UID:
almafu_9960074370202883
Umfang:
1 online resource (862 pages)
ISBN:
9780128168837
,
0128168838
Anmerkung:
Front Cover -- DHM and Posturography -- DHM and Posturography -- Copyright -- Contents -- Contributors -- Preface -- Acronyms -- Glossary -- I - Introduction -- References -- 2 - Why do we need digital human models? -- 1. Introduction -- 2. A short review on the DHM development -- 3. Fields of DHM -- 3.1 Anthropometrical models -- 3.1.1 JACK -- 3.1.2 Safework/Human Builder -- 3.1.3 RAMSIS -- 3.1.4 SANTOS -- 3.2 Biomechanical models -- 3.3 Physiological medical models -- 3.3.1 Cognitive models -- 3.3.2 ACT-R -- 3.3.3 Soar -- 3.3.4 QN-MHP -- 4. SAE-DHM conferences -- 4.1 History of the conferences -- 4.2 Content of the conferences -- 4.2.1 General Modeling Aspects -- 4.2.2 Areas of Application -- 5. Technical development in the context of DHMs -- 5.1 Specific measurement tools and the results of their application -- 5.1.1 Measurement of the anthropometry -- 5.1.2 Measurement of posture and motion -- Mechanoelectric method -- Marker-based method -- Markerless procedures -- Modeling posture and movement -- 5.2 Consideration of new technologies -- 5.3 Confusion of the various model lines -- 5.3.1 Example: modeling of motion generation -- 5.3.2 Confusion with physiological medical models -- 5.4 Modelling of the hand -- 6. Conclusion -- References -- Further reading -- II - Human simulation tools -- 3 - Siemens Jack -- 1. Introduction -- 2. Jack simulation environments -- 2.1 The Jack portfolio -- 2.1.1 Jack for NX (CAD) -- 2.1.2 Teamcenter visualization Jack -- 2.1.3 Process simulate human -- 3. The Jack human model -- 3.1 Jack and anthropometry -- 3.1.1 Figure definition -- 3.1.2 Anthropometric databases -- 4. Task simulation with Jack -- 4.1 The task simulation builder framework -- 4.1.1 Natural instruction interface -- 4.1.2 Planning-the task execution engine -- 4.1.3 Immediate ergonomic reporting -- 5. Virtual reality and motion capture.
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6. Analysis capability -- 6.1 Collaborative robotics -- 7. Conclusion -- References -- 4 - Human Solutions RAMSIS -- 1. Introduction -- 2. RAMSIS application process -- 2.1 Digital representation of the customer market -- 2.2 Simulation of task-specific interactions -- 2.3 Ergonomic interaction analyses -- 3. Conclusion -- References -- 5 - Task-based digital human simulation with Editor for Manual work Activities - Basic functionalities, application ... -- 1. Backstory and development of editor for manual work activities -- 2. Basic methodology -- 3. Functions -- 3.1 Planning and design -- 3.2 Simulation and visualization -- 3.3 Evaluation and documentation -- 4. Applications and future work -- 4.1 Fields of application -- 4.2 Future work -- References -- 6 - Santos: An integrated human modeling and simulation platform -- 1. Introduction -- 2. Benefits of human simulation -- 3. Virtual mockups and digital twins -- 4. Kinematic model -- 5. Behavior-induced posture prediction -- 6. Physics-based simulations: predictive dynamics -- 6.1 Predictive dynamics -- 6.2 Task execution -- 7. Strength limits and fatigue modeling -- 8. Hand modeling -- 9. Scenario generation -- 10. Stability and balance -- 11. Injury prediction -- 12. Artificial intelligence -- 13. Physiology modeling -- 14. Validation of human simulation environments -- 15. Current research areas -- 16. Conclusion -- References -- Further reading -- 7 - NexGen Ergonomics Inc. HumanCAD -- 1. Introduction -- 2. Digital human modeling options -- 3. Anthropometry -- 4. Comfort/discomfort -- 5. Vision and reach analysis -- 6. Center of mass and gravity -- 7. Conclusion -- References -- Further reading -- 8 - The AnyBody Modeling System -- 1. History and motivation for AMS -- 2. The model repository -- 3. Technical foundation -- 4. Kinematics -- 5. Redundant kinematics -- 6. Kinematic muscle modeling.
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7. Kinetic analysis -- 8. Force-dependent kinematics -- 9. Computationally efficient posture and motion prediction -- 10. Final remarks -- References -- 9 - Virtual Ergonomics by Dassault SystEmes -- 1. History -- 2. Evolution -- 2.1 Anthropometry -- 2.2 Manikin model -- 2.3 Ergonomic analyses -- 2.4 The (very near) future -- References -- 10 - CASIMIR-a human body model for the analysis of seat vibrations -- 1. Introduction -- 2. The human body model CASIMIR -- 2.1 Development -- 2.2 Setup and validation -- 2.3 Interface between RAMSIS and CASIMIR -- 3. Seat vibrations-dynamic comfort -- 3.1 Seat structure -- 3.2 Upholstery -- 3.3 Seat transmissibility characteristics -- 4. Ride comfort-combination of finite element method and multibody system -- 4.1 Condensation of the occupied seat -- 4.2 Computation of seat behavior in the time domain -- 4.3 Next steps -- References -- 11 - Industrial Path Solutions - Intelligently Moving Manikins -- 1. Background -- 2. Biomechanical model and skin mesh -- 3. Anthropometrics module -- 4. Motion prediction -- 5. Instruction language -- 6. Ergonomic evaluation -- 7. Research and development activities -- 8. Dynamic motion simulation -- 9. Muscle modeling-inspired and direct measurement-inspired ergonomic evaluations -- 10. Human-robot collaboration -- 11. Occupant packaging and vehicle ergonomics -- 12. Layout planning -- ACKNOWLEDGMENTS -- References -- 12 - ERL seat design and digital human models -- 1. Introduction -- 2. Benchmark vehicles -- 3. Variation in vehicle packaging and anthropometry -- 4. Seat shape -- 5. Seat shape: patches and anatomical landmarks -- 6. Digital human body models -- 7. Torso postures logic -- 8. DHM interface with vehicle -- 9. Seated driver comfort -- 10. Seat adjustments: elbow, hip, and seat positions -- 11. Cushion design: cushion tilt and front of thigh.
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12. Seatback design: torso angle and eye height -- 13. Head restraint: neck angle and back recliner -- 14. Conclusions and recommendations -- ACKNOWLEDGMENTS -- References -- Further reading -- 13 - ESI unique human model for seat (dis)comfort evaluation -- 1. Introduction -- 2. Finite element human models for various seat comfort fields -- 2.1 Initial ESI human model -- 2.2 Second generation of ESI human models -- 2.2.1 Data collection -- 2.2.2 Development of finite element human model for comfort prediction -- 2.3 Upgrade of ESI human models -- 2.4 Representative models of other population groups -- 3. Use of ESI human models to virtually test seat discomfort -- 3.1 Seating of human model -- 3.2 Seating comfort for different postures -- 3.3 Passenger living space -- 3.4 Effect of vibrations on human comfort -- 3.5 Human thermal comfort -- 4. Importance of anthropometries diversity and population percentiles in engineering -- 4.1 Population percentiles effect on seat comfort prediction -- 4.2 Nonstandard population groups effect on seat comfort prediction -- 5. Conclusion -- References -- 14 - Simcenter Madymo -- 1. Introduction -- 2. Methodology -- 3. Application -- 3.1 Crash pulse scaling -- 3.2 Airbag firing -- 3.3 Braking pulse -- 3.4 Simulation setup -- 3.5 AIS injuries -- 4. Study results -- 4.1 Step 4: Reference and autonomous emergency braking -- 4.2 Step 4: Design of experiments results -- 5. Discussion -- 6. Limitations of the study -- 7. Summary and conclusions -- 8. Acknowledgment -- References -- Further reading -- 15 - ESI VIRTHUMAN models for impact -- 1. Introduction -- 2. Model -- 2.1 Model structure -- 3. Model pre- and postprocessing -- 3.1 Pedestrian simulator-A user-friendly module for evaluation of pedestrian accidents -- 3.2 Evaluation of injury risk -- 3.3 Model validation -- 3.4 Component tests -- 3.4.1 Neck validation.
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3.4.2 Thorax validation -- 3.5 Overall validation -- 3.6 New euro NCAP regulation -- 4. Applications of VIRTHUMAN model -- 4.1 Pedestrian accident assessment -- 4.2 Public transport accident -- 5. Conclusion -- References -- 16 - Alaska/dynamicus - human movements in interplay with the environment -- 1. Introduction -- 2. Human model Dynamicus -- 3. Anthropometric data -- 4. Context model -- 5. Interaction model -- 6. Simulation methods -- 7. Automatic generation of process schemes -- 8. Recording of Movements -- 9. Analysis and assessment -- 10. Conclusion -- References -- III - Open source and internal DHM in posturography -- 17 - Open-source software to create a kinematic model in digital human modeling -- 1. Introduction -- 2. Overview -- 3. Methods -- 3.1 Creation of body surface from MakeHuman -- 3.2 Acquisition of subject kinematics during a physical task -- 3.3 Blender workflow -- 4. Discussion -- 5. Conclusion -- Acknowledgments -- References -- IV - Elements of posture -- 18 - Human head modeling and applications -- 1. Introduction -- 1.1 Head injury -- 1.2 Head-helmet model -- 1.3 Head-respirator model -- 2. Human head anatomy -- 3. Models and applications -- 3.1 Posture prediction -- 3.2 Impact simulation -- 3.2.1 Different falling objects -- 3.2.2 Effectiveness of different construction helmets -- 3.2.3 Rear effect to ballistic helmet impact -- 3.3 Respirator design -- 4. Conclusion -- References -- 19 - Neck postural stabilization, motion comfort, and impact simulation -- 1. Introduction -- 1.1 Comfort of automated driving -- 2. Neck modeling -- 2.1 Biomechanical head-neck model -- 2.2 Validation in the frequency domain -- 2.2.1 Validation results -- 2.2.2 Six Degrees of Freedom neck dynamics -- 2.3 Validation for impact conditions -- 3. Lumbar spine and neck modeling -- 4. Discussion.
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4.1 Insights gained in neck postural stabilization.
Weitere Ausg.:
ISBN 9780128167137
Weitere Ausg.:
ISBN 0128167130
Sprache:
Englisch
Schlagwort(e):
Electronic books
;
Electronic books
;
Electronic books
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