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  • 2020-2024  (2)
  • International Medieval Congress 2019 Leeds  (2)
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  • 2020-2024  (2)
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Subjects(RVK)
  • 1
    UID:
    b3kat_BV048306154
    Format: VIII, 306 Seiten , Illustrationen , 23 cm x 15.5 cm
    ISBN: 9783110711967
    Series Statement: Video games and the humanities volume 11
    Note: Aus der Danksagung: "This volume emerged from a conference strand at the International Medieval Congress at the University of Leeds in 2019."
    Additional Edition: Erscheint auch als Online-Ausgabe, EPUB ISBN 978-3-11-071211-7
    Additional Edition: Erscheint auch als Online-Ausgabe, PDF ISBN 978-3-11-071203-2
    Language: English
    Subjects: History
    RVK:
    RVK:
    RVK:
    Keywords: Mittelalter ; Geschichtsunterricht ; Lernspiel ; Computerspiel ; Konferenzschrift ; Konferenzschrift
    URL: Inhaltsverzeichnis  (lizenzpflichtig)
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    UID:
    gbv_1822456320
    Format: 1 Online-Ressource (VIII, 306 Seiten) , Illustrationen
    ISBN: 9783110712032 , 9783110712117
    Series Statement: Video games and the humanities volume 11
    Content: Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress. The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deployed to introduce new and alien themes to students typically unfamiliar with the subject matter swiftly and effectively. They can foster an interest in and understanding of the medieval world through various innovative means and hence act as a key educational tool. This volume presents a series of essays addressing the practical use of games of all varieties as teaching tools within Medieval Studies and related fields. In doing so it provides examples of the use of games at pre-university, undergraduate, and postgraduate levels of study, and considers the application of commercial games, development of bespoke historical games, use of game design as a learning process, and use of games outside the classroom. As such, the book is a flexible and diverse pedagogical resource and its methods may be readily adapted to the teaching of different medieval themes or other periods of history
    Additional Edition: ISBN 9783110711967
    Additional Edition: Erscheint auch als Druckausgabe International Medieval Congress (2019 : Leeds) Teaching the Middle Ages through modern games Berlin : De Gruyter Oldenbourg, 2022 ISBN 9783110711967
    Additional Edition: ISBN 3110711966
    Language: English
    Subjects: History
    RVK:
    Keywords: Mittelalter ; Geschichtsunterricht ; Lernspiel ; Computerspiel ; Konferenzschrift
    URL: Cover
    Library Location Call Number Volume/Issue/Year Availability
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