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  • 1
    UID:
    b3kat_BV042462129
    Format: 1 Online-Ressource (VIII, 292S. 33 Abb)
    ISBN: 9783642574245 , 9783790800180
    Note: Virtuelle Organisationen haben sich als flexibles Unternehmenskonzept in den letzten Jahren immer weiter durchgesetzt. Vor allem im Dienstleistungsbereich sind mit dieser Unternehmensform neue Herausforderungen aufgetaucht, sowohl für das Wissensmanagement - also die bewusste Gestaltung und Unterstützung der Wissensteilung in Organisationen - als auch für die Weiterqualifikation. In diesem Buch diskutieren Forscher und Praktiker innovative Konzepte zur Bewältigung dieser Herausforderungen und gehen vor allem auf folgende Fragen ein: Mit welchen technischen Werkzeugen kann man Wissensmanagement und Weiterqualifikationsmaßnahmen unterstützen? Welche sozio-technischen Maßnahmen tragen zur Erfolgssicherung bei? Wie können derartige Konzepte in die Praxis umgesetzt werden? Wie sehen geeignete organisationale Lernprozesse aus? Mit aktuellen Forschungsergebnissen und Praxisberichten stellt das Buch Probleme und Lösungskonzepte für Wissensaustauschprozesse in virtuellen Organisationen umfassend und kompetent dar
    Language: German
    Keywords: Dienstleistungsbetrieb ; Virtuelles Unternehmen ; Wissensmanagement ; Organisatorisches Lernen ; Aufsatzsammlung
    URL: Volltext  (lizenzpflichtig)
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  • 2
    UID:
    b3kat_BV035439240
    Format: 1 Online-Ressource (X, 284 S.) , Ill., graph. Darst.
    ISBN: 9783642004254 , 9783642004278
    Series Statement: Lecture notes in computer science 5435
    Note: Literaturangaben
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Mensch-Maschine-Kommunikation ; Systementwicklung ; Benutzerorientierung ; Anwendungssystem ; Programmierung ; Benutzerorientierung ; Konferenzschrift ; Konferenzschrift ; Konferenzschrift
    URL: Volltext  (lizenzpflichtig)
    URL: Volltext  (lizenzpflichtig)
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  • 3
    UID:
    gbv_1657021963
    Format: Online-Ressource (XVIII, 304 p. 64 illus, online resource)
    ISBN: 9783319184258
    Series Statement: Lecture Notes in Computer Science 9083
    Content: Designing for End-User Development in the Internet of Things -- Natural Notation for the Domestic Internet of Things -- Engineering the creative co-design of augmented digital experiences with cultural heritage -- A Review of Research Methods in End User Development -- My program, my world: Insights from 1st-person reflective programming in EUD education -- End-User Development in Second Life: Meta-design, Tailoring and Appropriation -- Extreme Co-Design: Prototyping With and By the User for Appropriation of Web-Connected Tags -- Building and using home automation systems: a field study -- FRAMES A Framework for Adaptable Mobile Event-Contingent Self-Report Studies -- Social-QAS: Tailorable Quality Assessment Service for Social Media Content -- Instilling a Culture of Participation: Technology-Related Skills and Attitudes of Aspiring Information Professionals -- Lessons Learned in the Design of Configurable Assistive Technology with Smart Devices -- Analysing How Users Prefer to Model Contextual Event-Action Behaviours in their Smart hones -- Interaction Anticipation: Communicating Impacts of Groupware Configuration Settings to Users -- Involving Children in Design Activities Using the Chi Co Exploratory Co-design Technique -- Face Mashup: Enabling End User Development on Social Networks Data -- Sketch Code an Extensible Code Editor for Crafting Software -- Physical Prototyping of Social Products through End-User Development -- Pervasive Displays in the wild: employing End User Programming in adaption and re-purposing -- Towards a Toolkit for the Rapid Creation of Smart Environments -- Making mashups actionable through elastic design principles -- Assisted Composition of Services on Mobile Devices -- Everyday tools used for Avionics User Modifiable Software automatic generation -- Investigating the Barriers Experienced by Adult End-User Developers when Physical Prototyping -- EMA IDEs: A Challenge for End-User Development -- End User Development System for Adaptive Augmented Environments -- Cultures of Participation in the Digital Age: Coping with Information, Participation and Collaboration Overload -- Searching in a Playful Manner -- IS-EUD 2015 Studio: Exploring End User Programming of Interactive Spaces -- Creating Game-Like Content in Android Devices: The Mokap Hackathon -- Spatial Awareness in Mobile Devices to Compose Data Source: a Utilization Study -- Hands-on actionable mashups -- A Platform for Creating Digital Educational Games as Combinations of Archetypical Games.
    Content: This book constitutes the refereed proceedings of the 5th International Symposium on End-User Development, IS-EUD 2015, held in Madrid, Spain, in May 2015. The 10 full papers and 13 short papers were presented at the event. Additionally, the volume contains 2 keynote speeches, 3 doctoral consortia papers, 1 workshop paper, and 6 EUD-playground papers. The papers provide a broad overview of the current state of End-User Development research.
    Note: Literaturangaben , Designing for End-User Development in the Internet of ThingsNatural Notation for the Domestic Internet of Things -- Engineering the creative co-design of augmented digital experiences with cultural heritage -- A Review of Research Methods in End User Development -- My program, my world: Insights from 1st-person reflective programming in EUD education -- End-User Development in Second Life: Meta-design, Tailoring and Appropriation -- Extreme Co-Design: Prototyping With and By the User for Appropriation of Web-Connected Tags -- Building and using home automation systems: a field study -- FRAMES A Framework for Adaptable Mobile Event-Contingent Self-Report Studies -- Social-QAS: Tailorable Quality Assessment Service for Social Media Content -- Instilling a Culture of Participation: Technology-Related Skills and Attitudes of Aspiring Information Professionals -- Lessons Learned in the Design of Configurable Assistive Technology with Smart Devices -- Analysing How Users Prefer to Model Contextual Event-Action Behaviours in their Smart hones -- Interaction Anticipation: Communicating Impacts of Groupware Configuration Settings to Users -- Involving Children in Design Activities Using the Chi Co Exploratory Co-design Technique -- Face Mashup: Enabling End User Development on Social Networks Data -- Sketch Code an Extensible Code Editor for Crafting Software -- Physical Prototyping of Social Products through End-User Development -- Pervasive Displays in the wild: employing End User Programming in adaption and re-purposing -- Towards a Toolkit for the Rapid Creation of Smart Environments -- Making mashups actionable through elastic design principles -- Assisted Composition of Services on Mobile Devices -- Everyday tools used for Avionics User Modifiable Software automatic generation -- Investigating the Barriers Experienced by Adult End-User Developers when Physical Prototyping -- EMA IDEs: A Challenge for End-User Development -- End User Development System for Adaptive Augmented Environments -- Cultures of Participation in the Digital Age: Coping with Information, Participation and Collaboration Overload -- Searching in a Playful Manner -- IS-EUD 2015 Studio: Exploring End User Programming of Interactive Spaces -- Creating Game-Like Content in Android Devices: The Mokap Hackathon -- Spatial Awareness in Mobile Devices to Compose Data Source: a Utilization Study -- Hands-on actionable mashups -- A Platform for Creating Digital Educational Games as Combinations of Archetypical Games.
    Additional Edition: ISBN 9783319184241
    Additional Edition: Druckausg. ISBN 978-331-91842-4-1
    Additional Edition: Druckausg. End-user development Cham : Springer, 2015 ISBN 9783319184241
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Konferenzschrift
    URL: Volltext  (lizenzpflichtig)
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
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