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  • 1
    Online Resource
    Online Resource
    Amsterdam :Amsterdam University Press,
    UID:
    almahu_9949420544002882
    Format: 1 online resource (346 pages)
    Edition: 1st ed.
    ISBN: 9789048536207
    Series Statement: Italy in Late Antiquity and the Early Middle Ages Ser. ; v.3
    Note: Cover -- Table of Contents -- Abbreviations -- Preface -- 1. Introduction -- Discordant Minds and Hostile Nations -- Christopher Heath and Robert Houghton -- The State of the Field -- This Volume -- Bibliography -- Primary Sources -- Secondary Sources -- About the Authors -- 2. Morbidity and Murder -- Lombard Kingship's Violent Uncertainties 568-774 -- Christopher Heath -- Law and Authority in Lombard Italy: The Historical Inheritance -- The Space for Lombard Kingship -- Alboin, Perctarit and Liutprand: Violence and Murder in the Court -- Bibliography -- Primary Sources -- Secondary Sources -- About the Author -- 3. Insurgency and Counterinsurgency in Lombard Italy (c600-700)* -- Guido M. Berndt -- Lombards Entering Italy -- Insurgencies During the 'Warlord-decade' -- Droctulf of Brescello: From Lombard Dux to Byzantine Hypostrategos -- The Rise of the Lombard Kingdom: Flavius rex Authari -- Insurgencies During the Reign of Agilulf -- Insurgencies During the Time of Adaloald and Arioald -- Insurgencies During the Reign of Rothari -- Grimoald in a Lombard 'Game of Thrones' -- Paul the Deacon's Prototype/Prefiguration of an Insurgent: Alahis, filius iniquitatis -- Conclusion -- Bibliography -- Primary Sources -- Secondary Sources -- About the Author -- 4. Troubled Times -- Narrating Conquest and Defiance between Charlemagne and Bernard (774-818) -- Francesco Borri -- Introduction -- Ira Dei super omnes Langobardos -- Roticauso inimico nostro -- Splenduit Italia -- Per tyrannidem imperio usurpare -- Conclusion -- Bibliography -- Primary Sources -- Secondary Sources -- About the Author -- 5. 'Nec patiaris populum Domini ab illis divinitus fulminandis Agarenis discerpi' -- Handling 'Saracen' Violence in Ninth-Century Southern Italy -- Kordula Wolf -- Talking and Writing About Violent 'Saracens' -- Christian 'Counterviolence'. , Impacts and Consequences -- Conclusions -- Bibliography -- Primary Sources -- Secondary Sources -- About the Author -- 6. Formosus and the 'Synod of the Corpse' -- Tenth Century Rome in History and Memory* -- David Barritt -- Bad Ritual -- Episcopal transfer -- Bibliography -- Primary Sources -- Secondary Sources -- About the Author -- 7. Sex, Denigration and Violence -- A Representation of Political Competition between Two Aristocratic Families in Ninth Century Italy -- Edoardo Manarini -- The Epitome chronicorum Casinensium: A First Survey -- Sex, Denigration and Violence at the Court of Louis II of Italy (844-875) -- The Episode -- A Biblical Model and Its Meaning -- Where the Struggle Took Place -- The Ordeal by Fire: Legislation and Narrative of the Proof of Truthfulness -- Competition for Power and Political Struggle Among the Proceres Regni: Supponids vs Hucpoldings -- A Queen and a Count Palatine of the Italian Kingdom -- The iudiciaria Mutinensis and Boniface's Career -- The Supponinds as Antagonists in Emilia -- Louis II's Fiscal Policy Towards Queen Angelberga -- 'Any Press Is Good Press' -- St Benedict in Adili: Territorial Coordinates for a Hypothesis of Localisation -- Bibliography -- Manuscripts -- Primary Sources -- Secondary Sources -- About the Author -- 8. 'Italy and her [German] Invaders' -- Otto III's and Frederick Barbarossa's Early Tours of Italy - Pomp, Generosity and Ferocity -- Penelope Nash -- Introduction -- Imperial Consciousness -- Adventus -- The Legacy of Pippin -- Rights of the King in Italy -- Descent into Italy, Perceptions and Consequences: Otto III -- Contemporary Views of Otto III's First Two Tours of Italy -- Frederick Barbarossa -- Barbarossa in Italy, According To Otto of Freising -- What Really Happened on Barbarossa's First Tour of Italy -- What Really Happened on Barbarossa's Second Tour of Italy. , Imperial Consciousness Remade -- Adventus Rearranged and the Legacy of Pippin Questioned -- The Rights of the King in Italy Overturned -- Conclusion -- Bibliography -- Primary Sources -- Secondary Sources -- About the Author -- 9. 'I Predict a Riot' -- What Were the Parmense Rebelling Against in 1037? -- Robert Houghton -- Sources -- Parma c.1037 -- Identity of the Rioters -- Causes of the Riot -- Conclusion -- Bibliography -- Primary Sources -- Secondary Sources -- About the Author -- 10. The Strange Case of Deusdedit and Pandulf -- Two Accounts of Honorius II's Election -- Enrico Veneziani -- The Letter of Cardinal Deusdedit: An Echo of the Official Roman Version of the Election? -- Pandulf's Life of Honorius: An Artificial Account of the Election -- Bibliography -- Primary sources -- Secondary sources -- About the Author -- Afterword -- Ross Balzaretti -- Bibliography -- Primary sources -- Secondary sources -- About the Author -- Index.
    Additional Edition: Print version: Heath, Christopher Conflict and Violence in Medieval Italy 568-1154 Amsterdam : Amsterdam University Press,c2021
    Language: English
    Subjects: History
    RVK:
    Keywords: Electronic books. ; Konferenzschrift
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  • 2
    Online Resource
    Online Resource
    Abingdon, Oxon ; : Routledge,
    UID:
    almahu_9949386715102882
    Format: 1 online resource (ix, 112 pages)
    ISBN: 9781000360288 , 1000360288 , 9780429293269 , 0429293267 , 9781000360271 , 100036027X , 9781000360264 , 1000360261
    Series Statement: Engaging the Crusades: the memory and legacy of crusading ; volume 5
    Note: "Routledge Focus." , Introduction: crusades and crusading in modern games Robert Houghton A sacred task, no cross required: the image of crusading in computer gaming-related non-Christian science fiction universes Roland Wenskus 'I'm not responsible for the man you are!': crusading and masculinities in Dante's Inferno Katherine J. Lewis 'Show this fool knight what it is to have no fear': freedom and oppression in Assassin's Creed (2007) Oana-Alexandra Chirilă Crusader kings too? (Mis)Representations of the crusades in strategy games Robert Houghton Learning to think historically: some theoretical challenges when playing the crusades Andreas Körber, Johannes Meyer-Hamme, and Robert Houghton.
    Additional Edition: Print version: Playing the crusades. Abingdon, Oxon ; New York, NY : Routledge, 2021 ISBN 0367264412
    Additional Edition: ISBN 9780367264413
    Language: English
    Subjects: History
    RVK:
    RVK:
    Keywords: Electronic books. ; Computer games. ; Aufsatzsammlung ; Aufsatzsammlung
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 3
    UID:
    edocfu_9960890153302883
    Format: 1 online resource (VII, 306 p.)
    ISBN: 9783110712032
    Series Statement: Video Games and the Humanities , 11
    Content: Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress. The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deployed to introduce new and alien themes to students typically unfamiliar with the subject matter swiftly and effectively. They can foster an interest in and understanding of the medieval world through various innovative means and hence act as a key educational tool. This volume presents a series of essays addressing the practical use of games of all varieties as teaching tools within Medieval Studies and related fields. In doing so it provides examples of the use of games at pre-university, undergraduate, and postgraduate levels of study, and considers the application of commercial games, development of bespoke historical games, use of game design as a learning process, and use of games outside the classroom. As such, the book is a flexible and diverse pedagogical resource and its methods may be readily adapted to the teaching of different medieval themes or other periods of history.
    Note: Frontmatter -- , Acknowledgements -- , Contents -- , 1 Introduction: Teaching the Middle Ages through Modern Games -- , Part I: The Educational Impact of Games -- , 2 Learning About the Past Through Digital Play: History Students and Video Games -- , Part II: Teaching through Commercial Games -- , 3 Historicising Assassin’s Creed (2007): Crusader Medievalism, Historiography, and Digital Games for the Classroom -- , 4 Declaiming Dragons: Empathy Learning and The Elder Scrolls in Teaching Medieval Rhetorical Schemes -- , 5 “What if you are a Medieval Monarch?”: A Crusader Kings III Experience to Learn Medieval History -- , Part III: Creating Educational Games -- , 6 A Video Game for Byzantine History – Akritas: Playing at the Byzantine Borders -- , 7 Collaborative Constructions: Designing High School History Curriculum with the Lost & Found Game Series -- , 8 The Renaissance Marriage Game: A Simulation Game for Large Classes -- , Part IV: User Modification as Learning Practice -- , 9 Alchemy and Archives, Swords, Spells, and Castles: Medieval-modding Skyrim -- , 10 Playing the Investiture Contest: Modding as Historical Debate in the Undergraduate and Postgraduate Classroom -- , 11 Game Development in a Senior Seminar -- , Part V: Games beyond the Classroom -- , 12 The Soundscapes of the York Mystery Plays: Playing with Medieval Sonic Histories -- , 13 Beyond Education and Impact: Games as Research Tools and Outputs -- , List of Contributors -- , Index , Issued also in print. , In English.
    Additional Edition: ISBN 9783110712117
    Additional Edition: ISBN 9783110711967
    Language: English
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  • 4
    UID:
    almafu_BV026625312
    Format: 305 S.
    Language: English
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  • 5
    UID:
    edocfu_9961513383902883
    Format: 1 online resource (271 pages)
    Edition: 1st ed.
    ISBN: 1-80543-282-6
    Series Statement: Studies in Medievalism Series ; v.33
    Content: Essays on the post-modern reception and interpretation of the Middle Ages.
    Additional Edition: ISBN 1-84384-717-5
    Language: English
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  • 6
    Online Resource
    Online Resource
    London [England] :Bloomsbury, | [London, England] :Bloomsbury Publishing,
    UID:
    edocfu_9961427209402883
    Format: 1 online resource (288 pages) : , illustrations.
    Edition: First edition.
    Series Statement: New Directions in Medieval Studies
    Content: "Bringing together an international team of experts, The Middle Ages in Modern Culture considers the use of medieval models across a variety of contemporary media - ranging from television and film to architecture - and the significance of deploying an authentic medieval world to these representations. Rooted in this question of authenticity, this interdisciplinary study addresses three connected themes. Firstly, how does historical accuracy relate to authenticity, and whose version of authenticity is accepted? Secondly, how are the middle ages presented in modern media and why do inaccuracies emerge and persist in these works? Thirdly, how do creators of modern content attempt to produce authentic medieval environments, and what are the benefits and pitfalls of accurate portrayals? The result is nuanced study of medieval culture which sheds new light on the use (and misuse) of medieval history in modern media."--
    Note: Introduction: Accuracy and Authenticity, Karl Alvestad (University of South-Eastern Norway, Norway) and Robert Houghton (University of Winchester, UK) -- Part I. Defining and Claiming Accuracy and Authenticity -- 1. 'History is Our Playground': Accuracy, Authenticity and Historical Media, Andrew Elliot (University of Lincoln, UK) -- 2. The 'Accurate' Deeds of our Fathers: The Changing Narrative of the Foundation of Norway, Karl Alvestad (University of South-Eastern Norway, Norway) -- 3. Medieval Objects in Modern Buildings: Medievalism, Family Identities and Critical Heritage Studies, Linsey Hunter (University of the Highlands and Islands, UK) -- 4. Where do the 'White Middle Ages' Come From? Helen Young (University of Sydney, Australia) -- 5. Modding History: Games Culture and the Constitution of the Authentic/Accurate, Adam Chapman (University of Gothenburg, Sweden) -- Part II. Exploring and Perpetuating (In)Accuracy and (In)Authenticity -- 6. Symbol or Falsehood? The Evolution of the Image of Wallace's Two-Handed Sword, Laura Harrison (University of Edinburgh, UK) -- 7. Authenticity and the Depiction of Medieval Medicine and Science in Modern Film and Television, April Harper (SUNY Oneonta, USA) -- 8. Audience Receptions of the Medieval on the Small and Silver Screen, Sian Beavers (Open University, UK) -- 9. ''Tis But a Scratch': Medieval Martial Arts in Modern Media, Jacob Deacon (University of Leeds, UK) -- 10. Absent Mothers: The Feminized 'Dark Ages' in Modern Board and Card Game Cultures, Daisy Black (University of Wolverhampton, UK) -- Part III. Creating Accuracy and Authenticity -- 11. The Tourist Gaze the 'Medieval' Landscape, Megan Arnott (Western Michigan University, USA) -- 12. Playing at the Crossroads of Religion and Law: Historical Milieu and Context in 'Lost & Found', Owen Gottleib (Rochester Institute of Technology, USA) -- 13. Playing Modding for 'Realism' and 'Accuracy' in Skyrim, Victoria Cooper (University of Leeds, UK) -- 14. Playing the Taskscapes: Representing Medieval Life through Video Games Technologies, Juan Hiriart (Salford University, UK). , 15. If You're Going to be the King, You'd Better Damn Well Act Like the King: Setting Objectives to Encourage 'Realistic' Play in Grand Strategy Computer Games, Robert Houghton (University of Winchester, UK) -- Part IV. Conclusion Beyond Accuracy and Authenticity, Karl Alvestad (University of South-Eastern Norway, Norway) and Robert Houghton (University of Winchester, UK) -- Bibliography -- Index. , Also published in print.
    Additional Edition: ISBN 1-78831-478-6
    Language: English
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  • 7
    UID:
    edocfu_9960840947302883
    Format: 1 online resource (343 pages) : , digital, PDF file(s).
    ISBN: 90-485-3620-0
    Series Statement: Italy in Late Antiquity and the Early Middle Ages ; 3
    Content: This collection of essays from both established and emerging scholars analyses the dynamic connections between conflict and violence in medieval Italy. Together, the contributors present a new critique of power that sustained both kingship and locally based elite networks throughout the Italian peninsula. A broad temporal range, covering the sixth to the twelfth century, allows this book to cross a number of 'traditional' fault-lines in Italian historiography - 774, 888, 962 and 1025. The essays provide a wide-ranging analysis of the role of conflict in the period, the operation of power and the development of communal consciousness and collective action by protagonists and groups. It is thus essential reading for scholars, students and general readers who wish to understand the situation on the ground in the medieval Italian environment.
    Note: Title from publisher's bibliographic system (viewed on 07 Sep 2022). , The Epitome chronicorum Casinensium: A First Survey -- Sex, Denigration and Violence at the Court of Louis II of Italy (844-875) -- The Episode -- A Biblical Model and Its Meaning -- Where the Struggle Took Place -- The Ordeal by Fire: Legislation and Narrative of the Proof of Truthfulness -- Competition for Power and Political Struggle Among the Proceres Regni: Supponids vs Hucpoldings -- A Queen and a Count Palatine of the Italian Kingdom -- The iudiciaria Mutinensis and Boniface's Career -- The Supponinds as Antagonists in Emilia -- Louis II's Fiscal Policy Towards Queen Angelberga , Talking and Writing About Violent 'Saracens' -- Christian 'Counterviolence' -- Impacts and Consequences -- Conclusions -- Bibliography -- Primary Sources -- Secondary Sources -- About the Author -- 6. Formosus and the 'Synod of the Corpse' -- Tenth Century Rome in History and Memory* -- David Barritt -- Bad Ritual -- Episcopal transfer -- Bibliography -- Primary Sources -- Secondary Sources -- About the Author -- 7. Sex, Denigration and Violence -- A Representation of Political Competition between Two Aristocratic Families in Ninth Century Italy -- Edoardo Manarini , About the Author -- 3. Insurgency and Counterinsurgency in Lombard Italy (c600-700)* -- Guido M. Berndt -- Lombards Entering Italy -- Insurgencies During the 'Warlord-decade' -- Droctulf of Brescello: From Lombard Dux to Byzantine Hypostrategos -- The Rise of the Lombard Kingdom: Flavius rex Authari -- Insurgencies During the Reign of Agilulf -- Insurgencies During the Time of Adaloald and Arioald -- Insurgencies During the Reign of Rothari -- Grimoald in a Lombard 'Game of Thrones' -- Paul the Deacon's Prototype/Prefiguration of an Insurgent: Alahis, filius iniquitatis -- Conclusion , Cover -- Table of Contents -- Abbreviations -- Preface -- 1. Introduction -- Discordant Minds and Hostile Nations -- Christopher Heath and Robert Houghton -- The State of the Field -- This Volume -- Bibliography -- Primary Sources -- Secondary Sources -- About the Authors -- 2. Morbidity and Murder -- Lombard Kingship's Violent Uncertainties 568-774 -- Christopher Heath -- Law and Authority in Lombard Italy: The Historical Inheritance -- The Space for Lombard Kingship -- Alboin, Perctarit and Liutprand: Violence and Murder in the Court -- Bibliography -- Primary Sources -- Secondary Sources
    Additional Edition: Print version: Heath, Christopher Conflict and Violence in Medieval Italy 568-1154 Amsterdam : Amsterdam University Press,c2021
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 8
    UID:
    edocfu_9960110302702883
    Format: 1 online resource (288 pages) : , illustrations.
    Series Statement: New directions in medieval studies
    Content: "This book is open access and available on www.bloomsburycollections.com. It is funded by Knowledge Unlatched. Bringing together an international team of experts, The Middle Ages in Modern Culture considers the use of medieval models across a variety of contemporary media - ranging from television and film to architecture - and the significance of deploying an authentic medieval world to these representations. Rooted in this question of authenticity, this interdisciplinary study addresses three connected themes. Firstly, how does historical accuracy relate to authenticity, and whose version of authenticity is accepted? Secondly, how are the middle ages presented in modern media and why do inaccuracies emerge and persist in these works? Thirdly, how do creators of modern content attempt to produce authentic medieval environments, and what are the benefits and pitfalls of accurate portrayals? The result is nuanced study of medieval culture which sheds new light on the use (and misuse) of medieval history in modern media"--
    Note: Introduction: Accuracy and authenticity : interractions in contemporary medievalism / Karl C. Alvestad and Robert Houghton -- The 'accurate' deeds of our father : the 'authentic' narrative of early Norway / Karl C. Alvestad -- Race and historical authenticity : Kingdom come--deliverance / Helen Young -- 'Contrary to common sense' : the impact of the depiction of William Wallace's Longsword / Laura Harrison -- Misdiagnosing medieval medicine : 'magical' Muslims, metanarrative and the modern media / April Harper -- Audience perceptions of historical authenticity in visual media / Sian Beavers and Slyvia Warnecke -- La Pasta di Falcome and la Porta di Ferro : representations and receptions of historical fighting practices in medieval media and contemporary popular culture / Jacob Deacon -- Malevolent and marginal : the feminized 'Dark Ages' in modern card game cultures / Daisy Black -- The tourist gaze and the 'medieval' landscape / Megan Arnott -- Playing at the crossroads of religion and law : historical milieu, context, and curriculum hooks in Lost & found / Owen Gottlieb -- Modding and authentic, gritty medievalism in Skyrim / Victoria Cooper -- Playing the taskscapes : representing medieval life through video games technologies / Juan Hiriart -- If you're going to the be the king, you'd better damn well act like the king : setting authentic objectives to support learning in grand strategy computer games / Robert Houghton.
    Additional Edition: ISBN 1-350-16745-2
    Language: English
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