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  • 1
    Online-Ressource
    Online-Ressource
    Boca Raton, Florida ; : CRC Press,
    UID:
    almahu_9949767516202882
    Umfang: 1 online resource (503 pages) : , illustrations
    ISBN: 9781000259544 (e-book)
    Weitere Ausg.: Print version: Barney, Christopher. Pattern language for game design. Boca Raton, Florida ; London: CRC Press LLC, c2021 ISBN 9780367633950
    Sprache: Englisch
    Schlagwort(e): Electronic books.
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 2
    Online-Ressource
    Online-Ressource
    [Place of publication not identified] : CRC PRESS,
    UID:
    gbv_1765079322
    Umfang: 1 online resource (1 volume) , illustrations (black and white).
    ISBN: 9781000259582 , 1000259587 , 9781003119029 , 1003119026 , 9781000259568 , 1000259560 , 9781000259544 , 1000259544
    Weitere Ausg.: ISBN 0367633957
    Weitere Ausg.: ISBN 9780367633950
    Weitere Ausg.: ISBN 0367367726
    Weitere Ausg.: ISBN 9780367367725
    Weitere Ausg.: Erscheint auch als Druck-Ausgabe ISBN 0367633957
    Sprache: Englisch
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 3
    Online-Ressource
    Online-Ressource
    Milton :Taylor & Francis Group,
    UID:
    almahu_9949386756102882
    Umfang: 1 online resource (1 volume) : , illustrations (black and white)
    ISBN: 9781000259582 , 1000259587 , 9781003119029 , 1003119026 , 9781000259568 , 1000259560 , 9781000259544 , 1000259544
    Inhalt: Chris Barney's Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander's work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander's work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.
    Weitere Ausg.: Print version: BARNEY, CHRISTOPHER. PATTERN LANGUAGE FOR GAME DESIGN. [Place of publication not identified] : CRC PRESS, 2020 ISBN 0367633957
    Sprache: Englisch
    Schlagwort(e): Electronic books. ; Electronic books.
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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