusions..........................................21 iv. Catalogue and Zine in Detail.......................................22-27 A. Galleries and Street Art........................................28-31 B. Theory and Interpretation.......................................32 v. Design Project......................................................33 A. Methodology.....................................................33-34 B. Results and Discussion..........................................35-41 vi. Conclusions........................................................42-43 A. Summary........................................................44-45 B. Future Work....................................................46-47 vii. Citations.........................................................48-50 viii. List of Figures..................................................51-56 ix. Appendix...........................................................57 A. Interview Transcript Kiwi.......................................58 B. Interview Transcript Selva......................................59 C. Interview Transcript Taleggio...................................60
    Language: Undetermined
    Keywords: Academic theses
    URL: FULL
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 3
    UID:
    kobvindex_INTbi00005212
    Format: 23 pages : , illustrations ; , 21 × 29.7 cm.
    Content: AI-GENERATED ABSTRACT: Abstract: The Swiss Style, also known as Swiss Design or International Typographic Style, has been a significant movement in the history of graphic design. Originating in the 1950s, its influence is still evident in contemporary poster designs, particularly in Western Europe. Characterized by minimalistic designs, grid systems, and a strict hierarchy of text, Swiss Style offers an effective means of structuring information, making it especially relevant in today's information-saturated world. This thesis explores the lasting influence of Swiss Style on contemporary poster design in Western Europe by examining its historical context and comparing it with current design trends. It seeks to answer the question: To what extent does Swiss Style influence contemporary poster design in Western Europe? Keywords: Swiss Style, Graphic Design, Poster Design, Western Europe, Contemporary Influence, Minimalism, Grid System, Text Hierarchy, Historical Context, Information Structure
    Note: DISSERTATION NOTE: Bachelor of Arts thesis in Graphic Design & Visual Communication, Berlin International University of Applied Sciences, 2023. , MACHINE-GENERATED CONTENTS NOTE: Table of Contents 1. Introduction 1 1.1. Methodology 2 1.2. History and Background 3 2. Swiss Style in Contemporary Poster Design 4 2.1. Comparison 6 2.2. Interviews 12 3. Summary 13 4. Design Project 14 4.1. Target Group 18 4.2. Competitor Research 19 5. Conclusion 20 table of Figures 22 references 23
    Language: Undetermined
    Keywords: Academic theses
    URL: FULL
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 4
    UID:
    kobvindex_INTbi00005208
    Format: 55 pages : , illustrations ; , 21 × 29.7 cm.
    Content: AI-GENERATED ABSTRACT: Abstract: The rapid advancements in Artificial Intelligence (AI) and Deep Learning (DL) have paved the way for the emergence of large language models (LLMs) and generative foundational AI models (GFMs). These technologies have profound implications for various industries, including the field of brand design. This thesis aims to explore the influence of GFMs on the brand design process, particularly focusing on text and image modalities. The study employs a multi-pronged research approach that includes a review of the latest technological advancements, case studies of branding projects that utilize GFMs, and interviews with brand designers. Given the fast-paced nature of this field and the limited scholarly publications available, this thesis also leverages theories and experiences from human interaction with earlier generative AI systems to provide context and understanding. Keywords: Artificial Intelligence, Deep Learning, Large Language Models, Generative Foundational AI Models, Brand Design, Text Modality, Image Modality, Creative Process, Human Interaction, Technology Influence
    Note: DISSERTATION NOTE: Bachelor of Arts thesis in Graphic Design & Visual Communication, Berlin International University of Applied Sciences, 2023. , MACHINE-GENERATED CONTENTS NOTE: Table of Contents 1. Introduction 1.1. Scope 1.2. Methodology 2. Theoretical & Technical Background of Generative Ai Systems 2.1. Creativity 2.2. Identifying Creativity 2.3. Markov Chains and Machine Learning 2.4. Deep Learning in Focus: the Case of Alphago 2.5. Ml Models in the Arts 2.6. Foundational Models 2.6.1. Text-to-image 2.6.1.1. Usage 2.6.2. Llms 2.6.3. Discussion 2.6.4. Issues 2.7. Conclusion 3. the Role of Gfms in the Brand Design Process 3.1. Definition 3.2. Design Initiation 3.3. Design Ideation 3.4. Finalization 3.5. Conclusion 4. Bachelor Design Project 5. Conclusion 6. References 6.1. Image Sources
    Language: Undetermined
    Keywords: Academic theses
    URL: FULL
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 5
    UID:
    kobvindex_INTbi00005195
    Format: 44 pages : , illustrations ; , 21 × 29.7 cm.
    Content: AUTHOR-SUPPLIED ABSTRACT: Keywords: Creative Block, Graphic Design, Mental Well-being, Toolkit, Individual Experience
    Note: DISSERTATION NOTE: Bachelor of Arts thesis in Graphic Design & Visual Communication, Berlin International University of Applied Sciences, 2023. , MACHINE-GENERATED CONTENTS NOTE: Table of Contents 1. Introduction 4 2. Methodology 5 3. Understanding Creative Block 6 A. the Phenomenon of Creative Block 7 B. Causes of Creative Block 8 I. Mindset Block 10 Ii. Financial Block 12 Iii. Overwhelm Block 12 Iv. Physical Block 12 V. Communication Block 13 4. Solutions to Overcome Creative Block 14 A. Solutions for Mindset Block 16 B. Solutions for Financial Block 20 C. Solutions for Overwhelm Block 20 D. Solutions for Physical Block 20 E. Solutions for Communication Block 21 5. Developing a Toolkit for Graphic Designers 22 A. Actions for Mindset Block 23 B. Actions for Overwhelm Block 25 C. Actions for Physical Block 25 D. Actions for Communication Block 26 6. Conclusion 27 7. Design Project 28 8. Bibliography 40
    Language: Undetermined
    Keywords: Academic theses
    URL: FULL
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 6
    UID:
    kobvindex_INTbi00005229
    Format: 30 pages : , illustrations ; , 21 × 29.7 cm.
    Content: AI-GENERATED ABSTRACT: Abstract: Street photography, a genre with broad definitions and multifaceted expressions, serves as a rich medium for exploring the nuanced interactions between viewer, photographer, and the urban landscape. This thesis endeavors to unravel the layers of perception, interpretation, and symbolic resonance embodied in street photography, scrutinizing the ways in which the viewer engages with the imagery and how the photographer's choices shape the narrative and symbolic reference of the images. Through a qualitative content analysis methodology, the research navigates the historical trajectory of street photography, spotlighting key figures whose pioneering approaches have significantly molded this genre. Delving into photographic theories, semiotics, and comparative analyses, the study meticulously examines the symbolic dimensions of street photography, endeavoring to bridge theoretical insights with a comprehensive understanding of the genre. The exploration extends to an extensive examination of imagery, anchoring the analysis within a rich visual context and paving the way for the delineation of the scope of a design project that resonates with the complexities and symbolic richness of street photography. Keywords: Street Photography, Urban Photography, Viewer Engagement, Photographic Expression, Semiotics, Symbolic Reference, Qualitative Content Analysis, Photographic Theory, Visual Narrative, Design Project.
    Note: DISSERTATION NOTE: Bachelor of Arts thesis in Graphic Design & Visual Communication, Berlin International University of Applied Sciences, 2023. , MACHINE-GENERATED CONTENTS NOTE:
    Language: Undetermined
    Keywords: Academic theses
    URL: FULL
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 7
    UID:
    kobvindex_INTbi00005222
    Format: 45 pages : , illustrations ; , 21 × 29.7 cm.
    Content: AI-GENERATED ABSTRACT: Abstract: The alarming surge in suicide rates in South Korea, especially among the youth, stands in stark contrast to the global downtrend. This upward trend underscores a critical mental health crisis, exacerbated by societal pressures on academic excellence and a pervasive stigma surrounding mental health. South Korea's rank as fourth globally for suicide rates and highest among the 38 OECD nations amplifies the urgency of addressing this issue. While government initiatives have made a dent, the persistently high suicide rates among the youth indicate a need for more targeted interventions. This BA thesis explores a design-oriented solution aimed at alleviating the mental health burden on South Korean students. By leveraging the appeal and accessibility of social media cartoons, the thesis proposes a strategy to reformulate the discourse around mental health among students. Through destigmatization, education, and resource provision, this design project aspires to foster a healthier mental health narrative and provide tangible support to South Korean students struggling in the current system. Keywords: South Korea, Suicide Rates, Youth Mental Health, Social Media Cartoons, Design Solution, Stigma, Mental Health Education, OECD, Academic Pressure, Resource Provision
    Note: DISSERTATION NOTE: Bachelor of Arts thesis in Graphic Design & Visual Communication, Berlin International University of Applied Sciences, 2023. , MACHINE-GENERATED CONTENTS NOTE: Table of Contents 1 Introduction ................................................... 2 1.1 Scope .................................................... 4 1.2 Methodology .............................................. 5 2 Relevance ...................................................... 7 2.1 Poor Mental Health Causes in South Korea ................. 7 2.2 Mental Health Barriers in South Korea .................... 9 3 Mental Health Education ........................................ 11 3.1 Graphic Medicine ......................................... 12 3.1.1 Case Study ......................................... 14 3.2 Mental Health Education Using Social Media .............. 16 4 Data Collection & Analysis ..................................... 20 4.1 Interview With South Korean Students ..................... 21 4.2 Critical Analysis of Graphic Medicine .................... 24 5 Conclusion ..................................................... 29 6 Design Project ................................................. 30 7 References ..................................................... 32 8 Figures ........................................................ 34 9 Appendix ....................................................... 35
    Language: Undetermined
    Keywords: Academic theses
    URL: FULL
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 8
    UID:
    kobvindex_INTbi00005186
    Format: 60 pages : , illustrations ; , 21 × 29.7 cm.
    Content: AI-GENERATED ABSTRACT: Abstract: The omnipresence of smartphones has altered the perception of art and entertainment, including the fashion industry. The widespread use of smartphones during runway shows has led to a diluted live experience for fashion enthusiasts. This bachelor thesis explores the potential of augmented reality (AR) to bridge streetwear and digital fashion, offering a more immersive experience for the audience while preserving the essence of runway shows. The research analyzes fashion's relationship with technology, smartphone rituals, and AR applications in other fields. Experimentation with AR applications will be conducted to assess their suitability for runway experiences. The thesis aims to foster a balanced approach to fashion shows, embracing the transformative power of digital innovations to revolutionize the industry. Keywords: augmented reality, fashion shows, smartphone rituals, digital fashion, streetwear, runway experience, immersive, technology, AR applications, live events.
    Note: DISSERTATION NOTE: Bachelor of Arts thesis in Graphic Design & Visual Communication, Berlin International University of Applied Sciences, 2023. , MACHINE-GENERATED CONTENTS NOTE: Table of Contents 1. Introduction 1.1 Scope 1.2 Methodology 2. Semiotics of Fashion 2.1 How Streetwear Redefined Exclusivity 2.2 Digitalizing Streetwear 2.3 Evolution of Fashion Shows 2.4 Digitalizing the Runway During Covid 2.5 the “uncanny Valley” 3. Smartphone Rituals 3.1 the “photo-taking-impairment Effect” 3.2 Adoption of High Technology Products 4. Augmented Reality 4.1 Augmented Reality in Fashion 4.2 Augmented Reality in Cultural Heritage 5. Experimentation: Mobile Ar Apps 5.1 Artivive 5.2 Dressx 5.3 Outtawrld 5.4 Reality Composer 5.5 Conclusion 6. Observation: Fashion Show 7. Bachelor’s Project: Mat Mars Ar 7.1 Limitations 8. Conclusion 9. Bibliography 9.1 Image References
    Language: Undetermined
    Keywords: Academic theses
    URL: FULL
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 9
    UID:
    kobvindex_INTbi00005189
    Format: 36 pages : , illustrations ; , 42 × 29.71 cm.
    Content: AI-GENERATED ABSTRACT: Abstract: This thesis delves into the intricate relationship between user interface (UI) design and player immersion in the genre of horror video games. While a good horror game relies on elements such as narrative, sound design, and gameplay mechanics, this study posits that UI also plays a crucial role in modulating player's immersion and overall experience. Drawing upon examples from contemporary horror games like Metro 2033 Redux, Layers of Fear, and Dead by Daylight, the research aims to identify how different types of UI components can either enhance or disrupt the horror atmosphere. The core objective is to analyze the impact of UI on players' satisfaction and provide insights into how it can be optimized for a more thrilling and immersive experience. With the rise of the video game industry and advancements in technology, the thesis argues for the importance of understanding the role of UI in creating compelling horror game experiences. Keywords: User Interface, Immersion, Horror Video Games, Game Design, Metro 2033 Redux, Layers of Fear, Dead by Daylight, Player Satisfaction, Gameplay Mechanics, Narrative Keywords: User Interface, Immersion, Horror Video Games, Game Design, Metro 2033 Redux, Layers of Fear, Dead by Daylight, Player Satisfaction, Gameplay Mechanics, Narrative
    Note: DISSERTATION NOTE: Bachelor of Arts thesis in Graphic Design & Visual Communication, Berlin International University of Applied Sciences, 2023. , MACHINE-GENERATED CONTENTS NOTE: Table of Contents 1. Introduction ................................................................................................................... 7 1.1 What Makes a Good Horror Game? ................................................................................. 7 1.2 Problem Statement, Relevance and Aim ........................................................................ 10 1.3 Methodology and Limitations ........................................................................................ 10 2. Behind the Fourth Wall ............................................................................................. 11 2.1 User Interface and Usability .......................................................................................... 12 2.2 Immersion ....................................................................................................................... 13 3. Diegesis Theory ............................................................................................................... 16 3.1.1 Narrative ...................................................................................................................... 16 3.1.2 the Fourth Wall ............................................................................................................ 18 3.2 Interface Components .................................................................................................... 18 3.2.1 Diegetic Components .............................................................................................. 18 3.2.2 Non-diegetic Components ...................................................................................... 20 3.2.3 Spatial Components ................................................................................................ 21 3.2.4 Meta Components ................................................................................................... 22 4. Case Studies ..................................................................................................................... 26 4.2 Game Analysis ................................................................................................................ 26 4.2.1 Metro 2033 Redux (4a Games, 2014) ....................................................................... 27 4.2.2 Layers of Fear (bloober Team, 2016) ....................................................................... 32 4.2.3 Dead by Daylight (studio Behaviour, 2016) .............................................................. 35 5. Design Project ............................................................................................................... 40 5.1 Immersed Into "the Fog". Context and Purpose ............................................................. 40 5.2 Hud Overview ............................................................................................................... 41 5.3 World Behaviour ............................................................................................................. 45 5.4 Defining the Problem Through Immersion Point of View .................................................. 46 5.5 Solution ........................................................................................................................... 47 5.6 Outcome .......................................................................................................................... 51 6. Conclusion ...................................................................................................................... 54 references ......................................................................................................................... 56 table of Figures ............................................................................................................... 58
    Language: Undetermined
    Keywords: Academic theses
    URL: FULL
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 10
    UID:
    kobvindex_INTbi00005197
    Format: 43 pages : , illustrations ; , 21 × 29.7 cm.
    Content: AI-GENERATED ABSTRACT: Abstract: Destination branding plays a critical role in shaping the tourism industry, with strategies often falling under either the Minimalist or Maximalist approaches. Notably, the Minimalist approach has gained considerable traction in recent years, partly due to the influence of social media and the reduced attention span of its users. However, the applicability of such branding strategies is largely influenced by cultural contexts. This research aims to investigate the most effective design style for attracting domestic tourists in India, with a specific focus on the current branding of Jharkhand. It seeks to identify the strengths and weaknesses in Jharkhand's existing branding strategies and how these could be optimized. While the study acknowledges various factors affecting aesthetic preferences, it will concentrate solely on the influence of culture. The research aims to contribute to the academic discourse on destination branding and its cultural implications, while also striving to improve the tourism standing of Jharkhand state. Keywords: Destination Branding, Minimalist Approach, Maximalist Approach, Cultural Context, Domestic Tourism, India, Jharkhand, Graphic Design, Aesthetic Preferences, Social Media Influence
    Note: DISSERTATION NOTE: Bachelor of Arts thesis in Graphic Design & Visual Communication, Berlin International University of Applied Sciences, 2023. , MACHINE-GENERATED CONTENTS NOTE: Table of Contents introduction 1 methodology 2 background 3 • Domestic Tourism in India 3 • Destination Branding 3 • Design Approaches in Branding: 3 • Minimalism 3 • Maximalism 3 • Rise of Minimalism in Branding 3 factors Influencing Aesthetic Preferences 11 • Cultural Factors 11 • India’s Aesthetic Preferences 11 jharkhand Tourism 15 • About Jharkhand 15 • Tourism in Jharkhand 15 • Tourist Demographics 15 • Current Branding 15 design Project 21 survey& Analysis 25 conclusion 26 references 27 appendix 1 37 appendix 2 43
    Language: Undetermined
    Keywords: Academic theses
    URL: FULL
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
Close ⊗
This website uses cookies and the analysis tool Matomo. Further information can be found on the KOBV privacy pages