Your email was sent successfully. Check your inbox.

An error occurred while sending the email. Please try again.

Proceed reservation?

Export
  • 1
    UID:
    almahu_9949195710602882
    Format: 1 online resource (320 p.)
    ISBN: 9781845418236 , 9783110754315
    Content: This book examines the cutting-edge concept of gamification in tourism. The chapters offer valuable insights and examples of best practice and address key issues of game mechanism and game design principles. This will be useful for students and researchers in tourism marketing, smart tourism and tourism futures, as well as industry practitioners.
    Note: Frontmatter -- , Contents -- , Figures and Tables -- , Contributors -- , 1 Introduction: Gamification in Tourism - The Cutting- Edge Trend in Tourism -- , Part 1: Gamification Theories -- , 2 Gamification, Game Mechanics, Game Thinking and Players' Profile and Life Cycle -- , 3 Understanding Games and Gamified Experiences: The MAPS-AIM Model -- , 4 Gamification: Practices, Benefits and Challenges -- , Part 2: Gamification Application and Case Studies -- , 5 Gamification Applications in Hospitality and Airline Industries: A Unified Gamification Model -- , 6 Innovating the Restaurant Industry: The Gamification of Business Models and Customer Experiences -- , 7. Destination Marketing via Gamification: A Case Study of the Austria Adventure Game -- , 8 Gamification and Geocaching for Tourism Destinations: Marketing Madeira, Portugal -- , 9 Advergaming in Tourism: Spanish Cases -- , 10 Pokémon GO: Serious Leisure and Game-Playing Tourists -- , 11 Playfulness and Game Play: Using Geocaching to Engage Young People's Well-being in a National Park -- , 12 Gamification: Augmented Reality, Virtual Reality Games and Tourism Marketing Applications -- , 13 Conclusion -- , Index , Mode of access: Internet via World Wide Web. , In English.
    In: Channel View Publications eBook-Package 2021, De Gruyter, 9783110754315
    In: EBOOK PACKAGE COMPLETE 2021 English, De Gruyter, 9783110754001
    In: EBOOK PACKAGE COMPLETE 2021, De Gruyter, 9783110753776
    In: EBOOK PACKAGE Engineering, Computer Sciences 2021 English, De Gruyter, 9783110754070
    In: EBOOK PACKAGE Engineering, Computer Sciences 2021, De Gruyter, 9783110753837
    Language: English
    URL: Cover
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 2
    UID:
    edocfu_9959835164702883
    Format: 1 online resource (320 p.)
    ISBN: 9781845418236
    Content: This book examines the cutting-edge concept of gamification in tourism. The chapters offer valuable insights and examples of best practice and address key issues of game mechanism and game design principles. This will be useful for students and researchers in tourism marketing, smart tourism and tourism futures, as well as industry practitioners.
    Note: Frontmatter -- , Contents -- , Figures and Tables -- , Contributors -- , 1 Introduction: Gamification in Tourism – The Cutting- Edge Trend in Tourism -- , Part 1: Gamification Theories -- , 2 Gamification, Game Mechanics, Game Thinking and Players’ Profile and Life Cycle -- , 3 Understanding Games and Gamified Experiences: The MAPS-AIM Model -- , 4 Gamification: Practices, Benefits and Challenges -- , Part 2: Gamification Application and Case Studies -- , 5 Gamification Applications in Hospitality and Airline Industries: A Unified Gamification Model -- , 6 Innovating the Restaurant Industry: The Gamification of Business Models and Customer Experiences -- , 7. Destination Marketing via Gamification: A Case Study of the Austria Adventure Game -- , 8 Gamification and Geocaching for Tourism Destinations: Marketing Madeira, Portugal -- , 9 Advergaming in Tourism: Spanish Cases -- , 10 Pokémon GO: Serious Leisure and Game-Playing Tourists -- , 11 Playfulness and Game Play: Using Geocaching to Engage Young People’s Well-being in a National Park -- , 12 Gamification: Augmented Reality, Virtual Reality Games and Tourism Marketing Applications -- , 13 Conclusion -- , Index , In English.
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 3
    Online Resource
    Online Resource
    Bristol : Channel View Publications
    UID:
    gbv_1753609550
    Format: 1 online resource (301 pages)
    ISBN: 9781845418236
    Series Statement: Aspects of Tourism 92
    Content: This book examines the cutting-edge concept of gamification in tourism. The chapters offer valuable insights and examples of best practice and address key issues of game mechanism and game design principles. This will be useful for students and researchers in tourism marketing, smart tourism and tourism futures, as well as industry practitioners.
    Content: Intro -- DOI https://doi.org/10.21832/XU8212 -- Contents -- Figures and Tables -- Contributors -- 1 Introduction: Gamification in Tourism - The Cutting-Edge Trend in Tourism -- Part 1 Gamification Theories -- 2 Gamification, Game Mechanics, Game Thinking and Players' Profile and Life Cycle -- 3 Understanding Games and Gamified Experiences: The MAPS-AIM Model -- 4 Gamification: Practices, Benefits and Challenges -- Part 2 Gamification Application and Case Studies -- 5 Gamification Applications in Hospitality and Airline Industries: A Unified Gamification Model -- 6 Innovating the Restaurant Industry: The Gamification of Business Models and Customer Experiences -- 7 Destination Marketing via Gamification: A Case Study of the Austria Adventure Game -- 8 Gamification and Geocaching for Tourism Destinations: Marketing Madeira, Portugal -- 9 Advergaming in Tourism: Spanish Cases -- 10 Pokémon GO: Serious Leisure and Game-Playing Tourists -- 11 Playfulness and Game Play: Using Geocaching to Engage Young People's Well-being in a National Park -- 12 Gamification: Augmented Reality, Virtual Reality Games and Tourism Marketing Applications -- 13 Conclusion -- Index.
    Note: Description based on publisher supplied metadata and other sources
    Additional Edition: ISBN 9781845418229
    Additional Edition: Erscheint auch als Druck-Ausgabe Gamification for tourism Bristol : Channel View Publications, 2021 ISBN 9781845418229
    Additional Edition: ISBN 9781845418212
    Language: English
    Keywords: Tourismus ; Tourismusmarketing ; Gamification ; Aufsatzsammlung
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
Close ⊗
This website uses cookies and the analysis tool Matomo. Further information can be found on the KOBV privacy pages