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  • 1
    Online Resource
    Online Resource
    Amsterdam ; Boston ; Heidelberg ; London ; New York ; Oxford ; Paris ; San Diego ; San Francisco ; Singapore ; Sydney; Tokyo :Academic Press, is an imprint of Elsevier,
    UID:
    almafu_BV044392086
    Format: 1 Online-Ressource (xxii, 342 Seiten) : , Illustrationen, Diagramme.
    ISBN: 978-0-12-801840-8
    Series Statement: Emotions and Technology
    Content: Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, and after, a game. This book takes this understanding and shows how it can be used in practical ways, including the design of video games for teaching and learning, creating tools to measure social and emotional development of children, determining how empathy-related thought processes affect ethical decision-making, and examining how the fictional world of game play can influence and shape real-life experiences
    Additional Edition: Erscheint auch als Druck-Ausgabe Emotions, technology, and digital games London : Elsevier Inc./Academic Press, 2016 ISBN 978-0-12-801738-8
    Language: English
    Subjects: Education , General works , Psychology , Sociology
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    Keywords: Gefühl ; Technologie ; Computerspiel ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 2
    UID:
    almafu_9960074022702883
    Format: 1 online resource (269 p.)
    ISBN: 9780081007013 , 0081007019
    Series Statement: Emotions and Technology. Communication of Feelings for, with, and through Digital Media
    Content: "Emotions, Technology, and Design addresses the emotional relationship between the objects and the subjects of design--objects being technologies, and subjects being technology users. Using philosophy and theory of emotional design as a foundation, the book discusses emotional design principles, the design and use of emoticons, and intelligent agents in a variety of settings. The volume thoroughly examines how technology design affects emotions and how to use that understanding in practical applications, and explores future research and directions."--Page 4 of cover.
    Note: Description based upon print version of record. , Front Cover; Emotions, Technology, and Design; Copyright; Contents; Contributors; Foreword; Acknowledgments; References; Preface; Introduction; Volume Overview; Experiments and Theories in Emotions, Technology, and Design; Critical Theoretical Engagements with Emotions, Technology, and Design; References; Section I: Experiments and Theories in Emotions, Technology, and Design; Chapter 1: Emotional Screen: Color and Moving Images in Digital Media; Color as Cinematic Emotion: A Historical Summary; From Brain to Marketing: The Attraction Effect , Patterns of Emotion: Three Examples from Contemporary Digital MediaConcluding Remarks; References; Chapter 2: Safe and Sound: Using Audio to Communicate Comfort, Safety, and Familiarity in Digital Media; Hearing, Listening, Feeling; (Auditory) Displays of Emotion; Conclusion: Sounding Safety, Security, Stasis, and Status; References; Chapter 3: Emoticons in Business Communication: Is the :) Worth it?; Introduction; Nonverbal Communication; Emoticons; Leader-Member Exchange; References; Chapter 4: Empathetic Technology; Introduction; What is Empathy?; Empathy and Technology; Modeling Empathy , Empathetic Virtual CompanionsPerceptions of Empathetic Virtual Agents; Developing an Interaction Strategy for a Virtual Companion; References; Chapter 5: Spoken Dialog Agent Applications using Emotional Expressions; Introduction; Experiment Investigating Impressions and Behavior Change Caused by Replies from the Agent; Experimental Method; Results and Discussion; Comparative Experiment on Effects of a Virtual Agent and a Robot; Experimental Method; Results and Discussion; A Spoken Agent System for Learning Customer Services; Experiment and Results , A Spoken Agent System for Mental Care using Expressive Facial Expressions and Positive PsychologyDiscussion; Conclusion; References; Chapter 6: Engaging Learners Through Rational Design of Multisensory Effects; Drawing on Two Process Models for Representation; Analogical Reasoning; An Integrated Process for Design and Assessment; Beyond Realism: Cognitive Load Considerations; Noise, Attention, and Prior Knowledge; Cognitive Load Theory; Expanding Cognitive Capacity for Learning Through Chunking and Schemata; Expanding Capacity Through Multisensory Stimuli , Facilitation Through Innate Perceptual MechanismsSection Summary; Toward Rational Design Guidelines; Using Visual, Auditory, and Haptic/Tactile Multisensory Stimuli; Learning and Embedded Feedback/Assessment; Measuring Affect; Analysis: Toward Design Guidelines; Increased Interest and Engagement; The Research Agenda; References; Chapter 7: Designing Interaction Strategies for Companions Interacting with Children; Introduction; Agents as Companions; Companions, Children and Companionship; Current Companion Projects , The Affective Channel: A Framework for Emotionally Intelligent Companion Interaction , English
    Additional Edition: ISBN 9780128018729
    Additional Edition: ISBN 0128018720
    Language: English
    Subjects: Psychology
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    URL: Volltext  (lizenzpflichtig)
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  • 3
    UID:
    almafu_9960074030002883
    Format: 1 online resource (0 p.)
    ISBN: 9780128018408 , 0128018402
    Series Statement: Emotions and technology : communication of feelings for, with, and through digital media
    Note: Description based upon print version of record. , I. Embodied experiences: affective and cognitive benefits of gaming. Video games, nightmares, and emotional processing / Johnathan Bown, Jayne Gackenbach -- Infinite ammo: exploring issues of post-traumatic stress disorder in popular video games / Mathew Bumbalough, Adam Henze -- Emotion, empathy, and ethical thinking in Fable III / Karen Schrier -- Half a second, that is enough: involuntary micro-suspensions of disbelief and ectodiegesis as phenomena of immersion processes in pervasive games / Thaiane Oliveira -- II. Emotions tools and ties. Gamers and their weapons: an appraisal perspective on weapons manipulation in video games / Weimin Toh -- Emotional response to gaming producing Rosenblatt's transaction / April Sanders -- What type of narrative do children prefer in active video games? An exploratory study of cognitive and emotional responses / Amy S. Lu, Richard Buday, Debbie Thompson, Tom Baranowski -- Educational neuroscience and the affective affordances of video games in language learning / Tom Gorham, Jon Gorham -- III. Emotional affordances, videogames, and learning. Affect during instructional video game learning: story's potential role / Osvaldo Jiménez -- Social-emotional learning opportunities in online games for preschoolers / Mariya Nikolayev, Kevin Clark, Stephanie M. Reich -- Dashboard effects challenge flow-learning assumption in digital instructional games / Debbie Denise Reese -- Collaboration and emotion in Way / Karen Schrier, David Shaenfield -- Evaluating the use of a prosocial digital game to identify and compare preschool children's social and emotional skills / Lynne Humphries. , English
    Additional Edition: ISBN 9780128017388
    Additional Edition: ISBN 0128017384
    Language: English
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  • 4
    Online Resource
    Online Resource
    Amsterdam :Academic Press,
    UID:
    almafu_BV044390170
    Format: 1 Online-Ressource (xxiv, 303 Seiten) : , Illustrationen.
    ISBN: 978-0-12-801881-1
    Series Statement: Emotions and technology
    Content: Emotions, Technology, Design, and Learning provides an update to the topic of emotional responses and how technology can alter what is being learned and how the content is learned. The design of that technology is inherently linked to those emotional responses. This text addresses emotional design and pedagogical agents, and the emotions they generate. Topics include design features such as emoticons, speech recognition, virtual avatars, robotics, and adaptive computer technologies, all as relating to the emotional responses from virtual learning
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-0-12-801856-9
    Language: English
    Subjects: Psychology
    RVK:
    Keywords: Mensch-Maschine-Kommunikation ; Embodiment ; Gefühl ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    Author information: Gartmeier, Martin 1976-
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  • 5
    UID:
    almafu_9960073800002883
    Format: 1 online resource (322 p.)
    Edition: 1st ed.
    ISBN: 9780128007143 , 0128007141
    Series Statement: Emotions and technology : communication of feelings for, with, and through digital media
    Note: Description based upon print version of record. , Front Cover; Emotions, Technology, and Learning; Copyright; Contents; Contributors; Foreword; Acknowledgments; References; Preface; Emotions and Learning in Online Environments; Technology, Emotions, and Classroom Use; Exploring Affect With and Through Technology: Research and Practice; References; Section I: Emotions and Learning in Online Environments; Chapter 1: Turning MOOCS Around: Increasing Undergraduate Academic Performance by Reducing Test-Anxiety in a Flipped Clas...; Introduction; Evolving from Video-Based Education to MOOCs, Then SPOCs; Academic Emotions and Student Performance , Research QuestionMethods; University and Course Setting; Revision of Finance 1.5 as a Blended Course with a SPOC; Design of the SPOC for Finance 1.5; Participants; Materials; Test Anxiety Measure; Academic Performance Measure; Course Evaluation; Data Collection Procedures and Analyses; Results; Discussion; Limitations and Implications for Further Research; References; Chapter 2: Emotional and Social Engagement in a Massive Open Online Course: An Examination of Dino 101; A Brief Primer on MOOCs; Engagement as a Social Psychological Construct; Engaging MOOCs; Engagement With the Instructor , Dino 101: Dinosaur PaleobiologyData Sources; The Learning Climate Shared With Other Students; Conclusion; References; Chapter 3: Affect in Online Discourse: The Case of the United Nations Millennial Development Goals Topics; Framework; Course Design; Method; Participants; The 2015 Assignment; Data Analysis; Analytical Focus; Discussion; Theme 1: Affect, Emotions, and Awareness Expressions; Theme 2: Acceptance; Intersubjective Acceptance; Accepting the Lesson; Theme 3: Agreement and Questioning; General Remarks on the Analysis; A Role for Technology to Support Discussions Tied to Emotion , ConclusionAcknowledgment; References; Chapter 4: Loving this Dialogue!!!! : Expressing Emotion Through the Strategic Manipulation of Limited Non-Verbal Cues in...; Introduction; Traditional View of Emotion; Online Learning and Emotion; Limited Cues, Limited Emotions?; The Importance of Recognizing Cues; Our Research; Results; Emoticons; Unconventional Punctuation; The ""Like"" Button; Discussion; References; Section II: Technology, Emotions, and Classroom Use; Chapter 5: Using Errors to Enhance Learning Feedback in Computer Programming; LEAFF Model; Method; Participants , Quasi-Experimental DesignMaterials; Pre-Intervention Instrument; Interim-Intervention Instrument; Post-Intervention Instrument; Results; Discussion and Conclusion; Acknowledgement; Appendix A; Appendix B; Pre-Intervention Instrument; Appendix C; Interim-Intervention Instrument; Tally of Learning Errors; Feeling Scale; I FEEL; Appendix D; Post-Intervention Instrument; References; Chapter 6: Emotions in Learning with Video Cases; Introduction; Emotions Conceptualized; Components of Emotions; Episodes and Emotions; Emotional Potential of Video Cases , Emotionally Relevant Characteristics of Video Cases , English
    Additional Edition: ISBN 9780128006498
    Additional Edition: ISBN 0128006498
    Language: English
    Keywords: Electronic books.
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  • 6
    Online Resource
    Online Resource
    Amsterdam, [Netherlands] :Academic Press,
    UID:
    almafu_9960074176102883
    Format: 1 online resource (252 p.)
    ISBN: 9780128018392 , 0128018399
    Series Statement: Emotions and Technology : Communication of Feelings for, with, and through Digital Media
    Note: Description based upon print version of record. , Front Cover; Emotions, Technology, and Health; Copyright; Contents; Contributors; Foreword; Acknowledgments; References; Preface; The Intersection Between Emotions, Technology, and Health; Telehealthcare Systems and Patient Interactions; Use of Technology to Promote Emotional Health; Technology in Clinical Treatment; References; Section I: Telehealthcare Systems and Patient Interactions; Chapter 1: Using Technology for Evaluation and Support of Patients Emotional States in Healthcare; Doctor-Patient Communication; Types of Emotion; Using Technology to Support Healthcare Assessments , Physiological Responses and DetectionArtificial Intelligence; Computer Games and Simulations; Discussion; Conclusion; References; Chapter 2: Patient Emotions and Patient Education Technology; Overview; Meanings; Emotions; Patient Education Technology; Pedagogy; Discussion and applications; Summary; References; Chapter 3: Digitized Emotions in the Pocket: Social Computing and Mobile Mental Health (mMH) Applications; Introduction; Current Scientific Knowledge in Smartphone Health Applications Research; Clinical and Research Web-Based Applications; Medical Encounters , Enhancing Patient Self-Care and Health MonitoringSocial Networking on Smartphones for Emotional Support; Overcoming Digital Divide in Mental Health via Smartphones; Intergenerational Perspectives; Quality Concerns; Future Research Directions; References; Further Reading; Chapter 4: Electronic Record Keeping and Psychotherapy Alliance: The Role of Concurrent Collaborative Documentation; Introduction; EHRs: Changing the Landscape; The Emergence of Collaborative Documentation; The Alliance in Psychotherapy; The Alliance and Outcomes; Building and Maintenance of the Alliance , Treatment Notes, Clients, and TechnologyTechnology-Patient Interactions; Transparency of Records; Involving Clients Through Collaboration and Transparency; Role of Collaboration in Service Planning and Documentation; Collaboration Through Shared Decision Making; Conclusion; References; Section II: Uses of Technology to Promote Emotional Health; Chapter 5: What Is Emotional About Emotional Robotics?; Emotional Robots in an Aging Society; From Virtual Software Pets to Emotional Robots; The Robotic Companion Paro; Affective States in Different Types of Interactions , Affect in Human-Animal InteractionsAffect in Human-Robot Interaction; The Importance of HAI and HRI Research in Emotional Robot Research; Acceptance of Paro and First Clinical Evaluations; Acceptance of Paro; Clinical Evaluation of Paro; Ethical, Political, and SOCIAL PSYCHOLOGICAL Considerations on the Use of Emotional Robots; Summary, Conclusions, and Future Research; References; Chapter 6: Memory, Media, Nostalgia, and Grief; Introduction; Memory, Representation, Language, and the Lacanian Gaze; Memory, Mediation, and Film; Paris, Texas; Memento , Memory, Mediation, and Online Art Communities , English
    Additional Edition: ISBN 9780128017371
    Additional Edition: ISBN 0128017376
    Language: English
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  • 7
    Online Resource
    Online Resource
    Amsterdam, [Netherlands] :Academic Press,
    UID:
    almafu_9960074030302883
    Format: 1 online resource (0 p.)
    Edition: First edition.
    ISBN: 0-12-801881-X
    Series Statement: Emotions and technology : communication of feelings for, with, and through digital media
    Note: Description based upon print version of record. , Front Cover -- Emotions, Technology, Design, and Learning -- Copyright -- Contents -- Contributors -- Foreword -- References -- Preface -- Emotions, Technology, Design, and Learning -- Envisioning the Empathic Learning Environment -- Emotions and Affect Recognition Systems -- Reviews on Emotions, Affect, and Design -- Interactions, Design, and Learning -- References -- Section I: Emotions and Affect Recognition Systems -- Chapter 1: Emotions in Adaptive Computer Technologies for Adults Improving Reading -- Affect-Sensitive ITSs for College Students Learning STEM Topics -- What Affect States Do Learners Experience? -- Automated Tracking of Affective States During Learning -- How Does the Computer System Respond to Learners Affect States? -- Building ITS with Dialogs and Trialogs for Struggling Adult Learners -- Dialogs -- Give Students Choices -- Assign Texts Within the Students Ability -- Give Supportive Short Feedback -- Gauge the Prospects of Active Learning -- Gauge Who Should Summarize -- Trialogs -- Challenges and Limitations -- Acknowledgments -- References -- Chapter 2: A Real-Time Speech Emotion Recognition System and its Application in Online Learning -- Introduction -- Real-Time Speech Emotion Recognition System -- Graphic User Interface -- Major Functions -- Methods and Procedure -- Voice Activity Detection -- Speech Segmentation -- Signal Pre-processing -- Acoustic Features -- Support Vector Machines (SVMs)-Based Learning Model -- Statistics Analysis of Emotion Frequency -- Experiments -- Offline Experiment -- Real-time Recording and Recognition -- Application in Online Learning -- Use of Emotion Detection in Online Learning -- Challenges -- Experiment Scenario and Results -- Experiment Scenario -- Speech Data -- Results -- Discussion -- Future Work -- Conclusion -- References. , Chapter 3: Pedagogical Agents and Affect: Molding Positive Learning Interactions -- Introduction -- Pedagogical Agents: A Brief History -- Design and Implementation of Pedagogical Agents -- Emotions During Tutorial Interactions -- Politeness -- Emotion and Empathy -- Assessing the Impacts of Pedagogical Agents -- Cognitive Outcomes -- Affective Outcomes -- Self-perceptions and Feelings Toward Learning -- Motivation, Interest, and Self-efficacy -- A Path Forward for Pedagogical Agents -- Increase Nonverbal Fidelity -- Strengthen Links Between Agent Behaviors and Learner Emotions -- Build Real Relationships -- Conclusion -- References -- Chapter 4: Implementation of Artificial Emotions and Moods in a Pedagogical Agent -- Introduction -- Theoretical Approaches to Emotions -- The Discrete Approach -- The Two-dimensional Approach: Circumplex Model -- The Three-dimensional Approach -- Plutchik's Multidimensional Approach -- The OCC Model -- Capturing the Student's Emotions in the Learning Process -- Artificial Emotions -- Architecture of Emotional Agent -- The Emotional Pedagogical Agent for a Multiple Choice Questions Test -- Conclusions -- Acknowledgment -- References -- Section II: Reviews on Emotions, Affect, and Design -- Chapter 5: Measuring Emotions: A Survey of Cutting Edge Methodologies Used in Computer-Based Learning Environment Research -- Introduction -- Emotions: A Primer -- How Are Learners' Emotional States Measured in Research with CBLEs? -- Facial Expressions -- Body Posture -- Physiological Patterns -- Self-Report Measures -- Log-Files -- Context Feature Mining -- Language and Discourse Feature Analyses -- Multimethod Emotion Classification: Is It Worth It? -- Theoretical and Analytical Considerations in Measuring Emotions -- Conclusions and Recommendations -- Acknowledgments -- References. , Chapter 6: Designing Tools that Care: The Affective Qualities of Virtual Peers, Robots, and Videos -- The Integral Nature of Affect and Cognition -- Virtual Peers -- Virtual Peer Affect -- Affective Role Models -- Humanoid Robots -- Robots and Affect -- The Robot Friend Atti -- Designing for Children: Interplay Between Designers and Children -- Online Videos -- Instructor-Learner Interaction in Online Learning -- Compensatory Strategies -- Conclusion -- References -- Chapter 7: Emotional Design in Digital Media for Learning -- Introduction -- Defining Emotion, Mood, Affect -- Emotion and Cognition -- Emotions and Learning -- Emotional Design in Digital Media for Learning -- Emotional Design Through Information Representation -- Emotional Design Through Interaction Design -- Situational Interest -- Guided Activity Principle-Animated Pedagogical Agents -- The Theoretical Foundation of Emotions and Learning -- Pekruns (2000) Control Value Theory of Achievement Emotions -- Moreno and Mayers (2007) Cognitive Affective Theory of Learning with Media -- Picards (1997) Affective Computing -- Toward an Integrated Cognitive-Affective Model of Multimedia Learning -- Research Agenda for the Study of Emotional Design -- Research on Design Factors Impacting Learners' Emotion -- Research on the Impact of Emotion on Learning Outcomes -- Research on Measuring Emotions -- Research on Appropriate Responses to a Learners Emotional State -- Conclusion -- References -- Chapter 8: What Sunshine Is to Flowers: A Literature Review on the Use of Emoticons to Support Online Learning -- Introduction -- Method -- Emoticons and Electronically Mediated Communication -- Emoticons and Group Differences -- Emoticons and Social Contexts -- Emoticons and Online Learning -- Improving Communication -- Enhancing Social Presence -- Building Community -- Limitations and Gaps. , Future Research -- Instructional Recommendations -- Conclusion -- References -- Chapter 9: Robots, Emotions, and Learning -- The Role of Emotions in Education -- Why Should We Value Emotions Along with Cognition in Education? -- What Role Can Technology Play? -- Cases Where Emotions Influence Students Learning in a Technology Environment -- Fixing Work Instead of Fearing Learning -- Displacement of Emotions -- Affection and Gratitude Display Toward a Robot Versus Disengagement -- Pity-a Caring Emotion from Student to Robot -- Existing Emotions Will Emerge even in Robotics Technology -- Conclusion -- References -- Section III: Interactions, Design, and Learning -- Chapter 10: Virtual Avatar as an Emotional Scaffolding Strategy to Promote Interest in Online Learning Environment -- Introduction -- Emotional Scaffolding and VAs -- Emotional Scaffolding -- Virtual Avatars -- Interest Development in Online Learning -- Individual Interest -- Situational Interest -- VA Design as an Emotional Scaffolding Strategy -- VA Persona -- VA Message -- Virtual Agent Scaffolding Model for Interest Development -- The Case Study -- Aim -- Participants -- Study Design -- Measures -- Study Material -- Procedure -- Data Analysis -- Findings -- Conclusion -- References -- Chapter 11: Animated Pedagogical Agents and Emotion -- Introduction -- What Are Animated Pedagogical Agents? -- The Role of Animated Pedagogical Agents -- Benefits of Animated Pedagogical Agents -- Examples of Animated Pedagogical Agents -- Facilitate Tutoring Systems Architecture -- Provide Assistance in a Virtual World -- Act as a Co-Learner -- Design of Animated Pedagogical Agents -- Agent Design and Emotion -- Research Evidence -- Conclusion -- References -- Chapter 12: Investigating Students' Feelings and Their Perspectives Toward Web 2.0 Technologies in a Teacher Education Course -- Introduction. , Theoretical Background -- Social Presence -- Types of Web 2.0 Technologies -- Methodology -- Participants and Context -- Data Collection -- Instrument -- Interviews -- Data Analysis -- Results -- The Quantitative Results -- Demographic Data -- Research Question 1: What Were Students Feelings in Use of Each of the Web 2.0 Technologies? -- The Qualitative Results -- Research Question 2: What Were the Students Perspectives on the Different Types of Web 2.0 Technologies? -- Discussion -- Affective Dimensions of Web 2.0 -- Conclusion -- References -- Chapter 13: Engagement, Emotions, and Relationships: On Building Intelligent Agents -- Introduction -- The Role of Engagement in Collaborations -- Affective Expression -- Affective Expression and Collaboration -- Relationships with Intelligent Agents -- Closing Thoughts -- Acknowledgments -- References -- Index -- Back Cover. , English
    Additional Edition: ISBN 0-12-801856-9
    Language: English
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  • 8
    Online Resource
    Online Resource
    Amsterdam, [Netherlands] :Academic Press,
    UID:
    almafu_9960074079302883
    Format: 1 online resource (240 p.)
    Edition: 1st ed.
    ISBN: 0-08-100702-7
    Series Statement: Emotions and technology : communication of feelings for, with, and through digital media
    Note: Description based upon print version of record. , ""Front Cover""; ""Emotions, Technology, and Behaviors""; ""Copyright""; ""Contents""; ""Contributors""; ""Foreword""; ""Acknowledgments""; ""References""; ""Preface""; ""Empathy & Perspective-Taking""; ""Trust, Loss, and Technology""; ""Bullying and Technology""; ""Philosophy, Emotions, and Virtual Environments""; ""References""; ""Section I: Empathy and Perspective-Taking""; ""Chapter 1: Emotional Modulation of Perspective Taking: Implications for Computer-Supported Argumentation""; ""Introduction""; ""Literature Review""; ""Argumentation in Science Education"" , ""Perspective Taking During Argumentation""""Perspective Taking During Computer-Supported Argumentation""; ""How Emotions Function During Argumentation""; ""Emotions Might Influence Perspective Taking""; ""Exploring How Emotions Might Influence Perspective Taking During Argumentation""; ""Overview of the Study and Research Question""; ""Methods""; ""Participants and Design""; ""Apparatus and Stimuli""; ""Procedure""; ""Results""; ""Discussion""; ""How Do One's Own Emotions Influence the Ability to Address a Counterpart's Perspective During Argumentation?"" , ""Conclusions and Implications for Computer-Supported Argumentation""""Implications, Suggestions, and Limitations""; ""Significance for Computer-Supported Argumentation""; ""References""; ""Chapter 2: Empathy for the Digital Age: Using Video Production to Enhance Social, Emotional, and Cognitive Skills""; ""Introduction""; ""Empathy as a Theoretical Lens""; ""Previous Research""; ""What Is Empathy?""; ""Can Empathy Be Learned?""; ""Can Empathy Be Mediated?""; ""Can Media Production Foster Empathy?""; ""Digital Empathy""; ""Screenplay Writing (Story-Planning)""; ""Preproduction"" , ""Production""""Postproduction""; ""Screening (Distribution)""; ""Challenges""; ""Significance""; ""References""; ""Chapter 3: The Intersection Between Technology, Mind-Wandering, and Empathy""; ""Attention in Empathy""; ""Attention in Technology""; ""Attention, Empathy, and Technology""; ""Qualitative Data""; ""Methods""; ""Results""; ""Discussion""; ""Quantitative Data""; ""Methods""; ""Participants""; ""Materials""; ""Demographic Questionnaire""; ""Toronto Empathy Questionnaire (TEQ)""; ""State Empathy Scale""; ""Mind-Wandering Questionnaire (MWQ)""; ""Mind-Wandering Questionnaire-Post"" , ""Emotional Film Clip""""Stimulus Presentation""; ""Procedure""; ""Analysis""; ""Results""; ""Discussion""; ""References""; ""Chapter 4: Emotional Contagion and Socialization: Reflection on Virtual Interaction""; ""Introduction""; ""Emotional Contagion""; ""Emotional Contagion Hypothesis""; ""Sources of Emotional Contagion""; ""Emotional Contagion: Practical Applications and Consequences""; ""Technology-Mediated Interactions and Emotional Contagion""; ""Socialization in the Context of Technology-Mediated Social Interactions""; ""References""; ""Section II: Trust, Loss, and Technology"" , ""Chapter 5: When, How, and Why Do We Trust Technology Too Much?"" , English
    Additional Edition: ISBN 0-12-801873-9
    Language: English
    Keywords: Electronic books.
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  • 9
    Online Resource
    Online Resource
    London :Academic Press,
    UID:
    almafu_9960073807702883
    Format: 1 online resource (xx, 167 pages) : , illustrations (chiefly color).
    ISBN: 9780128018828 , 0128018828 , 9780128018576 , 0128018577
    Series Statement: Emotions and Technology : Communication of Feelings for, with, and through Digital Media
    Content: This book discusses the ways the social media sphere uses emotion and technology, and how each of these has become part of the digital culture. It explores this expression within a psychological theoretical framework, addressing feelings about social media, and its role in education and knowledge generation, and also investigates the expression of feelings within social media spaces.
    Note: Description based upon print version of record. , Front Cover; Emotions, Technology, and Social Media; Copyright; Contents; Contributors; Foreword; Preface; Section 1: Human Affect and Its Effect in Social Media Technology; SECTION 2: Development, Social Media, Emotions, and the Psychology of Learning; Index; Back Cover; Acknowledgments; References; Section I Human Affect and Its Effect in Social Media Technology; Section II Development, Social Media, Emotions, and the Psychology of Learning; References; Chapter 1: Affect, People, and Digital Social Networks , Chapter 2: Online Community Empowerment, Emotional Connection, and Armed Love in the Black Lives Matter MovementChapter 3: The Role of Shared Emotions in the Construction of the Cyberculture: From Cultural Industries to Cultural Acti...; Chapter 4: Social Media and Sorting Out Family Relationships; Chapter 5: Understanding Emotional Expressions in Social Media Through Data Mining; Chapter 6: Social Media as a Venue for Emotion Regulation Among Adolescents; Chapter 7: Facebook as a Tool for Enhancing Communication and Self-Expression , Chapter 8: Affective Impacts of Learning on Facebook: Postsecondary Students' VoicesIntroduction; Affect, Emotion, and Cognition; Ontogenesis and Individuation; Transindividual; Anxiety; Digital Networks and the Anxious Subject; Affect and Modulation; Digital Social Networks as Abstract Machines; Performing Digital Social Networks; Collective Emotion; Conclusion: The Technoaesthetic; References; Further Reading; Introduction; Theoretical Framework; Online Community; Method; Results; Shared Experiences; Community Building Online and Offline; Emotional Needs; Discussion; References , From Cultural Industries to Cultural ActionsVirtual Communication as Context for Interaction; Origins and Principles of Crowdfunding; From Shared Emotions to Actions on Crowdfunding; Context and Crowdfunding; Conclusions; References; Further Reading; Emotions and Anthropology; Polymedia; Trinidadian Families; Polymedia and Family Relationships; Conclusion; References; Emotion Terminology; Social Media and Social Networking Sites; Data Mining and Text Mining; Methodological Approaches to Social Network Data Mining; A Review of Social Network Data Mining , Mining Social Network Sites for Emotions in EducationConclusion; References; What Is Emotion Regulation?; Emotional Regulation via the Media; Emotion Regulation via Social Media; Conclusion; References; A Dynamic Systems Approach to Understanding Intentions; Distinguishing Intentions on Facebook; Broadening Adolescents' Use of Facebook; References; Literature Review; Phenomenology; Method; Results; Visible Significant Statements and Themes; Discussion; References; User Profile; Project; Author; Update; A Planning Mess; Kym; Aaron and Emily; Shelley; Participants; Procedures and Measurement , Rejecting the Strong Hypothesis , English
    Language: English
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  • 10
    Book
    Book
    Amsterdam ; Boston ; Heidelberg ; London :Elsevier, AP,
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