UID:
almahu_9949386000102882
Umfang:
1 online resource :
,
illustrations (colour)
ISBN:
9781003018643
,
1003018645
,
9781000036350
,
1000036359
,
9781000036251
,
1000036251
,
9781000036305
,
1000036308
Inhalt:
"Short Sims: A Game Changer explores the design concepts, dialogue, and formatting of interactive simulations. Interactivity is the key to effective educational media in schools, corporations, the military, and government. However, challenges like ineffective linear content, or expenses can derail the product. This book provides a proven methodology to guide anyone through the steps of quickly creating highly engaging and responsive content. The process combines decades of research and implementations with leading organizations (Bill & Melinda Gates Foundation, Harvard Business School Publishing, Visa, State Department) with new tools that have just emerged"-
Anmerkung:
Intro -- Half Title -- Title Page -- Copyright Page -- Table of Contents -- Foreword -- Preface -- Author -- 1 The Short Sim: A Game Changer -- The Necessity of Interactivity -- The Barriers -- Until Now -- Yes, But What Are Short Sims? -- ⇨ Short Sim Authoring Tools -- Quick Start Guide -- "Low-Hanging" Learning Objectives -- Going Beyond Early Examples -- For Whom Is This Book and What Does It Cover? -- 2 Short Sim Example: Be a Hacker -- Overview -- A Walk-through (Spoiler Alert) -- Some Design Notes -- A Single Story "Beat" Connects Beginning and End -- The Core Mechanic
,
Restrained Design -- Non-Directive Learning -- Replayability -- ̈!Play a Few More Short Sims -- The Outlines of a New Design Philosophy -- 3 Seven Short Sim Design Principles -- Build Competence and Conviction through Player Actions -- Quick and Easy to Engage and Replayable -- Quick to Build, Easy to Update -- Rigorous Underlying Model -- Coexist with Other Educational Content -- Collaborative not Directive Leadership: Think Sim as Assistant -- Simple Mechanics and Open-Ended Creativity -- Short Sims are Perfect for ... -- Corporate Training Groups -- Traditional Media Producers
,
Training Content Producers -- Schools -- Assessment -- Companies Seeking Cultural Influence -- Breaking with Academia's Dark Ages -- 4 Planning Assumptions and Expectations -- Estimating Time to Creation -- Time Sucks -- Short Sim Roles and a Sample Designer Schedule for Outsourcers -- Example of Ranges in Time Frames -- Other Planning Best Practices -- Sometimes, a Leap -- 5 Identify the Audience and Broad Topic Parameters -- A Broader Audience -- The Tolerance for Ambiguity -- Use beyond the Original Goal -- Narrow the Topic -- Competence and Conviction
,
6 Research, Including Subject Matter Expert Interviews -- Do Outside Research -- Interview the Subject Matter Experts -- On Experts' Use of Visual Metaphors -- 7 Blocking Out a Simple Short Sim ⇨ -- A Review of Basic Sim Authoring -- First, Create Notes -- Storyboarding -- Levels -- Calibrating the Flow -- Refine and Add Interactivity -- (At Some Point) Create an Introduction -- Wrap Up -- 8 Getting Feedback -- Feedback during the Initial Design -- Set Up Temporary Links -- The Best Tool: In-Sim Commenting Tools -- A Marked Up Word Document -- Directions for Commenters
,
Play through with the Clients -- During the Pilot Stage -- For Playtesters during the Pilot Stage -- For SMEs and Sponsors of Complex Sims during the Pilot Stage -- Feedback after Launch -- Embracing Mistakes -- 9 Types of Short Sims -- Inculcate a New Way of Thinking -- Teach Predictable Processes -- Present Labs -- Show Complex Processes -- Allow Exploration of Interesting Systems -- Present Complex Role Plays -- 10 Coaches, Settings, and the Value of Efficiency -- Often, a Coach -- Creating Situations and Characters -- Consider Bare Stories
Weitere Ausg.:
Print version: Aldrich, Clark, 1967- Short sims. Boca Raton : CRC Press, [2020] ISBN 9780367860660
Sprache:
Englisch
Schlagwort(e):
Electronic books.
;
Electronic books.
DOI:
10.1201/9781003018643
URL:
https://www.taylorfrancis.com/books/9781003018643
Bookmarklink