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  • 1
    UID:
    almahu_9948698015602882
    Note: Bibliographic Level Mode of Issuance: Monograph , English
    Additional Edition: ISBN 0-7695-0478-7
    Language: English
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  • 2
    UID:
    gbv_894455621
    Format: 1 Online-Ressource (xx, 302 pages) , illustrations
    ISBN: 0769504787 , 078036399X , 9780769504780 , 9780780363991
    Content: Annotation, Papers from a March 2000 conference are arranged in sections on work-benches, haptics, applications, perception, projection-based displays, distributed virtual environments, animation and navigation, and mixed reality and tracking. Specific subjects include interaction with geoscience data in an immersive environment, the future of shared virtual environments, immersive planar display using roughly aligned projectors, scalable prediction based concurrency for distributed virtual environments, and a rideable computer. Other subjects are interactive stereoscopic rendering of voxel-based terrain, virtual roller coaster, and model simplification for interactive applications. Lacks a subject index
    Note: " ... the IEEE Virtual Reality 2000 Conference ... is the seventh ..."--Page xi , "IEEE Computer Society Order Number PR00478"--Title page verso , Includes bibliographical references and author index , Immersive Virtual Reality for Scientific Visualization: A Progress Report , Physically-based Manipulation on the Responsive Workbench , Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments , Real Mirrors Reflecting Virtual Worlds , Dynamic Deformable Models for Enhanced Haptic Rendering in Virtual Environments , Optimization-based Virtual Surface Contact Manipulation at Force Control Rates , inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface , Interaction with Geoscience Data in an Immersive Environment , Virtual Environment Applications in Clinical Neuropsychology , Thing Growing: Autonomous Characters in Virtual Reality Interactive Fiction , Future of Shared Virtual Environments , Paper Session 4 Perception ; Pseudo-Haptic Feedback: Can Isometric Input Devices Simulate Force Feedback? , Enhancing Fish Tank VR , Adjusting the Difference between 3D Spaces in VR Systems and Human Perception through Object Manipulation , Paper Session 5 Projection-Based Displays ; Immersive Planar Display using Roughly Aligned Projectors , A Method of Constructing a Telexistence Visual System Using Fixed Screens , Eye Mark Pointer in Immersive Projection Display , Paper Session 6 Distributed Virtual Environments ; Priority Round-robin Scheduling for Very Large Virtual Environments , Quick Framework for Task-specific Asset Prioritization in Distributed Virtual Environments , Scalable Prediction Based Concurrency Control for Distributed Virtual Environments , Paper Session 7 Animation and Navigation ; LoD Management on Animating Face Models , First Steps with a Rideable Computer , An Intelligent User Interface with Motion Planning for 3D Navigation , Invited Presentation ; Elements of Human Factors: Illustrations from the Collision at the Mir Space Station , Paper Session 8 Applications II ; Virtual Fekete Point Configurations: A Case Study in Perturbing Complex Systems , Interactive Stereoscopic Rendering of Voxel-based Terrain , Systematic Design of Interactive Illustration Techniques for User Guidance in Virtual Environments , Paper Session 9 Haptics: Movers and Shakers ; Development of Ground Surface Simulator for Tel-E-Merge System , Virtual Roller Coaster , Visuo-Haptic Display Using Head-mounted Projector , Haptic Interfaces of the Next Decade , Paper Session 10 Mixed- Reality and Tracking ; Accurate Image Overlay on Video See-through HMDs Using Vision and Accelerometers , A Stereoscopic Video See-through Augmented Reality System Based on Real-time Vision-based Registration , A Unified Linear Algorithm for a Novel View Synthesis and Camera Pose Estimation in Mixed Reality , A Wireless, Inexpensive Optical Tracker for the CAVE , Multimodal Menu Presentation and Selection in Immersive Virtual Environments , Virtual Drama as a Learning Medium: The Caracol Time Travel Project , An Architecture for Collaboration in Virtual Environments , A Six DOF Haptic Interface for Medical Virtual Reality Applications: Design, Control and Human Factors , Real-time Representation of Elastic Object , Model Simplification for Interactive Applications , Extending Locales: Awareness Management in MASSIVE-3 , A Collaborative Virtual Environment for Industrial Training , VR Operational Assistance System for Rough Terrain Crane , An Adaptive Occlusion Culling Algorithm for Use in Large VEs , Man Multi-agent Interaction in VR: A Case Study with RoboCup , Tethering and Reattachment in Collaborative Virtual Environments , String-based Haptic Interface Device for Multi-fingers , Tutorial 1 Art and Science of 3D Interaction 294 ; Tutorial 2 Psychophysics and Technology of 3-Dimensional Virtual Acoustic Displays 295 ; Tutorial 3 Digital Mock-Up and the Application of Virtual Reality Technologies 295 ; Tutorial 4 Virtual Environments and Mental Health Applications 296 ; Tutorial 5 Obtaining Realistic Sounds for Virtual Environments: Digitize or Synthesize? 296 ; Tutorial 6 Advanced LOD for Dynamic Fidelity Control 297 ; Tutorial 7 Avatars and Autonomous Virtual Humans in Virtual Environments 297 ; Tutorial 8 VR in Medicine 298 ; Perceptual and Multi-Modal Interfaces 299 ; Haptics in Virtual Environments 300.
    Additional Edition: Print version IEEE Virtual Reality (7th : 2000 : New Brunswick, N.J.) IEEE Virtual Reality 2000 Los Alamitos, Calif : IEEE Computer Society Press, ©2000
    Language: English
    Keywords: Konferenzschrift
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  • 3
    UID:
    gbv_313681422
    Format: XX, 302 S , Ill., graph. Darst
    ISBN: 078036399X , 0769504787
    Note: IEEE catalog number 00CB37048 , Includes bibliographical references
    Language: English
    Keywords: Virtuelle Realität ; Computersimulation ; Konferenzschrift
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