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  • 1
    UID:
    b3kat_BV048306154
    Format: VIII, 306 Seiten , Illustrationen , 23 cm x 15.5 cm
    ISBN: 9783110711967
    Series Statement: Video games and the humanities volume 11
    Note: Aus der Danksagung: "This volume emerged from a conference strand at the International Medieval Congress at the University of Leeds in 2019."
    Additional Edition: Erscheint auch als Online-Ausgabe, EPUB ISBN 978-3-11-071211-7
    Additional Edition: Erscheint auch als Online-Ausgabe, PDF ISBN 978-3-11-071203-2
    Language: English
    Subjects: History
    RVK:
    RVK:
    RVK:
    Keywords: Mittelalter ; Geschichtsunterricht ; Lernspiel ; Computerspiel ; Konferenzschrift ; Konferenzschrift
    URL: Inhaltsverzeichnis  (lizenzpflichtig)
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    London ; New York, NY : Routledge
    UID:
    b3kat_BV047302463
    Format: 1 Online-Ressource (ix, 112 Seiten)
    ISBN: 9780429293269 , 9781000360264 , 1000360261 , 0429293267 , 9781000360288 , 1000360288
    Series Statement: Engaging the crusades volume 5
    Content: Introduction: Crusades and crusading in modern games / Robert Houghton -- A sacred task, no cross required : the image of crusading in computer gaming-related non-Christian science fiction universes / Roland Wenskus -- 'I'm not responsible for the man you are!' Crusading and masculinities in Dante's inferno / Katherine J. Lewis -- 'Show this fool knight what it is to have no fear' : freedom and oppression in Assassin's creed (2007) / Oana-Alexandra Chirilă -- Crusader kings too? (Mis)representations of the crusades in strategy games / Robert Houghton -- Learning to think historically : some theoretical challenges when playing the crusades / Andreas Körber, Johannes Meyer-Hamme, and Robert Houghton
    Content: "This volume considers the appearance and use of the crusades in modern games; demonstrating that popular memory of the crusades is intrinsically and mutually linked with the design and play of these games. The essays engage with uses of crusading rhetoric and imagery within a range of genres - including roleplaying, action, strategy, and casual games - and from a variety of theoretical perspectives drawing on gender and race studies, game design and theory, and broader discussions on medievalism. Playing the Crusades is invaluable for scholars and students interested in the crusades, popular representations of the crusades, historical games, and collective memory"--
    Additional Edition: Erscheint auch als Druck-Ausgabe, Hardcover ISBN 978-0-367-26441-3
    Language: English
    Subjects: History
    RVK:
    RVK:
    Keywords: Kreuzzüge ; Rezeption ; Spiel ; Aufsatzsammlung
    URL: Volltext  (URL des Erstveröffentlichers)
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    UID:
    gbv_178835043X
    Format: 1 Online-Ressource (xii, 245 Seiten)
    Edition: 1st published
    ISBN: 9781350167476 , 9781350167469
    Series Statement: New directions in medieval studies
    Additional Edition: ISBN 9781788314787
    Additional Edition: Erscheint auch als Druck-Ausgabe The Middle ages in modern culture London : Bloomsbury Academic, 2021 ISBN 9781788314787
    Additional Edition: ISBN 1788314786
    Language: English
    Keywords: Mittelalter ; Rezeption ; Moderne ; Aufsatzsammlung
    URL: Volltext  (kostenfrei)
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    Book
    Book
    London ; New York ; Oxford ; New Delhi ; Sydney : Bloomsbury Academic
    UID:
    b3kat_BV047624999
    Format: x, 245 Seiten , Illustrationen
    ISBN: 9781788314787 , 9781350266001
    Series Statement: New directions in medieval studies
    Additional Edition: Erscheint auch als Online-Ausgabe, online ISBN 978-1-3501-6745-2 10.5040/9781350167452
    Additional Edition: Erscheint auch als Online-Ausgabe, ePDF ISBN 978-1-3501-6747-6 10.5040/9781350167452
    Additional Edition: Erscheint auch als Online-Ausgabe, eBook ISBN 978-1-3501-6746-9 10.5040/9781350167452
    Language: English
    Subjects: History
    RVK:
    RVK:
    Keywords: Mittelalterbild ; Authentizität ; Kollektives Gedächtnis ; Aufsatzsammlung
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    Library Location Call Number Volume/Issue/Year Availability
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  • 5
    Book
    Book
    London ; New York, NY : Routledge, Taylor & Francis Group
    UID:
    b3kat_BV047385867
    Format: ix, 112 Seiten
    ISBN: 9780367264413 , 9780367716356
    Series Statement: Engaging the crusades volume 5
    Content: Introduction: Crusades and crusading in modern games / Robert Houghton -- A sacred task, no cross required : the image of crusading in computer gaming-related non-Christian science fiction universes / Roland Wenskus -- 'I'm not responsible for the man you are!' Crusading and masculinities in Dante's inferno / Katherine J. Lewis -- 'Show this fool knight what it is to have no fear' : freedom and oppression in Assassin's creed (2007) / Oana-Alexandra Chirilă -- Crusader kings too? (Mis)representations of the crusades in strategy games / Robert Houghton -- Learning to think historically : some theoretical challenges when playing the crusades / Andreas Körber, Johannes Meyer-Hamme, and Robert Houghton
    Content: "This volume considers the appearance and use of the crusades in modern games; demonstrating that popular memory of the crusades is intrinsically and mutually linked with the design and play of these games. The essays engage with uses of crusading rhetoric and imagery within a range of genres - including roleplaying, action, strategy, and casual games - and from a variety of theoretical perspectives drawing on gender and race studies, game design and theory, and broader discussions on medievalism. Playing the Crusades is invaluable for scholars and students interested in the crusades, popular representations of the crusades, historical games, and collective memory"--
    Additional Edition: Erscheint auch als Online-Ausgabe ISBN 978-0-429-29326-9
    Language: English
    Subjects: History
    RVK:
    RVK:
    Keywords: Kreuzzüge ; Rezeption ; Spiel ; Aufsatzsammlung
    Library Location Call Number Volume/Issue/Year Availability
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  • 6
    UID:
    kobvindex_ZLB34977331
    Format: VIII, 306 Seiten , Illustrationen , 23 cm x 15.5 cm, 588 g
    Edition: 1
    ISBN: 9783110711967 , 3110711966
    Series Statement: Video games and the humanities Volume 11
    Note: Erscheint auch als Online-Ausgabe 9783110712032 (ISBN) , Erscheint auch als Online-Ausgabe 9783110712117 (ISBN)
    Language: English
    Keywords: Mittelalter ; Geschichtsunterricht ; Lernspiel ; Computerspiel
    Library Location Call Number Volume/Issue/Year Availability
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  • 7
    UID:
    gbv_1822456320
    Format: 1 Online-Ressource (VIII, 306 Seiten) , Illustrationen
    ISBN: 9783110712032 , 9783110712117
    Series Statement: Video games and the humanities volume 11
    Content: Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress. The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deployed to introduce new and alien themes to students typically unfamiliar with the subject matter swiftly and effectively. They can foster an interest in and understanding of the medieval world through various innovative means and hence act as a key educational tool. This volume presents a series of essays addressing the practical use of games of all varieties as teaching tools within Medieval Studies and related fields. In doing so it provides examples of the use of games at pre-university, undergraduate, and postgraduate levels of study, and considers the application of commercial games, development of bespoke historical games, use of game design as a learning process, and use of games outside the classroom. As such, the book is a flexible and diverse pedagogical resource and its methods may be readily adapted to the teaching of different medieval themes or other periods of history
    Additional Edition: ISBN 9783110711967
    Additional Edition: Erscheint auch als Druckausgabe International Medieval Congress (2019 : Leeds) Teaching the Middle Ages through modern games Berlin : De Gruyter Oldenbourg, 2022 ISBN 9783110711967
    Additional Edition: ISBN 3110711966
    Language: English
    Subjects: History
    RVK:
    Keywords: Mittelalter ; Geschichtsunterricht ; Lernspiel ; Computerspiel ; Konferenzschrift
    URL: Cover
    Library Location Call Number Volume/Issue/Year Availability
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