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  • 1
    Online-Ressource
    Online-Ressource
    Bloomington, Indiana :Indiana University Press,
    UID:
    almafu_9959241818802883
    Umfang: 1 online resource (314 p.)
    ISBN: 0-253-01244-9 , 0-253-01263-5
    Serie: Digital Game Studies
    Inhalt: Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Act
    Anmerkung: Description based upon print version of record. , Introduction : what playing with religion offers digital game studies / Heidi A. Campbell and Gregory Price Grieve -- Dreidels to Dante's Inferno : toward a typology of religious games / Jason Anthony -- Locating the pixelated Jew : a multimodal method for exploring Judaism in The Shivah / Isamar Carrillo Masso and Nathan Abrams -- The global mediatization of Hinduism through digital games : representation versus simulation in Hanuman : boy warrior / Xenia Zeiler -- Silent Hill and Fatal Frame : finding franscendent horror in and beyond the Haunted Magic Circle / Brenda S. Gardenour Walter -- From Kuma\War to Quraish : representation of Islam in Arab and American video games / Vít [S,HAC]isler -- Citing the medieval : using religion as world-building infrastructure in fantasy MMORPGs / Rabia Gregory -- Hardcore Christian gamers : how religion shapes evangelical play / Shanny Luft -- Filtering cultural feedback : religion, censorship, and localization in Actraiser and other mainstream video games / Peter Likarish -- The importance of playing in earnest / Rachel Wagner -- "God modes" and "God moods" : what does a digital game need to be spiritually effective? / Oliver Steffen -- Bridging multiple realities : religion, play, and Alfred Schutz's theory of the life-world / Michael Waltemathe -- They kill mystery : the mechanistic bias of video game representations of religion and spirituality / Kevin Schut.
    Weitere Ausg.: ISBN 0-253-01253-8
    Weitere Ausg.: ISBN 1-306-69430-2
    Sprache: Englisch
    Schlagwort(e): Electronic books.
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 2
    Buch
    Buch
    Bloomington, Ind. [u.a.] : Indiana Univ. Press
    UID:
    gbv_770990460
    Umfang: IX, 301 S. , Ill., graph. Darst.
    ISBN: 9780253012531 , 9780253012449 , 9780253012630
    Serie: Digital games studies
    Anmerkung: Literaturangaben , Introduction : what playing with religion offers digital game studies / Heidi A. Campbell and Gregory Price GrieveDreidels to Dante's Inferno : toward a typology of religious games / Jason Anthony -- Locating the pixelated Jew : a multimodal method for exploring Judaism in The Shivah / Isamar Carrillo Masso and Nathan Abrams -- The global mediatization of Hinduism through digital games : representation versus simulation in Hanuman : boy warrior / Xenia Zeiler -- Silent Hill and Fatal Frame : finding franscendent horror in and beyond the Haunted Magic Circle / Brenda S. Gardenour Walter -- From Kuma\War to Quraish : representation of Islam in Arab and American video games / Vít [S,HAC]isler -- Citing the medieval : using religion as world-building infrastructure in fantasy MMORPGs / Rabia Gregory -- Hardcore Christian gamers : how religion shapes evangelical play / Shanny Luft -- Filtering cultural feedback : religion, censorship, and localization in Actraiser and other mainstream video games / Peter Likarish -- The importance of playing in earnest / Rachel Wagner -- "God modes" and "God moods" : what does a digital game need to be spiritually effective? / Oliver Steffen -- Bridging multiple realities : religion, play, and Alfred Schutz's theory of the life-world / Michael Waltemathe -- They kill mystery : the mechanistic bias of video game representations of religion and spirituality / Kevin Schut.
    Weitere Ausg.: ISBN 9780253012630
    Weitere Ausg.: Erscheint auch als Online-Ausgabe Playing with religion in digital games Bloomington : Indiana University Press, 2014 ISBN 1306694302
    Weitere Ausg.: ISBN 9781306694308
    Weitere Ausg.: ISBN 9780253012630
    Weitere Ausg.: ISBN 0253012635
    Sprache: Englisch
    Fachgebiete: Informatik , Theologie/Religionswissenschaften
    RVK:
    RVK:
    RVK:
    Schlagwort(e): Religion ; Spielkonsole ; Videospiel ; Aufsatzsammlung
    Mehr zum Autor: Campbell, Heidi 1970-
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 3
    Online-Ressource
    Online-Ressource
    Bloomington & Indianapolis :Indiana University Press,
    UID:
    almafu_BV043609006
    Umfang: 1 Online-Ressource (XII, 301 Seiten).
    ISBN: 978-0-253-01263-0
    Serie: Digital game studies
    Inhalt: Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world
    Anmerkung: Description based on publisher supplied metadata and other sources
    Weitere Ausg.: Erscheint auch als Druck-Ausgabe Campbell, Heidi A. Playing with Religion in Digital Games ISBN 978-0-253-01253-1, paperback
    Weitere Ausg.: Erscheint auch als Druck-Ausgabe Campbell, Heidi A. Playing with Religion in Digital Games ISBN 978-0-253-01244-9, Cloth
    Sprache: Englisch
    Fachgebiete: Theologie/Religionswissenschaften
    RVK:
    Schlagwort(e): Religion ; Spielkonsole ; Videospiel ; Aufsatzsammlung ; Aufsatzsammlung
    Mehr zum Autor: Campbell, Heidi 1970-
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
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