UID:
almafu_9959235034602883
Umfang:
1 online resource (206 p.)
Ausgabe:
1st ed.
ISBN:
9786612100895
,
9781282100893
,
1282100890
,
9780262284714
,
0262284715
,
9781423774570
,
1423774574
Inhalt:
"In Play Between Worlds, T.L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps - as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular EverQuest, she argues, are fundamentally social spaces."--Jacket.
Anmerkung:
Bibliographic Level Mode of Issuance: Monograph
,
Intro -- Acknowledgments -- 1 Finding New Worlds -- 2 Gaming Lifeworlds: Social Play in Persistent Environments -- 3 Beyond Fun: Instrumental Play and Power Gamers -- 4 Where the Women Are -- 5 Whose Game Is This Anyway? -- 6 The Future of Persistent Worlds and Critical Game Studies -- Glossary -- Notes -- References -- Index.
,
English
Weitere Ausg.:
ISBN 9780262201636
Weitere Ausg.:
ISBN 0262201631
Sprache:
Englisch
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