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  • 1
    UID:
    almafu_9959378018502883
    Umfang: 1 online resource (206 pages) : , digital, PDF file(s).
    ISBN: 90-485-4483-1
    Serie: Cultures of play, 1300-1700
    Inhalt: This pioneering collection of nine original essays carves out a new conceptual path in the field by theorizing the ways in which the language of games and warfare inform and illuminate each other in the early modern cultural imagination. They consider how warfare and games are mapped onto each other in aesthetically and ideologically significant ways in the early modern plays, poetry or prose of William Shakespeare, Thomas Morton, John Milton, Margaret Cavendish, Aphra Behn, and Jonathan Swift, among others. Contributors interpret the terms 'war games' or 'games of war' broadly, freeing them to uncover the more complex and abstract interplay of war and games in the early modern mind, taking readers from the cockpits and clowns of Shakespearean drama, through the intriguing manuals of cryptographers and the ingenious literary wargames of Restoration women authors, to the witty but rancorous paper wars of the late seventeenth and early eighteenth centuries.
    Anmerkung: Title from publisher's bibliographic system (viewed on 20 Nov 2020). , Frontmatter -- , Contents -- , Acknowledgements -- , The Interplay of Games and War in Early Modern English Literature : An Introduction -- , 1. 'Can this cock-pit hold the vasty fields of France?' Cock-Fighting and the Representation of War in Shakespeare's Henry V -- , 2. Game Over: Play and War in Shakespeare's Troilus and Cressida -- , 3. Thomas Morton's Maypole: Revels, War Games, and Transatlantic Conflict -- , 4. Milton's Epic Games: War and Recreation in Paradise Lost -- , 5. Ciphers and Gaming for Pleasure and War -- , 6. Virtual Reality, Role Play, and World-Building in Margaret Cavendish's Literary War Games -- , 7. Dice, Jesting, and the 'Pleasing Delusion' of Warlike Love in Aphra Behn's The Luckey Chance -- , 8. War and Games in Swift's Battle of the Books and Gulliver's Travels -- , 9. Time-Servers, Turncoats, and the Hostile Reprint: Considering the Conflict of a Paper War -- , Index , In English.
    Weitere Ausg.: ISBN 94-6372-801-5
    Sprache: Englisch
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 2
    Online-Ressource
    Online-Ressource
    Amsterdam :Amsterdam University Press,
    UID:
    almafu_9959135842502883
    Umfang: 1 online resource (216 p.)
    ISBN: 9789048544837
    Serie: Cultures of Play
    Inhalt: This pioneering collection of nine original essays carves out a new conceptual path in the field by theorizing the ways in which the language of games and warfare inform and illuminate each other in the early modern cultural imagination. They consider how warfare and games are mapped onto each other in aesthetically and ideologically significant ways in the early modern plays, poetry or prose of William Shakespeare, Thomas Morton, John Milton, Margaret Cavendish, Aphra Behn, and Jonathan Swift, among others. Contributors interpret the terms 'war games' or 'games of war' broadly, freeing them to uncover the more complex and abstract interplay of war and games in the early modern mind, taking readers from the cockpits and clowns of Shakespearean drama, through the intriguing manuals of cryptographers and the ingenious literary wargames of Restoration women authors, to the witty but rancorous paper wars of the late seventeenth and early eighteenth centuries.
    Anmerkung: Frontmatter -- , Contents -- , Acknowledgements -- , The Interplay of Games and War in Early Modern English Literature : An Introduction / , 1. ‘Can this cock-pit hold the vasty fields of France?’ Cock-Fighting and the Representation of War in Shakespeare’s Henry V / , 2. Game Over: Play and War in Shakespeare’s Troilus and Cressida / , 3. Thomas Morton’s Maypole: Revels, War Games, and Transatlantic Conflict / , 4. Milton’s Epic Games: War and Recreation in Paradise Lost / , 5. Ciphers and Gaming for Pleasure and War / , 6. Virtual Reality, Role Play, and World-Building in Margaret Cavendish’s Literary War Games / , 7. Dice, Jesting, and the ‘Pleasing Delusion’ of Warlike Love in Aphra Behn’s The Luckey Chance / , 8. War and Games in Swift’s Battle of the Books and Gulliver’s Travels / , 9. Time-Servers, Turncoats, and the Hostile Reprint: Considering the Conflict of a Paper War / , Index , In English.
    Sprache: Englisch
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 3
    UID:
    gbv_1681470616
    Umfang: 1 Online-Ressource (206 Seiten)
    ISBN: 9789048544837
    Serie: Cultures of play, 1300-1700 2
    Inhalt: This pioneering collection of nine original essays carves out a new conceptual path in the field by theorizing the ways in which the language of games and warfare inform and illuminate each other in the early modern cultural imagination. They consider how warfare and games are mapped onto each other in aesthetically and ideologically significant ways in the early modern plays, poetry or prose of William Shakespeare, Thomas Morton, John Milton, Margaret Cavendish, Aphra Behn, and Jonathan Swift, among others. Contributors interpret the terms 'war games' or 'games of war' broadly, freeing them to uncover the more complex and abstract interplay of war and games in the early modern mind, taking readers from the cockpits and clowns of Shakespearean drama, through the intriguing manuals of cryptographers and the ingenious literary wargames of Restoration women authors, to the witty but rancorous paper wars of the late seventeenth and early eighteenth centuries
    Anmerkung: restricted access online access with authorization star , Mode of access: Internet via World Wide Web.
    Weitere Ausg.: ISBN 9789463728010
    Sprache: Englisch
    Schlagwort(e): Aufsatzsammlung
    URL: Cover
    URL: Cover
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 4
    Buch
    Buch
    Amsterdam :Amsterdam University Press,
    UID:
    almahu_BV046338126
    Umfang: 206 Seiten.
    ISBN: 9789463728010 , 978-94-6372-801-0
    Serie: Cultures of play, 1300-1700 2
    Inhalt: This collection of nine essays carves out a new conceptual path in the field by theorizing the ways in which the language of games and warfare inform and illuminate each other in the early modern cultural imagination. They consider how warfare and games are mapped onto each other in aesthetically and ideologically significant ways in the early modern plays, poetry or prose of William Shakespeare, Thomas Morton, John Milton, Margaret Cavendish, Aphra Behn, and Jonathan Swift, among others. Contributors interpret the terms 'war games' or 'games of war' broadly, freeing them to uncover the more complex and abstract interplay of war and games in the early modern mind, taking readers from the cockpits and clowns of Shakespearean drama, through the intriguing manuals of cryptographers and the ingenious literary wargames of Restoration women authors, to the witty but rancorous paper wars of the late seventeenth and early eighteenth centuries
    Weitere Ausg.: Erscheint auch als Online-Ausgabe (pdf) ISBN 978-90-4854-483-7
    Sprache: Englisch
    Fachgebiete: Anglistik
    RVK:
    RVK:
    Schlagwort(e): Englisch ; Literatur ; Spiel ; Krieg ; Aufsatzsammlung ; Criticism, interpretation, etc
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
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