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  • 1
    Book
    Book
    Cambridge, Massachusetts ; London, England : The MIT Press
    UID:
    b3kat_BV041395834
    Format: ix, 224 Seiten , Illustrationen
    ISBN: 9780262019842
    Content: Beyond radical design? -- A map of unreality -- Design as critique -- Consuming monsters: big, perfect, infectious -- A methodological playground: fictional worlds and thought experiments -- Physical fictions: invitations to make believe -- Aesthetics of unreality -- Between reality and the impossible -- Speculative everything. Inhalt: Today designers often focus on making technology easy to use, sexy and consumable. In this book the concept is proposed, that design is used as a tool to create not only things but ideas. Design means speculating about how things could be - to imagine possible futures. This is not the usual sort of predicting or forecasting , spotting trends and extrapolating; these kinds of predictions have been proven wrong again and again. The "what-if" questions that are intended to open debate and discussions about the kind of future people want (and do not want)
    Note: Enthält bibliographische Referenzen und einen Index
    Language: English
    Subjects: General works
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    Keywords: Design ; Ästhetik ; Utopie ; Produktgestaltung ; Theorie ; Design ; Ästhetik ; Sozialinnovation ; Utopie
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Book
    Book
    New York : Basic Books
    UID:
    b3kat_BV000888699
    Format: XI, 257 S. , Ill.
    ISBN: 0465067093
    Content: Even the smartest among us can feel inept as we fail to figure our which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization. The book presents examples aplenty, among them, the VCR, computer, and office telephone, all models of how not to design for people. But good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints. The goal: guide the user effortlessly to the right action on the right control at the right time. But the designer must care. The author is a world-famous psychologist and pioneer in the application of cognitive science. His aim is to raise the consciousness of both consumers and designers to the delights of products that are easy to use and understand.
    Note: p. 241-247
    Language: English
    Subjects: Psychology
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    Keywords: Produktgestaltung ; Faktor Mensch ; Gebrauchsgegenstand ; Design ; Psychologie ; Gebrauchsgegenstand ; Industriedesign ; Verbraucher ; Psychologie ; Gebrauchsgegenstand ; Design ; Kognitive Psychologie ; Alltag ; Psychologie ; Gebrauchsgegenstand ; Ergonomie
    Author information: Norman, Donald A. 1935-
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