UID:
almafu_9959327756802883
Format:
1 online resource (ix, 218 pages) :
,
illustrations
Edition:
Electronic reproduction. [Place of publication not identified] : HathiTrust Digital Library, 2010.
ISBN:
0470030461
,
9780470030462
,
9780470018576
,
0470018577
,
047003047X
,
9780470030479
Content:
The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services.
Note:
Networking and Online Games; Contents; Author Biographies; Acknowledgements; 1 Introduction; 2 Early Online and Multiplayer Games; 3 Recent Online and Multiplayer Games; 4 Basic Internet Architecture; 5 Network Latency, Jitter and Loss; 6 Latency Compensation Techniques; 7 Playability versus Network Conditions and Cheats; 8 Broadband Access Networks; 9 Where Do Players Come from and When?; 10 Online Game Traffic Patterns; 11 Future Directions; 12 Setting Up Online FPS Game Servers; 13 Conclusion; Index.
,
Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.
Additional Edition:
Print version: Armitage, Grenville. Networking and online games. Chichester, England ; Hoboken, NJ : John Wiley & Sons, ©2006 ISBN 0470018577
Language:
English
Keywords:
Electronic books.
;
Electronic books.
;
Electronic books.
URL:
https://onlinelibrary.wiley.com/doi/book/10.1002/047003047X
URL:
https://onlinelibrary.wiley.com/doi/book/10.1002/047003047X
URL:
https://onlinelibrary.wiley.com/doi/book/10.1002/047003047X
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