Format:
Online-Ressource (xxvi, 922 S.)
,
ill., graph. Darst.
Edition:
Online-Ausg. 2010 Electronic reproduction; Mode of access: World Wide Web
ISBN:
9780240812427
Content:
Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists, producers, and supervisors need to know, from preproduction, to digital character creation and compositing of both live-action and CG elements. In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. Written by 88 top leading visual effects practitioners and covering everything about visual effects nbsp,from pre-production, production, and post-production. Simply a must-have book for anyone working in or wanting to work in the VFX industry.A Note on the Kindle Version: :There are several images throughout chapters 3, 5, 6, and 7 that are not visible in the Kindle edition of this book due to rights restrictions.:Special Thanks:The completion of this book required the efforts of many hardworking, talented and dedicated people in order to help it become a reality. Accordingly,nbsp,the VES and Focal Pressnbsp,would like to offer very special thanks to all of our team Captains and Co-Captains:Chapter 1: nbsp,nbsp,nbsp,nbsp,nbsp, Michael Fink, Captain nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,Jacquelyn Ford Morie, Co-CaptainChapter 2: nbsp,nbsp,nbsp,nbsp,nbsp, Scott Squires, Captain nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,Mat Beck, Co-CaptainChapter 3: nbsp, nbsp,Bill TaylorChapter 4: nbsp, nbsp,John Root, Captain nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,Demian Gordon, Co-CaptainChapter 5: nbsp, nbsp,Rob Engle, Captain nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp, Lenny Lipton, Co-CaptainChapter 6: nbsp, nbsp,Marshall Krasser, CaptainChapter 7: nbsp, nbsp,Kevin Rafferty, CaptainChapter 8: nbsp, nbsp,Richard Taylor, Captain nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp, Habibnbsp,Zargarpour, Co-CaptainChapter 9: nbsp, nbsp,Stephan V. Bugaj, Captain nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,Lyndon Barrois, Co-CaptainChapter 10: nbsp, Dan Novy, Captain nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp,nbsp, Stephan V. Bugaj, Co-CaptainAdditionally, nbsp,we would like to thank Ron Brinkmann and Lennynbsp,Lipton for the exhaustive efforts in compiling the Glossary * Authoritative field guide from the renowned Visual Effects Society provides techniques and insight from the best of the best in VFX * 4 color presentation and visuals from Hollywood feature films provide readers with inspiration * Learn additional skills from the bonus chapters available on www. VESHandbookofVFX.com
Note:
Includes bibliographical references and index
,
What is a Visual Effect; Brief History of Visual Effects; Preproduction; Breaking Down a Script; The First Meeting with the Filmmakers; Working with an Art Department for VFX Design; Previsualization; Shooting; Working on the Set; Blue and Green Screen; Special Mechanical Effects; On-Set Data Acquisition; Camera and Capture Specifications; 3-D Stereo; Second Unit and VFX Photography; Miniatures; Forced Perspective Miniature; Performance and Motion Capture; Postproduction; Resolution and Image Format Considerations and Postproduction Pipelines (4K & 2K); Digital Intermediate; Color and Data Management; Film Scanning/Recording; VFX Editorial; Image Compression/file formats for postproduction; Compositing of live-action elements; Matte Painting/Creative Environments; Digital Element Creation; Digital Element Creation; Introduction to Computer Graphics for VFX; Digital Characters; Digital FX; Lighting/Compositing CG Elements; Crowd Generation and Simulation Techniques; 3D Products/Systems; CG Prosthetics and Actor Elements; Interactive Games; Full Animation; Other Workflow Considerations.
,
What is a Visual Effect; Brief History of Visual Effects; Preproduction; Breaking Down a Script; The First Meeting with the Filmmakers; Working with an Art Department for VFX Design; Previsualization; Shooting; Working on the Set; Blue and Green Screen; Special Mechanical Effects; On-Set Data Acquisition; Camera and Capture Specifications; 3-D Stereo; Second Unit and VFX Photography; Miniatures; Forced Perspective Miniature; Performance and Motion Capture; Postproduction; Resolution and Image Format Considerations and Postproduction Pipelines (4K & 2K); Digital Intermediate; Color and Data Management; Film Scanning/Recording; VFX Editorial; Image Compression/file formats for postproduction; Compositing of live-action elements; Matte Painting/Creative Environments; Digital Element Creation; Digital Element Creation; Introduction to Computer Graphics for VFX; Digital Characters; Digital FX; Lighting/Compositing CG Elements; Crowd Generation and Simulation Techniques; 3D Products/Systems; CG Prosthetics and Actor Elements; Interactive Games; Full Animation; Other Workflow Considerations.
,
Electronic reproduction; Mode of access: World Wide Web
Additional Edition:
ISBN 9780240812427
Additional Edition:
ISBN 0240812425
Additional Edition:
Erscheint auch als Druck-Ausgabe VES handbook of visual effects
Language:
English
Subjects:
Computer Science
,
General works
Keywords:
Visuelle Medien
;
Bildverarbeitung
;
Spezialeffekt
URL:
Volltext
(An electronic book accessible through the World Wide Web; click for information)
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