UID:
almahu_9949386139002882
Format:
1 online resource (xli, 224 pages) :
,
illustrations
ISBN:
9781000042351
,
1000042359
,
1000042332
,
9781000042344
,
1000042340
,
9780367855055
,
0367855054
,
9781000042337
Series Statement:
Routledge Advances in Game Studies
Content:
This book explores hybrid play as a site of interdisciplinary activity--one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid making, hybrid subjects, and hybrid spaces, generating interesting conversations about the past, current and future nature of hybrid play. Together, the authors offer important insights into how place and space are co-constructed through play; how, when, and for what reasons people occupy hybrid spaces; and how cultural practices shape elements of play and vice versa. A diverse group of scholars and practitioners provides a rich interdisciplinary perspective, which will be of great interest to those working in the areas of games studies, media studies, communication, gender studies, and media arts.
Note:
Intro -- Half Title -- Series Page -- Title Page -- Copyright Page -- Dedication -- Table of Contents -- List of figures -- List of contributors -- Acknowledgments -- Hybrid Play Glossary -- Introduction: understanding hybrid play -- Part I Hybrid making -- 1 You start it: a dialogue with Nick Tandavanitj from Blast Theory -- 2 Keeping coherence across thresholds: a narrative perspective on hybrid games -- 3 Training perceptions through play: a case for building interactive autoethnographic experiences through Twine -- 4 En(Twine)d: a feminist software analysis -- Part II Hybrid subjects
,
5 The hybrid agency of hybrid play -- 6 Casual bodies are hybrid bodies -- 7 Hybrid play in edutainment: a media archaeology approach to Math Blaster! -- 8 Subjectivation in the making: the hybrid logics of productivity and play in the university makerspace -- Part III Hybrid spaces -- 9 Haptic play: understanding hybrid play through Pokémon GO -- 10 How we deal with dark souls: the aesthetic category as a method -- 11 #HushHarbors: Get Out, memes, and Twitter -- 12 "You broke Minecraft": hybrid play and the materialization of game spaces through mobile Minecraft -- Index
Additional Edition:
Print version: De Souza e Silva, Adriana. Hybrid Play : Crossing Boundaries in Game Design, Players Identities and Play Spaces. Milton : Routledge, ©2020 ISBN 9780367427788
Language:
English
Keywords:
Electronic books.
;
Electronic books.
DOI:
10.4324/9780367855055
URL:
https://www.taylorfrancis.com/books/9780367855055
Bookmarklink