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UID:
gbv_1653646098
Format: Online-Ressource (IX, 154 p. 34 illus., 33 illus. in color, online resource)
ISBN: 9783319417974
Series Statement: Advances in Game-Based Learning
Content: Cross-generational and age-oriented digital game based learning (DGBL) from childhood to older adulthood -- DGBL state-of-the-art for cross-generational and age-oriented learning -- Childhood play and DGBL: Should parents be afraid of digital technologies for supporting children's work or play?.-Primary education and DGBL: From mini-games to immersive games in primary formal education.- Secondary education and DGBL: the opportunity of mobile game environments.- Higher education and DGBL.- Gaming in the workplace.- Digital game activities in later life: a literature review.- Older adults and DGBL, from exergames to social gaming.- Game co-creation with older adults.- Exergames and games for health across the lifespan.- Serious games for society challenges.- DGBL across the lifespan implications for game designers and formal education.- DGBL across the lifespan, game industry opportunities and challenges.- Cross-generational DGBL outlook for the short, mid and long term future.
Content: The book provides a systemic view of the state-of-the-art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.
Additional Edition: ISBN 9783319417950
Additional Edition: Erscheint auch als Druck-Ausgabe Game-based learning across the lifespan [Cham] : Springer, 2017 ISBN 3319417959
Additional Edition: ISBN 9783319417950
Language: English
Subjects: Education
RVK:
Keywords: Lernen ; Lebenslanges Lernen ; Spiel ; Erwachsenenbildung ; E-Learning ; Aufsatzsammlung
URL: Volltext  (lizenzpflichtig)
URL: Volltext  (lizenzpflichtig)
URL: Cover
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