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  • 1
    Book
    Book
    New York ; London :Routledge, Taylor & Francis Group,
    UID:
    almahu_BV043729969
    Format: x, 242 Seiten : , Illustrationen.
    ISBN: 978-1-138-67967-2 , 978-0-367-87852-8
    Series Statement: Routledge advances in game studies 9
    Additional Edition: Erscheint auch als Online-Ausgabe ISBN 978-1-315-56348-0
    Additional Edition: Erscheint auch als Online-Ausgabe, ebk ISBN 978-1-315-56348-0
    Language: English
    Subjects: Ethnology , General works
    RVK:
    RVK:
    RVK:
    Keywords: Videospiel ; Online-Spiel ; Fan ; Archivierung ; Aufsatzsammlung ; Anthologie
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  • 2
    Online Resource
    Online Resource
    Cham :Palgrave Macmillan,
    UID:
    almafu_BV047316681
    Format: 1 Online-Ressource (xv, 240 Seiten) : , Illustrationen.
    Edition: 1st ed. 2021
    ISBN: 978-3-030-66422-0
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-66421-3
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-66423-7
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-66424-4
    Language: English
    Subjects: General works
    RVK:
    Keywords: Computerspiel ; Geschichte ; Computerspiel ; Computerspielindustrie ; Aufsatzsammlung
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 3
    Online Resource
    Online Resource
    Cham :Palgrave Macmillan,
    UID:
    edoccha_BV047316681
    Format: 1 Online-Ressource (xv, 240 Seiten) : , Illustrationen.
    Edition: 1st ed. 2021
    ISBN: 978-3-030-66422-0
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-66421-3
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-66423-7
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-66424-4
    Language: English
    Subjects: General works
    RVK:
    Keywords: Computerspiel ; Geschichte ; Computerspiel ; Computerspielindustrie ; Aufsatzsammlung
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 4
    UID:
    almafu_BV023356339
    Format: VI, 197 S. : , Ill.
    ISBN: 978-0-7864-3595-1
    Content: "This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices"--Provided by publisher.
    Note: "This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices"--Provided by publisher.. - Includes bibliographical references and index
    Language: English
    Keywords: Computerspiel ; Soziologie ; Videospiel ; Soziologie ; Computerspiel ; Alltagskultur ; Sozialer Wandel ; Aufsatzsammlung ; Aufsatzsammlung
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  • 5
    Online Resource
    Online Resource
    Cambridge, Massachusetts ; London, England :The MIT Press,
    UID:
    almafu_BV047482652
    Format: 1 Online-Ressource (235 Seiten) : , Illustrationen.
    ISBN: 978-0-262-36561-1
    Series Statement: Game histories
    Additional Edition: Erscheint auch als Druck-Ausgabe, Hardcover ISBN 978-0-262-04477-6
    Language: English
    Keywords: Computerspiel ; Videospiel ; Programmierung ; Amateur ; History ; History
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 6
    Online Resource
    Online Resource
    Cham :Palgrave Macmillan,
    UID:
    edocfu_BV047316681
    Format: 1 Online-Ressource (xv, 240 Seiten) : , Illustrationen.
    Edition: 1st ed. 2021
    ISBN: 978-3-030-66422-0
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-66421-3
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-66423-7
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-66424-4
    Language: English
    Subjects: General works
    RVK:
    Keywords: Computerspiel ; Geschichte ; Computerspiel ; Computerspielindustrie ; Aufsatzsammlung
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 7
    Book
    Book
    Cambridge, Masschusetts : The MIT Press
    UID:
    gbv_1737233088
    Format: xv, 235 Seiten, 16 ungezählte Seiten , Illustrationen
    ISBN: 9780262044776
    Series Statement: Game histories
    Content: "A history of "homebrew" gaming, focusing explicitly on the Australian and New Zealand contexts"--
    Content: From the late 1970s through the mid-1980s, low-end microcomputers offered many users their first taste of computing. A major use of these inexpensive 8-bit machines – including the TRS System 80s and the Sinclair, Atari, Microbee, and Commodore ranges – was the development of homebrew games. Users with often self-taught programming skills devised the graphics, sound, and coding for their self-created games. In this book, Melanie Swalwell offers a history of this era of homebrew game development, arguing that it constitutes a significant instance of the early appropriation of digital computing technology. Drawing on interviews and extensive archival research on homebrew creators in 1980s Australia and New Zealand, Swalwell explores the creation of games on microcomputers as a particular mode of everyday engagement with new technology. She discusses the public discourses surrounding microcomputers and programming by home coders; user practices; the development of game creators' ideas, with the game Donut Dilemma as a case study; the widely practiced art of hardware hacking; and the influence of 8-bit aesthetics and gameplay on the contemporary game industry. With Homebrew Gaming and the Beginnings of Vernacular Digitality, Swalwell reclaims a lost chapter in video game history, connecting it to the rich cultural and media theory around everyday life and to critical perspectives on user-generated content.
    Note: Literaturverzeichnis: Seite 199-218 , Enthält ein Register , Introduction -- Discourses about micro-computers -- Micro users as makers -- The games -- Hardware hacking and electronics -- The legacy of 1980s homebrew -- New directions.
    Additional Edition: Erscheint auch als Online-Ausgabe Swalwell, Melanie, 1972 - Homebrew gaming and the beginnings of vernacular digitality Cambridge : The MIT Press, 2021 ISBN 9780262365611
    Additional Edition: ISBN 0262365618
    Language: English
    Keywords: Australien ; Neuseeland ; Computerspiel ; Videospiel ; Programmierung ; Amateur ; Geschichte 1970-1985
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  • 8
    UID:
    gbv_1697956947
    Format: 1 online resource
    ISBN: 9781315563480 , 9781317191896
    Series Statement: Routledge advances in game studies 9
    Content: section I. Historicizing game fandom -- section II. Fan contributions to game history -- section III. The archive.
    Additional Edition: ISBN 9781138679672
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 9781138679672
    Language: English
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  • 9
    Online Resource
    Online Resource
    Cham :Springer International Publishing :
    UID:
    almahu_9949070883302882
    Format: XV, 240 p. 18 illus. , online resource.
    Edition: 1st ed. 2021.
    ISBN: 9783030664220
    Series Statement: Palgrave Games in Context
    Content: This book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics covered include: hyper-local games; temporal anomalies in platform arrival and obsolescence; national videogame workforces; player memories of the places of gameplay; comparative reception studies of a platform; the erasure of cultural markers; the localization of games; and perspectives on the future development of 'local' game history. Chapters 1 and 12 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
    Note: 1. Introduction: Game history and the local; Melanie Swalwell -- 2. Adventures in Everyday Spaces: Hyperlocal computer games in 1980-1990s Czechoslovakia; Jaroslav Švelch -- 3. 'The Last Cassette' and the Local Chronology of 8-bit Video Games in Poland; Maria B. Garda and Paweł Grabarczyk -- 4. Swedish Game Development History: The Founders and the social structure; Ulf Sandqvist -- 5. A Place for a Nintendo? Discourse on locale and players' topobiographical identity in the late 1980s and the early 1990s; Jaakko Suominen, Anna Sivula -- 6. On Footwork: Finding the local in American video game history; Laine Nooney -- 7. Bon Voyage: A global tour of local user groups with the Sorcerer of Exidy; Michael Borthwick and Melanie Swalwell -- 8. Cracking Technocultural Memory: Scenes and stories of origin in the PlayStation Portable forensic imaginary; David Murphy -- 9. Indie Games of No Nation: The transnational indie imaginary and the occlusion of national markers; John Vanderhoef -- 10. Video Games Have Never Been Global: Resituating video game localization history; Stephen Mandiberg -- 11. "Welcoming all gods and embracing all places": Computer games as constitutively transcendent of the local; Graeme Kirkpatrick -- 12. Heterodoxy in Game History: Toward more 'connected histories'; Melanie Swalwell.
    In: Springer Nature eBook
    Additional Edition: Printed edition: ISBN 9783030664213
    Additional Edition: Printed edition: ISBN 9783030664237
    Additional Edition: Printed edition: ISBN 9783030664244
    Language: English
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