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  • 1
    UID:
    almafu_9958118411902883
    Format: 1 online resource (236 pages) : , PDF, digital file(s).
    ISBN: 9780472900435 , 9780472026715
    Series Statement: Technologies of the imagination and digital culture
    Content: An anthropologist's analysis of one of the world's most popular online world games.
    Note: Also available in print form.
    Additional Edition: Print version: ISBN 9780472050987
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    Ann Arbor : University of Michigan Press
    UID:
    gbv_1785447297
    Format: 1 online resource (189 pages)
    ISBN: 9780472900435
    Series Statement: Technologies of the Imagination: New Media in Everyday Life Ser.
    Content: An anthropologist's analysis of one of the world's most popular online world games.
    Note: Description based on publisher supplied metadata and other sources
    Additional Edition: ISBN 9780472070985
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 9780472070985
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : University of Michigan Press
    UID:
    gbv_1877797871
    Format: 1 Online-Ressource
    ISBN: 9780472900435 , 9780472070985
    Content: "Ever since the creators of the animated television show South Park turned their lovingly sardonic gaze on the massively multiplayer online game World of Warcraft for an entire episode, WoW's status as an icon of digital culture has been secure. My Life as a Night Elf Priest digs deep beneath the surface of that icon to explore the rich particulars of the World of Warcraft player's experience." -Julian Dibbell, Wired "World of Warcraft is the best representative of a significant new technology, art form, and sector of society: the theme-oriented virtual world. Bonnie Nardi's pioneering transnational ethnography explores this game both sensitively and systematically using the methods of cultural anthropology and aesthetics with intensive personal experience as a guild member, media teacher, and magical quest Elf." -William Sims Bainbridge, author of The Warcraft Civilization and editor of Online Worlds "Nardi skillfully covers all of the hot button issues that come to mind when people think of video games like World of Warcraft such as game addiction, sexism, and violence. What gives this book its value are its unexpected gems of rare and beautifully detailed research on less sensationalized topics of interest such as the World of Warcraft player community in China, game modding, the increasingly blurred line between play and work, and the rich and fascinating lives of players and player cultures. Nardi brings World of Warcraft down to earth for non-players and ties it to social and cultural theory for scholars. . . . the best ethnography of a single virtual world produced so far." -Lisa Nakamura, University of Illinois World of Warcraft rapidly became one of the most popular online world games on the planet, amassing 11.5 million subscribers-officially making it an online community of gamers that had more inhabitants than the state of Ohio and was almost twice as populous as Scotland. It's a massively multiplayer online game, or MMO in gamer jargon, where each person controls a single character inside a virtual world, interacting with other people's characters and computer-controlled monsters, quest-givers, and merchants. In My Life as a Night Elf Priest, Bonnie Nardi, a well-known ethnographer who has published extensively on how theories of what we do intersect with how we adopt and use technology, compiles more than three years of participatory research in Warcraft play and culture in the United States and China into this field study of player behavior and activity. She introduces us to her research strategy and the history, structure, and culture of Warcraft; argues for applying activity theory and theories of aesthetic experience to the study of gaming and play; and educates us on issues of gender, culture, and addiction as part of the play experience. Nardi paints a compelling portrait of what drives online gamers both in this country and in China, where she spent a month studying players in Internet cafes. Bonnie Nardi has given us a fresh look not only at World of Warcraft but at the field of game studies as a whole. One of the first in-depth studies of a game that has become an icon of digital culture, My Life as a Night Elf Priest will capture the interest of both the gamer and the ethnographer. Bonnie A. Nardi is an anthropologist by training and a professor in the Department of Informatics in the Donald Bren School of Information and Computer Sciences at the University of California, Irvine. Her research focus is the social implications of digital technologies. She is the author of A Small Matter of Programming: Perspectives on End User Computing and the coauthor of Information Ecologies: Using Technology with Heart and Acting with Technology: Activity Theory and Interaction Design. Cover art by Jessica Damsky
    Note: English
    Language: Undetermined
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    UID:
    edoccha_9958118411902883
    Format: 1 online resource (236 pages) : , PDF, digital file(s).
    ISBN: 9780472900435 , 9780472026715
    Series Statement: Technologies of the imagination and digital culture
    Content: An anthropologist's analysis of one of the world's most popular online world games.
    Note: Also available in print form.
    Additional Edition: Print version: ISBN 9780472050987
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 5
    UID:
    almahu_9949292211402882
    Format: 1 online resource (236 pages) : , PDF, digital file(s).
    ISBN: 9780472900435 , 9780472026715
    Series Statement: Technologies of the imagination and digital culture
    Content: An anthropologist's analysis of one of the world's most popular online world games.
    Note: Also available in print form.
    Additional Edition: Print version: ISBN 9780472050987
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 6
    UID:
    edocfu_9958118411902883
    Format: 1 online resource (236 pages) : , PDF, digital file(s).
    ISBN: 9780472900435 , 9780472026715
    Series Statement: Technologies of the imagination and digital culture
    Content: An anthropologist's analysis of one of the world's most popular online world games.
    Note: Also available in print form.
    Additional Edition: Print version: ISBN 9780472050987
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 7
    Online Resource
    Online Resource
    Ann Arbor : University of Michigan Press
    UID:
    gbv_1686953453
    Format: 1 Online-Ressource (236 pages) , illustrations
    ISBN: 0472026712 , 0472900439 , 0472070983 , 0472050982 , 9780472070985 , 9780472900435 , 9780472050987 , 9780472026715
    Series Statement: Technologies of the imagination
    Content: "World of Warcraft rapidly became one of the most popular online world games on the planet, amassing 11.5 million subscribers -- officially making it an online community of gamers that had more inhabitants than the state of Ohio and was almost twice as populous as Scotland. It's a massively multiplayer online game, or MMO in gamer jargon, where each person controls a single character inside a virtual world, interacting with other people's characters and computer-controlled monsters, quest-givers, and merchants. In My Life as a Night Elf Priest, Bonnie Nardi, a well-known ethnographer who has published extensively on how theories of what we do intersect with how we adopt and use technology, compiles more than three years of participatory research in Warcraft play and culture in the United States and China into this field study of player behavior and activity. She introduces us to her research strategy and the history, structure, and culture of Warcraft; argues for applying activity theory and theories of aesthetic experience to the study of gaming and play; and educates us on issues of gender, culture, and addiction as part of the play experience. Nardi paints a compelling portrait of what drives online gamers both in this country and in China, where she spent a month studying players in Internet cafes. Bonnie Nardi has given us a fresh look not only at World of Warcraft but at the field of game studies as a whole. One of the first in-depth studies of a game that has become an icon of digital culture, My Life as a Night Elf Priest will capture the interest of both the gamer and the ethnographer."--Print version back cover
    Content: What is World of warcraft and who plays it? --An ethnographic invetigation of World of warcraft --Play as aesthetic experience --A new medium --Work, play, and the magic circle --Addiction --Theorycraft and mods --Gender --Culture : WoW in China-and North America.
    Note: Includes bibliographical references (pages 213-225) and index
    Additional Edition: ISBN 9780472070985
    Additional Edition: Erscheint auch als Druck-Ausgabe Nardi, Bonnie A My life as a night elf priest Ann Arbor : University of Michigan Press : University of Michigan Library, ©2010
    Language: English
    Keywords: Electronic books
    Library Location Call Number Volume/Issue/Year Availability
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  • 8
    Online Resource
    Online Resource
    Ann Arbor :University of Michigan Press :
    UID:
    kobvindex_HPB1162243995
    Format: 1 online resource
    ISBN: 9780472026715 , 0472026712 , 1282639137 , 9781282639133 , 9786612639135 , 661263913X , 9780472900435 , 0472900439
    Series Statement: Technologies of the imagination
    Content: "World of Warcraft rapidly became one of the most popular online world games on the planet, amassing 11.5 million subscribers -- officially making it an online community of gamers that had more inhabitants than the state of Ohio and was almost twice as populous as Scotland. It's a massively multiplayer online game, or MMO in gamer jargon, where each person controls a single character inside a virtual world, interacting with other people's characters and computer-controlled monsters, quest-givers, and merchants. In My Life as a Night Elf Priest, Bonnie Nardi, a well-known ethnographer who has published extensively on how theories of what we do intersect with how we adopt and use technology, compiles more than three years of participatory research in Warcraft play and culture in the United States and China into this field study of player behavior and activity. She introduces us to her research strategy and the history, structure, and culture of Warcraft; argues for applying activity theory and theories of aesthetic experience to the study of gaming and play; and educates us on issues of gender, culture, and addiction as part of the play experience. Nardi paints a compelling portrait of what drives online gamers both in this country and in China, where she spent a month studying players in Internet cafes. Bonnie Nardi has given us a fresh look not only at World of Warcraft but at the field of game studies as a whole. One of the first in-depth studies of a game that has become an icon of digital culture, My Life as a Night Elf Priest will capture the interest of both the gamer and the ethnographer."--Print version back cover
    Note: What is World of warcraft and who plays it? -- An ethnographic invetigation of World of warcraft -- Play as aesthetic experience -- A new medium -- Work, play, and the magic circle -- Addiction -- Theorycraft and mods -- Gender -- Culture : WoW in China-and North America. , English.
    Additional Edition: Print version: My life as a night elf priest. Ann Arbor : University of Michigan Press, ©2010 9780472070985
    Language: English
    Keywords: Electronic books. ; Electronic books.
    URL: DOAB
    URL: JSTOR
    URL: OAPEN
    URL: OAPEN
    URL: Image  (Thumbnail cover image)
    URL: OAPEN  (Creative Commons License)
    URL: Image
    URL: Image  (Thumbnail cover image)
    Library Location Call Number Volume/Issue/Year Availability
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