Skip to main content

Advances in Computer Games

17th International Conference, ACG 2021, Virtual Event, November 23–25, 2021, Revised Selected Papers

  • Conference proceedings
  • © 2022

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 13262)

Included in the following conference series:

Conference proceedings info: ACG 2021.

This is a preview of subscription content, log in via an institution to check access.

Access this book

eBook USD 59.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 79.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

Licence this eBook for your library

Institutional subscriptions

Table of contents (22 papers)

  1. Learning in Games

  2. Search in Games

  3. Solving Games

  4. Chess Patterns

  5. Player Modelling

Other volumes

  1. Advances in Computer Games

Keywords

About this book

This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23–25, 2021.
 
The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.

Editors and Affiliations

  • Maastricht University, Maastricht, The Netherlands

    Cameron Browne

  • IBM Research - Tokyo, Tokyo, Japan

    Akihiro Kishimoto

  • University of Alberta, Edmonton, Canada

    Jonathan Schaeffer

Bibliographic Information

Publish with us