UID:
almahu_9949383630202882
Format:
1 online resource (xx, 454 pages)
ISBN:
9781351139885
,
1351139886
,
9781351139861
,
135113986X
,
9781351139878
,
1351139878
,
9781351139854
,
1351139851
Content:
"This companion collects original entries that engage cyberpunk's diverse 'angles' and its proliferation in our life worlds. With technology seamlessly integrated into our life and our selves, and social systems veering towards globalization and corporatization, cyberpunk has become a ubiquitous cultural formation that dominates our 21st century techno-digital landscapes. To put it directly: we are living in inescapable cyberpunk futures bleeding into the interstices of our present, and these cyberpunk realities intersect with our mainstream culture at every possible angle. The Routledge Companion to Cyberpunk Culture traces cyberpunk through its historical developments as a literary science fiction subgenre to its spread into other media such as comics, film, television and video games. Moreover, seeing cyberpunk as a general cultural practice, the Companion provides insights into photography, music, fashion, and activism. Cyberpunk, so the chapters presented here argue, is integrated with other critical theoretical tenets of our times, such as posthumanism, the Anthropocene, animality, or empire. And lastly, cyberpunk is a vehicle that lends itself to the rise of new futurisms, occupying a variety of positions in our regionally diverse reality and thus linking as much as differentiating our perspectives on a globalized technoscientific world. An international range of contributors examine with the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with a snapshot of cyberpunk culture and also cyberpunk as culture"--
Note:
Manga Shige (CJ) Suzuki 15. Early Cyberpunk Film Andrew M. Butler 16. Strange Days (Case Study) Anna McFarlane 17. Digital Effects in Cinema Lars Schmeink 18. Blade Runner 2049 (Case Study) Matthew Flisfeder 19. Anime Kumiko Saito 20. Akira and Ghost in the Shell (Case Study) Martin de la Iglesia and Lars Schmeink 21. Television Sherryl Vint 22. Max Headroom: Twenty Minutes into the Future (Case Study) Scott Rogers 23. Video Games Pawel Frelik 24. Deus Ex (Case Study) Christian Knöppler ; 25. Tabletop Role-Playing Games Curtis D. Carbonell 26. Shadowrun (Case Study); Hamish Cameron 27. Photography and Digital Art Grace Halden 28. Fashion Stina Attebery 29.
Additional Edition:
Print version: The Routledge companion to cyberpunk culture London ; New York : Routledge, 2020. ISBN 9780815351931
Language:
English
Subjects:
Comparative Studies. Non-European Languages/Literatures
,
General works
Keywords:
Electronic books.
;
Electronic books.
;
Aufsatzsammlung
DOI:
10.4324/9781351139885
URL:
https://www.taylorfrancis.com/books/9781351139885
URL:
Volltext
(URL des Erstveröffentlichers)
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