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  • 1
    Musical Score
    Musical Score
    Wiesbaden : Breitkopf & Härtel | Shanghai : Shanghai Conservatory of Music
    UID:
    b3kat_BV047253538
    Format: 1 Partitur (VIII, 87 Seiten) , 36 cm
    Edition: Score
    ISMN: 9790004212813
    Series Statement: Breitkopf & Härtels Partitur-Bibliothek PB 5434
    Uniform Title: The psalms of taciturnity
    Note: Performing time: approx. 27 minutes , "Composed on behalf of the China Federation of Literature and Art" , Angaben auf Titelseite auch in chinesischer Sprache und Schrift , Erläuterungen englisch. - Explanations in English
    Language: English
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  • 2
    Musical Score
    Musical Score
    Wiesbaden : Breitkopf & Härtel
    UID:
    b3kat_BV047346901
    Format: 1 Partitur (38 Seiten), 2 Stimmen , 31 cm
    Edition: Partitur und Stimmen
    ISMN: 9790004188521
    Uniform Title: Folk songs
    Note: Partitur (Klavier), Violine, Violoncello , Inhalt: 1. Pick grape, 2. Crops tune, 3. Hogback Mountain, 4. Pea vines hanging from the rock, 5. Collect flowers , Erläuterungen deutsch und englisch
    Language: German
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  • 3
    UID:
    b3kat_BV046141822
    Format: 160 Seiten , 62 Illustrationen , 21 cm x 14.8 cm, 237 g
    Edition: 1. Auflage
    ISBN: 9783844068764 , 3844068767
    Series Statement: Forschungsberichte Mechatronische Systeme im Maschinenbau
    Note: Dissertation Technische Universität Darmstadt 2018
    Language: English
    Subjects: Engineering
    RVK:
    Keywords: Fahrzeuggetriebe ; Energieverlust ; Mathematisches Modell ; Validierung ; Parameteridentifikation ; Sensitivitätsanalyse ; Prüfstand ; Hochschulschrift
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  • 4
    UID:
    gbv_1844030806
    Format: 20 Seiten
    Edition: Online-Ausgabe Bei jing 2016 1 Online-Ressource Min guo tu shu shu ju ku = Early Twentieth Century Books in China, 1911-1949. tu shu ; er qi
    Original writing title: 甚么是佛学
    Original writing publisher: 上海 : 佛学书局
    Series Statement: Fo xue xiao cong shu
    Content: 分5部分,介绍佛学的本质、方法、佛学的应用及怎样研究佛学。
    Note: Pinyin-Umschrift und Langzeichen wurden automatisiert erstellt , System requirements: Internet browser, Acrobat reader with Adobe simplified Chinese fonts.
    Language: Chinese
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  • 5
    Book
    Book
    shang hai
    UID:
    gbv_1037127188
    Format: 194 S.
    Original writing title: 五针松盆景
    Original writing person/organisation: 沈冶民
    Original writing publisher: 上海 : 上海文化出版社
    Note: SBB-PK Berlin
    Language: Chinese
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  • 6
    Book
    Book
    shang hai
    UID:
    gbv_103506636X
    Format: 401-470 S.
    Edition: 据清道光九年思贻堂刻本影印
    Original writing title: 味灯书屋诗集 八卷
    Original writing person/organisation: 沈业富
    Original writing publisher: 上海 : 上海古籍出版社
    ISBN: 9787532555024
    Series Statement: qing dai shi wen ji hui bian 378
    Note: 附参考文献 , SBB-PK Berlin
    Language: Chinese
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  • 7
    UID:
    almahu_9949195710602882
    Format: 1 online resource (320 p.)
    ISBN: 9781845418236 , 9783110754315
    Content: This book examines the cutting-edge concept of gamification in tourism. The chapters offer valuable insights and examples of best practice and address key issues of game mechanism and game design principles. This will be useful for students and researchers in tourism marketing, smart tourism and tourism futures, as well as industry practitioners.
    Note: Frontmatter -- , Contents -- , Figures and Tables -- , Contributors -- , 1 Introduction: Gamification in Tourism - The Cutting- Edge Trend in Tourism -- , Part 1: Gamification Theories -- , 2 Gamification, Game Mechanics, Game Thinking and Players' Profile and Life Cycle -- , 3 Understanding Games and Gamified Experiences: The MAPS-AIM Model -- , 4 Gamification: Practices, Benefits and Challenges -- , Part 2: Gamification Application and Case Studies -- , 5 Gamification Applications in Hospitality and Airline Industries: A Unified Gamification Model -- , 6 Innovating the Restaurant Industry: The Gamification of Business Models and Customer Experiences -- , 7. Destination Marketing via Gamification: A Case Study of the Austria Adventure Game -- , 8 Gamification and Geocaching for Tourism Destinations: Marketing Madeira, Portugal -- , 9 Advergaming in Tourism: Spanish Cases -- , 10 Pokémon GO: Serious Leisure and Game-Playing Tourists -- , 11 Playfulness and Game Play: Using Geocaching to Engage Young People's Well-being in a National Park -- , 12 Gamification: Augmented Reality, Virtual Reality Games and Tourism Marketing Applications -- , 13 Conclusion -- , Index , Mode of access: Internet via World Wide Web. , In English.
    In: Channel View Publications eBook-Package 2021, De Gruyter, 9783110754315
    In: EBOOK PACKAGE COMPLETE 2021 English, De Gruyter, 9783110754001
    In: EBOOK PACKAGE COMPLETE 2021, De Gruyter, 9783110753776
    In: EBOOK PACKAGE Engineering, Computer Sciences 2021 English, De Gruyter, 9783110754070
    In: EBOOK PACKAGE Engineering, Computer Sciences 2021, De Gruyter, 9783110753837
    Language: English
    URL: Cover
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  • 8
    Book
    Book
    bei jing
    UID:
    gbv_1037338049
    Format: 171 S. , 图
    Original writing title: 食品新城蚌埠
    Original writing person/organisation: 沈叶鸣
    Original writing publisher: 北京 : 工人出版社
    Series Statement: xin xing cheng shi cong shu
    Note: SBB-PK Berlin
    Language: Chinese
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  • 9
    UID:
    edocfu_9961014003002883
    Format: 1 online resource (320 p.)
    ISBN: 9781845418083
    Series Statement: Tourism and Cultural Change ; 61
    Content: This book presents fresh contributions from various disciplines, capturing the diversity of backpacker contexts, types and form. It aims to make sense of current research in order to understand backpacking’s future, and produce new directions for conceptual, theoretical and methodological development and future research.
    Note: Frontmatter -- , Contents -- , Figures and Tables -- , Contributors -- , Acknowledgements -- , 1 Introduction: Backpacking – A Tired Narrative or New Beginnings? -- , Part 1: Ontological Approaches and Mobile Methods -- , 2 Thirty Years of Backpacker Research: A Systematic Literature Review -- , 3 The Go-along: A Mobile Method for Backpacker Research -- , Part 2: International Backpacking -- , 4 The Motivations and Constraints of Chinese ‘Donkey Friends’ -- , 5 Identity Construction of Chinese Outbound Backpackers in Europe -- , 6 Family Backpacking in India: The Case of Israeli Families -- , 7 The Rise and Decline of Indonesian Backpacking -- , 8 Iranian Female Backpackers and their Surrounding Community -- , Part 3: Backpacker Socialisation, Hostels and Learning -- , 9 Travel and Transformation: Negotiating Identity in Post-Journey Life -- , 10 The Backpacker Hostel: Performing and Experiencing ‘Place’ in Central America -- , 11 Backpacker Lifestyle Entrepreneurism: Resident Perspectives on Hedonistic Events and Backpackaging -- , Part 4: Concluding Thoughts -- , 12 After the Pandemic: Future Directions for Backpacking and Backpacking Research -- , Index , In English.
    Language: English
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  • 10
    UID:
    edocfu_9959835164702883
    Format: 1 online resource (320 p.)
    ISBN: 9781845418236
    Content: This book examines the cutting-edge concept of gamification in tourism. The chapters offer valuable insights and examples of best practice and address key issues of game mechanism and game design principles. This will be useful for students and researchers in tourism marketing, smart tourism and tourism futures, as well as industry practitioners.
    Note: Frontmatter -- , Contents -- , Figures and Tables -- , Contributors -- , 1 Introduction: Gamification in Tourism – The Cutting- Edge Trend in Tourism -- , Part 1: Gamification Theories -- , 2 Gamification, Game Mechanics, Game Thinking and Players’ Profile and Life Cycle -- , 3 Understanding Games and Gamified Experiences: The MAPS-AIM Model -- , 4 Gamification: Practices, Benefits and Challenges -- , Part 2: Gamification Application and Case Studies -- , 5 Gamification Applications in Hospitality and Airline Industries: A Unified Gamification Model -- , 6 Innovating the Restaurant Industry: The Gamification of Business Models and Customer Experiences -- , 7. Destination Marketing via Gamification: A Case Study of the Austria Adventure Game -- , 8 Gamification and Geocaching for Tourism Destinations: Marketing Madeira, Portugal -- , 9 Advergaming in Tourism: Spanish Cases -- , 10 Pokémon GO: Serious Leisure and Game-Playing Tourists -- , 11 Playfulness and Game Play: Using Geocaching to Engage Young People’s Well-being in a National Park -- , 12 Gamification: Augmented Reality, Virtual Reality Games and Tourism Marketing Applications -- , 13 Conclusion -- , Index , In English.
    Language: English
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